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Warhammer 40,000: Darktide News

Hotfix #66 (1.7.4) - Patch Notes

Hey Everyone,


Hotfix #66 (1.7.4) is currently rolling out across our platforms. In the meantime, you can read the notes below.

[h3]General Fixes[/h3]
  • Fixed an issue where players could fail to dodge-slide when using weapons with quick but short dodges.
  • Fixed an issue where the UI was showing Ogryn emotes with a New marker, but no new emotes were available.
  • Fixed an issue where the 'Precognition' Blessing for Duelling Swords and Combat Blades incorrectly showed a duration of 5s instead of 2s.
  • Fixed a crash that could happen at the end of the Vigil Station Oblivium mission.

[h3]Havoc Changes & Fixes[/h3]
  • Fixed an issue where players could join other’s Havoc Assignments while they are still locked in to their own Assignment.
  • Fixed an issue where a Havoc mission vote expiring could lead to the initiator being locked in to their Assignment.
  • Fixed occasional spurious demotion when cancelling the ongoing Havoc Assignment.
  • Fixed end-of-round view displaying a loss after winning a Havoc level 40 Assignment.
  • Group Finder request-to-join list will no longer scroll back to top upon getting new requests.
  • Increased Horde Strike type “Blockade Sandwich” trigger distance from 20 to 50.
  • Dev Note: This strike may happen if the Strike Team tries to backtrack too far.

[h3]Havoc Campaign - Mission Pool and Mutator Rotation [/h3]
Every third week during a Havoc Campaign, we are rotating the mission pool and mutator pool. One or two missions and mutators will swap out during this time. Some may have noticed this already happened this week!

Mission Pool Outgoing
  • Clandestium Gloriana
    Dark Communion
Incoming
  • Excise Vault Spireside-13
    Consignment Yard HL 17-36
Mutators Outgoing
  • None.
Incoming
  • Moebian 21st


[h3]Havoc Derank Changes[/h3]
The Derank changes to Havoc that we shared in our dev blog earlier this month are going live with this hotfix.

  • A player of a higher Assignment Rank will not lose a charge upon being a participant in a lower ranked mission that failed.
  • Assignment Rank 40 players will not be able to lose a charge through gameplay means at all.
  • For those at Assignment Rank 40, they do not stand to gain anything by attempting their assignment again. Therefore, we’ve made it so they can continue to try different builds and challenges to keep it interesting.


We had some questions about how Assignment Rank 40 players may change their Assignment:
  • Play it and win;
  • Wait for the weekly reset;
  • Play with another Assignment Rank 40 player and beat it;
  • Manually derank to Assignment Rank 39, beat it (within 3 charges), get a new assignment.


[h3]Mortis Trials Fixes & Tweaks
[/h3]
  • Fixed an issue where players would not get their Indulgences pool initialized, which would make it impossible for them to get Indulgence buff choices after the waves 3, 6 and 9.
  • Dev Note: This happened to players that were part of the starting Strike Team but spawned later than the rest due to slow loading.
  • Fixed an issue where the server region option was not taken into account when matchmaking for Mortis Trials.


[h3]Cosmetic Fixes[/h3]
  • Fixed an issue where gaps would appear between the torso and arms while wearing the Psyker “Blind Witch’s Leash Raiment” upperbody cosmetic.
  • Fixed an issue with floating ornaments on the “ ”Plan A” Vostroyan Rippergun “ weapon skin.
  • Fixed the ability for blood effects to tint the entire body of the “ ”Last Stand” Vostroyan Lasgun “ weapon skin red when using the bayonet attack.


[h3]Havoc Known Issue - Visual Only [/h3]
After losing a mission, rejects with a higher Havoc rank helping out rejects with a lower Havoc rank may encounter an animation showing them losing a charge, even though they didn’t. This is purely a visual (animated?) issue.

(E.g. player A is rank 30 with 1 charge left and tries to help player B with their rank 10 assignment. After losing, player A gets an animation showing them go from 2 charges to 1. In reality they had 1 charge before the mission, and will still have 1 charge when they get back to the Havoc menu.)

Hello, I'm Kitefin

Hello Everyone,


My name is Kitefin and I am super excited to be joining the Darktide community as a community manager!

A little bit about me: I’ve worked in games for a few years now in community and influencer management for various titles. I’m really into simulation, RPG and building games in my spare time, but have been known to dip my toes into any genre really. Except horror I am too much of a baby for that.

I’ve been creeping in the background for a few weeks now, training in the Mourningstar and making my friends come and save me every time I get bullied downed by Crushers in Mortis Trials. I started playing as a Pskyer but found it a bit too squishy so I have been throwing rocks and grenades as an Ogryn and feeling big an’ strong.

The incredible StrawHat has taken me under her fin to help get me trained up and ready to meet you all properly, and you might have caught me lurking about in the Dev stream last week 👀!

I am still learning a lot about Warhammer and the lore so please be patient with me as I gain more knowledge, currently treat me like an Ogyrn.

Some Kitefin Shark facts for you: they are a deep sea shark, with bioluminescence and are the largest luminous vertebrate on record!

--Kitefin

Hotfix #65 (1.7.3) - Patch Notes



Hey Everyone, 


Hotfix #65 is currently rolling its way out across our platforms. While that’s happening, here are the notes!

[h3]General Fixes[/h3]
  • Fixed the “Backend Error / Error Signing In” issue some players experienced upon game startup.
  • Fixed a crash that could happen when a player joined an ongoing session caused by the 'Bruiser' Ogryn talent.
  • Fixed a crash which could occur while suspending the game during active gameplay.
  • Fixed a crash which could happen during the Dark Communion mission end event.
  • Fixed a crash caused by a Zealot leaving the game while using the Relic Blade special.
  • Fixed a crash when trying to discard weapons while inventory was loading.
  • Fixed an issue where players could become unable to swap weapons or Blitz during a mission after opening the Tactical Overlay.
  • Fixed issues where Mortis Trials assets were loaded during all game modes contributing to memory problems on Xbox Series S.
  • Fixed an issue where the Ogryn's Penance 'Onslaught' didn't increment properly.
  • Fixed an issue where the 'Falter' Blessing for Shock Mauls listed inverted values for the stagger bonuses. - Thanks to PancakeCultist on the Forums for finding this!
Dev note: Internally this bonus reduces stagger resistance on the target, but it's presented as a direct bonus. It's already presented correctly on Infantry and Helbore Lasguns, as well as on Vigilant Autoguns.

[h3]Havoc Fixes & Tweaks[/h3]
  • Fixed an issue where Havoc rewards were not immediately granted upon receiving the weekly cache.
  • Fixed a rare issue where Havoc missions could crash due to an error in enemy spawning.
Dev Note:This was a missed patch note from Hotfix #64.
  • Fixed an issue where players would be unable to counteract the Heinous Rituals due to the Ritual spawning while players are in transitional areas (elevators).
Dev Note: This was a missed patch note from Hotfix #64.
  • Fixed an issue where Encroaching Garden would affect the progression bar of the Heinous Rituals.
Dev Note: This was a missed patch note from Hotfix #63.

[h3]Mortis Trials Fixes & Tweaks
[/h3]
  • Fixed an issue where certain enemies were not correctly outlined at the end of a wave.
  • Fixed a crash caused by the Psyker's Telekine Shield spawned from a Mortis Trials Indulgence Majoris when a player joined an ongoing session.
  • Fixed a crash which could happen when a player joined mid-session and had to select multiple Indulgences at the same time.
  • Fixed an issue where the “Capture Objective” floor outline was not visible for players that joined while the objective was ongoing.
  • Updated the mission time shown at the end of round to now show the time used for the Fleeting Memories penance.
  • Fixed several places where players could either avoid melee combat or get out of bounds.
[h3]Cosmetic and Animation Tweaks
[/h3]
  • Fixed an issue where the Scab Captain would attack without any animations playing.

Changes to Havoc - Derank - Comms



Hey Everyone, 

As promised, I’m here to give some details about Havoc and the derank system. 

In Nightmares & Visions, we changed how derank worked in Havoc. Previously, only the owner of an Assignment would lose a charge if they lost with a team. After the update, we made it so everyone faced the same risk. 

We read the feedback and how this feels punishing, especially how it prevents players from wanting to assist others or accept randoms into their parties. 

Here is what we decided to do. 

Players will only be eligible to derank if they stand to gain something from it. 

  • A player of higher rank will not lose a charge upon being a participant in a lower ranked mission that failed.
Dev Note: We want to promote higher ranked players helping out in the lower ranks. 

  • Rank 40 players will not be able to lose a charge through gameplay means at all.
Dev Note: The only way a 40 player will be susceptible to charge loss is thus by manually using the demote button, rank decay, or during a Campaign reset. We want players to be able to experiment with things without the fear of punishment. 

If a player is helping a player with a lower Assignment, they have nothing to gain from it. Therefore, that player will not lose a charge if they fail the attempt.

For those at Rank 40, they do not stand to gain anything by attempting their assignment again. Therefore, we’ve made it so they can continue to try different builds and challenges to keep it interesting. 

We want to ensure we keep the stakes and tension of climbing the ranks in Havoc, meaning all other aspects of ranking and deranking will remain.

These changes are currently being worked on. While we have the backend sorted, we’re working on some UI tweaks to make sure they’re aligned. Pending how these fixes go, we should be on track to implement the changes with our hotfix next week™️ (Hotfix #66). 

— The Darktide Team



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