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Introduction to Havoc Q&A - Dev Blog



Hey Everyone,
 

A couple of weeks ago, we released an Introduction to Havoc dev blog. Similar to when we released the Introduction to Itemization dev blog over the summer, we’ve received a lot of comments and questions. 

For Itemization, we answered these in the form of a couple of Q&A posts, and we thought it would be a great format to use for discussing Havoc, as well. 

We’ll compile the most common remaining questions after this post and we’ll answer them in the patch notes when it is released on 3 December.

Something that has changed since the last dev blog is the nomenclature used in this game mode. From now on we will be calling what was previously known as a Havoc Order a Havoc Assignment (aka the current mission a player is assigned), and what was previously known as your Havoc Rank will now be known as your Havoc Clearance Level (the highest Havoc Assignment you’ve cleared - whether it’s your own or through the party finder).

We’d also like to say these are the answers we have NOW. Our plan is to evaluate further after release and read player feedback to the game mode. From there, we can see if anything needs to be adjusted or changed by working with the community. We see this as the start of a long journey and will keep tweaking it just like any other system in the game.

Thank you for your passion for Darktide and we hope we can answer the most burning questions we’ve seen. 



Question
Are FS concerned about people alt-F4ing this? For the Auric titles it was just the title but this is an entire game mode.

Answer
“Alt+F4:ing” to circumvent the system is something we’ve taken into account, there are two solutions to this issue, one which is bespoke to Havoc and the other a general solution. If a Havoc Assignment (Havoc Order) owner leaves mid-mission without reconnecting it will automatically count as a loss regardless of the result of the mission for that player. It will also mean that the player receives no rewards for the attempt, and it will use up one of the three attempts for that specific Havoc Assignment level.

However, players who remain in the Mission will still be able to complete the mission; if they do, it will count as a win for the remaining players.

ALT+F4:ing to circumvent being “downed” to complete harder penances has been an issue with the Auric penance, and to this end, we’ve introduced more checks when players reconnect.** Players will now respawn back with the health count they had upon leaving, instead of being spawned with a minimal % of hp, and players who ALT+F4 to get around being downed will now spawn back hogtied.

**This is a game wide change coming with Grim Protocols, it is not exclusive to Havoc.



Question
Do we select the 1-5 difficulty level when playing Havoc or are these missions working on a completely different system, where difficulty is fixed?

Answer
Havoc has its own difficulty structure that is loosely based on the normal difficulties. The way players can choose difficulty is by either starting their Havoc Assignment (Havoc Order) by gathering some friends or by starting a group through the party finder. Likewise if you fancy another mission configuration you can look through the party finder and join one there.



Question
If I complete my Havoc Assignment (Havoc Order) as soon as it’s available, do I have to wait a week before I’m given a new one?

Answer
You can complete as many Havoc Assignments in a row as you like. The only thing that is on a weekly cadence is the weekly reward which is based on the highest Havoc Assignment you were able to complete during the previous week.



Question
I’m confused about how the decay system works for Havoc.

Answer

Yes, let’s clarify the fluid ranking system using the new nomenclature written in the intro of this dev blog. It has changed a bit since the last dev blog after reading feedback.

A player’s Havoc Clearance Level will update on a weekly basis based on the highest Havoc Assignment they completed the previous week (whether it was their own Assignment or played through the Party Finder). 

As long as a player is active within the Havoc system during any given week they will not automatically decay at the end of the week. We will however keep an eye on how this system plays out in reality and adjust the rules accordingly. 



Question
Can you replay your completed Havoc Assignment levels? Like if I was at level 20 but wanted to bust down to 5, could I do that on my own? Or would I need to find someone with a level 5 Assignment to join?

Answer
You cannot replay depleted / completed missions since the missions are uniquely generated. If you’d like to take a break and play a lower-rank Assignment you can instead find a compatible team on the party finder with the Assignment you like. The same goes for the opposite: if you want to try your hands on an Assignment that is higher than the one you currently own, you can find a team that is playing a higher one and ask to join them.



Question
Is Havoc level character locked like Melk contracts (well trust level is, so…) so we’ll have to level our 4 characters at the same time each week?

Answer
Havoc is not locked to a specific character, “ergo” Havoc is account-wide. With Havoc our intent is for players to adapt to the Havoc Assignment at hand by selecting the correct character, talents, weapons, blessing and curios to best take on the challenge. However, your character still needs to be level 30 to be able to join a Havoc mission.



Question
Will new garb be also character locked then? (Level up operative to gain access to new Moebian cosmetics for that class).

Answer
The cosmetics from Havoc are account-wide. (The same as any other cosmetic in the game.)



Question
What determines the max difficulty that I can currently play?

Answer
As long as a player is level 30 and can find a group that is willing to take them along, a player could in theory play any Assignment level at any time. 



Question
Do I get access to a difficulty, based on my current highest completed? Can I access all difficulties
Answer
At all times you have access to your own Assignment. If you feel like playing a lower Assignment level the way to do so would be to find a party with a lower Assignment level in the party finder and vice versa if you are looking for a higher Assignment level than what you currently own.



Question
Does my max available mission difficulty get reset every week?

Answer
Your maximum available mission difficulty will move forward with you into the next week. Each week players will get a new Havoc Assignment based on the highest Assignment they completed the previous week.



Question
Do i need to play from diff 1-40 within a single week in order to get to rank 40, unless i just join someone else's high diff mission?

Answer
No, you will continue the next week at the same level that you left off the previous week. The only thing that is weekly dependent is the weekly reward that is based on the highest-ranked mission you completed during the week.



Question
What happens when my rank drops? Do I lose access to the higher difficulty missions?

Answer
You will always be able to play any Assignment Level that you want to play and are able to find a group that will play with you. Your own Havoc Assignment only dictates which mission you can start yourself. But if you can find a group that is playing a higher-ranked mission that you can join you will be able to do so. Your weekly reward will be based on the highest-ranked mission you have completed. Next week your Havoc Assignment will be set to the highest mission you have completed the previous week.



Question
To clarify, I’m pretty sure the modifiers at levels 1-40 are fixed for all players (possibly forever?). The only thing different for each player at the same level is the mission and mutators?

Answer
Havoc Assignment’s difficulty is composed of two components, one is the static negative modifiers we apply per Level basis and are additive so each Assignment will include everything from the previous one, the other part is generated per Assignment basis and includes the Mission, Theme, and mutators. 

Over time we’ll continue adding more mutators into the pool, but more on that at a later time…



Question
I don’t understand how matchmaking is going to work with this. There is no quickplay, but you can just queue into it? What does that mean for matchmaking? will it try to find 3 other players who are close to your ‘level’?

Answer
Due to the vast amount of permutations in the mode, there will not be any matchmaking in this game mode. Also the difficulty is so significant that you will want to tailor the group more specifically than a matchmaking service could do effectively. This is one of the reasons we created the Group Finder, which we hope will see a significant increase in use with the release of this feature.



Question
Does this mean that it will take at least 40 weeks for the first players to reach Hacoc Clearence Level 40?

Assuming the answer to the previous question is no, (ie, that when you gain or lose an Assigment Level you can immediately attempt your new Assignment Level), if you are demoted from Clearance Level 20 to 19, but then beat Level 19 and move back up to Level 20, will your new Havoc Assignemnt 20 still be the same as it was the first time?

Answer
You will be able to reach Havoc Clearance Level 40 as fast as you and your team can complete the Assignments required to do so. There is no time gating happening when it comes to the number of assignments possible to complete in a given week. When you complete a Havoc Assignment, a new one will be designated to you by Darinda Dukane as soon as you report back to her. The new Assignment will not be the same as the previous one if you go up or down in Assignment level.



Question
I would like to ask what happens to a player’s Havoc rating if they quit before the match completes?

Answer
Leaving before a Havoc mission ends will result in a loss for the player. It will also lock you out of starting another Havoc (only Havoc mission) until the mission has ended. If you are the Assignment holder, you will lose one of the attempts at the Havoc Assignment level. 

Question
Does this mean your Havoc Clearance Level (“Rank”) will never go down, but that your access to Havoc Assignments will?

Answer
The Havoc Rank will display the highest Clearance Level a player has completed and is not directly linked to the current level of that player's Havoc Assignment. 



Question
Will there be a way to see what the current havoc rank of a player is? With rewards on the line for mission completion, I just get the feeling that people not ready for the latter half of havoc ranks will just try and join as many high ranking parties they can, looking to get carried through it.

Answer
You will be able to see the Clearance Levels of all prospective applicants to your group to be able to make the best informed decision.



OK, that is our Q&A! Thank you to everyone who wrote questions on our previous dev blog. As mentioned above, we’ll compile any of the common remaining questions after this post and we’ll include them in the patch notes for Grim Protocols on 3 December. 

Thank you for your passion and we look forward to everyone getting their hands on Havoc and the rest of the update. 

– The Darktide Team

Warhammer 40k Darktide's Grim Protocols update offers a tough endgame test

Following the success of Space Marine 2, my personal pick of the best co-op Warhammer 40k games is getting a new game mode very soon. Grimdark co-op FPS Warhammer 40k Darktide lets you blast through the hordes of Chaos in a 40k spin on the beloved Left 4 Dead style formula that developer Fatshark honed with Vermintide 2. Free update Grim Protocols arrives at the start of December, and introduces even more ways to do that with a brand-new game mode, another mission to tackle, and a range of additional weapons to help you get up-close and personal.


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Announcing Grim Protocols - Free Update Releasing 3 December



(Note: due to a technical issue stemming from formatting, we are reposting the announcement for Grim Protocols - click the cover above to watch our Narrative Trailer🙏)

Hey Everyone,

We’ve been cooking for you. We’re ready to announce our next major update, Grim Protocols. It will be released on 3 December on all platforms.

This update will include:
  • New Game Mode - Havoc: Think you’ve mastered the threat over Tertium? Think again. Havoc is a new end-game experience that will test the resolve of the most seasoned operative. Be ready to face daunting challenges and earn new cosmetic rewards. We’ve posted an initial dev blog about this, and we’re working on finishing the Q&A post to follow.
  • New Mission - Dark Communion: Return to the Carnival and explore its darkest corners. Steel yourself as you face hordes of cultists who will stop at nothing to achieve their Dark Communion. We are working on a dev blog for this.
  • Three New Weapon Families: Tear through waves of enemies by wielding the destructive might of the Two-Handed Force and Power Swords, and the Ogryn Heavy Stubber. We are working on a dev blog for this…but here is a sneak peek:


Two-Handed Power Sword (2 Marks) - Zealot: A massive, high-damage melee weapon with wide, sweeping attacks.
  • Munitorum Mk X Relic Blade
  • Munitorum Mk II Relic Blade


Two-Handed Power Sword - Unique Features:
  • Heat Activation Mechanic: Generates a heat gauge, building over time. Reaching the limit locks activation briefly (overheat mechanic).
  • Special Attack: Sprinting Heavy stab attack for unique engagement tactics.


Two-Handed Force Sword (2 Marks) - Psyker: A finesse-oriented weapon combining melee and psychic powers.
  • Covenant Mk VI Blaze Force Greatsword
  • Covenant Mk VIII Blaze Force Greatsword


Two-Handed Force Sword - Unique Features:
  • Force Cleave: Special attack releases a psychic cleave with scaling based on charge power (three stages).
  • Smooth Flow: Psyker’s psi-assisted techniques make the weapon feel lighter and more agile.


Heavy Stubber (3 Marks) - Ogryn: A heavy, precision-support firearm for Ogryns, blending suppressive fire with marksman capabilities that will keep the darkness at bay.
  • Krourk Mk IIa Heavy Stubber
  • Gorgonum Mk IIIa Heavy Stubber
  • Achlys Mk II Heavy Stubber


Heavy Stubber - Unique Features:
Primary Fire: Heavy, slow automatic fire for suppressive roles.
Alt Fire: A more precise, single-shot mode for longer-range accuracy.
Flashlight: Included to assist in low-light environments.

  • Anniversary Special Event: To celebrate the second anniversary of Warhammer 40,000: Darktide, the game will host an event that will reward players with a unique weapon trinket.
  • And more: Including the expansion of the Penance progression track with new challenges and rewards, as well as quality of life improvements such as an extension of the Party Finder feature and idle animations to Stances.


Here are some complementary screenshots of the Two-Handed Force and Power Swords as well as a glimpse into Dark Communion.



We look forward to sharing more about this update with players in the coming few weeks. We’re finishing up dev blogs on the new weapons, the new mission Dark Communion, and more. Stay tuned!

– The Darktide Team

Special Live Event - The Grandfather's Gifts



New In-Game Event: The Grandfather’s Gifts

The Lord of Decay has blessed his most beloved followers with hideous tentacles. So imbued are they with his foul pestilence that they explode when shot.

Dispatch them at close quarters to avoid this.

Complete missions featuring the blessed enemies to progress and collect rewards. This condition will only be available during the event and it will appear on both the Standard and Auric mission terminals. Look out for missions with the “Mutated Horrors” condition.

This event will start on Thursday, November 7, 2024. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a new Portrait Frame. (Dev Note: Be aware the frame might not show up immediately in players’ inventories after receiving the notification. Players may need to re-log, or at least leave and re-enter the Mourningstar.)

Warhammer 40,000: Darktide finally comes to PS5 this December, and it's going to be PS5 Pro Enhanced

PlayStation players have waited long enough for this one, but it’s finally becoming a reality. Fatshark announced this week that Warhammer 40,000: Darktide is officially coming to PS5 on December 3.

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