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Warhammer 40,000: Darktide News

Community Comm-Link 27th April 2023

Rejects,


This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to give information about upcoming patches.

In the first week of May we will release Patch #9 - Garbs and Penances which will feature tiered sets of cosmetics for each class that you’ll earn by completing new penances. These earnable cosmetics will work similarly to existing penance cosmetics, with several tiers for each class.
The old class penances will be moved to a tab at the bottom of the penance menu under ‘Redacted’. Here you can see the Veteran and Ogryn’s final tier cosmetics!



As part of Patch #9 we’ll also have some changes to Blessings (including another tier of Power Cyler), balance tweaks and bug fixes. Full patch notes will be available once Patch #9 has been deployed.

Following Patch #9 we will be deploying a content drop, which will be coupled with a large patch. Here is a sneak peek of concept art from a new mission we are working on as part of the content drop, that will be located in the Throneside Zone.



Going forward the cadence of these comm-links will be changing slightly and you can expect the next edition to be on the 18th May.

We look forward to seeing some of you at Warhammer Fest this weekend!

Hotfix 1.0.48

Rejects!


Here are the notes for Hotfix 1.0.48 that just went live on Steam, and will be out shortly on the Microsoft Store.
  • Fixed issues with the text on various Blessings and Feats.
  • Fixed issues with Mutants being unable to grapple players.
  • Fixed an issue with Poxbursters sometimes being immune to pushes.

Patch #8 Notes

Rejects!


Here are the patch notes for Patch #8 which is live now on Steam and will be available shortly on the Microsoft Store.

[h3]Psyker[/h3]
  • Raising Soulblaze’s damage vs. flak armour to 150% (was previously 100%).
Dev Note: "We have now separated the burning DoT and Soublaze DoT armour modifiers to enable this change."
  • Increasing the Psyker's "Wrack and Ruin" Feat number of Soulblaze stacks from 3 to 4.
[h3]Weapons[/h3]
  • Tweaked the hit zone priority for Rashad Mk II Combat Axe.
  • M35 Magnacore Mk II Plasma Gun:
    • Venting damage is now absorbed by toughness at a 3x rate.
    • M35 Magnacore Mk II Plasma Gun now ignores hit zone multipliers for anything that is not a monstrosity.
Dev Note: "This means that the M35 Magnacore Mk II Plasma Gun can now damage Bulwarks through their shield, and body shots on enemies will not be able to be blocked by their limbs."
[h3]Enemies[/h3]
  • Added lag compensation to Pox Hound pounce attack to make it easier for players with higher ping to dodge their attacks.
  • Reduced the pause between spawns of other enemies while Pox Hounds from the Hunting Grounds condition are active on higher difficulties.
Dev Note: “Specialists and Horde spawns are no longer paused on Heresy/Damnation difficulty, resulting in a higher possibility of a mixture of spawns when a hunting grounds event is active. The intent is to provide a wider range of challenges on higher difficulties instead of forcing the same behavior every time we spawn Hunting Grounds Pox Hounds.”
  • Reduced melee stagger resistance on Poxbursters during their lunge animations so that melee attacks can stagger Poxbursters more reliably.
  • Tweaked Poxbursters so that they reset their stagger immune time when they lunge at players.
Dev Note: "This should fix cases where Poxbursters sometimes ignored staggers when another player shot at it just before it entered its lunge animation."
  • Changes to Mutants:
    • Tweaked the Mutant charge turn values in order to avoid instant turns
    • Tuned Mutant navigation to be a bit smoother
    • Tuned Mutant rotation speed to be a bit slower, allowing for easier dodging
    • Increased Mutant stun time when hitting walls from 3 seconds to 3.5 seconds
[h3]Other Fixes and Tweaks[/h3]
  • Implemented changes to the vote kick system:
    • This will now display as a notification instead of a pop-up
    • Added measures to counter players’ ability to spam vote kick.
  • Added full toughness recovery when players get revived from being knocked down in order for the rescued player to have some space to get back into the action.
  • Added a 5-second spawn grace when players spawn, where enemies can't see them, and they're invincible.
Dev Note: "This was added to make it less jarring to join an ongoing game and immediately get downed by enemies without giving the player time to react to the situation."

Darktide sale knocks co-op Warhammer game to its lowest price on Steam

A Warhammer 40k Darktide sale drops the grimdark co-op shooter to its lowest price yet on Steam, shortly after the release of the game's latest content drop, Tools of War. If you're looking for a high-octane co-op game to keep you and your friends busy, this 40k spin on the formula previously established and honed by developer Fatshark's Warhammer: Vermintide 2 might be just what you're looking for.


Read the rest of the story...


RELATED LINKS:

Best Warhammer 40K games on PC 2023

Warhammer 40k Darktide patch notes "too many to list," but here you go

Warhammer 40k Darktide loot is getting overhauled in the next patch

Community Comm-Link 13th April

[h2]Rejects, [/h2]

This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to answer some of the community’s questions and to give information about upcoming patches.

We will release a tiny impromptu patch next week which will implement a few changes to the vote kick system and some small balance changes. Here are some of the changes (full patch notes will be released shortly after the patch goes live):

  • Tweaked the hitzone priority for the Rashad Mk II Combat Axe.
  • M35 Magnacore Mk II Plasma Gun:
    • Venting damage now is absorbed by toughness, at a 3x rate.
    • M35 Magnacore Mk II Plasma Gun now ignores hitzone multipliers for anything not a monstrosity.
Dev Note: "This means that the M35 Magnacore Mk II Plasma Gun can now damage Bulwarks through their shield, and bodyshots on enemies will not be able to be blocked by their limbs."
  • Added lag compensation to Pox Hound pounce attack to make it easier for players with higher ping to dodge their attacks.
  • Reduced the pause between spawns of other enemies while Pox Hounds from the Hunting Grounds condition are active on higher difficulties.
Dev Note: “Specialists and Horde spawns are no longer paused on Heresy/Damnation difficulty, resulting in a higher possibility of a mixture of spawns when a hunting grounds event is active.The intent is to provide a wider range of challenge on higher difficulties instead of forcing the same behavior every time we spawn hunting grounds hounds.”
  • Reduced melee stagger resistance on Poxbursters during their lunge animations, so that melee attacks can stagger Poxbursters more reliably.
  • Tweaked Poxbursters so that they reset their stagger immune time when they lunge at players.
  • Implemented changes to the vote kick system:
    • This will now display as a notification instead of a pop up
    • Added measures to counter players ability to spam vote kick.

In the next update, which will deploy during the first week of May, we will add new penances for each class in Darktide. These penances will have targets that will be easily obtainable while encouraging more cohesive team play! Some of the new penances you can expect to see are (these numbers might be tweaked before release, but full details will be in the patch notes!):

Ogryn:
  • On Malice threat of higher, knock down 3 Ranged enemies using Bull Rush, 25 times.
  • On Heresy Threat or higher, hit 4 Elite or Specialist enemies with Big Boxes of Hurt, without missing an Elite or Specialist enemy with a Big Box of Hurt, 5 times.
Zealot:
  • On Malice Threat or higher, kill 1000 enemies with Melee Attacks whilst at at least 3 stacks of Martyrdom.
Psyker:
  • On Malice Threat or higher, kill 100 Elite or Specialist enemies with Brain Burst while at maximum Warp Charges.
Veteran:
  • On Malice Threat or higher, kill 100 enemies that are over 25 meters away.
  • On Heresy Threat or higher, kill 2 Elite or Specialist enemies during a single volley fire, 50 times

In addition, achieving penances will unlock new free cosmetics for each class. Here is a sneak peak of just 2 of the cosmetic sets you will be able to earn (to be clear, there are more than 2 cosmetic sets this is just a small tease for the upcoming release):