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Warhammer 40,000: Darktide News

Warhammer 40,000: Darktide's latest gameplay trailer makes the wait even harder

Fatshark dropped a big new trailer for Warhammer 40,000: Darktide earlier at Summer Game Fest. This one is full of snippets of gameplay, which we can't seem to get enough of.

Darktide is a co-op shooter/melee action hybrid, made by the same people behind the excellent Vermintide series. The developer is leaving fantasy Warhammer behind for now, and switching to the grim dark future of Warhammer 40,000.

The two-minute gameplay trailer highlights a mission playthrough where Heretics sabotaged Tertium’s power system, and it is up to the four heroes to save the day.

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MORE GAMEPLAY FOR THE PEOPLE

Attention Rejects,

We’ve got another trailer for you – aren’t we nice?

Last week we deployed the Rejects Will Rise trailer, focusing more on the mood and tone of Darktide’s area of operations - Tertium Hive.

Today we’re excited to share something you’ve been asking for for a while: gameplay! We wanted to give you a better idea of how the game loop plays out, what kind of mission objectives you’ll be faced with, and some eyes on the different classes in action.

[previewyoutube][/previewyoutube]
We’ve been a bit withdrawn in sharing gameplay since our TGA trailer back in 2020, so sharing new gameplay at the Summer Game Fest broadcast today is a special occasion for us.

We hope you dig it as much as we do.


Emperor Protects,

The Darktide Team

Dev Blog: Player Characters & VO

Rejects,

Warhammer 40,000: Darktide is a passion project made by a diverse group of skilled and dedicated people with a drive to bring our dream game to life.

This is the first of a series of dev blogs we’ll share over the next few months. We aim to offer you a more extensive look into the process, thoughts, and feelings behind Darktide’s game features.

We hope you enjoy the peek behind the scenes!



Do you mind introducing yourselves?

MS: My name is Mårten Stormdal, I’m the Narrative Director here at Fatshark. My days mainly consist of working on both a low and a high level to try to steer all the different narrative features, systems and content to tell a coherent story. I have previously worked as a Designer, Producer and Game Director.

MW: I’m Matthew Ward, Creative Consultant on Darktide, which shakes out to be a mix of writing, lorekeeping, voice directing/casting and troubleshooting. I was previously a senior creative in the Games Workshop design studio. These days, when I’m not on Atoma, I’m an author and freelance consultant.


How are we approaching player personalities in Darktide? How do they differ from Vermintide 2?

MS: In Darktide, players get to customize their own characters. They can step right into the Warhammer 40,000 universe and join the fight against Chaos. Even so, we know our players love the interactions between the Ubersreik Five (we love them too!) so we’ve poured time and effort into creating a range of voice profiles for each character class so you can pick the personality that fits you best. We have hard bitten professional soldiers, devout crusaders, snarky outsiders and more. There’s something for everyone.

[previewyoutube]https://youtu.be/UBqqAlxsCiQ[/previewyoutube]
Greg Jones & Greg Jones

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Sophie Wilkinson

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Tom Dussek (with the voices of Sophie Wilkinson, Emma Ballantine & Clare Corbett)

[previewyoutube]https://youtu.be/WgzBJMWbRCg[/previewyoutube]
Clare Corbett (with the voice of Zehra Jane)


Why did we decide on this approach to Darktide’s player characters as opposed to the predefined ones of Vermintide 2?

MS: It’s about helping players become part of the world – that sense of immersion that elevates any game. Personally, I can spend hours in character customization, and that sense of not just playing any character but your character is really powerful. It also helps lend that sense of scale that works so well in the Warhammer 40,000 setting. Every single player is fighting for Atoma’s survival - an army of thousands upon thousands taking the war to Chaos!

[previewyoutube]https://youtu.be/BQmTuB7baBI[/previewyoutube]
Emma Ballantine (with the voice of Toby Longworth)

[previewyoutube]https://youtu.be/M2w9jlYP4Rk[/previewyoutube]
Aaron Neil

[previewyoutube]https://youtu.be/8mAPcNBgx1Y[/previewyoutube]
Zigi Ellison

[previewyoutube][/previewyoutube]
James Alexander (with the voices of Neil McCaul & Aaron Neil)

How do we go about maintaining the much-loved personalities and character banter that we had in Vermintide 2?

MS: It’s all here! It’s something we’ve had in mind from the start, through writing, casting and direction. In fact, given the sheer range of voice profiles in the game – we probably can’t tell you the precise number that will be live at launch, but it’s plenty – and the quantity of voice lines (it’s a lot – we hate hearing the same lines again and again when we’re gaming) players will find plenty to fall in love with.


What have we done to bring forth the quirkiness of these player personalities in our voice-over work?

MW: For each of our player classes (which I’m probably not allowed to talk about so shhhh) we took a long look at the core archetypes and not only what made them gel with Warhammer 40,000’s rich setting but what would make for fun team interactions – who likes who, who tolerates who, who hates who and so on. Some of that changes once you get the actors in the booth and they start breathing life into the scripts, but it only gets better from there.

[previewyoutube]https://youtu.be/s1PESAdT6A0[/previewyoutube]
Tashinga Bepete (with the voices of Alex Jordan & Emma Ballantine)

[previewyoutube]https://youtu.be/mmNAD4pGTDo[/previewyoutube]
Toby Longworth

[previewyoutube][/previewyoutube]
Neil McCaul

[previewyoutube][/previewyoutube]
Helen Keeley



Will Darktide have any party banter? What can we expect?

MW: Oh yes! I mean, we love writing and recording it, players love hearing it (to say nothing of how it really brings the setting to life) – it was always at the top of the list for me. As to what players can expect? Everything they’ve come to love about Vermintide, but even more. There are thousands upon thousands of banter lines in Darktide.


Relationships between player characters - do they exist?

MW: While the characters are player-created, they all belong to particular archetypes – not only in terms of how they fight, but how they perceive the world. It’s like in Vermintide … Victor’s a quirky example of a Witch Hunter, but he’s still a Witch Hunter. The same is true here. Some of our archetypes work as a well-oiled team while others … well, not so much.


[previewyoutube]https://youtu.be/81IGISQWOOA[/previewyoutube]
Devon Anderson (with the voices of Emma Ballantine & Alex Jordan)

[previewyoutube]https://youtu.be/hgWA1tXYUN8[/previewyoutube]
Adam Howden

[previewyoutube][/previewyoutube]
Rebecca Perfect

[previewyoutube]https://youtu.be/eRIXK2Dd200[/previewyoutube]
Dan Starkey


Any challenges you’ve faced with this project?

MW: The main challenge throughout has been keeping our character voices as distinct as possible. We get to cheat a lot because our wonderful actors do a lot of the heavy lifting, but I always want to give them plenty to work with. We’ve a couple tricks we deploy along the way, honed on years of Vermintide, and the end result speaks for itself.


Any closing words for the players?

MW: It’s been really hard not talking about this - both for us, and for our cast. We can’t wait for our ragged band of Rejects to get unleashed on the world. We’ll see you on Atoma Prime!

Warhammer 40K: Darktide's new trailer teases hero abilities

The Warhammer 40K: Darktide release date is now just a couple short months away, and Fatshark has opened up pre-orders for two editions of the upcoming co-op game, set in the hive city of Tertium. To mark the occasion, there's a brand new trailer out now for Darktide that debuted during the Warhammer Skulls stream June 1.


The new trailer, called 'Rejects Will Rise,' provides some all-new details about Darktide's backstory and setting. The clip begins with a train hurtling along elevated tracks toward the undercity, all of its cars belching toxic green smoke. The smoke poisons anyone who breathes it in, changing them to zombified servants of Chaos and threatening to consume the entire city.


That's where our noble band of heroes comes in, except in Darktide, they're not really heroes - as frequent Warhammer novelist and Darktide co-writer Dan Abnett explained to us, Darktide's heroes are all convicts with nothing left to lose, and who absolutely must learn to rely on each other if they're ever going to survive.


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RELATED LINKS:

Warhammer 40K: Darktide release date confirmed

Warhammer 40K: Darktide has been delayed to 2022

Warhammer 40k: Darktide finds horror and humour in humanity

Warhammer 40,000: Darktide trailer has little respect for the scum saving the world

At today's Warhammer Skulls event, we got treated to a new Warhammer 40,000: Darktide trailer. Darktide is the new game from Vermintide series developer Fatshark; a four-player co-op affair in the same vein.

The game's September release date was affirmed in today's trailer, which also kicked off pre-orders across Steam, as well as the Windows and Xbox Stores.

The trailer doesn't show much gameplay, but it does offer a little bit of the narrative setup that brought the convicts we'll be playing as together. The people who make up the squad are the last hope for the city of Tertium in the face of Chaos.

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