Devoted Rejects
Here are the patch notes for Patch #15: The Traitor Curse Part 1 which just went live on Steam and will be out shortly on the Microsoft Store.
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[h2]Mission: Mercantile HL 70-04[/h2]
Wyrmwood reports indicate that the Moebian VI have set up a base of operations in the Carnival. What's more, they are using some of the more disreputable areas of Mercantile HL 70-04 to produce stimms and distribute them out to the rest of the Hive. Get in there and recover samples we can analyse for traces of the Blight.
Dev note: This mission will be available on the mission board 1-2 hours after the patch release.
[h2]Veteran Tree[/h2]
Enjoy many changes and tweaks made to the Veteran tree, including the addition of Keystones (due to these changes, Veterans will see their talent tree reset and players will have to re-assign talent points).
- Marksman's Focus
- Weakspot Kills grant you stacks of 'Focus'. Moving makes you lose stacks of 'Focus'. 'Focus' in turn increases your Reload Speed, and Ranged Finesse Power.
- For a few seconds after your Weakspot Kills your Focus stacks will stay regardless of if you're moving around or not.
- Improvements to 'Marksman's Focus' can provide Rending, Toughness Replenishment, Increased Max Stacks, and easier 'Focus' Stacks management
- Focus Target!
- Your Tags on enemies now increase the Damage Taken of the target based on how long you've waited in between each Tag.
- Improvements to 'Focus Target!' include increasing the Maximum Strength of your Tag, along with bonuses such as, Toughness, Stamina, and Damage to allies once you kill the Tagged enemy.
- Weapons Specialist
- When killing enemies with Melee Weapons, you power up your next Ranged attacks, granting increases in Critical Strike Chance and Rate of Fire.
- When killing enemies with Ranged Weapons you power up your next Melee attacks, granting increases in Attack Speed and improvements to Dodging.
- These bonuses are granted when you swap to the other slot.
- Improvements to 'Weapon Specialist' include improved Stamina Management to your Melee Weapons, Ammo Management to your Ranged Weapons, and a Toughness Boost.
[h2]Inspect Feature[/h2]
Now you can inspect other players’ loadouts while in the hub and in mission lobbies.
When using this feature on the MourningStar you will be able to view the chosen player’s loadout, cosmetics and talent trees - while in mission lobbies you can switch between viewing a player’s weapon loadout and talents by pressing [TAB].
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[h2]Penances[/h2]
"After the release of Patch #13, several Penances could no longer be unlocked. We apologise for the issue. In this update, we reworked the systems handling the unlock of Penances and made sure that all of them could be obtained. The fixes include, but are not limited to, the following Penances:
- "Power Up"
- "Malleous Monstronum"
- "Resupply Allies"
- "Bring the Hurt"
- "Just a Flesh Wound"
- "I'm in charge"
- "Marked for death"
- "Stay strong"
- "Master your tools"
- "Make every shot count"
- "Going Out With a Bang" - Fixed an issue causing the Psyker Penance being able to be completed with a Plasma Gun overload explosion
- “Friends Will be Friends”
- "There is nothing but the Abyss" - Lowered the regained health requirement. from 75% health to 25% since that is the new max from the “Holy Revenant” Talent.
We also removed ‘Stand by for Action’ and ‘Rapid Response’ from the list of penances in the game.
Dev Note: These penances required the completion of a prototype mission type that was removed before launch. [h2]Group Buff Icon Setting[/h2]
We have added a setting that groups the buff icons in the HUD based on their source. The groups are currently:
- Generic - Buffs gained from conditions in game or gained from other players
- Talent - Buffs gained from your own talents
- Blessings - Buffs gained from your current weapon blessing.
This setting is turned on by default but it can be turned off to enable the previous behaviour. We hope that this will make it easier to see if a talent or blessing is active.

[h2]Bug Fixes and Tweaks[/h2]
[h3]Talents[/h3]
- Ogryn
- Fixed Issue where 'Light 'em Up' Talent would trigger multiple times on the same shot on the same enemy.
- Fixed issue with ‘Furious’ triggering on all melee attacks, not just heavy.
- Psyker
- Assail - Increased the Base Cooldown. 2s to 3s.
Dev Note: Assail has been very powerful and has acted like a third weapon in many cases. We’re increasing the time it takes for them to recharge to incentivise switching back to your Primary or Secondary Weapons after using it, instead of wholly relying on them in most Combat situations.
- Fixed Bug where Psykers 'Warp Rider' Talent gave more damage on low Peril than intended. Used to give 10% Damage at 0% Peril, instead of the intended 0% Damage at 0% Peril.
- Fixed Issue where 'Brain Rupture' had an inconsistent cast time when under the effects of 'Kinetic Resonance'.
- Fixed Issue where Peril generated through 'Kinetic Deflection' didn't synergize with 'Warp Expenditure'.
- Fixed an issue where specific types of enemies failed to be correctly highlighted by the 'Disrupt Destiny' talent. (The issue was only visual).
- Veteran
- Fixed issue where 'Tactical Awareness' didn't trigger consistently when wielding a Chain Weapon.
- Fixed issue where Veteran talent "Grenade Tinkerer" also made the player stun immune.
- Fixed issue where 'Enhanced Target Priority' did not have an effect for all players.
- Fixed issue where 'Onslaught' applied more stacks of Brittleness than intended.
- Lowered the Bonus toughness of Duty and Honour from 100 to 50.
Dev note: It became too strong with the combined toughness increase and cooldown reduction of the previous patch.
- Zealot
- Changed so ‘Chorus of Spiritual Fortitude’ ability staggers bosses 1st and every other pulse instead of first/last.
- Fixed issue with Zealot Talent "Disdain" where buff icon was not showing correctly.
- Fixed issue where two ‘Toughness Boost’ Operative Modifiers didn’t stack properly.
- Changed max stacks for the Zealot Talent "Martyrdom" to 7, down from 9, to correctly reflect the max number of Wounds.
- Fixed issue with 'Restoring Faith' buff icon showing up at times when it wasn't active.
- Fixed issue where Pious Cut-Throat didn't trigger properly.
- Fixed issue where ‘Fortitude in Fellowship’ didn't work properly.
- Fixed issue where ‘Chorus of Spiritual Fortitude’ could get stuck wielded with no effect.
[h3]Weapons and Blessings[/h3]
- Fixed issue where the Nomanus Mk VI Surge Force Staff received the 'Smite' Bonuses from 'Empowered Psionics'.
- Fixed an issue causing the aiming trajectory for underhand grenade throws to jump upwards when throwing the grenade.
- Fixed a bug where Shotguns weapon special "reload" wasn't affected by any of the reload speed talents and other buffs.
- Fixed detailed stats breakdown on the Krourk Mk IV Cleaver.
- Fixed an issue with attached projectiles, like the Krak grenade, which now is guaranteed to hit the enemy it is attached to. Previously there were some edge cases, if the body part it was attached to was clipping into geometry due to animation, that caused the explosion to not hit.
- Fixed an issue causing weapon temperature effects to not persist after wielding another weapon.
- Fixed Stub Revolvers showing "Melee Critical Chance" instead of "Ranged Critical Chance" in the detailed stat inspect view.
Dev Note: The stat for Critical Hits has always been applied to the ranged attacks of the weapon only, and this has been a visual issue in the inspect view.