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Warhammer 40,000: Darktide News

WARHAMMER 40,000: DARKTIDE - THE TRAITOR CURSE PART 2 - COMING DECEMBER 2023

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We are excited to announce that we will be releasing The Traitor Curse - Part 2 before the winter holidays! Continuing the first anniversary celebrations of Warhammer 40,000: Darktide, this second part of the free anniversary update adds new features, additional content, as well as fixes and improvements to the game.

The Traitor Curse Part 2 includes:
  • New Consumables - Stimms: Loot four different Stimms from the field to aid you in the fight against the heretics; restoring health, boosting damage, increasing speed or hasten cooldown regeneration
  • New Weapon Marks: Quartermaster Brunt has new weapon variations available to diversify your playstyle introducing, amongst others, the foldable Munitorum Mk III Sapper Shovel and the Agripinaa Mk XIV Quickdraw Stub Revolver with its fanning technique
  • New Mission - Warren 6-19: explore The Carnival’s back alleys and destroy the Moebian production facilities 
  • Time-Limited Combat Encounter: The Karnak Twins have been sighted ambushing strike teams across Tertium
  • Quality of Life: among several tweaks and fixes brought to the game, we have adjusted the Veteran talent tree based on player feedback to make the keystones quicker to reach
  • Ne - - - REDACTED: Expl - - - ola - - - disp - - - at - - - orr - - - 


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In case you missed it, here is a reminder of features we added  with The Traitor Curse Part 1 free update, released November 14, 2023:
  • New Cinematic: Learn about the motivations of the Moebian 6th and discover The Carnival, a new disreputable zone promising transgressive distractions and entertainment
  • New Zone & Mission: Strike at the heart of the Moebian 6th operations and fend off hordes of enemies in Mercantile located in The Carnival
  • Inspect Feature: Inspect player loadouts within the Mourningstar and in the lobby 
  • Veteran Talent Tree Update: adding Keystones and several tweaks and changes to the Veteran tree (due to these changes, Veterans have seen their talent tree reset and players have to re-assign talent points)

Hotfix #27 (1.2.13)



[h2]Devoted Rejects, [/h2]

Here are the patch notes for hotfix 1.2.13, which just went live on Steam and it will shortly be live on our other platforms. 

  • Fixed an issue where the bonuses from the "Focus Target!" keystone talent could permanently affect an enemy if multiple Veterans tagged the same enemy.
  • Fixed an uncommon server crash which could happen if multiple Veteran players applied the buff on a tag from the “Focus Target!” talent to the same enemy.
  • Fixed an issue where the visual outline from the "Focus Target!" Veteran keystone talent was not removed correctly when the tagged enemy died.
  • Fixed an issue where the reload animation was sometimes incorrectly shown after triggering an ammo refill with the Veteran "Always Prepared" keystone upgrade talent.
  • Fixed an issue where the amount of bonus Ordo Dockets and Experience gained from Curios would be incorrectly calculated if a player died and was later rescued during the mission.  
  • Fixed an issue where multiple talents in the Veteran tree were named “Always Prepared”.
    Dev note: The “+25% Ammo” talent is now named “Fully Loaded”.
  • Fixed an issue where reloading the M35 Magnacore Mk II Plasma Gun during the venting portion of the reload using the Always Prepared keystone talent gave the player infinite auto-venting.

Nominate Warhammer 40,000: DARKTIDE for Best Soundtrack

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Hotfix #26 (1.2.12)



[h2]Devoted Rejects, [/h2]

Here are the patch notes for hotfix 1.2.12 which just went live on Steam and it will shortly be live on our other platforms.

[h3]Bug Fixes and Tweaks[/h3]
  • Fixed a server crash which could happen if the same Veteran player applied the buff on a tag from the "Focus Target!" talent multiple times to the same enemy in rapid succession.
  • Fixed a crash which could happen while inspecting the Talents tree of another player if that player left the Mourningstar.
  • Fixed a crash which could happen if a player left a mission and was replaced by a bot just as the mission ended.
  • Fixed several uncommon crashes.
  • Fixed an issue where the Veteran "Exhilarating Takedown" talent was increasing the toughness damage taken instead of decreasing it.
  • Fixed an issue where the Psyker "Nomanus Mk VI Surge Force Staff" and “Smite” blitz would target random enemy hitzones.
Dev note: This resulted in heavily reduced damage when a limb body part was targeted. The on-kill gore effects will still affect different enemy body parts at random, but the damage will be normalised.
  • Tweaked the Psyker "Nomanus Mk VI Surge Force Staff" to always trigger maximum on-kill gore effects on a critical hit kill.
  • Fixed an issue where the progress for collecting Scriptures and Grimoires for Melk's contracts was no longer tracked.
  • Fixed an issue where the progress of the "Flawless Execution" penances chain was reset after the release of The Traitor Curse Part 1 Anniversary Update.
Dev note: The game will update to the progress value obtained in either up to Hotfix 1.2.03 or in The Traitor Curse Part 1 Anniversary Update, selecting the highest one. We apologise for the issue and for the possible loss of progress.
  • When in unobtained status, the penances in the "Flawless Execution" chain will now display the current value being tracked instead of the best value ever achieved.
Dev note: Previously, the penance UI displayed the value for highest uninterrupted run performed by the player, and did not reset to 0 when the player got downed. This made it difficult to properly check the progress in unlocking the penance, as the actual progress being tracked by the game may not have been the one shown in the UI.
  • Fixed an issue where the chest would clip through the breastplate of the Zealot "Krieg Greatcoat (Marked by Faith)" cosmetic on female characters.
  • Fixed an issue where the tassel on the "Duellists Autogun" weapon skin was affected by physics incorrectly.

Hotfix #25 (1.2.11)



[h2]Devoted Rejects, [/h2]

Here are the notes for Hotfix 1.2.11 which just went live on Steam.
  • Fixed a crash which could happen if a player joined a mission while a projectile was traveling in the air.
  • Fixed an issue where the Veteran "Onslaught" talent did not affect melee attacks.

[h3]Missed Patch Notes from The Traitor Curse:[/h3]
  • Achlys Mk VII Twin-Linked Heavy Stubber: decreased time to fire first shot from 0.22s to 0s, improved deploy speed, reload speed, movement speed while firing, tighter spread while braced, even tighter spread while braced + crouched.
  • Fixed a bug where Hand-cannon weapon blessing effects were applied globally.
  • Fixed an issue with the physics of the Death Korps of Krieg Upperbody.
  • Reduced the Ogryn Lorenz Mk V Kickback minimum pellet count from 16 to 12
    Dev note: "Minimum pellet count" is a way to make sure that an enemy hit by a few pellets of a shotgun attack will still react by counting it as having been hit by more pellets than it actually was. The overall maximum damage and shot spread of the Kickback are not affected.
  • Surge staff on-kill gore effects are no longer always triggered when killing an enemy - now also limbs and heads may be dismembered instead of the whole torso.
[h3]Veteran Talent Changes[/h3]
  • 'Twinned Blasts' changed from 10% to 20%.
  • 'Trench Fighter Drill' changed from 15% to 10%.
  • 'For the Emperor!' changed from 20% to 10%.
  • 'Bring it Down!' changed from 25% to 20%.
  • 'Marksman' changed from 50% to 20%.
  • 'Skirmisher' changed from 3 stacks to 5 stacks.
  • 'Close Quarters Killzone' changed from 30% to 15%.
  • 'Fire Team' changed from 3% to 5%.
  • 'Confirmed Kill' changed from 25% + 25% over time to 10% + 20% over time.
  • 'Out For Blood' changed from 2.5% to 3.5%.
New Talent (Not including Keystones)
  • “The Bigger they Are …” - Executioner’s Stance now outlines all Ogryn Enemies. (Cannot be picked together with ‘Counter-Fire’)