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V21.0 Update is now Live!

Hey folks,

Below is a breakdown of the new features, fixes, and changes live in V21.

We hope you enjoy the new additions and improvements.

[h3]Additions:[/h3]

  • Stone Crate Rack – Store up to six stone crates for better organization.
  • Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.)
  • Trader Tech for the Electric Furnace – Cost: 750 coins.
  • Cooler – Preserves a small amount of food, ideal for livers or other perishables while on the go. Can be placed on the Truck. (Max 2 can be built per save.)
  • Advanced Mixer – Requires 100 power to run. (Locked behind trader tech.)
  • Advanced Mixer Trader Tech – Cost: 1000 coins.
  • Brick Half Wall Slanted – Now includes the missing Dark Brick version.
  • Wooden Corner Railing Open and Concrete Corner Railing Open.
  • Wooden Window 2 – Can now be opened and closed.
  • Iron Window – Can now be opened and closed.
  • Glass Window Frame.
  • Auto Stack/Store Button – Added for easier item organization in storage containers.
  • Wall Sections – Snappable to the side of foundations for seamless building.
  • Custom Food Storage – You can now decide which foods get stored in NPC Storage Chests.
  • NPC Chest Rules – Configure which NPC Storage Chests Mike (or other NPCs) can eat from.


[h3]Changes:[/h3]

  • Increased Loot Chances – Loot chances in the large town (apartments) increased from 50% to 66.6%. Better odds for loot hunters!
  • Animal Attacks – Bears, foxes, and wolves are now more challenging, with added blood effects and attack feedback.
  • Auto-Return Projectiles – Harvesting animals, picking them up, or looting AI will now return arrows or bolts to your quiver or backpack automatically. No more lost projectiles!
  • Trader Item Prices – Adjusted sale prices for some items sold to the Trader.
  • Movable Log Stands – Log Stands can now be moved even when loaded with logs.
  • Plant Beds Grid Snapping – Plant beds now snap to a grid for easier placement.
  • Chest Rack Update – The chest rack in the Town Hall now supports NPC Storage Chests.
  • Glass Texture Improvements – Glass on building pieces is now clearer, with no dirt film.
  • NPC Chest Texture – Updated to better match regular chests with a slightly darker color for distinction.
  • Window Mesh Update – Improved wood and brick window meshes; glass is now clearer.
  • Stone Crate Rack Expansion – You can now add coal and sandstone crates to the stone crate rack.
  • Stackable Clay Bowls – Clay bowls now stack in piles of 10.
  • Mushroom Interaction – Press the interact key ([E]) to gather mushrooms. No need to right-click anymore.
  • Gate Placement – Gates can now be placed on foundations, not just the ground.
  • Stone Grinder Output – Now drops 5 sand per cycle instead of 10.
  • Fish Bait Price Adjustment – Sale price changed from 0.30 to 0.06.
  • Mike Behavior Update – Mike will now close the doors he opens.


[h3]Bugfixes:[/h3]

  • Animal AI Fix – Animals attacking players inside bases or on foundations now correctly target the player instead of structures.
  • Empty Cans Return – Mike now returns empty cans after eating fruit or veggie salads.
  • Rain Issue – Fixed rain appearing inside bases under specific conditions.
  • Repair Bench Cost – Repairing depleted armor now costs 50% of the craft cost (down from 100%).
  • Inventory Border Glitch – Fixed a small black border appearing when right-clicking items in the inventory.
  • Mike and Log Stand Fix – Mike no longer gets stuck when placing logs in a log stand being moved.
  • Indoor Plant Bed Fix – Plants indoors no longer die with heat provided. Doors are now recognized as part of the base structure.
  • Rooster Requirement – Roosters are now required for chickens to reproduce.
  • Mike Distance Issue – Fixed Mike glitching when Log Stands are more than 25k units away from his house.
  • Watermelon/Pumpkin Crates – Added missing details for adding and removing items.


V21.0 Beta Branch New Update Cycle!

Hey everyone,

We’re trying something new with how we handle updates, and we’re excited to share it with you! Starting now, players can actively participate in the current update cycle while it’s still in progress—rather than waiting until it’s fully finished.

Here’s how it works:

[h3]Preview Builds:[/h3]
  • Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.).
  • Players can test new content, provide feedback, and report bugs as we develop the patch.
Centralized Patch Notes:
  • We’ll post a patch specific news update on Steam, and every time we release a new Preview Build, we’ll edit that same post to include the latest changes by day.
  • This means you can track the update’s progress all in one place.
Translations:
  • Please note that translations will only be added once the full update is complete.
Feedback and Bug Reports:
  • To keep things organized, we've set up a dedicated subforum on Steam specifically for the public beta branch.
  • All feedback, suggestions, and bug reports should be posted in this subforum. This helps us and the community moderators keep track of everything in one place. Again, we will only intake issues, suggestions, and feedback when posted to the new subforum- so please head there to post!


How to Access the Steam Public Beta Branch for The Infected:


  1. Open Steam
    Launch your Steam client and ensure you’re logged in.
  2. Go to Your Library
    Locate The Infected in your game library.
  3. Right-Click on the Game
    Right-click on The Infected and select Properties from the drop-down menu.
  4. Navigate to the Betas Tab
    In the Properties window, click on the Betas tab on the left-hand side.
  5. Choose the Beta Branch
    Under Select the beta you would like to opt into, choose beta- Beta Branch
    Wait for the Update
    Steam will now download the beta version of the game. Once the download is complete, you’re all set to launch the game!




This is an experiment for us, and we’re curious to see how it works out. There may be some bumps along the way, but we think this approach will help us improve the game even faster—and we’re counting on your feedback to make it a success.

Let us know what you think, and as always, thank you for your support!

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[h2]V21 Preview Build Notes[/h2]

[h3]Build 1 - Nov 15th:[/h3]

  • Bugfix: Animals acted strangely when attacking players inside bases or on foundations—they’d attack structures instead of the player. This has been fixed.
  • Bugfix: Mike wasn’t returning empty cans after eating fruit or veggie salads. That’s now resolved.
  • Added: Stone Crate Rack – You can now store up to six stone crates for better organization.
  • Change: Increased loot chances in the large town (apartments) from 50% to 66.6%. Enjoy better odds for finding loot!
  • Change: Animal attacks (bears, foxes, wolves) are now more challenging, with added blood effects and feedback.
  • Change: Harvesting animals, picking them up, or looting AI will automatically return any arrows or bolts to your quiver or backpack. No more lost projectiles!
  • Change: Adjusted sale prices for certain items sold to the Trader.
  • Added: You can now decide what foods get stored in the NPC Storage Chest.
  • Added: You can also configure which NPC Storage Chests Mike (or other NPCs) can eat from.
  • Added: Wall sections can now snap to the side of foundations, making building more seamless.


[h3]Build 2 - Nov 18th:[/h3]

  • Change: You can now move Log Stands while they are loaded with logs.
  • Change: Plant beds can now snap to a grid for easier placement.
  • Change: The chest rack in the town hall can now be used for NPC storage chests.
  • Bugfix: Fixed an issue where rain would appear inside bases in specific scenarios.


[h3]Build 3 - Nov 19th:[/h3]

  • Change: Glass texture on all building pieces has been improved—no more dirt film! The glass is now much clearer, as players requested.
  • Change: Updated NPC Chest texture to better match regular chests, with a slightly darker color for distinction.


[h3]Build 4 - Nov 25th:[/h3]

  • Change: The wood and brick window mesh. Also changed the glass to be more clear.
  • Change: Can now add coal and sandstone crates to the stone crate rack.
  • Change: Can now stack clay bowls to piles of 10.
  • Change: Can now interact with mushrooms by pressing the interact key (Default [E]). Previously players needed to right click and harvest them.
  • Added: Electric Furnace, offers 20 slots at a cost of 200 power. When there are no ores to smelt, no power will be consumed. (Locked behind a trader tech)
  • Added: Trader Tech for the electric furnace, 750 coins.
  • Bugfix: When repairing depleted armor on the repair bench, the cost was 100% of the craft cost, making the repair bench kind of useless. Now its 50% the cost.
  • Bugfix: Would sometimes see a small black border on the screen when right clicking on an item in your inventory.
  • Bugfix: Mike would get into a bad state if he tries to place logs in a log stand being moved.


[h3]Build 5 - Nov 25th:[/h3]

  • Added: Cooler, can store and preserve a small amount of food, perfect to store livers or other foods when away from home. Can be placed on the Truck. (Max 2 can be built per save)
  • Bugfix: Found another issue where plant bed plants would die indoors even with heat. Seems I forgot to include doors as a base structure.


[h3]Build 6 - Nov 26th:[/h3]

  • Added: Advanced Mixer, locked behind trader tech, requires 100 power to run.
  • Added: Advanced Mixer trader tech. 1000 coins.
  • Change: Can now place gates on foundations, previously could only place them on the ground.


[h3]Build 7 - Nov 27th:[/h3]

  • Added: Auto stack/store items button to storage containers.
  • Change: Stone Grinder now drop 5 sand per cycle instead of 10.
  • Change: Sale price of fish bait changed from 0.30 to 0.06.
  • Bugfix: Rooster was not needed for chickens to reproduce.


[h3]Build 8 - Dec 2nd:[/h3]

  • Bugfix: Mike issue when Log Stands would be more than 25k units away from his house.
  • Bugfix: Issue when shift clicking sand or clay to the new Adv Mixer.
  • Added: Wooden Corner Railing Open and Concrete Corner Railing Open.


[h3]Build 9 - Dec 4th:[/h3]

  • Added: Brick Half Wall Slanted was missing the Dark Brick version.
  • Added: Wooden Window 2 that can be opened and closed.
  • Bugfix: Watermelon and Pumpkin crates had no details as to how to add/take items.


[h3]Build 10 - Dec 6th:[/h3]

  • Added: Iron Window that can be open/closed.
  • Added: Glass Window Frame.
  • Change: Mike will now close the doors he opens.

V20.4 Small Patch update!

Hey everyone,

Sorry for all these small patches, I know it can be annoying but I want to fix all the lingering issues reported before moving on to V21,

BUGFIX - Issue with Mike nav mesh when building certain build pieces above his house or townhall that would result in him remaining idle/stuck.
BUGFIX - Could not move all items to and from the garbage container.
BUGFIX - Both fireplaces would not register as a heat source for plant beds and resulting in the plants dying.
BUGFIX - Fixed Cypress tree collisions in the swamp, they were too large.
ADDED - Snap ability for all the ore shelves.

Best regards and thank you very much for the continued support, I love this community.

V20.3 Small Patch Update!

Hey everyone,

Just a few more fixes and changes.

BUGFIX - Finally fixed the issue with the storage chest names flipping from lower to upper case letters.
BUGFIX - Lootable coins placed on a table in a POI where sometimes de-spawning,
BUGFIX - Spawning of animals within large boulders and cliffs should now be resolved.
BUGFIX - When destroying boulders, items that drop would collide with each other resulting in some of them to fly far away. I have now fixed all their collisions to ensure they land close to the point of impact.
CHANGE - Animals in the barn will no longer die if no food is available for them to eat. However, any drops will be paused until food is added.

Kind regards

Bugfix Update V20.2

Hi Everyone,

Just a small patch to fix a few bugs.

BUGFIX - Battery rack issue, could not place batteries after moving the rack.
BUGFIX - Fixed a few floating cliffs and boulders found.
BUGFIX - Mike would get stuck on doors when open/closing them.
BUGFIX - Could not craft items from itempedia when interacting with the Food Prep Counter.
BUGFIX - Water would fill in water basins even when indoors and covered.
BUGFIX - Moving the water basin would reset the quantity of water in it to 0.
CHANGE - Water filling in the water basins will now slightly fill slower.

Best regards