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Render Settings Reset Ahead of Hotfix 1.5.4



Heya Everyone,


We are putting out a hotfix this week which might require players to tweak their render settings again when first launching the game on PC.

When Unlocked & Unloaded came out last month, we added FSR 3.1 Frame Generation. As many noticed, this was defaulted to “on” and it caused issues for some players.

Honestly, this was unintentional, as it was not meant to be defaulted to on.

For this next Hotfix #51, we will update the settings version which will force the launcher to re-detect players’ render settings, this will reset the FSR3.1 frame generation to off. This is partially to revert the defaulted frame generation setting and partially to clean up resolutions and render settings to prepare for another change coming with the hotfix.

When launching the game for the first time, the launcher will show a pop up to notify the user that settings have been reset based on hardware detection. Some players might want to go and tweak settings based on their own preferences.

This note will be included in the patch notes this week for Hotfix #51, but we wanted to make sure this isn’t missed by players and it is clearly communicated ahead of time!

Thank you,

The Darktide Team

Only in Death Does Duty End



The release of Unlocked and Loaded brought a new face to the Mourningstar. Commissar Darinda Dukane has assumed command of the Moebian 53rd regiment - the famed Steelheads. These stalwart troops have been deployed to Tertium at the behest of the Planetary Governor, Lord Margrave, who is disturbed by the perceived lack of progress made by the Inquisition.

[h2]But what is a Commissar of the Astra Militarum?[/h2]
The Commissars of the Officio Prefectus are fearsome, iron-fisted authoritarians who keep the wheels of the Astra Militarum in motion. To the masses of Humanity, most of whom recognise the black greatcoat, peaked cap and polished boots of a Commissar from hab-block propaganda frescoes or grainy recruitment vids, these inflexible men and women are Imperial authority made manifest. Their amorphous remit is to ensure that all do their duty in the Emperor’s name, and the high rank and wide-ranging powers of these Departmento Munitorum agents give them leeway to enforce discipline at all levels. Should discipline and morale falter, should orders fail to be obeyed in anything less than exemplary and immediate fashion, it is these ruthless men and women in black who take whatever steps necessary to restore order –
no matter the cost.

[h2]A Commanding Presence[/h2]
Commissars rarely assume direct command of a regiment and the circumstances by which Commissar Dukane came to head up the 53rd remain shrouded in mystery - or are at least snarled up in the processes of the Imperium’s infamous bureaucracy. However, it is plain that she enjoys the full confidence of the sectors lord militant, and has swiftly moved to assume immediate control of the Atoman warzone, masterminding aggressive deployments by the 53rd and rallying the winnowed survivors of the Moebian 21st - until now, the only official Astra Militarum presence in Tertium.

[h2]Uneasy Allies[/h2]
With initial drop zones secured, Dukane has taken station on the Mourningstar and even now casts a suspicious eye over Grendyl’s warband, whose motives and masters she clearly does not trust. Nonetheless, she is too practical not to recognise the necessity of allies and has assigned the finest drill sergeants of the 53rd to tutor the rejects in proper weapons drill. Expendable allies they might be, but every heretic the members of the warband eliminates is one less heretic to stand in her path.

But not everything is going Dukane’s way. Tertium’s insidious cult refuses to let this upstart newcomer foil their long-held plans. Even as the 53rd secures new ground the heretics prepare to strike a humbling blow, presenting Sergeant-Major Morrow with an opportunity to prove the warband’s worth…

Hotfix #50 (1.5.3) - Patch Notes



Hey Everyone,


Welcome to the patch notes for Hotfix #50 (1.5.3). It is now going live on Steam and it will shortly follow on our other platforms.

[h2]Bug Fixes[/h2]
  • Fixed an issue where the Psyker ‘Kinetic Flayer’ talent incorrectly triggered on non-valid enemies.
  • Fixed an issue where the Psyker ‘Warp Unbound’ talent did not properly prevent a Perils of the Warp explosion when using Force weapons (e.g. Force staves).
  • Fixed an issue where the text in the Sacrifice weapon screen overflowed outside of the UI.
  • Fixed an issue where the ‘Ceaseless Barrage’ blessing description did not properly display the Damage vs Suppressed Stat.
  • Fixed a visual issue on Hadron’s workbench
  • Fixed an issue that could cause a client and server crash when a player was stunned without having any weapon equipped.
  • Fixed an issue where Discard options could become disabled to input after performing certain actions in the Discard weapons menu
  • Fixed an issue where the Empower menu could appear off-screen when using widescreen resolutions
  • Fixed an issue where the Edit Loadout Preset menu could appear empty
  • Experience will now show correctly on the Masteries screen if a player reached max Mastery on a weapon by using the Sacrifice menu.
  • Fixed a crash which could happen when opening the Penances menu in specific situations
Dev Note: 

Hotfix #49 (1.5.2) - Patch Notes



Hey Everyone,
Hotfix #49 (1.5.2) is now live on Steam and it will shortly be live on our other platforms.

[h2]Changes[/h2]
  • Added Penances for completing the Rolling Steel mission and for completing Operations missions.
  • Added a shortcut to the Party Finder menu from the mission board.
[h2]Bug Fixes & Tweaks[/h2]
  • Fixed an issue where the game could fail to retrieve the latest Mastery data from the backend when opening the Loadout screens.
  • Removed the “Stand By For Action” and “Rapid Response” penances, which were incorrectly added with the 1.5.0 release.
  • Fixed an issue where both marks of the Assault Chainsword family could be purchased from Brunt’s Armoury when playing as Veteran.
  • Fixed an issue where the “new” marker could be displayed incorrectly in the Masteries menu.
  • Fixed an issue where Blessings could still be purchased while hidden when the focus was on the lower rewards track.
  • Fixed an issue where the Power Rating value for Curios could be incorrectly displayed in the Emperor’s Gift tile after completing a mission.
  • Fixed an issue where the “Sort by Name” feature was not correctly sorting items.
  • Fixed an issue where the selection focus could be missing when performing operations in the Discard and Sacrifice screens while playing on controller.
  • Fixed an issue where the weapon name could overlap with other text and UI elements in the Sacrifice screen.
  • Tweaked the icon for the selected weapon in the Sacrifice screen to be slightly smaller.
  • Fixed an issue where the tooltip for the Frame Generation could display undefined text.
  • Fixed an issue where the coat of the Darinda Dukane NPC could clip with the legs.
  • Fixed an issue where the weapon cosmetic obtained from the Power Sword Mastery penance was missing the rarity and “obtained from” information.
[h2]Rolling Steel Fixes[/h2]
  • Fixed a rare server and client crash which could happen in the Rolling Steel mission when a player joined the mission while no other players were alive.
  • Fixed a crash which could happen when pressing the “-” key in specific moments during the Rolling Steel mission.
  • Tweaked the matchmaking values to avoid players joining too close to the end of the Rolling Steel mission.
Dev Note: This is to limit the chance of joining an already ongoing mission, without the ability to affect the success of it due to the timer already being close to expiring.
  • Fixed so that in the Rolling Steel mission no success audio effects are triggered when destroying the cogitators in the last carriage after the mission timer had expired.
  • Tweaked the spawn locations of the batteries in the Rolling Steel mission.
  • Fixed an issue in the Rolling Steel mission where parts of the geometry would still shake after the train was stopped.
  • Fixed an issue in the Rolling Steel mission where players could clip through closed doors before completing the related minigame.
  • Fixed instances where pickups could be clipping with the geometry in the Rolling Steel mission.
  • Fixed an instance of missing hang ledges in the Rolling Steel mission.
  • Fixed an issue where rain could fall inside the locomotive at the end of the Rolling Steel mission.
  • Tweaked geometry on a ramp in the Rolling Steel mission to make it easier to navigate.
  • Fixed an issue where bots could fail to properly board the extraction Valkyrie at the end of the Rolling Steel mission.
  • Fixed an issue where the thruster VFX from the enemy Valkyrie could remain visible even after it went away.
  • Tweaked the fade to the Valkyrie cutscene after winning the Rolling Steel mission.
  • Fixed an issue in the Rolling Steel mission where multiple characters could share the same seat in the Valkyrie cutscene after winning the mission.
[h2]Cosmetic Fixes[/h2]
  • Fixed some mask clipping issues on the Psyker “Illius Pattern Battleshroud with Psykana Collar (Burnt Sulphur” and “Illius Noctis Pattern Battleshroud with Psykana Collar (Burn Sulphur)” headgear cosmetics
  • Fixed some issues where the tubes from the Psyker “Illius Pattern Battleshroud with Psykana Collar (Burn Sulphur)” headgear cosmetic would clip with high-collared upper bodies .
  • Fixed an issue where some beards would clip through the Psyker “Illius Pattern Battleshroud with Psykana Collar (Burn Sulphur)” headgear cosmetic.
  • Fixed an issue where the Ogryn “Militarum Tox-Field Siege Jacket (XXXXL)” upper body cosmetic would clip with lower bodies while in the operative screen.
  • Fixed an issue where the shoulder area of the “Kinetic Witch’s Redemption Raiment” upper body cosmetic could look deformed on female characters.
[h2]Known Issues[/h2]
  • The Game Can Crash When Switching Between Fullscreen and Windowed Mode with FSR 3.1 Frame Generation Turned On
    • FSR 3.1 Frame generation is unstable when used in combination with exclusive Fullscreen Screen. Specifically switching between screen modes is prone to crashing.
    • We recommend using Borderless Fullscreen.
  • Penances Shown As Not Completed
    • While migrating to the new Itemization system, there is a chance for a visual bug to occur where players with a lot of progression on their weapons might not see their Penances displayed as complete. This is only a visual issue which might occur when opening the Penances menu for the first time. Closing and opening the UI again will update it properly.
  • Misaligned Weapon Skins in the Penance Preview Squares
    • There are some weapon skin rewards in the penance previews that are misaligned or don’t fit in the square.
  • Mastery Level Value is Missing in The Marks Swap Screen
    • When in the Marks swap screen, the Mastery level value required to obtain locked Marks may fail to be correctly displayed.
    • The issue is only visual, and the locked Marks will be correctly available upon reaching the required Mastery level in the weapon family.
  • Incorrect Information in the Sacrifice Weapon Screen Tooltip
    • The tooltip in Sacrifice Weapon screen incorrectly states that only Anointed (blue) rarity weapons (or higher) are able to be sacrificed.
    • The issue is only in the tooltip text, as the minimum rarity level required for the Sacrifice procedure is Redeemed (green).
  • Incorrect Rounding of Weapon Stats
    • On uncommon occasions when looking at a weapon card, the total value of the potential stats distribution shown might add up to 1% higher or lower than the maximum (380).
    • This is a rounding issue, however the actual stats total will always effectively be 380 for all weapons.
  • Auspex Tooltip in Rolling Steel Localization Issue
    • The “Move” text in the HUD tooltip when using an Auspex for the new hacking minigame in the Rolling Steel will appear localised in English but is missing in other languages.
  • Zealots are Unable to Purchase Recon Lasgun from Brunt’s Armoury
    • Zealots are currently unable to purchase Recon Lasguns from Brunt’s Armoury.
  • Warp Unbound Having Inconsistent Activations (Added after original post):
    • The "Warp Unbound" Psyker talent is not working correctly when using the Electokinetic and Inferno staves, as a Perils of the Warp explosion may still be atriggered while the talent is active.
  • "Kinetic Flayer" Psyker Talent (Added after original post)
    • The "Kinetic Flayer" Psyker talent is not working correctly as it can still be triggered by enemies that are not Specialist, Elites or Monstrosities."

Чу-чу, Император: Шутер Warhammer 40,000: Darktide получил новое обновление

Студия Fatshark опубликовала новый трейлер, посвященный большому дополнению Unlocked and Loaded для кооперативного шутера Warhammer 40,000: Darktide. Обновление уже доступно всем игрокам.