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Brick & Cement Update

Hi Everyone,

Today I have pushed an update to mainly provide fixes to some game breaking bugs. Notably a bug that would see tech blueprints missing from the game. Since I am updating these bugs, I figured I would add what ever new content that was ready.

Please report any issues you encounter on the steam BUGS & REPORTS Discussion board.

A game restart is not necessary in most cases however since I spawned in new ClayStone boulders on the map, some of these may be in the middle of your current bases, they just need to be hit with a pickaxe to be removed.

Players with the missing tech blueprints sadly will have to start over. Their current files will always be missing those blueprints. If you've recently started a game/haven't crafted an elaborate setup yet, you may want to start a fresh file just to ensure you aren't missing the tech blueprints when you get to that point.

Thank you


NEW CONTENT

ADDED - Many requested a toggle to display Health and Stamina on the HUD that would stay on screen. The [G] key will now make this possible.



CONSTRUCTION - New construction upgrade sections for your builds. These sections can only be upgrades to your initial wood constructions. Some require cement while others require bricks. Players will need to craft the Upgrade Tool and look at the desired section that needs upgrading for details on necessary materials needed. You will need to have all necessary upgrade materials in your backpack for the upgrade to work.

ADDED - Upgrade Tool... Needed in order to upgrade your wood builds.
ADDED - Concrete Fence
ADDED - Concrete Stair
ADDED - Concrete Ramp
ADDED - Concrete Foundation
ADDED - Concrete Ceiling
ADDED - Concrete Railing
ADDED - Concrete Railing Small
ADDED - Concrete Pillar
ADDED - Metal Door
ADDED - Metal Window
ADDED - Brick Wall
ADDED - Brick Door Frame
ADDED - Brick Window Frame



NEW PLACEABLES & ITEMS - In order to craft the necessary materials for the new build sections, 2 new placeables are now available.

ADDED - The Mixer.. The Mixer is used to create cement, 10 sand + 10 Clay = 10 Cement. It requires 40
power to run but will automatically stop when no batch is mixing.
ADDED - Brick Drying Crate... This placeable is used to dry wet bricks that you can craft on the
workbench.
ADDED - Wet Brick
ADDED - Dry Brick
ADDED - Cement



ADDED - New stone node on map that gives clay. This node only give 10 clay, no stone or ores.
ADDED - Clay (Obtained by destroying a new Boulder on the map.)



ADDED - Added 4 new keybindings to the setting, player can now bind their weapon slots. Default is 1 through 4.



OTHER CHANGES AND BUG FIXES

CHANGE - Animals will now attack and damage bases also.
CHANGE - Changed item named Thermos to Large Flask.
CHANGE - Glass now requires 10 sand on the forge.
CHANGE - 2 Small Stones now craft into 10 sand, prior 2 stones would give 1 sand.
CHANGE - Drinking water will now max out your thirst if enough water in your flask or consume all
available water. Prior it would only increase your thirst by 10.
CHANGE - Eating Fruit Salad will increase max stamina by 1. Maximum 200.
CHANGE - Spoiled Food no longer can be stacked.


BUG FIX - Empty cans weighed more than full cans of food.
BUG FIX - Flasks would sometimes show a perish time.
BUG FIX - Moving the Stove would not move the pots and pans if any were on it.
BUG FIX - Sometimes the vambies would hit the tech blueprints in the camps, resulting in the blueprints
catapulting away. Some players were mentionning not being able to find some blueprints and
this is likely the cause.. Fixed now.
BUG FIX - Sand bug in forge while splitting it or sometimes just moving it.
BUG FIX - Food that would perish in the fridge would not turn into spoiled food and would block the
slot it was in.
BUG FIX - Character would sometimes have this shaking movement when walking or running, Kind of
looked like he was shivering.

V1.6 Update

Hi everyone,

A few more fixes and changes in this update.

FIX - If would have second build such as a campfire or drying rack for example and you remove an item from one of them, items in the second (if any) would also be removed.

FIX - A blue prop book in military camps was stuck between 2 dividers. Some players thought it was a tech blueprint and causing confusion . Well it clearly was not meant to be there and was removed.

FIX - Unequipping Mining Helmet would keep the light on the character as if the helmet was still on.

CHANGE - The resource part of the backpack will be visible by default when interacting with chests. Previously the food part of the backpack would be visible by default.

CHANGE - FPS Options and Vsync added. Players can now set what frame rate they prefer to play with and toggle V-Sync on/off. Please make sure to check these settings if you already have a copy installed.



V1.5 Update

Hi everyone,

This update is to primarily fix a major issue with players GPU overheating. This is probably caused because I did not cap FPS.

Please let me know if this corrects the issue of overheating. While I was at it, I fixed 2 more bugs.

CHANGE - I needed to cap FPS to 60 like the majority of other games, seem to cause overheating GPUs otherwise.

FIX - Workbench would not let players craft items that they can craft in their inventory, well it should and was fixed.

FIX - Players standing on unbuilt ghost foundations would not get attacked by AI.

Kind Regards

V1.4 Update

Hi Everyone,

A few more bug fixes.

FIX - Gate doors would sometimes open strange, one side would open while the other would close.

FIX - Base pillar LODs would should the pillar floating in air.

FIX - Was able to craft items like cloth for example in the regular workbench when it should only be able to be crafted on the loom. Many items had the same issue.

FIX - AI after being killed would sometimes not despawn and float across the ground.

Kind Regards

V1.3 Update

Hi there,

A few more bug fixes and one more change.

FIX - Animals would still attack and damage the player base even after death.

FIX - Vambies would still be attacking and damaging your base when in retreat mode.

FIX - When eating meat stew, players should have been able to increase their max health to 200, before this fix, it would max out at 110.

CHANGE - When players would have no more of any type of hunger stat such as protein for example, Health would drop by 1 every second. That would result in players dying really fast. I have reduced the amount of damage per second from 1 to 0.1. This will give players more time to recover and find the appropriate foods needed.

Kind Regards