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Warhammer 40,000: Darktide News

Warhammer 40,000: Darktide для Xbox Series X|S отложена на неопределённый срок

Fatshark написала в Твиттере, что релиз Warhammer 40,000: Darktide для Xbox Series X|S окладывается на неопределённый срок. Разработчики решили сосредоточиться на дальнейшем развитии и исправлении компьютерной версии.

Warhammer 40K: Darktide developers pause new content to address "mostly negative" feedback

Warhammer 40,000: Darktide developers Fatshark have announced that they're delaying the co-op horde shooter's seasonal content in order to focus solely on addressing "the feedback that many of you have." That feedback is best witnessed via the recent Darktide Steam reviews, which sit at "Mostly Negative" after 8471 submissions. Specifically, Fatshark say they're going to improve crafting, stability and performance.


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Open Letter to our players



To Our Players,


We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy. This was what we set out to do with Warhammer 40,000: Darktide – to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours.

We fell short of meeting those expectations.

Over the next few months, our sole focus is to address the feedback that many of you have. In particular, we will focus on delivering a complete crafting system, a more rewarding progression loop, and continue to work on game stability and performance optimization.

This also means that we will delay our seasonal content rollout and the Xbox Series X|S launch. We will also suspend the upcoming releases of premium cosmetics. We just couldn’t continue down this path, knowing that we have not addressed many feedback areas in the game today.

Thank you for playing and providing feedback. We really appreciate it. It has and will continue to help shape the game we love.

Martin Wahlund
CEO and Co-Founder of Fatshark




Warhammer 40k Darktide hotfix removes player outlines, temporarily

There's a new Warhammer 40k Darktide patch out today, which makes some improvements to stability and adds AMD ray-tracing support to the co-op's game launcher options. However, one change is going to be immediately noticeable when you hop into a mission: player outlines have been disabled.


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RELATED LINKS:

Darktide Grimoire locations and uses

The next Warhammer 40k Darktide patch adds a new map and new weapons

Warhammer 40k Darktide review - Chaos incarnate

Hotfix 1.0.21

Rejects!

Here are the patch notes for Hotfix 1.0.21 released moments ago, including a revert of the VFX for the Forcestaff.

[h2]Hotfix 1.0.21 [/h2]

[h3]Stability & Performance[/h3]
  • Added AMD Raytracing support in the launcher settings.
  • The launcher should now auto-detect high-performance GPUs on laptops by default.
  • Added connection time-out to prevent infinite loops when resetting settings.
  • Fixed some crashes that could occur on some users when booting up the launcher.
  • Fixed a crash that would sometimes occur when browsing through store items.
  • Resolved a crash that could occur in rare circumstances while using the tagging system.
  • Fixed other various, unspecifiable crashes and bugs.

[h3]Localization[/h3]
  • Fixed localization issues on some cosmetics.

[h3]UI/UX[/h3]
  • Removed player outlines as they weren't functioning as intended. They will make a return in the future.
  • Added ability to reset keybindings when the game starts.

[h3]Gameplay[/h3]
  • Fixed a bug where there was a delay between push action and regular attacks on the Achlys Mk I Power Maul.
  • Scriptures and Grimoires are now available in Comms-Plex 154/2f.
  • Fixed an issue in the Psykhanium where slow motion remained active.

[h3]VFX/SFX[/h3]
  • Reverted Forcestaff VFX to an earlier version.