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Changes to Havoc - Derank - Comms



Hey Everyone, 

As promised, I’m here to give some details about Havoc and the derank system. 

In Nightmares & Visions, we changed how derank worked in Havoc. Previously, only the owner of an Assignment would lose a charge if they lost with a team. After the update, we made it so everyone faced the same risk. 

We read the feedback and how this feels punishing, especially how it prevents players from wanting to assist others or accept randoms into their parties. 

Here is what we decided to do. 

Players will only be eligible to derank if they stand to gain something from it. 

  • A player of higher rank will not lose a charge upon being a participant in a lower ranked mission that failed.
Dev Note: We want to promote higher ranked players helping out in the lower ranks. 

  • Rank 40 players will not be able to lose a charge through gameplay means at all.
Dev Note: The only way a 40 player will be susceptible to charge loss is thus by manually using the demote button, rank decay, or during a Campaign reset. We want players to be able to experiment with things without the fear of punishment. 

If a player is helping a player with a lower Assignment, they have nothing to gain from it. Therefore, that player will not lose a charge if they fail the attempt.

For those at Rank 40, they do not stand to gain anything by attempting their assignment again. Therefore, we’ve made it so they can continue to try different builds and challenges to keep it interesting. 

We want to ensure we keep the stakes and tension of climbing the ranks in Havoc, meaning all other aspects of ranking and deranking will remain.

These changes are currently being worked on. While we have the backend sorted, we’re working on some UI tweaks to make sure they’re aligned. Pending how these fixes go, we should be on track to implement the changes with our hotfix next week™️ (Hotfix #66). 

— The Darktide Team



Earn the Protector of Tertium Cosmetics

Rejects!

Earn the Protector of Tertium Psyker cosmetics by watching eligible Twitch streams! Make your stay in Tertium a stylish, if deadly, fight for survival.



We're rebroadcasting a collection of Fatshark streams starting this Friday (April 4) at 17 CEST from our Twitch channel. The stream will be running all through the evening, so tune in at any time to start earning the rewards.

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Hotfix #64 (1.7.2) - Patch Notes



Hey Everyone,

Hotfix #64 (1.7.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.

[h3]General Fixes[/h3]
  • Fixed instances of small amounts of analogue stick movement taking control over mouse and keyboard.
  • Fixed implementation of dead zone threshold on the right gamepad stick.
Dev Note (added 2 April): To get the exact same behaviour as pre-Nightmares & Visions patch, playres can set the dead zone threshold to 0.24. This will mirror the dead zone with how it felt at 0 before.
  • Fix for a crash that may occur while presenting the Havoc information at the end of the mission screen.
  • Fixed a bug where Assail Shards were not visible when spectating another player.
  • Fixed an issue where aimed Assail shards lost their target after throwing them.
  • Available Mastery points are now evaluated against the total amount of points needed to acquire all blessings. The player may still hold more points than needed, but the UI will not acknowledge it and show 0 as the value for the available remaining points in those cases.
  • Fixed issue where the equipped weapon was not the first one being selected when opening the weapon selection in the inventory or crafting.
  • Fixed Surety of Arms talent giving peril when reloading above the threshold.
  • Fixed a bug where Warp Unbound would not prevent players from overloading at the end of Scrier's Gaze.

[h3]Mortis Trial Fixes and Tweaks[/h3]
  • Pacing and difficulty for Mortis Trials - Tweaked enemy compositions to slightly increase difficulty.
    • Increased the amount of minions spawned for waves 7/8/9/10/11/12 to make the waves feel more dense.
    • Added more minion types for wave 12, increasing the difficulty slightly according to the player power spike.
    • Decreasing timer for all waves. It shortened the pacing overall, making waves faster and more intense.
Dev Note: Please let us know how it feels after these changes and we’ll continue to monitor feedback. 
  • Fixed a potential crash that could occur during scanning objectives in Mortis Trial.
  • The UI for the Mortis trials now behaves as expected if a player joins mid-session.
  • Fixed an issue where the wrong objective text was shown during scanning events in Mortis Trial.
  • The “Hold Your Ground” objective in Mortis Trials now shows the objective marker towards the area if you are outside of it, regardless of other players already being inside.
  • Fixed minor Level Art bugs.
  • Awarded Trinkets now display as expected in the notification panels.
  • The Mortis receiver machine in the lobby was lit up by default, but it has been fixed so that it only lights up after receiving the Mortis relic.
  • Changed out Sefonis' pictures on the cogitators in the lobby as well as in the posters on the levels.
  • Fixed issue where players would no longer receive buffs if they were dead and were supposed to select a buff in the Mortis trials.
  • Fixed a place in Mortis Trial where players could not  get attacked by melee enemies.
  • Fixed a bug where players died while teleporting while bringing back the Relic, which would cause the server to crash.

[h3]Cosmetic Fixes [/h3]
  • Fixed a black patch on the right arm of the Zealot “Vostroyan Flak Coat with Chainmail” upperbody cosmetic.
  • Fixed instances where part of the characters face would appear missing while wearing the following Ogryn headgear cosmetics.
  • Vostroyan Hat with a Chainmail Hood (Tundra Soil, XXXXL)
  • Vostroyan Hat with a Chainmail Hood (Rust Patches, XXXXL)
  • Vostroyan Chainmail Hood (XXXXL)
  • Amended the “Obtain From” text on the “The World’s A Stage…” cosmetic insignia to now show the relevant event.
  • Amended the “Obtain From” text on the “Plasma Canister” weapon trinket to show the correct source of the item.


Hotfix #63 (1.7.1)



Hey Everyone,

Hotfix #63 is currently rolling out across our platforms and it'll be available soon!

General Fixes
  • [Known Issue] Fixed a bug that was causing the client to crash when they reached max capacity of stacks given by the Psyker's Mettle Talent.
  • Fixed a bug where the Psyker's Mettle Talent was being activated by critical attacks that did not hit any enemies.
  • Fixed a rare crash that might occur when using the Ogryn Loyal Protector talent.
Mortis Trial Fixes
  • Fixed a bug that caused certain enemy types to not be included in waves 10+ in the Theatre of Castigation.
  • Fixed an issue in Mortis Trials where a dead player could get stuck on either of the two islands if the group did not resurrect them before taking the portal back to Sefoni.
  • Fixed an issue in Mortis Trials where players could leave the intended gameplay area.
  • Fixed an issue in Mortis Trials where a player could end up being stuck in a container after being rescued from a hang ledge.
  • Fixed issue with joining an ongoing game of Mortis Trials when an objective is completed.
  • We increased the amount of Plasteel for completing Mortis Trials in all difficulties. This was the result of a bug not giving the right amount and we also feel it was too little overall for the time spent completing a mission of Mortis Trials.

Warhammer 40,000: Darktide's Nightmares and Visions update adds in a sprinkle of Left 4 Dead, and you can try it out now


Fancy a bit of Left 4 Dead in your Warhammer 40,000: Darktide? Oh, well that's convenient, as the game's Nightmare and Visions update just dropped today, adding in Mortis Trials, a new wave-based game mode. The wave-based nature really is what it says on the tin: scores of enemies come after you round after round, but in this mode you'll get Indulgences, which is just lorespeak for upgrades you can unlock on different runs.


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