Hotfix #79 - 1.9.3 - Patch Notes
- [p]Scab Plasma Gunner[/p]
- [p]New charge sound[/p]
- [p]New “Scope” VFX and “Scope” SFX[/p]
- [p]These should make dodging more consistent[/p]
- [p]Shot cooldown lowered from 2.4 to 2.0[/p]
- [p]Lowered dodge window from 0.7 to 0.6[/p]
- [p]Fixed a rare crash that could occur in Havoc when spawning enemies.[/p]
- [p]Fixed issues with subtitles displaying over menus.[/p]
- [p]Fixed a bug that could cause multiple voicelines to play at the same time in the Mourningstar.[/p]
- [p]Fixed an issue where the Veteran “Rangefinder Goggles” headgear cosmetics would cause a small patch of balding.[/p]
- [p]Fixed some timing issues with the Plasma Gunner’s sound effects.[/p]
- [p]Fixed an issue where Force Staves would fail to shoot the projectile that triggered the Perils of the Warp state.[/p]
- [p]Fixed an issue where Veteran's Infiltrate would not end when damaging an enemy in the first 0.5s of entering stealth.[/p]
- [p]Fixed an issue where Psyker's Soulblaze from Perilous Combustion and Venting Shriek could be applied to un-aggroed Daemonhosts, waking them up.[/p]
- [p]Relic Blade - Fixed an issue where it was not always possible to immediately chain an attack after performing a Special activate/de-activate action while sprinting.[/p]
- [p]Dev note: thanks to players arkanian1210, aroth68 and CobaltNinja (among others) for bringing this to our attention![/p]
- [p]Fixed a crash caused by the visual effects of Rotten Armour enemies.[/p]
- [p]Dev note: we thought we had fixed the same crash in our previous hotfix, but it was only a partial fix. This should solve all occurrences of the issue.[/p]
- [p]Fixed an issue where players could path upwards from specific nodes in the Veteran talent tree.
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[/p][p]– The Darktide Team[/p]