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Dev Blog: Clandestium Gloriana Level Design

Hello, everyone!

We’re excited to talk about the newest mission coming to Darktide: Clandestium Gloriana (AKA Atelium Foundryplex Omega V). For this, we interviewed Lead Level Designer, Fredric Grapensparr and Narrative Lead, Michael Knight, both of whom were part of the team responsible for crafting this new zone for players.

When reviewing feedback from the players around the last mission we designed (The Carnival), we saw the strong response from players regarding the lore and narrative woven into the level. This is something we enjoy doing more of, and that was a key starting point for the design of Clandestium Gloriana.

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Setting the Scene

From a narrative perspective, our goal was to create a temple-like facility in the Void between zones. We landed on the idea of lost facilities peppered deep within the bowels of the Hive. These fabled facilities, Machinaria Gloriana, are long-forgotten wonders constructed to support Saint Messalina's crusade through the Moebian Domain. Each is rumoured to house some technological marvel that significantly aided the war effort. Unfortunately these have fallen out of service and become lost through the centuries. (It didn’t help that record keeping was never a strong point for the Adeptus Administratum.)



The machine in this particular Foundryplex was centuries old, and it generated a lot of heat when it was running. This required massive cooling systems. And while the forges have been quiet for 1000s of years…no one seemed to remember to turn off the coolant system. This is the setting of our newest mission: the grandeur and prosperity of the past, contrasted with the decay and neglect of the present. This contrast is then further highlighted by the snow and ice which covers the level as a result of the forgotten coolant system. It’s visually different from anything we’ve delivered before. This setting also allowed us to introduce new gameplay mechanics and objectives.



Introducing Swagger
As a vehicle to further deliver narrative to this mission, the team landed on the new NPC, Swagger.

Swagger is an enigmatic character whose origins remain unknown. He is more capable than players might credit him based on his manner and appearance alone. For example, how did he have the codes to the Mourningstar Vox Network? How does no one seem to know where he is from?

Swagger is the mission giver and unlike our regular NPCs, Swagger will actually be present in the level directing the strike team from the ground. This added an additional technical aspect in terms of audio that we’re pretty excited to share with players.

We can also confirm this is not the last interaction players will be having with Swagger. He will be sticking around.



Navigating the Mission
In this mission, players are tasked with meeting Swagger, who has provided the location of this Foundryplex rumored to hold the secrets of true Moebian steel. The objective is to get the facility running, obtain samples and fulfill Hadron’s motivations (whatever they may be). The mission objectives and the end event itself will depend on the players’ capabilities more than past events. If players are a coordinated team, they’ll be able to clear the objectives more quickly and efficiently.

The mission starts with a sense of claustrophobia in order to foster a sense of danger and tension for players. As they progress, the environment opens up to allow for more freedom of movement and good ole’ hack and slash. This is an intentional design choice to make the initial stages more challenging, before providing players with a sense of relief and progression as they move further into the mission.



We don’t want to say too much more without letting players be able to experience it for themselves. But we can say we’re particularly excited for players to reach the end event. (Jesper Kyd is a genius.)

Please stay tuned for more updates and dev blogs for Secrets of the Machine God! We look forward to seeing the reactions to this new level.

An Update on Itemization

The release of Secrets of the Machine God is just around the corner, and while we are excited to have you get your hands on it, we also suspect many of you might be expecting itemization to be part of this update. Unfortunately, this will not be the case.

After internal and external testing, we’ve decided the itemization rework isn’t where we want it to be for release this month. We’ve been reading your threads and taking the feedback on. The consensus being this rework should not be rushed. And we agree.

Now, itemization is slated to release after summer. We are making progress. During this time, we’re also looking at expanding the feedback loop on this rework, and will be including more players outside our core-testers.

To get more details, we are working on a dev blog on itemization to give you more insights into the work we’ve carried out so far.

We look forward to sharing more information about itemization and will keep working with the community to shape the upcoming itemization rework.

Warhammer 40K Darktide PC beta start date set for October

A Warhammer 40K Darktide beta period has been announced, after the action-adventure game was delayed by a couple of months by developer Fatshark earlier this year. The Darktide beta will be coming to PC next month in October, and you'll be able to squad up with up to three friends for a long weekend of gruesome action.


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Warhammer 40k Darktide reveals creepy new free update, coming soon

Best Warhammer 40K games on PC 2024

Warhammer 40k Darktide is getting one of Vermintide 2's scariest foes

Hotfix #39 (1.3.11) Patch Notes

Devoted Rejects,

Our latest hotfix #39 (1.3.11) is now live on Steam and it will shortly be live on our other platforms.
  • Fixed several instances of inconsistent or missing voice filters:
    • “Gheistos Mk VI Death Mask” (Zealot)
    • “ "Penance" Herald Mask” (Zealot)
    • “Catechizer's Incense Rebreather” (Zealot)
    • “Palatine Mk IIId Rebreather” (Zealot)
    • “Cult Imperialis Rebreather” (Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Adrastia-pattern Psykana Shadowveil” (Psyker)
    • “Ordo Hereticus Aegis Hood” (Psyker)
    • “Ministorum-issue Rebreather” (Zealot)
    • “Missionarius Galaxia Rebreather “(Zealot)
    • “Cult Imperialis Penitus Rebreather” (Zealot)
    • “Ministorum-issue Rebreather (Modified)” (Zealot)
    • “Arch-Militant's Cowl” (Zealot)
    • “Ivixia-pattern Psykana Aegis” (Psyker)
    • “Crucis Promeus-pattern Shadowveil” (Psyker)
    • “Conclave-issue Tactical Shadowveil” (Psyker)
    • “Adrastia-pattern Psykana Shadowveil” (Psyker)
    • “Wissex Mk Ih Psykana Aegis” (Psyker)
    • “Gelt-pattern Psykana Aegis” (Psyker)
    • “Ordo Hereticus Aegis Hood” (Psyker).
Dev note: The current intent is for any head gear that partially or fully covers the mouth and has some mechanism which would filter the voice (filters, speakers etc) to modulate the voice. For players who want to wear a particular headgear but do not want their voice modulated, this can be turned off in Options -> Audio -> Headgear Voice Effect.
  • Increased memory buffer to mitigate crash due to too many open files.

Warhammer 40k Darktide reveals creepy new free update, coming soon

Warhammer 40k: Darktide has just dropped a new teaser trailer for its upcoming update, Secrets of the Machine God. While the update will add more missions and weapons, a new in-game event pilot will give players a unique challenge - if they're willing to risk it.


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RELATED LINKS:

Best Warhammer 40K games on PC 2024

Warhammer 40k Darktide is getting one of Vermintide 2's scariest foes

Darktide gets a massive new set of challenges and rewards this month