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Warhammer 40,000: Darktide News

Live Event: Stolen Rations

[p][/p][previewyoutube][/previewyoutube]
New In-Game Live Event: Stolen Rations
[p]The Heretics have raided a supply convoy. You need to destroy or recover these rations.[/p][p]No one knows the state of these stolen rations. Will you recover them for the hungry citizens of the hive? Will you destroy them to avoid any chance of corruption? [/p][p][/p][p]To make progress in the event, you need to play missions with the Stolen Rations conditions where you will encounter ration items throughout. As you do, you will have to choose if you want to recover or destroy them (and face the consequences). Your event progress is strike team wide, and will be granted regardless of what option you choose.[/p][p][/p][p]Whatever you choose will have a consequence. While playing event missions, enemies will react differently as the strike team chooses to destroy or recover these rations. Similarly, the event circumstances will change every day to represent the community’s decision over the matter.[/p][p][/p][p][/p][p][/p][p]This event will start today, and end on November 10. The rewards will be Ordo dockets, Plasteel and Diamantine. Those who complete the last tier of the event will receive a cosmetic weapon trinket.[/p][p][/p][p][/p]

Hotfix #80 - 1.9.4 - Patch Notes

[p][/p]
Hey Everyone, 
[p]Hotfix #80 (1.9.4) is currently rolling out across our platforms. In the meantime, you can read the notes below. [/p][p]
[/p][h2]Class Balance[/h2][p]Overall we’re very happy with the outcome of the previous patch. Build variety has increased and win rates are more even between those builds. There are, however, a few points and outliers that we want to tackle.[/p]
  • [p]Arbites[/p]
    • [p]Arbites Vigilant[/p]
      • [p]Duration 10s -> 12s[/p]
    • [p]Retaliatory Force[/p]
      • [p]Attack Speed 10% -> 15%[/p]
    • [p]Castigator’s Stance
      While we’re happy with the defensive power of the Ability, it’s currently being used a bit too frequently so we’re adjusting the Cooldown of it.[/p]
      • [p]Cooldown 45s -> 50s[/p]
    • [p]Walk it Off
      The uptime and effectiveness of Walk it Off was simply too strong in comparison to similar nodes.[/p]
      • [p]15% over 3s  -> 10% over 3s[/p]
  • [p]Veteran[/p]
    • [p]Covering Fire[/p]
      • [p]Duration 3s -> 6s[/p]
    • [p]Lock and Load[/p]
      • [p]Clip Size 15% -> 25%[/p]
    • [p]Redirect Fire[/p]
      • [p]2% -> 2.5%[/p]
    • [p]Fire Team[/p]
      • [p]5% Damage -> 7.5%[/p]
    • [p]Duty and Honour
      The long duration paired with the Low cooldown of Voice of Command gave the effect too high uptime.[/p]
      • [p]Bonus Toughness Duration 15s -> 10s[/p]
  • [p]Zealot[/p]
    • [p]Punishment[/p]
      • [p]Impact 5% -> 8%[/p]
      • [p]Duration 5s -> 8s[/p]
    • [p]Pious Cut-Throat We’re lowering the Cooldown Regeneration due to how easy it is to keep uptime on it.[/p]
      • [p]100% for 2s  -> 75% for 2s[/p]
    • [p]Riposte[/p]
      • [p]Melee Damage 4% -> 3%[/p]
  • [p]Psyker[/p]
    • [p]Inner Tranquility[/p]
      • [p]Peril Reduction 6% -> 8%[/p]
    • [p]Kinetic Presence[/p]
      • [p]Damage 7.5% -> 10%[/p]
    • [p]Psykinetic’s Aura
      Psykinetic’s Aura came out of the previous patch too strong, resulting in very low Ability Cooldowns.[/p]
      • [p]Cooldown Regeneration 100% for 3s -> 60% for 5s[/p]
  • [p]Ogryn The Ogryn can still be extremely tanky without investing that many points into the defensive nodes. We’re increasing the power of a few nodes in the defensive parts of the tree with the intent that we will see more successful builds that prioritize defense.[/p]
    • [p]Stay Close![/p]
      • [p]Toughness Increase 15% -> 20%[/p]
    • [p]For the Lil’Uns[/p]
      • [p]Cooldown 30s -> 20[/p]
    • [p]Feel No Pain (Keystone)[/p]
      • [p]Stack Replenish Rate 3s -> 2s[/p]
    • [p]Get Stuck In[/p]
      • [p]Duration 4s -> 6s[/p]
    • [p]Delight in Destruction[/p]
      • [p]Stacks 4 -> 6[/p]
      • [p]DR per stack 8% -> 5% (32% -> 30%)[/p]
[p][/p][h2]Enemy Balance[/h2]
  • [p]Scab Captain health has been changed:[/p]
    • [p]Uprising from 24000 to 20000[/p]
    • [p]Malice from 32000 to 24000[/p]
  • [p]Dreg Captain health has been changed:[/p]
    • [p]Uprising from 21000 to 17500[/p]
    • [p]Malice from 28000 to 21000[/p]
[p]Dev Note: Fix for unintended health increases; this change will bring the Captain's health back to where it’s intended.[/p]
  • [p]Lowered spawn chance for the Scab Plasma Gunner during events.[/p]
[h2]Fixes[/h2]
  • [p]Crash fixes[/p]
    • [p]Fixed a crash that could occur when rendering in-game icons and portraits. [/p]
      • [p]Dev Note: Commonly encountered when switching loadout in your operative screen or browsing various options in the barber.[/p]
    • [p]Fixed a crash which could occur if two players managed to start the Auspex minigame at the exact same time.[/p]
    • [p]Fixed a rare crash which would occur when trying to equip items to an operative. [/p]
      • [p]Dev Note: This was affecting players with old loadout preset data and as a result of the fix, operative loadouts will be deleted for some players.[/p]
    • [p]Fixed a rare crash which could occur when voting for a mission started while a player was Sacrificing weapons.[/p]
    • [p]Fixed a crash which could occur when loading icons in the modify appearance options and when switching to a loadout with a previously equipped item that has been deleted.[/p]
  • [p]Cosmetic Fixes[/p]
    • [p]Corrected the colors in the naming of the Veteran “Scavenged Kantrael MK XF Flak Helm” headgear cosmetics for the previously labeled 'Green' and 'Red' items.[/p]
    • [p]Fixed an issue where facial hair would clip with the Psyker “Krieg Witch Mask” type headgear cosmetics.[/p]
    • [p]Fixed issues with some backpack accessories clipping with the Zealot “Pilgrim’s Jerkin” upper body cosmetic.[/p]
  • [p]Lawbringer Mk IIb Power Falchion[/p]
    • [p]Tweaked attack ranges for Light attacks to be more aligned with each other (particularly, slightly increased the reach of the Light 1 attack).[/p]
      • [p]Dev Note: Thanks to player “aroth68” for bringing this to our attention![/p]
    • [p]Smoothened out the windup of the Heavy 2 attack animation.[/p]
  • [p]Catachan “Devil's claw” Sword[/p]
    • [p]Fixed an issue where an incorrect third person animation would be played when performing the windup of specific Heavy attacks on mk IV and mk VII.[/p]
  • [p]Fixed an issue where 'Time to Kill' would proc on non-damaging backstabs like 'Fury of the Faithful' impact hit.[/p]
  • [p]Fixed an issue where 'True Grit' applied the wrong amount of Health damage.[/p]
  • [p]Fixed an issue where Psyker's 'Charged Strike' talent electrocution damage would scale with the 'Empowered Psionics' Keystone damage boost.[/p]
  • [p]Fixed an issue where 'Remote Detonation' would not get extra charges from buffs or mission modifiers (e.g. “Enhanced Blitz” Maelstrom modifier).[/p]
  • [p]Fixed an issue where 'Crystalline Will' would still deal corruption even when canceling the Perils of the Warp explosion (e.g. by quelling Peril through 'Venting Shriek').[/p]
  • [p]Fixed an issue where 'Steady Grip' could fail to trigger after using a weapon Special action with certain weapons.[/p]
  • [p]Fixed an issue where Penance unlock popups during missions could sometimes show wrong information.[/p]
[p]
[/p][p][/p][p][/p][p]We’ll see you on the Mourningstar. [/p][p][/p][p]– The Darktide Team[/p]

Hotfix #79 - 1.9.3 - Patch Notes

[p][/p]
Hey Everyone, 
[p][/p][p]Hotfix #79 (1.9.3) is currently rolling out across our platforms. In the meantime, you can read the notes below. As a heads up, this hotfix will be somewhat heavier than previous ones due to various changes to sound files (~3.3 GB)[/p][h2]Features & Tweaks[/h2]
  • [p]Scab Plasma Gunner[/p]
    • [p]New charge sound[/p]
    • [p]New “Scope” VFX and “Scope” SFX[/p]
      • [p]These should make dodging more consistent[/p]
    • [p]Shot cooldown lowered from 2.4 to 2.0[/p]
    • [p]Lowered dodge window from 0.7 to 0.6[/p]
[h2]General Fixes[/h2]
  • [p]Fixed a rare crash that could occur in Havoc when spawning enemies.[/p]
  • [p]Fixed issues with subtitles displaying over menus.[/p]
  • [p]Fixed a bug that could cause multiple voicelines to play at the same time in the Mourningstar.[/p]
  • [p]Fixed an issue where the Veteran “Rangefinder Goggles” headgear cosmetics would cause a small patch of balding.[/p]
  • [p]Fixed some timing issues with the Plasma Gunner’s sound effects.[/p]
  • [p]Fixed an issue where Force Staves would fail to shoot the projectile that triggered the Perils of the Warp state.[/p]
  • [p]Fixed an issue where Veteran's Infiltrate would not end when damaging an enemy in the first 0.5s of entering stealth.[/p]
  • [p]Fixed an issue where Psyker's Soulblaze from Perilous Combustion and Venting Shriek could be applied to un-aggroed Daemonhosts, waking them up.[/p]
  • [p]Relic Blade - Fixed an issue where it was not always possible to immediately chain an attack after performing a Special activate/de-activate action while sprinting.[/p]
    • [p]Dev note: thanks to players arkanian1210, aroth68 and CobaltNinja (among others) for bringing this to our attention![/p]
  • [p]Fixed a crash caused by the visual effects of Rotten Armour enemies.[/p]
    • [p]Dev note: we thought we had fixed the same crash in our previous hotfix, but it was only a partial fix. This should solve all occurrences of the issue.[/p]
  • [p]Fixed an issue where players could path upwards from specific nodes in the Veteran talent tree.
    [/p]
[h2]Known Issues[/h2][p]We’re aware of increased disconnects and server instability since the 1.9.0 update. Hotfixes have provided some improvements and we’re monitoring closely; restoring full stability will take additional time.[/p][p][/p][p]Some players might experience a rare crash occurring when trying to equip items to a character. This is affecting players with old loadout preset data. For players experiencing this issue, creating a new loadout preset should bypass the crash. A fix will be deployed soon to address the crash, which will in some instance delete the character loadouts.[/p][p][/p][p]Thank you for your patience and your understanding![/p][p]
[/p][p]We’ll see you on the Mourningstar. 
[/p][p]– The Darktide Team[/p]

Hotfix #78 - 1.9.2 - Patch Notes

[p][/p]
Hey Everyone, 
[p][/p][p]Hotfix #78 (1.9.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p][p][/p][h2]Features & Tweaks[/h2]
  • [p]Scab Plasma Gunner[/p]
    • [p]Improved visuals: the Plasma Gunner’s weapon will be slightly lit at all times.[/p]
    • [p]Aim duration increased from 0.5 -> 0.75[/p]
    • [p]Shoot cooldown increased from 1.5 → 2.4[/p]
    • [p]Reduced power from 650 → 550[/p]
    • [p]Reduced base HP 950 → 900[/p]
    • [p]Limited spawn amount per difficulty.[/p]
    • [p]Removed wall penetration.[/p]
    • [p]Increased damage against fellow enemies.[/p]
    • [p]Dev Note: We’re aware of the feedback surrounding the Audio / Visual cues for the Plasma Gunner and are working on a solution.[/p]
  • [p]Ogryn Power Maul[/p]
    • [p]Removed chain time to Block from Light 3 and Light 4 attacks.
      [/p]
[h2]General Fixes[/h2]
  • [p]Pacing - Fixed an issue where coordinated strikes had a 90% chance to occur instead of the normal 30%.[/p]
    • [p]This issue only affected Damnation and Auric level difficulties.[/p]
  • [p]Fixed an issue where the ammo value in the magazine and in reserve of secondary weapons would be incorrect and/or receive incorrect scaling from the Ammo stat.[/p]
  • [p]Fixed an issue that led to a significantly incorrect stagger calculation for staggered enemies in certain situations.[/p]
  • [p]Fixed an issue where post-combat bonding conversations would not occur as often as intended.[/p]
  • [p]Fixed an issue where subtitles would not display during the opening cinematic.[/p]
  • [p]Fixed the difficulty requirement not working for ‘No Provisions’ penance.[/p]
    • [p]The description of the penance was also updated to more accurately reflect the requirements.[/p]
  • [p]Fixed an issue where the Vigilant Autogun was listed twice in Brunt's Armoury for Zealot players.[/p]
  • [p]Fixed an issue where the Plasma Annihilator frame had a wrong unlock requirements text.[/p]
  • [p]Fixed an issue where it wasn't possible to scroll through the talent tree with a mouse.[/p]
  • [p]Fixed an issue where ‘Charged Strike’'s electrocution DoT damage did not trigger ‘Malefic Momentum’.[/p]
  • [p]Fixed an issue where the player would lose the highlight on the selected character when moving through the characters in the selection screen.[/p]
  • [p]Crashes[/p]
    • [p]Fixed a server crash which could happen when intense combat or multiple explosions were happening.[/p]
    • [p]Fixed a crash that could occur by opening the Campaign Playlist before the mission terminal had fully loaded.[/p]
    • [p]Fixed a crash that could happen if opening up the Cosmetics menu for Weapons and pressing multiple inputs at the same time.[/p]
    • [p]Fixed multiple crashes related to Rotten Armour enemies.[/p]
    • [p]Fixed a crash that could happen when removing the Keystone effects of Veteran ‘Sniper Focus’.[/p]
    • [p]Fixed a crash related to using the Inspect action in the Weapon Cosmetics menu on a standard weapon appearance.[/p]
  • [p]Cosmetics[/p]
    • [p]Fixed an issue where the tone on certain hair/fur colours had incorrectly changed.[/p]
    • [p]Fixed some clipping issues with the head tube on the Zealot “Void-Farer's Hood” headgear cosmetic.[/p]
  • [p]Mission Board[/p]
    • [p]Fixed an issue where campaign mission debrief cinematics could play while pressing certain parts of the difficulty selector.[/p]
    • [p]Fixed an issue where the background of the Campaign Playlist would be fully opaque once some campaign missions had been completed.[/p]
    • [p]Fixed an issue where the Campaign Playlist could not be navigated using the appropriate inputs on a controller.[/p]
    • [p]Fixed an issue where debriefs cinematics the player hasn’t yet unlocked could be viewed if triggering them with a controller.[/p]
[h2]Known Issues[/h2]
  • [p]There is a rare crash occurring when trying to equip items to a character. It is affecting players with old loadout preset data.[/p]
    • [p]As a workaround we recommend creating a new preset, this should fix the problem. When we deploy a fix to this bug, some players might lose their preset - not their character, just the build preset.[/p]
[p][/p][p][/p][p]We’ll see you on the Mourningstar. 
[/p][p]– The Darktide Team[/p]

Hotfix #77 - 1.9.1 - Patch Notes

[p][/p]
Hey Everyone, 
[p]
Hotfix #77 (1.9.1) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p][p][/p][h2]General Fixes[/h2]
  • [p]Updated text of Veteran Penance “Fire Down Range” to more accurately reflect the criteria needing to be fulfilled.[/p]
  • [p]Fixed an issue where mission images would disappear when swapping between difficulties in the Campaign Playlist.[/p]
  • [p]Fixed an issue where mission tiles in the Mission Terminal could incorrectly display the “Event” tag while not possessing any event modifier.[/p]
  • [p]Fixed a rare crash that could occur when opening the Mission Terminal.[/p]
  • [p]Fixed a crash that could occur in the Meat Grinder when switching loadouts while having ability cooldown reducing effects active.[/p]
  • [p]Fixed a crash that could occur when opening the Penances screen while having completed tracked penances.[/p]
  • [p]Fixed a crash that could occur when looking at another player's Inventory while they disconnected from the game.[/p]
  • [p]Fixed a crash that could occur when opening the Inventory or switching between loadouts while having specific loadout items equipped.[/p]
  • [p]Fixed an issue where the shooting and explosion sound effects for the Boltgun Mk III and Bolt Pistol Mk VI would play incorrectly for other players.[/p]
  • [p]Fixed an issue where the 3D model appearance for the Bolt Pistol Mk VI could be inconsistent after equipping Commissary weapon skins.[/p]
  • [p]Fixed an issue which could lead to client and server crashes during missions related to the “Smuggled Munitions” event.[/p]
[p][/p][p]
[/p][p]We’ll see you on the Mourningstar. [/p][p][/p][p]– The Darktide Team[/p]