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Hotfix #72 (1.8.4)

Hey Everyone, 
[p] [/p][p]Hotfix #72 (1.8.4) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p]
  • [p]Fixed server crash occurring while playing Refinery Delta-17.[/p]
  • [p]Rolled back to FSR version 3.1.2. This change is made to ensure the best overall experience for players, while maintaining support for key features like FSR 4 and others. We're actively working on updating to a newer version in the future and will reintroduce newer improvements when ready.[/p]
  • [p]Fixed issue where the Arbites Talent 'Razor-Jaw Augment' was being affected by Cyber-Mastiff damage increasing buffs.[/p]
[p]Dev Note: Regarding the last issue on the list, this resulted in damage being increased by up to 450% at times.[/p][p][/p][p]Havoc Campaign - Mission Pool and Mutator Rotation[/p][p]Every third week during a Havoc Campaign, we are rotating the mission pool and mutator pool. One or two missions and mutators will swap out during this time. This rotation will happen next week.[/p][p][/p][p]Mission Pool[/p][p]Incoming[/p]
  • [p]Hab Dreyko[/p]
  • [p]Mercantile HL-70-04-510[/p]
[p]Outgoing[/p]
  • [p]Consignment Yard HL17-36[/p]
  • [p]Chasm Logistratum[/p][p][/p]
[p]Mutators[/p][p]Incoming[/p]
  • [p]None[/p]
[p]Outgoing[/p]
  • [p]Pus-Hardened Skin[/p]
  • [p]Inferno Special Event[/p]

Hotfix #71 (1.8.3)

[p][/p][p][/p][h2]Hey Everyone, 
[/h2][p]Hotfix #71 (1.8.3) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p][p][/p][p]To stay consistent with how Arbites cosmetics have been presented to players, we’ve deployed a fix for an issue introduced with Hotfix #70 where precinct decals were incorrectly appearing on them. With Hotfix #71 the intended decal behavior will be the following:[/p]
  • [p]All progression gear upper bodies will display the selected precinct number. The upper body of the deluxe edition will remain unchanged. [/p]
  • [p]The cape in the Deluxe edition of the Arbites DLC will not display a precinct number.[/p]
  • [p]Earnable in-game cosmetics that include capes will not show a precinct number on capes.[/p]
  • [p]The Arbitrator Revelatum Plate with Covert Ops Coat (Lucis) in the Commodore's Vestures will not display the precinct number on the right shoulder anymore - to stay consistent with how the cosmetic was presented to players.[/p]
[p][/p][p]General Fixes[/p]
  • [p]Upgraded to the latest version of FSR (3.1.4).  [/p]
  • [p]Fixed an issue where Basic Training rewards preview images were displayed in an incorrect size.[/p]
  • [p]Fixed an issue where backstory choices were randomized at the start of an operation in the Barber-Chirurgeon instead of using the player saved backstory.[/p]
  • [p]Fixed an issue with the ‘Chained Deathblow’ Turtolsky Heavy Sword blessing where the critical chance bonus would not scale correctly on all tiers.[/p]
  • [p]Additional fixes for a crash that could occur when Auspex devices started playing sounds the same time as the player wielded a weapon.[/p]
  • [p]Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.[/p]
[p][/p][p]Cosmetic & Animation Fixes[/p]
  • [p]Fix for the Veteran “Regimental Beret” headgear cosmetic causing part of hairline to be hidden.  [/p]
  • [p]Fixed an issue where some headgear cosmetics would cause the hairline of the characters to break.
    [/p]
[p][/p][h2]Arbites Fixes & Tweaks[/h2][p][/p][p]General Fixes & Tweaks[/p]
  • [p]Lowered requirements for some Arbites Penances:[/p]
    • [p]'Justice Dispensed' from 3500 to 750[/p]
    • [p]'Arbites Gunner' from 3500 to 2000[/p]
    • [p]'Castigator's Arrest' from 3500 to 2000[/p]
  • [p]Fixed an issue where sound was not playing correctly when the Nuncio Aquila ability expired.[/p]
  • [p]Fixed an issue where some enemies were getting deformed when pounced on by the Cyber-Mastiff.[/p]
  • [p]Smoke-emitting VFX are now enabled again for Cyber-Mastiff cosmetics displaying said effects.[/p]
  • [p]Fixed an issue where 'Remote Detonation' could trigger Ranged Attack bonuses (e.g. the ‘Puncture’ weapon blessing).[/p]
  • [p]Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.[/p]
  • [p]Fixed an issue where 'Prosecution Blow' didn't apply correctly.[/p]
  • [p]Fixed an issue where the ‘Pinpointing Target’ blessing would not trigger on the Shotpistol and Riot Shield.[/p]
  • [p]Inspiring Recitation now correctly applies the intended 30% damage reduction, as stated in its description.[/p]
  • [p]Fixed ‘Castigator's Stance’ not replenishing Toughness on activation while standing on fire surfaces.[/p]
  • [p]Fixed an issue where players couldn't tag enemies in certain cases while using the double tag setting.[/p]
  • [p]Fixed an issue where enemies tagged with ‘Execution Order’ would stay tagged even when not relevant to the mission anymore.[/p]
[p][/p][p]We’ll see you on the Mourningstar. 
[/p][p]– The Darktide Team[/p][p]
[/p]

Hotfix #70 (1.8.2)

[p][/p][p][/p]
Hey Everyone, 
[p][/p][p]Hotfix #70 (1.8.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.
[/p][p]General Fixes[/p]
  • [p]Fixed banter frequency: banter has been increased for all classes during missions. [/p]
  • [p]Solved a common crash that could occur when browsing companion skins.[/p]
  • [p]Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.[/p]
  • [p]Fixed the description of Fan the Flames blessing so that the correct values are displayed.[/p]
  • [p]Fixed an issue that was causing weapon names to be cut off when inspecting them.[/p]
  • [p]Fixed an issue that was preventing tagging from working properly.[/p]
  • [p]More improvements to how cosmetics and rewards are displayed in the inventory.[/p]
  • [p]Fixed an issue where some debug strings were visible in the tactical overlay.[/p]
  • [p]Fixed an issue where Psyker 'on critical hit' talents would trigger when burn stacks are active on enemies.[/p]
  • [p]Fixed an issue that was causing part of the character to become invisible while changing cosmetics.[/p]
  • [p]Updated descriptions of the “Lightning Reflex” and “Counterattack” blessings to consistently use “Perfect Block”.[/p]
  • [p]Fixed an issue where some lines in the Orthus Offensive mission would be inaudible.[/p]
  • [p]Fixed the Zealot “Hexorcist's Breeches” lowerbody cosmetic item having the wrong footstep modulation.  [/p]
  • [p]Fixed the incorrect inclusion of the Radio Operator in the “Elitist” penance.  [/p]
  • [p]Fixed an issue where an incorrect skull icon would be shown in the Mission Request popup.  [/p]
  • [p]Fixed the icons for experience and Ordo dockets being in the wrong order on the Mission Terminal.  [/p]
  • [p]Difficulties can now be swapped by pressing on the diamond shapes in The Meat Grinder.  [/p]
  • [p]Fixed an issue where the “New Weekly Contracts” notification would show up even when Sire Melk’s Requisitorium was not yet unlocked.  [/p]
  • [p]Increased the spacing between the text and the border on the right-hand side of the special condition text.  [/p]
  • [p]Lightened up the vignette effect on the zoomed-in view of the Mission Terminal in order to see more of the hive. [/p]
  • [p]Changed the default value of the settings for the companion nameplate: all player Companion nameplates are now visible by default in the Mourningstar.[/p]
  • [p]Heavily reduced the pixelated effect from mission board thumbnails.[/p]
  • [p]Fixed an issue where the skybox would occasionally be visible after completing a Campaign mission.
    [/p]
[p]Auric Difficulty Changes[/p][p]New High Intensity added which will be active during High Intensity missions on the Auric level difficulty; this change will bring higher enemy count and increased spawn rate, more frequently occurring specials and hordes spawning.[/p][p] [/p][p]Dev Note: Auric used to be Damnation with the guarantee of modifiers with High Intensity applied, that intensity has been applied as a baseline to new Auric, thus missions on the Auric Board may now appear as both High Intensity and Non-High Intensity.
[/p][p]Cosmetic & Animation Fixes[/p]
  • [p]Fixed an issue where parts of the Infantry, Helbore, and Recon Lasguns did not show with texture quality settings set to "High".[/p]
  • [p]Fixed an issue where some Cyber-Mastiff animations were blending with the player character in End of Round poses.[/p]
  • [p]Several improvements to player animations.[/p]
  • [p]Fixed an issue causing swing trails to be missing on Shock Maul and Suppression Shield weapons.[/p]
  • [p]Fixed an issue that was causing headgear to overlap and cover the entire head.[/p]
  • [p]Fixed an issue where the lower plate and cloth on the Psyker “Detio's War Plate” upperbody cosmetic clips with the chest piece while crouching.  [/p]
  • [p]Fixed some deformation issues on the Psyker “Vostroyan Chain Hood with Psykana Collar” headgear cosmetic.[/p]
  • [p]Fixed an issue where the Veteran “Ocular Augmetic and Blue Face Mask” headgear cosmetic would remove too much hair.[/p]
  • [p]Fixed instances of hair clipping on the Veteran “Witchhunter's Hat with Mask” and Zealot “Witchhunter's Hat” headgear cosmetics.
    [/p]
[h2]Arbites Fixes & Tweaks[/h2][p][/p][p]General Fixes[/p]
  • [p]Updated localized description text for the following Arbites weapons.   [/p]
    • [p]Exterminator Shotgun Mk III + VIII.[/p]
    • [p]Subductor Shotpistol and Riot Shield.[/p]
  • [p]Fixed a typo in the “That’s Not Fair!” Arbites Commendations Character Creation option.[/p]
  • [p]Fixed instances of the Arbites class occasionally using voice lines from other classes.[/p]
  • [p]Fixed an issue where it was not possible to deploy a Nuncio-Aquila while sprinting.[/p]
  • [p]Fixed an issue with Cyber-Mastiff nameplate being displayed in missions even though interface setting was set to off.[/p]
  • [p]Fixed an issue with the position of the Arbites Shock Maul on Hadron's table on the Empower menu.[/p]
  • [p]Fixed a crash that might occur when throwing grenades with an Arbites character during Basic Training.  [/p]
  • [p]Fixed an issue where the Cyber-Mastiff was spawning when looking at player cosmetics in the Commodore’s Vestures.[/p]
  • [p]Fixed issue where 'Razor-Jaw Augment' didn't properly apply Bleed to all targets hit by the Pounce knockback.[/p]
  • [p]Fixed an issue where Keeping Protocol talent was increasing damage to enemies other than Monstrosities.[/p]
  • [p]Fixed an issue where the Shock Maul and Suppression Shield charge display was not showing any outline until the first bar was shown.[/p]
  • [p]Fixed an issue where an incorrect message was displayed when changing the appearance of your Cyber-Mastiff in the Barber-Chirurgeon.[/p]
  • [p]Fixed an issue where some enemy units were sliding on the floor after having been pounced by the Cyber-Mastiff.[/p]
  • [p]Fixed an issue where the Nuncio Aquila effect failed to disappear in the end mission cutscene.[/p]
  • [p]Fixed an issue that was causing the weapon rarity text to run off the UI window for the Exterminator Shotgun.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff could push Poxbursters even when not attacking anything.
    [/p]
[p]Cosmetic & Animation Fixes[/p]
  • [p]Fixed some clipping issues on both versions of the Arbites “Arbitrator Revelatum Plate with Covert Ops Coat” upperbody cosmetic.  [/p]
  • [p]Fixed an issue where the Arbites Precinct-specific decals would not always be applied correctly onto the related upperbody cosmetics.  [/p]
  • [p]Fixed some issues with the Arbites Precinct-specific decals being stretched or cut off while being applied on the following upperbody cosmetic items.[/p]
    • [p]Arbitrator Patrol Plate.[/p]
    • [p]Arbitrator Proctor Plate.[/p]
  • [p]Fixed an issue where the kneepads on the Arbites “Arbitrator Revelatum Fatigues (Lucis)” lowerbody cosmetic would appear slightly detached from the knee while squatting.[/p]
  • [p]Fixed an issue where the trinket attachment points were incorrectly placed on the Arbites “Shock Maul and Suppression Shield” and “Shock Maul” weapons.[/p]
  • [p]Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.[/p]
  • [p]Fixed an issue where human Backpacks were not available to the Arbites Class. Players who previously purchased any of the following premium cosmetics (backpacks) will now be able to equip them on their Arbitrator:[/p]
    • [p]Pilgrim's Scroll Tube[/p]
    • [p]Vox-Caster "Theta-901"[/p]
    • [p]Enlightening Reading[/p]
    • [p]Feretory With Sconces[/p]
  • [p]Players who previously purchased any of the following premium cosmetics (implants) will now be able to equip them on their Arbitrator:[/p]
    • [p]Spectrus VI Model Bionic Eye[/p]
    • [p]MkIVz Occular Augmetic[/p]
    • [p]MkIIg Occular Augmetic[/p]
    • [p]Voicebox Rebreather (Osclum III Pattern)[/p]
    • [p]Intra-Cranial Implant[/p]
[p]
[/p][p]We’ll see you on the Mourningstar. 
[/p][p]– The Darktide Team[/p][p]
[/p]

Hotfix #69 (1.8.1) - Patch Notes

[p][/p]
Hey Everyone, 
[p][/p][p]Hotfix #69 (1.8.1) is currently rolling out across our platforms. This hotfix addresses multiple crash issues and gameplay bugs primarily related to the release of the Battle for Tertium Free Update and the Arbites Class.  In the meantime, you can read the notes below.[/p][p][/p]
  • [p]Fixed the biggest crash stemming from the Battle for Tertium release: a crash would occur when starting the game and joining servers with a certain combination of skins/trinkets and the Ogryn Pickaxes. [/p]
  • [p]Fixed a crash that occurred often when playing missions with Toxic Gas enabled.[/p]
  • [p]Fixed a crash that occurred when having the Steam overlay disabled.[/p]
  • [p]Fixed a crash occurring when creating a new character if scrolling too quickly throughout the character creation menus.[/p]
  • [p]Fixed a crash that can occur when selecting the Lone Wolf talent while your Cyber-Mastiff is wearing a smoke-emitting cosmetic. As a temporary fix we removed visual FX from the dog cosmetics while we investigate a more permanent fix to be deployed soon.[/p]
  • [p]Fixed a crash that would occur when Auspex devices started playing sounds the same time as the player wielded a weapon.[/p]
  • [p]Fixed an issue where the Play button on the Mission Board would temporarily be unavailable if no Campaign mission was active.[/p]
  • [p]The hair of the “Brahms’ Memories” NPC in the Meat Grinder is now properly displayed.[/p]
  • [p]Fixed an issue where the notification pop-up for unlocking a curio slot would continuously re-appear.[/p]
  • [p]Removed the Scab Radio Operator variant from the “Traitorous collective” penance.[/p]
    • [p]Note: the same issue in “Elitist” penance will be fixed in the next hotfix.[/p]
  • [p]"Modify Cyber-Mastiff Appearance" in the Barber-Chirurgeon screen is now translated to all languages.[/p]
  • [p]Fixed an issue where 'Break the Line' wouldn't properly interrupt Weapon Actions.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff would stop attacking after its owner had been consumed by a Beast of Nurgle.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff wouldn't jump down from the Valkyrie at the start of 'Rolling Steel'.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff would target the Poxbusters automatically. It should only do so at the order of the Arbitrator from now on.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff would have its Outline enabled even when the related Options setting was set to Off.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff had the wrong attack type towards Daemonhosts spawned through the 'Heinous Ritual' circumstance.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff could have two cosmetics applied during mission cutscenes.[/p]
  • [p]Fixed an issue where 'Execution Order' would decrease the Damage dealt by Monstrosities attacked by the Cyber-Mastiff.[/p]
  • [p]Fixed an issue where 'Break the Line' would force heavy stagger on the Dreg Captains.[/p]
  • [p]Fixed an issue where the 'Castigator's Stance' description didn't specify that it replenished all Toughness.[/p]
  • [p]Fixed an issue where the 'Nuncio-Aquila' descriptions didn't specify its Cooldown.[/p]
  • [p]Fixed an issue where 'Hold the Line' didn't specify the stacks Duration.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff could get stuck in between walls for an extended period of time.[/p]
  • [p]Fixed an issue where the 'Voltaic Shock Mine' description displayed an incorrect range value.[/p]
    • [p]Note: The actual range for the mine is 3m.[/p]
  • [p]Added a check that prevents players without the Arbites DLC from purchasing the Arbites Exterminator Shotgun weapon skin in the Commodore's Vestures.[/p]
  • [p]Fixed a crash that could occur when a Veteran would activate 'Executioner's Stance' near a Cyber-Mastiff.[/p]
  • [p]Fixed an issue that was preventing equipped weapon cosmetics from showing up in the Operative menu, Mourningstar or Ready Up screen.[/p]
  • [p]Various improvements to how cosmetics and rewards are displayed in the inventory.[/p]
  • [p]Fixed an issue that could cause a crash when killing an enemy as a Veteran while nearby a Cyber-Mastiff and having the "Target Down!" talent selected.[/p]
  • [p]Fixed an issue that could cause the server to crash when a player joined while on an elevator.[/p][p][/p]
[p]We’ll see you on the Mourningstar. 
[/p][p]– The Darktide Team[/p][p]
[/p]

Warhammer 40k Darktide adds new class, overhauls almost everything

Nothing, and I mean absolutely nothing, beats the thrill of fending off hordes of mindless enemies with friends. Whether it's hunkering down in Kino Der Toten's back alley in CoD Zombies, or fighting waves of infected in Left 4 Dead 2, defending yourself against a never-ending foe is the truest form of challenge. This is something Warhammer 40k Darktide has in spades, and it's just got even better. Developer Fatshark has hit us with the one-two punch of a colossal free update and premium DLC, and both make now the ideal time to dive in.


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