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The Infected News

V16.23 Hotfix and Change!

Hi everyone,

Just another mini updates to address a couple of things.

  • BUGFIX - Fixed issues where Mike would sometimes not be repairing build parts. He was actually working well except for in one scenario. If a spike trap for example would be damaged by AI and a player would save/reload before Mike had a change to repaired it, Mike's array of parts to repair would not include the previously damaged part.
  • ADDED - ON/OFF toggle to the Gas Generator.


:)

V16.22 HOTFIX!

Hey Everyone,

This update is only to address an issue with tree regrowth. Some have been experiencing the issue of trees magically regrowing after every game load. This issue is now fixed.

I wish you all the best.

V16.21 Mini Update!

Hey folks-

Just a small update to address a few bugs and changes.

CHANGED - You can now snap wall sections below other wall sections- previously you could not build down.
CHANGED - When taking ingots from shelves- the first ingot in the shelf should be taken and not the last.
CHANGED - Bolts can now be stored in the quiver!
CHANGED - Better player feedback/handling when firing bolts.
BUGFIX - Misc adjustments and fixes to Mike, since he wasn't behaving properly.

V16.17 Update!!

Hey folks!

Happy Halloween! With the translations in, we're pushing 16.17 to the live branch today, so enjoy!

PSA: The volunteer Wiki team is looking for more folks to help maintain the Wiki! If you're interested, you can contact Sifner via our Discord server.
(Discord engagement with the Wiki team is a requirement.)


[h2]Content[/h2]
  • A new POI has been added with new building types - there's not much to it now, but there's a future purpose in mind for it.
  • The map has been updated to reflect the new POI and the roads connecting to it.
  • Map Markers: Long requested by the community, map markers are here! Right mouse click while interacting with the map to open the map marker UI.
  • Added a Battery Rack, another frequent request. Similar to the storage chest rack but exclusively for batteries.
  • When creating any object or placeable that displays a ghost image, you will see the final product instead of just an empty ghost. This change will help you quickly determine if it is in the desired orientation. Once successfully placed, the item will turn into a white ghost ready to receive materials. If it cannot be placed in a chosen spot, it will turn red.
  • Added a few Halloween props just for fun. A new skull light and a few gravestone placeables, plus a metal cemetery type fence.
  • Added 4 new build parts that act like foundations but can be used for other purposes: stone plot and dirt plot. These new parts can help players create stone pathways, sky bridges, courtyards, graveyards and more.
  • Changed the sound effect for door open/close.
  • Crossbow Change: Crossbows will now be a viable tool against AI, with bolts inflicting an unblockable 500 damage on headshots.
  • Various small bug fixes!


V16.15 Beta Branch Update!!

Hey folks!

Today's update is a tiny one but adds a few cool things. Please note that some translations are still required before the patch hits the main branch- , so we plan to shift it to the main/live branch early next week once we receive the missing content.

Also- The volunteer Wiki team is looking for more folks to help maintain the Wiki! If you're interested, contact Sifner via our Discord server.
(Discord engagement with the Wiki team is a requirement.)

To access the public beta branch, right-click on The Infected in your Steam library and hit properties. You will find a BETAS tab, select BETA, and launch your game as usual.

[h2]Content[/h2]
  • A new POI area with new building types. This POI is intended for future use and has little going for it currently.
  • Map has been updated to reflect the new POI and roads connecting to it.
  • Map Markers: Long requested by the community, map markers are here! Right mouse click while interacting with the map to open the map marker UI.
  • Added a Battery Rack, another frequent request. Similar to the storage chest rack but exclusively for batteries.
  • When creating any object or placeable that displays a ghost image, you will now see the final product instead of just an empty ghost. This change will help you quickly determine if it is in the desired orientation. Once successfully placed, the item will turn into a white ghost ready to receive materials. If it cannot be placed in a chosen spot, it will turn red.
  • Added a few Halloween props just for fun. A new skull light and a few gravestone placeables, plus a metal cemetery type fence.
  • Added 4 new build parts that act like foundations but can be used for other purposes: stone plot and dirt plot. These new parts can help players create stone pathways, sky bridges, courtyards, graveyards and more.
  • Changed the sound effect for door open/close.
  • Various small bug fixes!