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Warhammer 40,000: Darktide News

New In-Game Event: Light the fuse!

New In-Game Event: Light the fuse!
[p]Things are getting explosive on the streets of Tertium. Wyrmwood agents report an unusually high presence of explosive ordnance in the drop zone.[/p][p][/p][p]To make progress in the event, complete missions with the Explosive Uprising condition.[/p][p]
This event will start on Thursday, August 21. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a cosmetic insignia.[/p][p][/p][p][/p][p][/p]

Hotfix #73 (1.8.5)

Hey Everyone, 
[p][/p][p]Hotfix #73 (1.8.5) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p][p]General Fixes and Updates[/p]
  • [p]Added a toggle in the Mission Terminal Options to turn off quickplaying into the Battle for Tertium campaign missions.[/p]
  • [p]Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.[/p]
  • [p]Fixed an issue related to gas clouds that could cause a crash.[/p]
  • [p]Fixed an issue where not all active buffs icons would be displayed in the HUD, but only a part of them.[/p]
  • [p]Fixed an issue that was preventing equipped items from being shown in the inventory.[/p]
  • [p]Fixed an issue where the "Executor" blessing was not stacking correctly.[/p]
  • [p]Fixed an issue where the “Hot Shot” blessing was scaling incorrectly over the tiers, while also remaining active while the secondary weapon was not wielded.[/p]
[p]Dev Note: The blessing will now scale its value 20/30/40/50% over tiers 1 to 4 as intended, instead of the incorrect and reverse scaling 80/70/60/50%.[/p]
  • [p]Fixed an issue where the "All or Nothing" blessing was not stacking correctly on Atrox Tactical Axes and Munitorum Sapper Shovels.[/p]
  • [p]Fixed an issue where Scab Flamers would fail to play their voicelines.[/p]
  • [p]Fixed an issue in the Barber-Chirurgeon where adjusting height only wasn't allowing players to confirm the changes to their character.[/p]
  • [p]The Mastery card in the End of Round screen now shows the correct weapon max level exp instead of showing it as level 0 with 0 exp.[/p]
  • [p]Added additional error message codes for network errors and server disconnections.[/p]
[p][/p][p]Cosmetic and Animation Fixes[/p]
  • [p]Fixed some clipping issues on the scarf of the Veteran “Bakkan Pattern Fatigues with Flak Vest” upperbody cosmetic.  [/p]
  • [p]Fixed an issue where parts of facial hair would disappear while using the Veteran “Family Heirloom Flak Helmet” headgear cosmetic. [/p]
  • [p]Fixed an issue where the same name was used for multiple cosmetic reward frames.[/p]
[p]Dev Note: The previously named “Purge the Unclean” frame from the Rotten Armour event is now “Disgustingly Resilient”. [/p]
  • [p]Fixed an issue where the “Obtained From” text was not displayed properly for the Rotten Armour event reward frame.[/p]
  • [p]Fixed an issue where the preview image of the “Brass Crucis” weapon trinket was not displayed correctly.  [/p]
  • [p]Fixed an issue where the following Zealot cosmetic upperbodies could look fractured:  [/p]
    • [p]Armour of the House of the Begloried Redemptor.[/p]
    • [p]Pious Warrior's Armour.[/p]
  • [p]Fixed an issue where the purity seal on the Ogryn “Bestest Trophy Pack” accessory cosmetic would float slightly away from the pack. [/p]
  • [p]Fixed an instance of metal plates clipping through the gloves of the Veteran “Vostroyan Flak Coat” upperbody cosmetic while inspecting weapons. [/p]
  • [p]Fixed issues where the anchor on the Ogryn “Field Issue Haversack (XXXXL)” accessory cosmetic would rapidly move around while running.[/p]
  • [p]Fixed an issue where the Zealot “Witchhunter's Hat” headgear cosmetic would incorrectly remove small parts of some hair styles.  [/p]
  • [p]Fixed an issue where the “Intra-Cranial Implant” headgear cosmetic would not connect properly in the neck.  [/p]
  • [p]Fixed issues with backpacks partially clipping into the Veteran “Bakkan Pattern Fatigues with Flak Vest” and Zealot “Preacher's Bakkan Pattern Fatigues with Flak Vest” upperbody cosmetics.[/p]
[p][/p][h2]Arbites Fixes & Tweaks[/h2][p]General Fixes[/p]
  • [p]Fixed an issue where the following talents could fail to trigger correctly: Execution Order, Efficient Killer, Malocator, No Lenience, Keeping Protocol and Writ of Execution.[/p]
  • [p]Improved the DLC validation process for the Arbites Class add-on.[/p]
  • [p]Fixed an issue that could cause the game to crash when using Execution Order.[/p]
  • [p]Fixed an issue where the Arbites Cyber-Mastiff would not disappear with the players during the Outro win cutscene in Mortis Trials.[/p]
  • [p]Fixed an issue where the Cyber-Mastiff smoke effects would not show in the inventory views.[/p]
  • [p]Fixed an issue where the icon for the Arbites Shock Maul wasn't correctly aligned in the Mastery screen.[/p]
[p][/p][p]We’ll see you on the Mourningstar. [/p][p]– The Darktide Team[/p]

Special Event Live Now: Rotten Armor

New in-game event: Rotten Armor
[p]The Blight has mutated, twisting the very armor our enemies wear. Watch out for these decaying, disgusting threats. Crushers, Maulers and Scab Ragers in missions with the Event active will bear an infested armor, which makes them slower but much tougher! And beware their vile secretions, the blood they shed might not be so harmless...[/p][p][/p][p][/p][p]To make progress in the event, complete missions with the Rotten Armour condition. This goes for any combination of Rotten Armour and other modifiers that are available, such as Rotten Armour and Hunting Grounds, Rotten Armour and Pox Gas and more.[/p][p][/p][p]This event starts on Thursday, July 24, and will run until August 14! Progress in the event will reward Ordo Dockets, Plasteel, Diamantine, and a brand new portrait frame at the last tier![/p][p][/p][p][/p][p][/p]

Hotfix #72 (1.8.4)

Hey Everyone, 
[p] [/p][p]Hotfix #72 (1.8.4) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p]
  • [p]Fixed server crash occurring while playing Refinery Delta-17.[/p]
  • [p]Rolled back to FSR version 3.1.2. This change is made to ensure the best overall experience for players, while maintaining support for key features like FSR 4 and others. We're actively working on updating to a newer version in the future and will reintroduce newer improvements when ready.[/p]
  • [p]Fixed issue where the Arbites Talent 'Razor-Jaw Augment' was being affected by Cyber-Mastiff damage increasing buffs.[/p]
[p]Dev Note: Regarding the last issue on the list, this resulted in damage being increased by up to 450% at times.[/p][p][/p][p]Havoc Campaign - Mission Pool and Mutator Rotation[/p][p]Every third week during a Havoc Campaign, we are rotating the mission pool and mutator pool. One or two missions and mutators will swap out during this time. This rotation will happen next week.[/p][p][/p][p]Mission Pool[/p][p]Incoming[/p]
  • [p]Hab Dreyko[/p]
  • [p]Mercantile HL-70-04-510[/p]
[p]Outgoing[/p]
  • [p]Consignment Yard HL17-36[/p]
  • [p]Chasm Logistratum[/p][p][/p]
[p]Mutators[/p][p]Incoming[/p]
  • [p]None[/p]
[p]Outgoing[/p]
  • [p]Pus-Hardened Skin[/p]
  • [p]Inferno Special Event[/p]

Hotfix #71 (1.8.3)

[p][/p][p][/p][h2]Hey Everyone, 
[/h2][p]Hotfix #71 (1.8.3) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p][p][/p][p]To stay consistent with how Arbites cosmetics have been presented to players, we’ve deployed a fix for an issue introduced with Hotfix #70 where precinct decals were incorrectly appearing on them. With Hotfix #71 the intended decal behavior will be the following:[/p]
  • [p]All progression gear upper bodies will display the selected precinct number. The upper body of the deluxe edition will remain unchanged. [/p]
  • [p]The cape in the Deluxe edition of the Arbites DLC will not display a precinct number.[/p]
  • [p]Earnable in-game cosmetics that include capes will not show a precinct number on capes.[/p]
  • [p]The Arbitrator Revelatum Plate with Covert Ops Coat (Lucis) in the Commodore's Vestures will not display the precinct number on the right shoulder anymore - to stay consistent with how the cosmetic was presented to players.[/p]
[p][/p][p]General Fixes[/p]
  • [p]Upgraded to the latest version of FSR (3.1.4).  [/p]
  • [p]Fixed an issue where Basic Training rewards preview images were displayed in an incorrect size.[/p]
  • [p]Fixed an issue where backstory choices were randomized at the start of an operation in the Barber-Chirurgeon instead of using the player saved backstory.[/p]
  • [p]Fixed an issue with the ‘Chained Deathblow’ Turtolsky Heavy Sword blessing where the critical chance bonus would not scale correctly on all tiers.[/p]
  • [p]Additional fixes for a crash that could occur when Auspex devices started playing sounds the same time as the player wielded a weapon.[/p]
  • [p]Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.[/p]
[p][/p][p]Cosmetic & Animation Fixes[/p]
  • [p]Fix for the Veteran “Regimental Beret” headgear cosmetic causing part of hairline to be hidden.  [/p]
  • [p]Fixed an issue where some headgear cosmetics would cause the hairline of the characters to break.
    [/p]
[p][/p][h2]Arbites Fixes & Tweaks[/h2][p][/p][p]General Fixes & Tweaks[/p]
  • [p]Lowered requirements for some Arbites Penances:[/p]
    • [p]'Justice Dispensed' from 3500 to 750[/p]
    • [p]'Arbites Gunner' from 3500 to 2000[/p]
    • [p]'Castigator's Arrest' from 3500 to 2000[/p]
  • [p]Fixed an issue where sound was not playing correctly when the Nuncio Aquila ability expired.[/p]
  • [p]Fixed an issue where some enemies were getting deformed when pounced on by the Cyber-Mastiff.[/p]
  • [p]Smoke-emitting VFX are now enabled again for Cyber-Mastiff cosmetics displaying said effects.[/p]
  • [p]Fixed an issue where 'Remote Detonation' could trigger Ranged Attack bonuses (e.g. the ‘Puncture’ weapon blessing).[/p]
  • [p]Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.[/p]
  • [p]Fixed an issue where 'Prosecution Blow' didn't apply correctly.[/p]
  • [p]Fixed an issue where the ‘Pinpointing Target’ blessing would not trigger on the Shotpistol and Riot Shield.[/p]
  • [p]Inspiring Recitation now correctly applies the intended 30% damage reduction, as stated in its description.[/p]
  • [p]Fixed ‘Castigator's Stance’ not replenishing Toughness on activation while standing on fire surfaces.[/p]
  • [p]Fixed an issue where players couldn't tag enemies in certain cases while using the double tag setting.[/p]
  • [p]Fixed an issue where enemies tagged with ‘Execution Order’ would stay tagged even when not relevant to the mission anymore.[/p]
[p][/p][p]We’ll see you on the Mourningstar. 
[/p][p]– The Darktide Team[/p][p]
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