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Warhammer 40,000: Darktide News

Warhammer 40,000: Darktide для PlayStation 5 получила возрастной рейтинг в Тайване

Редакция Gematsu заметила, что кооперативный экшен Warhammer 40,000: Darktide, выпущенный на PC и Xbox Seris X|S в конце 2022 и 2023 годов соответственно, готовится выйти на PlayStation 5. На это указывает недавнее присуждение возрастного рейтинга регулирующими органами Тайваня.

Warhammer 40K: Darktide may be coming to PlayStation 5, according to a Taiwanese game rating

Warhammer 40K: Darktide - one of the best Warhammer games in recent years and a very good co-op shooter - may be popping up on the PS5 according to a Taiwanese game rating.

This rating, spotted by Gematsu, has seemingly listed the game as incoming to the Sony platform, though there hasn't been any official announcement by Fatshark or Sony for that matter as of writing. Whether this is a canary in the coal mine for a larger announcement in the near future, or a fumbled entry on a national rating platform historically fumble-averse will surely be revealed in the coming weeks or months.

Darktide has been trucking along rather nicely since its release. Originally let out into the wild in a peculiar state, with some genuine flaws tied to progression and performance, time has only made the game more inticing. These days, being blessed with notable major content updates, it's one of the better co-op PvE shooters out there. It's been doing rather well on both the PC and Xbox up until now, so PS5 players will surely be keen to hop into a game at its best.

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Hotfix #47 (1.4.13) Patch Notes



Heyo everyone, 


Hotfix #47 (aka 1.4.13) is now live on Steam and it will shortly be live on our other platforms. You can find the notes below!

[h2]Bug fixes & changes[/h2]

  • Fixed an issue where the UI notification for completed penances could be displayed in the Mourningstar even in cases where there was no completed penance reward to redeem at Hestia’s Shrine Penitentax.
  • Fixed a rare crash which could happen when failing to retrieve the information for the latest News.
  • Fixed several instances where undefined text would be displayed in Blessing descriptions.
  • Fixed an issue where the “Krourk Mk IIId Blast Goggles” Ogryn headgear cosmetic would hide the eyebrows of the character when equipped.
  • Fixed an issue where the “Krieg Greatcoat (Marked by Faith)” Zealot upperbody cosmetic would fail to be correctly rendered in the area around the fingers. 

[h2]Hadron’s Shrine of the Omnissiah is Under Renovation[/h2]

As you can see Hadron workshop is undergoing renovation, but our grumpy Tech-priestess still does weapon maintenance under the counter.

[h2]Updates to Weapon Blessing Descriptions[/h2]

We performed a pass on the descriptions of several Blessings, making sure that the information displayed was correct and aligned to their actual gameplay effect. There will be no changes to the gameplay effects of the affected Blessings. There are visual changes only.

We also added some additional text to further detail the mechanics of some Blessings.

Additional Note: The values in the descriptions will be updated for all languages. However some additional explanatory text will be only present in English for this hotfix (1.4.13). This additional text will be added for all languages in the Unlocked and Loaded update this month.

  • Blessings applying Brittleness on enemies
    • The shown debuff value for each stack of Brittleness has been changed to 2.5%, instead of 5%. This is a presentation change only however, as the game was already using 2.5% for the actual gameplay effect.
  • Can Opener:
    • Added details about the max stacks.
    • Fixed the displayed Brittleness value.
  • Shattering Impact:
    • Added details about the max stacks.
    • Fixed the displayed Brittleness value.
  • Thunderous:
    • Added details about the max stacks.
    • Fixed the displayed Brittleness value.
  • Rending Shockwave:
    • Added details about the max stacks.
    • Fixed the displayed Brittleness value.
  • Falter:
    • Added details about the bonus Impact damage.
  • Gets Hot!:
    • Added details about the damage increase applied on Critical Hits.
  • Headhunter (for Recon Lasguns only):
    • Fixed the displayed Critical Hit chance bonus:
      • Tier 1: 3.5%, from 2%
      • Tier 2: 4%, from 3%
      • Tier 3: 4.5%, from 4%.
  • Punishing Salvo:
    • Corrected the text to specify that the Bonus from this Blessing is applied also on the second shot, in addition to the third and fourth.
  • Sustained Fire:
    • Corrected the text to specify that the Bonus from this Blessing is applied also on the second shot, in addition to the third and fourth.
  • Haymaker:
    • Updated the text to include that other “on kill” effects are not triggered on Instakill. 
  • Run 'n' Gun:
    • Added details about the Spread reduction. 
Dev Note: For the Assault Shotgun, the description will show a reduction of weapon Spread of 10% that will be added in the Unlocked and Loaded update.

Warhammer 40k Darktide patch notes detail 28 pages of balance changes

Prior to the launch of Space Marine 2, Warhammer 40k Darktide was the futuristic world's most popular cooperative offering, and the franchise's take on a Left 4 Dead-style shooter. Set in the grimdark universe of Warhammer 40k, Darktide sets players as members of the Inquisition, tasked with shredding through hordes of enemies in the city of Tertium. Now, two years after the game's launch, the devs at Fatshark have released the patch details of the FPS game's next update, and boy, are they meaty.


Read the rest of the story...


RELATED LINKS:

Warhammer 40K Darktide announces huge new free update, out very soon

Warhammer 40k Darktide unleashes free update packed with new features

Best Warhammer 40K games on PC 2024

Unlocked & Loaded - Weapon, Blessing & Class Changes Balancing Patch Notes - PT2



Hello Everyone,


Note: I have made an edit to this post!

A couple Additional Edits to clarify after reading feedback (Sept. 13, 2024):

1. re: New: Penetrating Flame
  • 1-4% Rending on Burn Stacks. Maximum 20% Rending.
2. re: Relentless
  • Removed. It is now included in Executioner’s Stance per default.
Dev Note: Relentless was pretty much a must pick for the viability of the Ability.

Player Quote re: Relentless: Can we please just be able to pull out a melee weapon and not cancel the ability? It sucks if a dog, a poxburster, or some groaner runs up behind you you have to lose your ult to protect yourself.
Dev Response: This will also be fixed in the patch!

---------------------------------------------

Ahead of our next update Unlocked and Loaded, we wanted to share these patch notes related to balancing for Weapons, Blessings and Classes within Darktide. The purpose is to give players a sneak peak at what to expect, as well as to receive feedback on what we’ve prepared.

Important Note: These are not the complete patch notes for the upcoming update, Unlocked and Loaded. We’ll have more to share on the release date, September 26. This is to simply give players a look ahead at the balancing!

Depending on player feedback, we’ll be able to tweak values for the changes below. If there are any larger reworks requested, we’ll likely be unable to make those changes before the update. However, we’ll be able to revert anything that feels out of place / doesn’t feel right for players and remove it from this patch.
So, grab some tea or coffee and give this a read. Let us know what you think! We’ll be reading the comments.

There are 28 pages of notes here, so we’ll need to do a part one and part two. This is Pt.2!  Please check out Pt. 1 here.

Important Note: These are not the complete patch notes for the upcoming update, Unlocked and Loaded. We’ll have more to share on the release date, September 26. This is to simply give players a look ahead at the balancing!

Depending on player feedback, we’ll be able to tweak values for the changes below. If there are any larger reworks requested, we’ll likely be unable to make those changes before the update. However, we’ll be able to revert anything that feels out of place / doesn’t feel right for players and remove it from this patch.

So, grab some tea or coffee and give this a read. Let us know what you think! We’ll be reading the comments.

[h2]Ogryn[/h2]
[h2]Ogryn Talent Updates[/h2]
No Pushover
  • Reworked. New Description:
    • Your Pushes have +250% Stagger. Can only trigger once every 8s.
Dev Note: The Old ‘No Pushover’ was frankly not up to par. Maybe this spices things up a bit? Big Boom
  • Explosion Radius: 22.5% to 27.5%.
Reloaded and Ready
  • Ranged Damage: 12% to 15%.
  • Duration: 6s to 8s.
Bruiser
  • Combat Ability Cooldown: 5% to 4%.
Massacre
  • Duration: 6s to 10s.
Steady Grip
  • Toughness: 3-5% toughness regeneration per second.
Delight in Destruction
  • Damage Resistance per Stack: 10% to 8%.
Too Stubborn to Die
  • Health Threshold: 25% to 33%.
[h2]Ogryn Talent Tree Updates[/h2]
  • Swapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.
Thick of the Fray
  • Removed. It is now included in Point-Blank Barrage per default.
[h2]Additional Miscellaneous Talent Changes[/h2]
  • Fixed an issue where the Zealot class base Aura “The Emperor’s Will” remained active after selecting the “Loner” Aura talent.
  • Fixed an issue where an additional stack of the Psyker “True Aim” talent was gained when inflicting stagger to an enemy during the cast of “Brain Rupture”.
Dev Note: A stack of the talent will still be gained when completing the cast.
  • Changed the Psyker “Mettle” talent to only receive a maximum of 1 stack for each Critical attack, regardless of the amount of enemies hit by the attack.
[h2]Extended Availability of Weapon Families for Human Classes[/h2]
As part of this update, we will extend the availability of specific weapon families to all human classes (Veteran, Zealot, Psyker).
These weapons were previously locked to only one or two of the three classes, but will now be usable by all of them.
However, we made sure that the weapons that are key to the identity of each class will remain uniquely available to that class.
We hope that this will expand the gameplay experience and open up new interesting builds for players!

Detailed list:
  • Turtolsky Heavy Swords
    • added also to Veteran and Psyker
  • Maccabian Duelling Swords
    • added also to Veteran and Zealot
  • Orestes Assault Chainaxes
    • added also to Psyker
  • Braced Autoguns
    • added also to Psyker
  • Accatran Recon Lasguns
    • added also to Zealot
  • Combat Shotguns
    • added also to Psyker
This is Pt.2!  Please check out Pt. 1 here.