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Nightmares & Visions - Early Balance Look - Dev Blog Pt. 3

Hey Everyone,

Welcome back to part THREE of our Early Balance Look for our upcoming release, Nightmares & Visions (coming out March 25, 2025).

[previewyoutube][/previewyoutube]

In case you missed our previous parts or you want to go back and check:
  • Part 1 (Ogryn Talent Tree Rework)
  • Part 2 (Ogryn Weaponry Balancing)
  • Part 3 (Additional Weapon Changes and Tweaks)


Let's dive into the rest of the changes.



Other Weapon Changes and Tweaks


[h2] Catachan "Devil's Claw" Swords [/h2]

We performed some tweaks on the Devil’s Claw swords to improve their overall gameplay experience and enhance their niche as safe, reliable weapons.

We aligned the Block duration (the period of time in which the player is still considered blocking) for the Push action and the Riposte attack, but also the Stamina profile between the three marks.

For the Mk I, we lowered the windup timing for the Heavy 1 attack and added a chain opportunity from the Riposte attack to the Special Parry.

For the Mk VII, we lowered the windup timing for the Heavy 1 attack and slightly increased the speed of the Light 2 attack, improving its base horde clear combo.

[h3] Detailed Changes - Catachan "Devil's Claw" Swords [/h3]

All Marks
  • Aligned Stamina profiles
    • Block cost (inner) from (1.5,0.5) to (1.0,0.5).
    • Sprint cost per second from (1.5,0.5) to (1.25,0.75).
Mk I
  • Heavy 1 windup from 0.75 to 0.65.
  • Block duration for the Riposte attack from 0.2 to 0.5.
  • Added chain from Riposte attack to Special Parry (0.45 timing).
Dev Note: The chain from Riposte attack to Special Parry is already present on the other two marks.
Mk IV
  • Block duration for Push action from 0.2 to 0.5.
Mk VII
  • Heavy 1 windup from 0.75 to 0.65.
  • Added time scale 1.1 to Light 2 (sped up).
  • Block duration for the Riposte attack from 0.2 to 0.5.

[h3] Ius Mk IV Shredder Autopistol [/h3]

After the power of the Pinning Fire blessing was decreased, the Autopistol lost most of its attractiveness, being often outgunned by alternatives and feeling overall very underwhelming.

To reinforce the weapon’s niche as an assault, “spray n pray” SMG, we tweaked the movement speed curve when shooting in Hipfire mode: the move speed will be slightly slower when starting to fire, but will be significantly faster on prolonged shooting compared to before.

Additionally, we increased the damage and the Finesse multiplier in both Hipfire and Braced fire modes to bring up the baseline performance of the weapon.

[h3] Detailed Changes - Ius Mk IV Shredder Autopistol [/h3]

Hipfire Mode
  • Adjusted the movement speed curve to be slightly slower when starting to shoot, but significantly faster on prolonged shooting.
Hipfire & Braced Fire Modes
  • Attack power distribution from (40,80) to (50,95).
  • Finesse multiplier from (0.3,0.9) to (0.5,1.5).

[hr][/hr]
[h2] Force Staves Quell Canceling [/h2]

When using Psyker Force Staves, the Quell action could be immediately ended by tapping and releasing its input.

However, this meant that the Quell action could be used to bypass the default chain times of other actions, and particularly allowed to chain the Primary fire action into another Primary fire action at a speed that was not intended.

We added a short minimum hold time period for the Quell action, meaning that the action will be performed for the specified amount of time even if the input is released earlier. This change will also guarantee that the first “tick” of Peril quelling will be reached by the Quell action, even when the action is interrupted at the earliest possible timing.

Alongside this, we slightly raised the chain time from Primary fire to the Quell action.

These two changes together will mean that it won’t be possible anymore to fire Primary shots faster than the intended chain timing.

[h3] Detailed Changes - Force Staves Quell Canceling [/h3]

Equinox Mk III Voidblast / Equinox Mk IV Voidstrike / Nomanus Mk VI Electrokinetic
  • Added minimum hold time 0.26 to the Quell action.
  • Chain time from Primary fire to Quell from 0.2 to 0.29.
Rifthaven Mk II Inferno
  • Added minimum hold time 0.3 to the Quell action.
  • Chain time Primary fire to Quell from 0.3 to 0.4.

[hr][/hr]
[h2]Special Activations Reset By Stun[/h2]

Several weapons which have a Special action activation could have their activation state reset after being stunned (including when hit by a melee attack).

While the behavior was originally intended to balance the always-available nature of these powerful Special actions, player feedback indicated that this mechanic was not perceived as engaging, leading often to frustrating moments.

Given also the increased intensity of fights and enemy spawns in harder difficulties, we decided to allow for the affected weapons to keep the Special active after being stunned, as being hit is usually enough punishment by itself.

Dev Note:The change will not affect situations where the player fully stops wielding the weapon, such as stuns and dislocations from explosions or specific Monstrosity attacks.

[h3]Detailed Changes - Special Activations Reset by Stun[/h3]
Special Action
  • Allowed the following weapons to remain active after a stun:
    • Scandar Mk III Power Sword
    • Achlys Mk VI Power Sword
    • Crucis Mk II Thunder Hammer
    • Ironhelm Mk IV Thunder Hammer
    • Indignatus Mk IVe Crusher
    • Achlys Mk I Power Maul
    • Covenant Mk VI Blaze Force Greatsword
    • Covenant Mk VIII Blaze Force Greatsword.
    • Tigrus Mk III Heavy Eviscerator.
Dev NoteThe Tigrus Mk XV Heavy Eviscerator was already not affected by the behavior.

[hr][/hr]
[h2] Special Activations Reset by Vaulting [/h2]

All weapons which have a Special action activation will no longer have their activation state reset after vaulting over tall terrain or railings.

[h3] Detailed Changes - Special Activations Reset by Vaulting [/h3]

Special Action
  • Allowed the following weapons to remain active after vaulting:
    • Scandar Mk III Power Sword
    • Achlys Mk VI Power Sword
    • Crucis Mk II Thunder Hammer
    • Ironhelm Mk IV Thunder Hammer
    • Cadia Mk IV Assault Chainsword
    • Cadia Mk XIIIg Assault Chainsword
    • Orestes Mk IV Assault Chainaxe
    • Orestes Mk XII Assault Chainaxe
    • Tigrus Mk III Heavy Eviscerator
    • Tigrus Mk XV Heavy Eviscerator
    • Indignatus Mk IVe Crusher
    • Obscurus Mk II Blaze Force Sword
    • Deimos Mk IV Blaze Force Sword
    • Illisi Mk V Blaze Force Sword
    • Achlys Mk I Power Maul.


[hr][/hr]
[h2] Attack Speed Buffs for Melee Attacks on Secondary Weapons[/h2]

Attack speed and melee attack speed buffs were not applied to most melee attacks performed with Secondary weapons (e.g. bash Special attacks), making their use often very niche.

To incentivize experimenting with them, we changed so that attack speed buffs will now affect these Special melee attacks.

Specifically for the MK IIIa and MK V Helbore Lasguns, we slightly increased the chain timings for the Special bayonet Light stab, as the attack was already very fast to repeat.

[h3] Detailed Changes - Attack Speed Buffs for Melee Attacks on Secondary Weapons [/h3]

All Secondary Weapons
  • Allowed for Attack Speed buffs to affect melee attacks.
Lucius MK IIIa Helbore Lasgun / Lucius MK V Helbore Lasgun
  • Minimum windup time from Start Special attack to Special Light Stab from 0 to 0.1.
  • Chain time from Special Light Stab to Start Special attack from 0.575 to 0.635.




Almost forty pages later….and we’ve gotten through the upcoming Ogryn Talent Tree rework and some upcoming balancing changes for our next patch, Nightmares and Visions. It’s a lot!

Give this a read and let us know your thoughts in the comments below! We’ll be reading the comments and feedback to our plans.

See you on the Mourningstar.

– The Darktide Team



Announcing Nightmares & Visions - Releasing March 25, 2025

Hey Everyone,

At the end of last year, we told players we’d be bringing out four main updates to Warhammer 40,000: Darktide in 2025. It’s time to announce our first release – Nightmares & Visions – will be released across all our platforms on March 25, 2025!


[previewyoutube][/previewyoutube]


What can players look forward to for Nightmares & Visions?

As part of expanding content in Darktide, we’re introducing a new activity for players prepared by the enigmatic Sefoni. Similar to Havoc, we’ve got a dev blog typed up to share with everyone.
  • New game activity - Mortis Trials: mash through waves of enemies in visions induced by the ship’s Psyker. Each time you venture into the Sefoni’s visions, you will be able to build new and exciting playstyles by selecting between abilities and buffs for the duration of the trial. By overcoming the Mortis Trials, players will unlock secret information on some characters present on the Mourningstar.
For the last few updates, players might’ve noticed we always include an event to go out with a new Darktide update. For Nightmares & Visions, we designed an event to celebrate Mortis Trials.
  • Time-Limited Special Event: following the release of Nightmares & Visions, Darktide will be hosting a special event focusing on playing Mortis Trials.
We mentioned we would be continuing to work on Havoc, and that’s part of the work we’ve included for this update. The process included going through a lot of player feedback. For this first update to Havoc, the difficulty for Havoc has been upped and we reassessed the ranking system. A dev blog to outline the changes is on the way!
  • Havoc mode gets a refresh: the end-game experience testing the resolve of the most seasoned operative reaches a new juncture with improvements and new daunting challenges in the form of four new mutators.
Since the update at the end of last year, we’ve heard it from the fans of the Big Guy. We’ve reworked the Ogryn Talent Tree, in addition to tweaking a few of his weapons. A preview dev blog has been put together to share off the planned changes, like we did before the Unlocked & Loaded update. Players can expect this preview dev blog to be shared at the end of this week!
  • And more! The Ogryn class is getting his Talent Tree revamped, giving players more build opportunities. We will also be bringing a few balancing changes as well as general improvements made to the game.


To wrap up, Nightmares & Visions is our next major update rolling out across our platforms on March 25, 2025.

We’ve got more information to come and dev blogs lined up! The Ogryn Talent Tree Rework blog is first (this week - we’re talking 37 pages of notes), and we’ll follow up with more blogs talking about the upcoming changes to Havoc and a proper introduction to Mortis Trials, too. We’re also working on some dev streams!

We’ll see you on the Mourningstar.

– The Darktide Team

Hotfix #62 (1.6.9) - Patch Notes



Hey Everyone,


We’ve got another quick one this week to smooth out a few bugs. The hotfix is currently rolling out across our platforms and it’ll be available today.
  • Fixed a crash which could happen when moving the analog stick on controller during certain transitions in the Havoc menu.
  • Fixed an issue where the coloration of a few cosmetic items had accidentally been swapped from a forest/military green to teal
  • Fixed an issue where the description of the Ogryn “Payback Time” Talent appeared as undefined text.

Return of the Unrelenting Hordes - Special Event

The fan-favorite Unrelenting Hordes Special event returns to Warhammer 40,000: Darktide! A platoon of Moebian 21st soldiers has been infected by the Blight. Their armour will make them harder to deal with than the usual hordes you encounter.

We thought we'd stopped this mess after that trouble at the cathedral. Well, you know what to do.

Play missions with a set of Special Conditions, “Infected Moebian 21st”, and as a team collect Grimoires or Scriptures to earn rewards. This condition will only be available during the event and will appear on both the Standard and Auric mission terminals. Similar to past events, the progress will be shared across all members of the strike team.

This event will start on Thursday, February 20, 2025. The rewards will be Ordo Dockets, Plasteel and Diamantine.

Hotfix #61 (1.6.8) Patch Notes



Hey Everyone,

[h2]Return of the Infected Moebian 21st - LIVE EVENT
[/h2]



A platoon of Moebian 21st soldiers has been infected by the Blight. Their armour will make them harder to deal with than the usual hordes you encounter.

We thought we'd stopped this mess after that trouble at the cathedral. Well, you know what to do.

Play missions with a set of Special Conditions, “Infected Moebian 21st”, and as a team collect Grimoires or Scriptures to earn rewards.
  • This condition will only be available during the event and will appear on both the Standard and Auric mission terminals.
  • Similar to past events, the progress will be shared across all members of the strike team.
This event will start on Thursday, February 20, 2025. The rewards will be Ordo Dockets, Plasteel and Diamantine.



Hotfix #61 (1.6.8) is currently rolling out and it’ll be available for everyone across our platforms today. You’ll find the notes below.
  • Hong Kong server region now generally available.
  • Fixed an issue which caused the Empower weapon crafting operation to occasionally give results that didn’t match the preview.
  • Fixed a crash which could happen when loading into the Excise Vault Spireside-13 mission.
Dev Note: Excise Vault Spireside-13 will return to the mission board on Thursday, February 20.
  • General crash fixes and stability improvement for console.
  • Fixed a clipping issue on the back plate of the “Truskan Pattern Fatigues with Flak Vest (Glacial Might)” Veteran cosmetic upperbody.
  • Changed the name of the “Combat Axe (Saint’s Fluke)” weapon skin cosmetic in order for it to more accurately reflect the weapon family it’s compatible with.