1. Warhammer 40,000: Darktide
  2. News

Warhammer 40,000: Darktide News

Class Spotlight - Psyker: Psykinetic

[previewyoutube][/previewyoutube]

Surprise! Another spotlight for your viewing pleasure. 

We know you’ve been itching for more information about the Psyker, so today, we’ll delve deeper into the Psyker: Psykinetic. If you missed the other spotlights, you can find the Zealot: Preacher here, the Veteran: Sharpshooter here, and the Ogryn: Skullbreaker over here
THE PSYKER


"It seems that no matter how low I set my expectations, it can always get worse... A lifetime spent in the mire, hiding from the witchseekers and the bigots in the most desolate places the Imperium of Man has to offer. Forced to sell my incomparable skills to smugglers, hive gangers, bounty hunters, and all their blockheaded ilk merely to survive. 

Alas, such has always been the way for my kind. If we are not slain out of hand, dissected, drafted, or dragged aboard unmarked vessels, never to be seen again, we are forced to treat with our obvious inferiors as equals … or even as our betters, laughable though that sounds. But I mustn’t complain. After all, it can always get worse."


Psykers’ formidable mental powers channel the raw stuff of the Immaterium – the very essence of daemons and gods. Should their discipline waver for even a moment, they risk a grisly, explosive demise … or worse, possession by the unspeakable entities of the Immaterium.

As such, Psykers are hated and feared by the ordinary run of humanity. They are culled, controlled, and victimized at every level of society – despite the Imperium's inability to function without them. Psykers alone see the Imperium as it truly is: a mass of contradictions, bigotries, and horror fashioned in the name of survival. 

Unsurprisingly, this makes Psykers insular and untrusting. They see danger in every shadow … assuming that they haven’t already been driven mad by the combination of mistrust, whispering voices, and the ever-present danger that their brains might melt out of their ears. 

Pictured: Early concept art of the Psyker: Psykinetic


AN INCOMPARABLE MIND

A Psyker’s every waking hour brings fresh opportunities for victimization and betrayal. Accordingly, they don’t trust anyone – including other Psykers, who are surely either mad, unstable, or willing to offer up one of their own in the hopes of living a quiet life, right? Nevertheless, shared hardship does create a bond between all Psykers – a spiritual siblinghood that binds them even in the heat of battle. 

As for the others? Psykers are most comfortable in the company of Ogryns, who lack the deviousness for betrayal, and whose malice is of a childish, uncomplicated sort. Veterans are tolerated for their skills and derided for their limited (by Psyker standards) mental capacity. And as for the Zealots? Zealots, who hound and harry all Psykers as abominations, witches, and freaks? Clearly, such individuals are not to be trusted or tolerated in the slightest …

PSYKER: PSYKINETIC CLASS
Psyker: Psykinetic artwork by Miguel Iglesias

Psykers’ abilities are tied to the disciplines they learn to stave off madness and control their otherworldly gifts. Such disciplines run the gamut from showstopping to subtle, depending on the Psyker’s personality and tutelage.

Psykinetics manipulate empyrean forces with the power of their mind, repurposing it to crush heads and inflict gnawing agony on their victims. They leave a trail of mangled bodies in their wake … most of whom never had a chance to react to their danger. 

Pictured: Snapshot of the Psyker: Psykinetic's Progression Gear

PERILS OF THE WARP 

The Psyker: Psykinetic draws upon its connection to the Warp in battle. This perilous and devastating force may bring any wielder of such powers to ruin if they do not exercise caution. 

This incredible power and damage output come at a price, however. Lacking in brawn and toughness compared to other classes, the Psyker: Psykinetic must learn how to position themselves at a distance away from the hordes lest they become overwhelmed by the swarming masses. 

As they use their psychic abilities in battle, Psykers slowly build their level of Peril. If you don’t manage Peril wisely – by taking a moment to meditate and thus Quell the roiling energies within – you are sure to explode in spectacular fashion. 

A Psyker: Psykinetic gains Warp Charges by killing their enemies – growing more powerful but rapidly increasing their Peril. In place of the grenades carried by the other classes. The Psyker: Psykinetic’s power is Brain Burst … which does pretty much what it says. Stand well back. 


PSYKER: PSYKINETIC FACT SHEET




Key Features

- Effective vs. Elite enemies
- Warp Charge / Peril management




Starting Loadout

- Melee: Combat Sword
- Ranged: Stub Revolver



Psychic Ability

- Brain Burst



Passive

- Killing an enemy with Brain Burst stores a Warp Charge. This bio-energy increases the damage of your smite ability while active.
- Peril generation is reduced proportionally to the number of Warp Charges.



Class Ability

The Psyker discharges their accumulated Warp Charge, knocking enemies away.



Coherency Bonus

Increased damage against Elite enemies.




Разработчики Warhammer 40,000: Darktide продолжили историю команды из оригинального трейлера в новом видео

Более двух лет назад был представлен первый тизер Warhammer 40,000: Darktide, действующими лицами которого стали четверо героев, столкнувшиеся с противниковм на нижних уровнях города-улья Терциум. Студия Farshark решила показать, что стало с отрядом, выпустив новый трейлер.

Warhammer 40k: Darktide's Inquisitor explains her mission

If you've played the Warhammer 40k: Darktide beta (or read my excited impressions from my hands-on demo during Summer Games Fest), you already know that it's a brutal first-person co-op game about spelunking through the metallic depths below a massive Imperium hive city and rooting out the forces of Chaos. In the latest trailer, we meet the Warhammer 40k: Darktide inquisitor who'll be calling the shots, and she explains a little about what's at stake.


Read the rest of the story...


RELATED LINKS:

Get Warhammer 40K Darktide for free with Nvidia RTX 3000 GPUs

Warhammer 40K Darktide PC beta start date set for October

Darktide has been delayed, but you can sign up to playtest it

PREMIERE - Darktide 'World Intro' Trailer

[previewyoutube][/previewyoutube]

Short story: The Psyker

Loyalty's Price
by Victoria Hayward



Ekoh was watching a battle unfold. Astra Militarum soldiers in grey drab charged onto a killing field as the corrupted cultists roared toward them in a hideous tide of bile and bone. Ekoh frowned. The image was patchy, dragged as it was from an unwilling mind. He willed the interrogatee to focus, but she was paralysed with fear as the battle-scene replayed. The memory juddered, and the faces of the other Wyrdvane psykers she’d been deployed with came into focus. A combat-coven of Scholastica Psykana rejects too powerful to terminate, but too insane or uncontrolled for other service. Some were catatonic, unaware of the descending horde and others were caged, howling with terror. All were watched warily by a stony-faced Commissar, her pistol trained not on the attackers, but on the psykers.


Inside the memory, Ekoh saw the interrogatee look down at her hands, pale and shaking. Strands of energy crackled around her fingers as a chant started up amongst the more lucid Wyrdvanes. He felt a static vibration and smelt a metallic burn as the Wyrdvanes reached for one another’s minds, and their powers began to harmonise. The enemy horde grew closer and the interrogatee moaned in pain, her body sparking with dangerous warp energies. The Commissar called a warning as the air pressure changed. Ekoh focused. This had to be it. They’d finally see what happened…

Then the memory shattered, and the battle-scene split into fragments.

‘That’s enough,’ came a brusque voice.


Ekoh pulled off his blindfold and blinked, dazzled by the brightness of the interrogation chamber. He was back on Atoma, not that he’d really ever left. His master, Explicator Zola had her hands clasped behind her back, expression stern. Frost bloomed on the table to which the interrogatee was strapped, indicating dangerous levels of psyker activity and the candles around the small shrine to the Emperor had guttered out.

‘Did you progress any further?’ Zola asked.

‘No, Lord,’ Ekoh said. ‘She resists.’ His head ached from the hours of interrogation.

Zola’s lip curled as she addressed the Wyrdvane interrogatee. ‘You’ve been given the opportunity to serve the Imperium despite your abnormality, and this is how you reward us? We lost an entire company in the attack on Nox Alpha, and yet you survive. Why?’ She yanked the woman’s head up by the hair to glower at her. ‘What are you hiding? Are you in league with the cultists?’ Disgusted, the Explicator dropped the woman’s head back onto the metal table. ‘You fled to Atoma thinking you could escape, but there is no safe harbour in Tertium Hive or any of the Moebian Domain for a traitor witch.’

Ekoh watched as the Wyrdvane sobbed silently, her face a rictus of fear. He’d learned a long time ago to remain impassive. An unsteady psyker was a dead psyker.

Zola breathed heavily. ‘And,’ she added, ‘We lost an Interrogator in the attack. Someone will pay for that.’ Now her fury during this interrogation made sense. An instrument of the Holy Ordos she might be, but in Ekoh’s estimation Zola had always been the most humane of Grendyl’s retinue.

‘Sir,’ Ekoh said. ‘If I may?’

Zola waved a hand.

‘Please,’ Ekoh said softly to the Wyrdvane. ‘My Lord only wishes to know the truth. She’s fair to our kind, else I wouldn’t be in her service. Please, just tell her what happened.’

The Wyrdvane swallowed. Her lips were cracked and pale.

‘Shall we try again?’

She nodded.


The familiar battle scenes rushed past, but they didn’t stop as they had before. The memory continued and the Wyrdvanes unleashed their attack. Ekoh felt their power scream out in vast, arcing bolts of lightning, cracking violently into the ranks of the heretics and leaving charred corpses in their wake. Traitor tanks ruptured, howling shards of metal skyward. The cultists faltered, and the Wydrvanes intensified their attack. Ekoh felt their elation at their victory - but it was only momentary. 

They’d overreached. They were only as strong as their weakest number, and one of the caged psykers had begun to shudder at an unnatural speed. The others began to scream, and bleed from their mouths. Then with a hideous crump of organic matter, the skulls of those closest started imploding.

The Commissar was just as efficient and lethal as her rank demanded, but she’d only terminated half a dozen of the beleaguered psykers before a ripple of malevolent energy hit her, and her head inverted with a wet crack.

The caged Psyker screamed, jaw wrenched open unnaturally. Smoke rolled from his eyeballs in greasy coils and Ekoh watched on in horror.

Ekoh knew, as did the Wydrvane whose memories he rode, exactly what was happening. From the moment the Black Ships took young psykers from their families, the dangers were drilled into them. When they reach into the Immaterium to draw on its powers, psykers not only became vital tools for the Imperium, but conduits through which the nightmare horrors of the Warp could stream. Normally the Commissar’s pistol would end any instability before it took hold, but something terrible was about to happen here.

Ice formed around the interrogatee’s feet. Ekoh saw her raise a trembling hand toward the stricken psyker, pulling down on whatever reserves of energy she still had.

In the corner of the memory, he saw the Interrogator running towards them, but knew he would be too late. The air around the caged psyker shimmered, boiling blood flowing from his nose and ears.

Screaming with effort, the interrogatee threw a crackling blast of power towards her stricken comrade. The explosion ruptured the battlefield, throwing the interrogatee to the ground. The memory faded to darkness, and scorch filled Ekoh’s nostrils.

Ekoh pulled his blindfold off.

‘Well?’ Zola snapped.

‘There was going to be a breach,’ Ekoh said. ‘She terminated the corrupted psyker before it happened. Regretfully, the Interrogator was too close to the blast to survive.’

‘So she acted in good faith, and hid her actions from us through fear’ Zola nodded, looking down at the interrogatee. Tears of blood streamed down the exhausted Wyrdvane’s face. The interrogation process was not gentle, although Ekoh always tried to reduce the hurt. ‘Then she shall have mercy.’

Ekoh breathed a sigh of relief.

‘The Emperor’s Mercy,’ the Explicator said, drawing her pistol and firing two rounds directly into the woman’s skull.

Ekoh froze in shock as the woman’s body went limp.

‘A waste,’ the Explicator said grimly. ‘But there’s no coming back from exposure to a corrupted element. Termination is the only way.’

Ekoh stared blankly. 

‘This must be difficult for you,’ Zola said. ‘But fear not. Should your abnormality ever threaten your ability to serve Him on Terra, I’ll not hesitate to end your suffering. Isn’t that a comfort?’

‘Yes Lord. Thank you Lord,’ Ekoh replied tonelessly, shame and fear incised on his heart.

The Explicator nodded as she left the chamber. ‘Only in death does duty end. Remember that.’

Ekoh glanced back at the Wyrdvane’s body as he followed her out. ‘I won’t forget, Lord.’