1. The Infected
  2. News

The Infected News

V16 to the Live Branch!

Hey folks!

Today's update adds new decor, furniture, placeables, and AI-related changes, fixes, and tweaks.

[h2]Content[/h2]
  • A wide variety of decor and furniture items was added- some can be used as storage, and you can now sit!
  • No more AI groups of specific subtypes- vampires, werewolves, and goblins. Instead, we are returning to how it was before V14: AI is back to being infected humanoids, visually/mechanically a blend of the previous types. Expect to have an adjustment period as combat with altered AI will feel different.
  • The Goblin and Vampire Miniboss AI models have been removed.
  • All AI are the same size and base stats- there are no more "miniboss" AI types.
  • Reworked the main menu to accommodate AI changes.
  • Removed the visibility of the noise/light meter in the Landclaim poles.
  • Noise and Light are no longer the only factors that will spawn base attacks.
  • New night-time horde event with associated menu settings to cater to playstyle.
  • AI spawns in villages are now more challenging. Players will no longer be able to loot early days with ease.
  • Spike traps and barbed wire fences have been reworked- spikes will feel more effective!
  • Addition of several new techs purchasable at the trader.
  • A common community request was to have Mike avoid cutting specific trees. Players can now add trees to a no-cut list using the stone hammer.
  • Various bug fixes.


[h2]New decor and furniture[/h2]

The new furniture offers valuable functionality! Desks, cabinets, and counters are also storage containers. All chairs and couches can be sat on, and your health will slowly regenerate. The kitchen counter will function as a food prep table, there's a new sink type and much more.

V16.01 Beta Branch Update!!

Hey folks!

Today's update adds new decor, furniture, placeables, and AI-related changes, fixes, and tweaks. Please note that some translations are still required before the patch hits the main branch- , so we plan to shift it to the main/live branch next week once we receive the missing content.

To access the testing branch, right-click on The Infected in your Steam library and hit properties. You will find a BETAS tab, select BETA, and launch your game as usual.

[h2]Content[/h2]
  • A wide variety of decor and furniture items was added- many with interactable options.
  • No more AI groups of specific subtypes- vampires, werewolves, and goblins. Instead, we are returning to how it was before V14: AI is back to being infected humanoids.
  • The Goblin and Vampire Miniboss AI models have been removed.
  • AI are now the same size and base stats- there are no more "miniboss" AI types.
  • Reworked the main menu to accommodate AI changes.
  • Removed the visibility of the noise/light meters in the Landclaim poles.
  • Noise and Light are no longer the only factors that will spawn base attacks.
  • New night-time horde event with associated menu settings
  • AI spawns in villages are now more challenging. Players will no longer be able to loot early days with ease.
  • Spike traps and barbed wire fences have been reworked. Spikes are now a much better line of defense and recommended, while barbed wire is a practical second line of defense.
  • Addition of several new techs purchasable at the trader.
  • A common community request was to have Mike avoid cutting specific trees. Players can now add trees to a no-cut list using the stone hammer.
  • Various bug fixes.


[h2]New decor and furniture[/h2]

The new furniture offers valuable functionality! Desks, cabinets, and counters are also storage containers. All chairs and couches can be sat on, and your health will slowly regenerate. The kitchen counter will function as a food prep table, there's a new sink type and much more.

V15 Update is now live!

Hey folks! Enjoy v15, now on the main branch!

Note that all V14 save files loaded on the new V15 will see all foliage respawned. Additionally, you'll notice that the new tech recipes will be auto-completed- since many items were previously available as recipes in the Itempedia.

[h2]Content[/h2]
  • New basic Trading/Economy system: There are 2 traders worldwide where players can sell most items and purchase new special loot. The current sell list is not complete, the economy aspects are being balanced and worked on.
  • New Gas Generator: Generates 350 Power. The technology required is only available for purchase from a trader.
  • New Higher Workbench: This multipurpose crafting table is the highest-tier workbench available in the game, an all-in-one combination of the Workbench, Advanced Workbench, and Chemistry Table. The technology required is only available for purchase from a trader.
  • New Advanced Battery: High-capacity batteries that store 3500 power. The technology required is only available for purchase from a trader.
  • New Coal Crate: Similar to the Stone Crate but for coal.
  • Tech Revision- Tech recipes will be adjusted, adding in new tech and adjusting some former recipes to be learned via tech. To accommodate this change AND user feedback, RNG will no longer govern tech. Discovering blank pages will net you one Tech Point, allowing you to choose the order you unlock and progress through technology.
  • A dozen large flat areas have been added to the map, great for those that favor open land for large builds.
  • New biomes - Meadow, Hybrid Desert, Redwood forest.
  • New items: Oil Shale, Desert biome shale boulders, Aloe Vera plant
  • New POI houses
  • Changes to existing content: Oil extractor requires shale, mineral extractor will extract shale in desert biome, screws are no longer required to repair the ATV, and bandage recipes have been changed to include aloe.
  • Work was done on optimization to reduce RAM requirements for the game.





Brown areas denote areas adjusted to a new biome type.



[h3]Tech Change[/h3]


[h3]Biomes[/h3]

V15.03 Beta Branch Update!

Hey folks!

Today's update fixes a few issues and adds some new content. Please note that some translations will be missing and will be added in the very near future before going live.

We plan to shift it to the main/live branch next week once we receive the latest translations for the new content.

To access the testing branch, right-click on The Infected in your Steam library and hit properties. You will find a BETAS tab, select BETA, and launch your game as usual.

Note that all V14 save files loaded on the new V15 will see all foliage respawned. Additionally, you'll notice that the new tech recipes will be auto-completed- since many items were previously available as recipes in the Itempedia.

[h2]Content[/h2]
  • New basic Trading/Economy system: There are 2 traders worldwide where players can sell most items and purchase new special loot. The current sell list is not complete, the economy aspects are being balanced and worked on.
  • New Gas Generator: Generates 350 Power. The technology required is only available for purchase from a trader.
  • New Higher Workbench: This multipurpose crafting table is the highest-tier workbench available in the game, an all-in-one combination of the Workbench, Advanced Workbench, and Chemistry Table. The technology required is only available for purchase from a trader.
  • New Advanced Battery: High-capacity batteries that store 3500 power. The technology required is only available for purchase from a trader.
  • New Coal Crate: Similar to the Stone Crate but for coal.


V15.01 Update!

Hey folks! A while back we posted about some upcoming map/game changes that were in development. These updates were based on map feedback from our community. Today we are putting those alterations LIVE on the Test Branch of the game.

The current plan is to shift it to the main/live branch next week. (This is dependent on there being no issues.) So players will want to check their build locations to see what may be impacted by the changes- and move or tear down what you can.

To access the testing branch, right-click on The Infected in your Steam library and hit properties. There you will find a BETAS tab, select BETA and launch your game as usual.

Note that: All V14 save files loaded on the new V15 will see all foliage respawned. Additionally you'll notice that the new tech recipes will be auto completed- since many are items that were previously available as recipes in the Itempedia. Also- you may come across a POI house that you are unable to enter. This is intended! It will be used to host a future update.


[h2]Content[/h2]
  • Tech Revision- Tech recipes will be adjusted, adding in new tech and adjusting some former recipes to be learned via tech. To accommodate this change AND user feedback, RNG will no longer govern tech. Discovering blank pages will net you one Tech Point, allowing you to choose the order you unlock and progress through technology.
  • A dozen large flat areas have been added to the map, great for those that favor open land for large builds.
  • New biomes - Meadow, Hybrid Desert, Redwood forest.
  • New items: Oil Shale, Desert biome shale boulders, Aloe Vera plant
  • New POI houses
  • Changes to existing content: Oil extractor requires shale, mineral extractor will extract shale in desert biome, screws are no longer required to repair the ATV, and bandage recipes have been changed to include aloe.
  • Work was done on optimization to reduce RAM requirements for the game.



Brown areas denote areas adjusted to a new biome type.



[h3]Tech Change[/h3]


[h3]Biomes[/h3]