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Warhammer 40,000: Darktide News

Warhammer 40k: Darktide finds horror and humour in humanity

There could hardly be a place in the Warhammer 40,000 universe further from the open battlefields of its tabletop game than the hive city of Tertium. While the city itself is home to billions and sprawls over a whole continent, the dark sewers and mechanical caverns beneath it are where you'll be headed in Warhammer 40k: Darktide, Fatshark's far future follow-up to the rat-smashing Vermintide games.


Author Dan Abnett has been dwelling in this world for quite some time now. He's written a frankly staggering number of novels set in the 40k universe, including several books in the Horus Heresy series, as well as the 16 novels that comprise his Gaunt's Ghosts series. He's been tapped by Fatshark and Games Workshop as a co-writer on Darktide, and he says that for him, finding the human perspective has been the key to making it a terrifying experience - but also one that leans into the inherent humour he finds in the Warhammer 40k setting.


"In the grim darkness of the far future, there is only war is one of the most dramatic lines in any science fiction universe," Abnett tells us. "It's also really funny, because it's just so damn big. It's so grandiose and operatic that you could easily start giggling, just because of how bleakly serious and horrific everything is."


Read the rest of the story...


RELATED LINKS:

Is Darktide riddled with heresy? We asked a Warhammer 40K nerd

Vermintide follow-up Warhammer 40K: Darktide makes its gameplay debut

Pre-orders are open for these new Warhammer 40,000 Space Marine figurines

Warhammer 40,000: Darktide - Writer Reveal



[previewyoutube][/previewyoutube]

Acolytes,


Today we revealed that Warhammer 40,000: Darktide is being written in cooperation with renowned Black Library author Dan Abnett! Abnett is well known in the Warhammer universe for his bestselling Warhammer 40,000 novels and we couldn’t be more excited about the collaboration and what it means for the game.

Darktide promises to focus on the humanity within the Warhammer 40,000 world and there’s no better author to help us realise that vision, with many of Dan’s works - from his Eisenhorn books and the Gaunt’s Ghost series - being the inspiration behind our approach.

We sat down with Dan to probe a little more into who he is, what he does, and what it means for the set up for Warhammer 40,000: Darktide. Our Q&A can be found below, and if you don’t want to miss out on future announcements and postings from the team, be sure to wishlist the game over on the Steam Store!

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide/

Q&A Dan Abnett - Warhammer 40,000: Darktide


[h2]Tell us a bit about yourself.[/h2]
I’m a writer of comics, novels and games. I started out in comics, working for Marvel, and have since written for all the major companies - Marvel, DC, Dark Horse and the UK’s famous 2000AD. My work for Marvel on the Guardians of the Galaxy was used as the basis for the Marvel movies. I’ve also written over fifty novels, many best-selling... Doctor Who, Primeval, Torchwood, Tomb Raider, and many for the Warhammer universe, and I’ve worked on games such as Alien: Isolation and Shadow of Mordor. I love what I do, and I know I’m lucky to be doing it.



[h2]When did you first come in contact with Warhammer, and when did you start working with the brand?[/h2]
I was well aware of Games Workshop - I’d been a keen pen-and-paper role player back in the day, and when I was invited to work for Warhammer, back at the very start of their fiction publishing line, I had a good take on the ‘atmosphere’ of the universe. I’ve written a lot of novels, comics and short stories for them in the last two decades, as their success as a fiction publisher has grown, and I’ve also been able to help shape the universe a little in my books. My Eisenhorn series (Inquisitor novels) and my Gaunt’s Ghost series (Imperial Guard) have fleshed out aspects of the 40K world, and I wrote some key parts of the Horus Heresy novel series, the background ‘myth’ of the whole universe.

[h2]What is your favorite thing with Warhammer 40,000?[/h2]
It’s such a rich universe. It’s notoriously ‘dark’... it’s certainly not a place you’d want to actually live in, but it’s got a grand, epic, decayed... wonderful feel of its own. It’s quite unlike anything else. The Imperium of Mankind is vast, ancient, stagnating and riddled with superstition and zealous beliefs. It’s also permanently at war, against powerful and predatory alien species, and the infernal power of the Warp. What I love most, I suppose, is that there’s really no limit to what you can do... from small stories, ‘detective’ style fiction, to military science fiction, to all-out epic myth. It’s an amazing space, full of ideas and possibilities, and with an amazing visual style. But its “grim darkness” is it’s most deliciously defining quality, and its most addictive aspect.



[h2]As soon as you hear 40,000 you think of Space Marines. When you heard that Darktide did not want to focus on Space Marines, but instead a motley crew of human characters, what was your reaction?[/h2]
Space Marines are iconic, but they are very powerful, post-human elite forces... and also very rare in the vast scale of the universe. Humans are plentiful. While Space Marines are the obvious starting point for any game or novel, you actually get a much better feel for the universe, in all its gothic sweep and cosmic horror, if you see it from the perspective of an ordinary human. In novels, like the Gaunt series, or the Eisenhorn cycle, I’ve chosen the ‘human’ viewpoint because it’s so rewarding. That’s the case with Darktide too. We want to emphasise the human scale, the human ‘heart’ in the midst of the vastness and cosmic wonder... and we also want to emphasise the survival and horror aspect. As a human, you’re vulnerable: it’s all about wit, courage, determination and focus. You’re not immortal, invulnerable or wearing a suit of ceramite power armour. It’s just you and the darkness, and that makes for a really incredible playing experience.

[h2]What’s the advantage of having a human point of view for the players?[/h2]
There’s more character, more detail, and a greater richness. You’ll get to figure things out and deal with them as though you’re really there, and you’ll learn so much more about what life in the Imperium is actually like for the vast majority of people. The risks are greater, but then so are the subtleties and intrigues. It also really amplifies the excitement - as a human, you’re fragile and vulnerable, and probably also scared. And you have no idea what you’re about to find and confront. The player will have much greater identification with their character, and will have to learn to stick with their team, and work with them, in order to survive.



[h2]What is the biggest challenge in telling a human perspective in a Warhammer 40,000 world?[/h2]
Making it comprehensible and ‘real’... building a believable world where humans might live, with a detailed society and culture. And also not making things so deadly they don’t last five minutes! :)

[h2]Tell us about life in the Tertium Hive.[/h2]
In many ways, it’s typical of many or most “hive cities” in the Imperium. It’s old, it’s decaying in some parts and lawless in others, it’s overpopulated and hidebound by the rules and edicts of Imperial control. It’s also - and I can’t emphasise this enough - vast. It’s a city the size of a country, a continent. Billions live here, and in its warren of streets and its deep underlevels you can encounter almost anyone and discover almost anything. From the faded, ornate opulence of the highest spires where the aristocracy lives, to the industrial mid-levels and street markets, to the lowest and most dangerous sub-sub levels, abandoned and forgotten, it is a place of detail, danger and wonder. And secrets. There are secrets hidden away in dark corners everywhere… lost tech, criminal enterprises, dark histories... and maybe other things that are even worse and which threaten the fabric of Imperial society. That’s why the Inquisitor has come, and that’s why he’s ordered you to explore and discover those secrets. That’s the game.



[h2]For anyone new to Warhammer 40,000, what books do you recommend to get started with?[/h2]
The game itself, and the core rulebooks and codexes are a great place, and so is the fiction. There’s a lot you can read, and you can dip in anywhere. Can I recommend my own works? The Eisenhorn trilogy (which leads to further stories) is about an Inquisitor and the ‘ordinary, daily life’ in the Imperium and is often cited as a great starting place. If you want to learn the background mythology, go to the Horus Heresy series. If you want to experience military life from the point of view of an ordinary human soldier, try my Gaunt’s Ghosts books, or for a view of things from the Space Marine perspective, try the awesome Dark Imperium novels out now, which showcase the Adeptus Astartes and reveal the current state of things in this war-torn universe.


About Dan Abnett Dan Abnett is a multiple New York Times bestselling author and an award-winning comic book writer. He has written over fifty novels, including the acclaimed Gaunt’s Ghosts series, the Inquisitor Eisenhorn Cycle, and volumes of the million-selling Horus Heresy series. His many other novels include The Silent Stars Go By (Doctor Who), Rocket Raccoon and Groot: Steal the Galaxy, Triumff, and Embedded. In comics, his 2008 run on The Guardians of the Galaxy for Marvel formed the inspiration for the blockbuster movies. He is also noted for significant work on DC’s Legion of Superheroes, Justice League and Aquaman and, for the Vertigo imprint, The New Deadwardians. A regular contributor to the UK’s long-running 2000AD, he is the creator of series including Brink, Grey Area, Feral and Foe, Lawless, Kingdom and the classic Sinister Dexter. He has also written extensively for the games industry, including Shadow of Mordor and Alien:Isolation. Dan lives and works in Maidstone, Kent, in the UK.

Darktide is the Warhammer 40K version of Vermintide

In the grim darkness of the far future, there aren't any more rats, because they've gone and blown up the world - which is a story for another time. Vermintide 2 developer Fatshark has announced a follow-up to its frenzied co-op Skaven smasher, and it's a Warhammer 40K game called Darktide that's coming sometime in 2021.


The trailer for Warhammer 40K: Darktide debuted at the Xbox Games Showcase, and shows the spooky heavy metal, gothic-industrial setting we've come to know and love from 40K. Like Vermintide, Darktide features "visceral 4-player co-op action' and is set in the hive city of Tertium, where a recon squad of what appear to be Imperial Guard soldiers has been sent to quell an uprising.


Since this is Warhammer 40K, there's a focus on firearms, and there's an almost Aliens feel to the first-person footage featured in the trailer. One soldier's rifle-mounted torch barely pierces the blackness of the seemingly deserted hive level, and it quickly becomes clear that the team isn't nearly as alone as they first may have thought.


Read the rest of the story...


RELATED LINKS:

Is Darktide riddled with heresy? We asked a Warhammer 40K nerd

Vermintide follow-up Warhammer 40K: Darktide makes its gameplay debut

Pre-orders are open for these new Warhammer 40,000 Space Marine figurines

Is Darktide riddled with heresy? We asked a Warhammer 40K nerd

Darktide, the upcoming Warhammer 40k tie-in from Swedish studio Fatshark, is scheduled for release this year, pandemic permitting. So far there's an announcement and a trailer, which you could argue is a mere sliver of the game, but it's more than enough for me to get very excited and speculate wildly - but in an informed way - about.


Fatshark has confirmed that Darktide will build on its Vermintide franchise. It makes sense: Vermintide 2's game as a service approach has been very successful, with Fatshark claiming five million players across all platforms, and Warhammer 40k is a natural place to extend Vermintide's gameplay loop. Managing hordes and bloody melee combat fit into the gothic ruins of the far future perfectly, while grinding for gear will suit Warhammer 40k's ludicrous arsenal and sumptuous gothic bling. Any changes that Fatshark makes to Vermintide's co-op baddie-bashing formula will be an evolution, not a revolution.


So we already have a good guess at Darktide's gameplay, but what about characters, weapons, and loot? Well, drawing on two years spent studying Warhammer 40k to write a non-fiction book, I'm going to tell you. You may call it guesswork. I call it journalism (Editor: it's guesswork).


Read the rest of the story...


RELATED LINKS:

Vermintide follow-up Warhammer 40K: Darktide makes its gameplay debut

Pre-orders are open for these new Warhammer 40,000 Space Marine figurines

Darktide is the Warhammer 40K version of Vermintide

Trusting Fatshark with Warhammer 40,000: Darktide


[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide/


Acolytes,


Last week we premiered the first gameplay trailer for Warhammer 40,000: Darktide!

If you missed it, we don’t blame you! It was a busy week for sure, and whilst many eyes are on the year 2077 we want to take you further into the future where it’s grimdark and there’s only war.

The Warhammer: 40K franchise is widely loved and adored by many, and we’re stoked to have the opportunity to work with the brand. Games Workshop has trusted us to craft a co-op game that respects the setting, whilst giving players a familiar yet fresh approach to a format we have been polishing throughout development of both Vermintide titles over the last five or more years.

So can we be trusted to deliver on a game-changing 40,000 co-op smash hit? We think so, but we want to take a moment to convince you all that Darktide is in capable hands.

[h2]Who are we?[/h2]
We’re Fatshark. We’ve been making games together in Sweden since 2008, but many of us have been busy in the industry prior to the inception of the studio.

We love games. We love playing games. We love making games. We play games for the same reasons you do; to escape to another world, challenge ourselves, explore places we can’t explore in person, and experience things we could otherwise not experience. Mostly though, we love games that bring people together! It’s why we made games like Vermintide to be as cooperative as possible. Everything we’ve learned from developing the Vermintide games is being poured into Darktide and setting it up to be the ultimate cooperative experience, not just in the 40K universe but in your entire library.

[h2]Why us?[/h2]
We love Warhammer. A lot. We’ve grown up painting miniatures and poring over rule books. Our home and office libraries are stocked with reading material -- novels and adventure books from all walks of Warhammer.



At the helm of the project our Game Director, Anders, had this to say:

Originally posted by Anders
I discovered 40K in the early 90s, and as an aspiring artist I got very inspired by all the incredible artworks by legends like John Blanche, Jes Goodwin and Adrian Smith to mention a few. Ever since then 40K has been a part of my life, both in book form, RPGs and miniatures. Lately the more digital my work gets, the bigger the urge to bring out my old brushes and paint!

Getting the chance to work with this project is of course a dream come true (but it is also a huge scary responsibility hehe).

Anders also updates a dedicated instagram account that’s been in the works from the day we first pitched the project to Games Workshop.

https://www.instagram.com/bilewerk/





Executive Producer, Steve, has been busy at the helm of the production team making sure the development pipelines remain as clear and unobstructed as possible given the current global situation, but he’s also been fiercely busy both in the office (and at home) getting himself and fellow devs right into the thick of it.

https://www.tiktok.com/@fatsharkgames/video/6897901135470906626











Narrative Director, Mårten, fancied himself a Fantasy fanatic until the End Times, but all it took were the words of Dan Abnett to convert him to a 40K aficionado:

"I grew up pretty much exclusively immersing myself in Fantasy, and when that moved on I started getting to grips more with 40K. Reading the Eisenhorn and Ravenor series' was when it all fell into place for me - the humanity involved at a deeper level. I think I needed to face people on the streets of the universe to break through the mechanised shell of the 40K Universe."


Lead Level Designer, Joakim, wanted to share his journey with 40K.

I started more or less from scratch here, with only a vague grip on 40K. Then came 14 months of reading 40K literature, all in the name of background research into Hive cities and the Inquisition:
  • Eisenhorn trilogy + shorts
  • Ravenor trilogy + shorts
  • 15 Gaunt's Ghosts
  • Crusade & other stories
  • Dark Imperium
  • DI: Plague War
  • Kai Jericho omnibus
  • Various 40K rulebooks
  • Urban Conquest
  • Vigilus Ablaze + Defiant
  • Dark Heresy
  • The Imperium Infantryman's Handbook

Currently reading Carrion Throne (then I'm going to start The Hollow Mountain). I got the count to 9814 pages in total so far - that's 755 pages of 40K every month. Some were digital editions, and some are loaned out, but most of them are in the picture... not forgetting the Dark Heresy role playing campaign!




Senior Character Artist, Johan, showcases just one corner of his extensive library of physical books:





Gameplay Programmer and Fatshark Stream celebrity, Tom, has been into 40K for the longest time.

Like every Warhammer player in their late 20's / early 30's I first played the tabletop game when I was a kid. It wasn't until I started working at Fatshark that I began picking it up again, and eventually 8th edition 40K was the perfect excuse to begin playing properly. The tabletop game is now my primary hobby (even beyond playing video games). I frequently attend tournaments and play with some of the best players Sweden has to offer. The lore and IP are fantastic, but for me it's the hobby and the game that draws me in the most. The opportunity to work with fellow fans on a game that is so very related to my personal interests is a fantastic experience.


Gameplay Programmer, Ricardas, did a brief stint updating an instagram account with minis as well, but has since been too busy programming to keep it up to date!

https://www.instagram.com/mechasheep/



Our Cinematics Director, Tor, admitted not being all that in to Warhammer when he started with us, but (and we quote):

Seriously, I wasn't all that into Warhammer when I started at Fatshark. But after reading about 15 or more books… the universe man... I [redacted] LOVE it!!!!!!! The Inquisition and Chaos and warp and the vast scale of things and Eisenhorn and Ravenor and the art style alien races etc. It's a spectacular universe and it gives me chills.

If you can't tell, it’s hard to keep Tor in one single train of thought at once, but no doubt our cinematics are in safe hands!



Various other members of the team have shared some of their workstations and models, some are works in progress, others at a state of completion, and so many more we just don’t have space to share. The hope is that you can see that we’re not inexperienced in the 40K universe and we will be treating the IP you love with the respect and care it deserves.

















Honestly, we have gigabytes of photos of armies and minis. We just can't fit it all into one blog post. Suffice to say, we want you to be confident that our passion for Warhammer starts in the real world, and is being lavishly pumped in to the development of Darktide.

We can't wait to show you more in 2021!



You can wishlist Darktide right now, and we recommend Wishlisting, Following and joining the Steam Group to get notified of the latest updates when we publish them!

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide/