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Patch 1.10.7 - Patch Notes

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Warband, 
[p][/p][p]Patch 1.10.7 is currently rolling out across our platforms. In the meantime, you can read the notes below. [/p][p][/p][p]We are currently investigating some minor errors that caught our attention, and we wanted to take the opportunity to implement changes to easier track these issues in this update. [/p][p]This is not impacting the game, but it means that the patch size is a bit bigger than normal. [/p][p][/p]
Patch 1.10.7 patch notes
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue introduced in Patch 1.10.6 that caused damage calculations to use an incorrect value for what was considered “Far Range”.[/p]
  • [p]Fixed a bug where Forge's Bellow would not trigger a shout when exiting Rampage![/p]
[p][/p][p][/p][p]That’s all for today! [/p][p][/p][p]We’ll see you on the Mourningstar. [/p][p][/p][p]– The Darktide Team[/p]

Patch 1.10.6 - Patch Notes

[p][/p]
Warband, 
[p]Patch 1.10.6 is currently rolling out across our platforms. In the meantime, you can read the notes below. [/p][p][/p][p]This patch comes with adjustments to the Hive Scum talents, both to polish some interactions and improve on underused ones. It also includes some general cosmetics and bugfixes.[/p][p][/p]
Patch 1.10.6 patch notes
[p][/p][h2]Hive Scum Changes[/h2][p]Developer’s note:Hey guys. Hive Scum is getting a few changes in this update. This time, we’re targeting some general talent quirks and bringing them a bit more up to snuff. The Stimm Lab is getting the bigger changes, with a rework on one of its branches. Cheers.” - Teodor, class designer.[/p][p][/p]
  • [p]‘Stimm Lab’ Has gotten a buff on durability related talents (top left branch):[/p]
    • [p]Any ‘Toughness Regeneration’ buffs have been swapped for ‘Toughness Replenishment’ (the original buff was only active while in coherency outside of combat. The latter modifies the amount of Toughness gained instead. This change should make the talents way more active and useful).[/p]
    • [p]‘Barrage I-IV’ now grants 6.25% Toughness, +5% Toughness Replenishment and +4% Damage Reduction each (note: the Toughness gained from Barrage is not affected by its own Toughness Replenishment bonus. That bonus is applied to Toughness gained during the duration of the Cartel Special itself).[/p]
    • [p]‘Tank’ now grants +30% Toughness Replenishment instead of +20%.[/p]
    • [p]‘Regain’ now grants 5% Toughness every 1s for the duration of the Cartel Special, instead of 25% in one go.[/p]
  • [p]Talent changes:[/p]
    • [p]‘Cheap Shots’ now grants +15% Strength against both medium and heavy staggered enemies, and +10% against light staggered enemies.[/p]
    • [p]‘Nimble’ is now properly labeled as granting Dodge Speed. The bonus to dodge windows is also now a flat bonus instead of a multiplicative bonus. This means that, yes, it is applied to dodges against ranged fire, but won’t be as effective as when dodging against melee attacks, due to not having the default values that those types of dodges have.[/p]
      • [p]Dodge Speed bonus changed from +25% to +0.15s.[/p]
    • [p]‘Rampage!’ no longer makes the player “exhausted” after use, the ability now simply ends.[/p]
    • [p]‘Channelled Aggression’ no longer requires the duration of Rampage to be above a certain threshold. It is now active throughout.[/p]
    • [p]‘Unload’ now refreshes itself if triggered while active, and can be triggered by activating Desperado.[/p]
    • [p]‘Pocket Toxin’ now infects enemies with different amounts of Chem Toxin depending on the equipped Blitz:[/p]
      • [p]Blinder/Blackout: 3.[/p]
      • [p]Boom Bringer: 6.[/p]
      • [p]Chem Grenade: 10 (note: the talent adds stacks of Chem Toxin on explosion, meaning that the Chem Grenade grants them on its initial blast. The stacks added by the area of effect remains the same).[/p]
  • [p]‘Chem Grenade’:[/p]
    • [p]Now has an appropriately sized explosion radius that matches the visuals. There’s no real notable gameplay change, but it does mean that it can now properly benefit from ‘Pocket Toxin’.[/p]
    • [p]Duration reduced from 20s to 15s to better align with similar Blitz abilities, like the Immolation Grenade.[/p]
    • [p]New, more elaborate talent description.[/p]
  • [p]Fixed terminology in some places:[/p]
    • [p]‘Ranged-’ and ‘Melee Attack Immunity’ talents are now properly rewritten as ‘Counts as Dodging’, to convey how they actually work, and highlight that they also trigger dodges (which can interact with other talents in the Hive Scum tree).[/p]
    • [p]‘Dodge Extended’ has been properly rewritten as ‘Dodge Speed’ (Dodge Speed does increase the length of the dodge, but the main benefit is the increase in speed).[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p][h3]General Fixes[/h3]
  • [p]Fixed an issue where the looping shooting sound for the Ogryn Twin-Linked Heavy Stubbers restarted on every bullet shot.[/p]
  • [p]Fixed an outline issue when using the Desperado ability near Dreg Ritualist enemies in the Dark Communion mission.[/p]
  • [p]Fixed an issue where damage from Needle Pistol Toxins didn't trigger effects from the Hive Scum Talents 'Speedloader' and 'Vulture's Mark'.[/p]
  • [p]Fixed text formatting of objectives for Hive Scum's basic training step for the Ability.[/p]
[p][/p][h3]Cosmetic Fixes[/h3]
  • [p]Pyre Blade: fixed an issue where the VFX was not spanning the full length of the blade.[/p]
  • [p]Antax Mk III Conclave-issue Tactical Helm: fixed the red visor.[/p]
  • [p]Commando Beret with Augmetic Implant (Green): fixed some visual issues.[/p]
  • [p]Pugilist Armour (XXXXL) (Tread Lightlies): fixed some clipping and physics issues[/p]
[p]
[/p][p][/p][p]That’s all for today! [/p][p]
We’ll see you on the Mourningstar. [/p][p][/p][p]– The Darktide Team[/p]

Patch 1.10.5 - Hotfix - Patch Notes

Warband, 
[p][/p][p]Today is a small update to fix some missing weapon description texts.

Patch 1.10.5 is currently rolling out across our platforms. In the meantime, you can read the (very short) notes below. [/p][p][/p][p]General Bug Fixes[/p]
  • [p]Fixed an issue that caused the item description on some weapons to not display correctly
    [/p]
[p][/p][p]That’s all for today! [/p][p][/p][p]We’ll see you on the Mourningstar. [/p][p][/p][p]– The Darktide Team[/p][p]
[/p]

In-Game Live Event: Cartel's Favours

Warband!
[p][/p][p]The Cartels have opened their vaults, granting access to enhanced stimms to help fight the rising tide.[/p][p][/p][p]Dismayed by the state of the city, and keen to show their worth, the Cartels’ chemists have cooked up a special batch of enhanced stimms and distributed them throughout Tertium. [/p][p]These are particularly effective against the recent spate of Pox Gas attacks that the Admonition has unleashed on the populace. Get out there and put them to the test.[/p][p][/p][p][/p][p][/p][p]All available Stimms (including the Cartel Special) have been enhanced by the Cartel’s chemists, improving their effectiveness while also granting stacks of Pox Gas resistance.[/p][p][/p][p]This event will start today and run until 16th of February. Progress in the event will reward Ordo Dockets, Plasteel, Diamantine, and a brand new insignia frame at the last tier![/p][p][/p][p][/p]

Patch 1.10.4 - Patch Notes

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Warband, 
[p]
This patch comes with several technical improvements that we hope will increase stability and network performance in the game. It should also improve playing on slower and/or unstable network connections. In addition we also improved memory usage to help performance on lower-end devices. [/p][p][/p][p]We will continue to work on improvements, and we urge you all to keep sending in crash reports, as they really help us to find further solutions. [/p][p][/p][p]Patch 1.10.4 is currently rolling out across our platforms. In the meantime, you can read the notes below. 
[/p][p][/p][p]General Bug Fixes[/p]
  • [p]Several improvements and fixes to stability and network performance. [/p]
  • [p]Improved memory usage to increase performance on lower-end devices.[/p]
  • [p]Fixed a bug where the Mission Board and the Special Assignments would have mismatching ordering on the campaign missions[/p]
  • [p]Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.[/p]
  • [p]Fixed a memory leak when generating player portraits for UI presentations.[/p]
  • [p]Fixed an issue where the second damage instance of multiple-hits Heavy attacks on the Chirurgeon's Mk IV Bone Saw was not using the correct profile when having the Brittleness coating applied.[/p]
  • [p]Fixed a crash which could happen when another player disconnected just as Rampage! ended.[/p]
  • [p]Fixed an issue that was causing the Stimm Supply to get stuck in the player's hands after trying to place it.[/p]
  • [p]Fixed crash that could happen if the player leaves missions while particle effects still are active.[/p]
  • [p]Fixed an issue that could happen when a player left the game from the menu causing the slot for another player to join to be locked for a certain amount of time. [/p]
  • [p]Fixed "Well Oiled Killteam" penance not progressing.[/p]
  • [p]Fixed an issue that was causing the last blessing point for the Shredder Autopistol to remain unspent.[/p]
  • [p]Fixed an issue where the Auspex Drill penance wouldn’t track towards completion.[/p]
  • [p]Fixed a lighting issue where the light would turn from dark to very bright. [/p]
  • [p]Fixed an issue where the mission’s fog would disappear completely when using a stealth ability.[/p]
  • [p]Fixed an issue where certain language fonts had issues rendering correctly on the Aquila Purchase screen.[/p]
  • [p]Fixed bug where when using a controller and starting a campaign mission from the Special Assignments view would also start the debrief video.[/p]
  • [p]Reverted an unintended change introduced in 1.10.3 that made weapon specific dodge linger time affect incoming ranged attacks. [/p]
  • [p]Reverted an unintended change that allowed dodge stats from talent trees to also impact incoming ranged damage.
    [/p]
[p]Cosmetic Fixes[/p]
  • [p]Fixed color name in item title of the Hive Scum Hood (KHAKI) to the correct color.[/p]
  • [p]Fixed graphical issue where the white skull decal did not show up on the MK IVM Pot Helm With Gas Mask (XXXXL).[/p]
  • [p]Fixed headgear clipping with the ears on some faces - Steel Legion Flak Helmet (Parade Polish).[/p]
  • [p]Fixed deformation issue with implant - Commando Beret With Augmetic Implant (Green).[/p]
  • [p]Fixed clipping issues with face - Athonian 98th Pilgrim's Warhelm (Red).[/p]
  • [p]Fixed issue with backpacks clipping with the cloak - Athonian 98th Fatigues.[/p]
  • [p]Rolling Bones trinket now shows as expected when showcased in the UI screens.[/p]
  • [p]Fixed clipping with strap and head on Slasher Hivescum Headgear [/p]
  • [p]Fixed distortion in Commando Beret with Augmetic Implant (Green).[/p]
  • [p]Fixed clipping issue with leg armor on Krieg Vigil Greatcoat (Krieg 143rd).[/p]
  • [p]Fixed physics on Votarist's Pot Helm with Rebreather [/p]
  • [p]Fixed clipping issue with leg armor on Imperius pattern Psykana garb.[/p]
[p][/p][p]Additional Changes[/p]
  • [p]Corrected the penance conditions of some missions with misgiving information.[/p]
  • [p]Arbites' Remote Detonation now has the correct icon in the HUD.[/p]
  • [p]Fixed an issue where Dual Autopistols didn't have shell casings ejected from the weapons when firing.[/p]
  • [p]Fixed muzzle smoke for Dual Stub Pistols and Stub Revolver moving in unintended directions.[/p]
  • [p]Fixed an issue that was causing Dual Stub Pistols magazines to cast unintended shadows when they ejected.

    [/p]
[p][/p][p]That’s all for today! [/p][p]
[/p][p]We’ll see you on the Mourningstar. [/p][p]
[/p][p]– The Darktide Team[/p][p]
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