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Warhammer 40,000: Darktide News

Warhammer 40k Darktide review - Chaos incarnate

The time I've put in for our Warhammer 40k Darktide review has been split, roughly evenly, between gleefully scything my way through hordes of shambling Chaos monstrosities shoulder to shoulder with my ragamuffin comrades, and poring over graphics options menus and forum posts, trying to get the co-op game to run. When Darktide is working, it's brilliant: its action unfolds in the most vivid depiction of the 41st millennium ever seen in a game, and it's told from a fresh outsider's perspective.


Unfortunately, all of Darktide's fantastic worldbuilding and dynamic, teamplay-based violence often gets sidelined by the host of technical issues still storming around like a rogue plague ogryn. Simply getting things to the point at which I could finish a run on my PC, which includes an AMD Ryzen 9 3900x and an Nvidia RTX 3080 Ti running with 32 GB of RAM, has taken constant tweaking and fiddling. Using any of the ray-tracing options has resulted in frequent crashes, and performance across the board is well below what I expect on my hardware setup, given the Darktide system requirements.


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RELATED LINKS:

How to kill a Darktide Daemonhost

All Darktide error code fixes

Darktide low fps fix sees AMD FSR 2.0 boost performance

Reject Supply Kit Giveaway

Rejects!‍
We're giving away an Emperor-blessed supply kit, so you can disappoint The Throne in style! ‍

Click here to participate in the giveaway

How to kill a Darktide Daemonhost

If you're asking how to kill a Darktide Daemonhost, it's likely that you've been on the wrong end of an encounter with the most evil of beings, and suffered because of it. A Daemonhost can decimate half your squad in the blink of an eye if you aren't careful, so it's worth preparing so your mission doesn't go sideways.


What is a Darktide Daemonhost, you ask? Well, they're randomly generated boss-tier enemies that can appear while you're trying to complete an objective in the co-op game. They are shrouded in green gas, and before you see one of the monstrosities, you'll hear them in your head, nibbling away at your psyche. Aggravate one, and you'll most likely pay with your life.


Read the rest of the story...


RELATED LINKS:

Warhammer 40k Darktide review - Chaos incarnate

All Darktide error code fixes

Darktide low fps fix sees AMD FSR 2.0 boost performance

Warhammer 40K: Darktide players are narked about the game’s monetisation


Warhammer 40,000: Darktide launched on November 30th following several weeks of pre-order beta, but some players are already rather ticked off that the full-price game includes microtransactions. In particular, Darktide players are miffed that the co-op action game offers bundles of its Aquila premium currency that fall just short of the cost of some items in the store, meaning you’d have to stump up for several bundles to afford those. Taking to Darktide’s Discord to ask why you can’t just buy a specific amount of Aquilas for the items you want, one player was told by a spokesperson for Fatshark that adding such a feature would be “immeasurably complex”.


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Hotfix 1.0.13

Rejects!

Welcome to the second day in Tertium, and as you clamber out of your makeshift barracks and put on your boots to stem the tide of Chaos, we are rolling out Hotfix 1.0.13. This hotfix contains crash fixes and a much-needed fix to toughness.

[h2]Patch Notes[/h2]
Crash fixes
  • Fixed a crash that could happen when using one of Psyker's talents.
  • Resolved a crash that could occur during login to the character selection view.
  • Fixed a crash that could occur when entering the headgear equipment view.
  • Fixed a crash that could occur when clicking "Exit Psykhanum" twice.
  • Fixed a crash that could happen when players used a melee weapon special.
  • Fixed a crash that was detected for users that were leaving the Psykhanum.
  • Fixed an access violation crash.
  • Fixed other various, unspecifiable crashes.
Localization
  • Improved localization
  • Clarified melee push description to be more accurate, indicating this action will be used when you have no weapon equipped.
Cosmetics
  • Resolved some placeholder text that would be shown when inspecting cosmetics and weapon skins in the Commodore’s Vestures and when browsing the trinkets menu.
  • Fixed Psyker's Imperial Edition chest plate clipping through the jacket and causing the cosmetic to not match the marketing image.
Bug Fixes & Tweaks
  • Fixed an issue that caused toughness bleedthrough damage on toughness over 100. Toughness over 100 on any class should now function as expected.
  • Resolved an issue when using a controller in the settings menu, where dropdown lists would not work as expected.
  • Added stat tracking for some platform achievements
  • Fixed an issue that when an image in the Commodore’s Vestures failed to load, the entire store would fail to show.
  • Increased experience and Ordo Dockets when finishing a mission on Malice, Heresy, and Damnation.
  • Fixed an issue where users would get raytracing assigned as on by default if the users hardware does not support raytracing (improves performance for some users)
  • Read Notes from our techpriest [This patch note line has been edited for clarity]
  • Network fix to handle proper disconnects more nicely in LAN transport.





[h2]Top Known Issues[/h2]
  • Ray Tracing is currently disabled for AMD and Intel GPU users while investigating issues related to our support for these GPU’s. We are working closely with our hardware partners to resolve this as soon as possible. Until then, ray tracing is turned off by default to avoid any issues in playing the game.
  • Optimization and performance. This is an area we continue to work on, and we see issues with performance.
  • We are continuing to monitor stability. Players should notice improvements with each subsequent patch.
  • We currently don’t support users on IPv6-only networks. This often means a player requires a VPN to play the game. The intention is to support IPv6 in the near future.
  • Some players might experience a sudden crash to desktop with dialogue popup. Switching between windowed mode and fullscreen can result in adjusted resolution and deadlock in some rare cases.
  • Working on delivering missing Twitch Drops to a select few players. We hope to have this resolved within a week.
  • Some users may be missing their pre-order bonuses, and beta tester helmets. We are working on resolving this issue so you all receive appropriate cosmetics as expected. For more information, please visit this link.




A Word From Our Techpriests

We have seen a lot of comments about raytracing being on by default for many of our users and we have been investigating this for quite some time. We thought we had caught all cases of this in the release patch but more issues have been found.

We have managed to identify another issue that affects players on GPUs that do not support raytracing at all. The issue is that we have faulty fallbacks for settings that are removed from the settings menu because they are not supported on the GPU causing them to fall back to true instead of false.

The patch for this will reset your settings and re-detect optimal settings from the launcher, when the game is launched we should set proper defaults for you that sets `rt_reflections_enabled` and `rtxgi_enabled` to false.

It is important to note that our user settings file contains multiple other raytracing related settings, these settings are sub settings to `rt_reflections_enabled` and `rtxgi_enabled` and controls the behavior of those features. Changing those settings or the settings being true has no bad effect on performance whatsoever. In fact some of those features being enabled is because they enable optimizations to the raytracing features. Turning all of them off is not necessarily the most optimal state for performance should you want to enable raytracing in the future.

There is one exception to this and it is the setting called "rtxgi_scale". This setting while controlling the quality of the dynamic rtxgi if `rtxgi_enabled = true` will also control the quality of the baked rtxgi if the setting `baked_ddgi = true` (the setting called "Global Illumination" under advanced settings). When you set rtxgi_scale to 0 that means that the baked rtxgi will also be off. While this will give you better framerate, and might be another reason for following the guides gives you better framerate, some levels that rely highly on this baked global illumination for their looks will become excessively dark as they will lack sufficient light contribution in heavily occluded areas. This is the reason why we decided to not support turning off Global Illumination from the settings menu as it makes some levels almost unplayable due to the darkness for which we have no suitable fallback.

You are of course always free to tweak your settings manually and play around with the different options we give you in there but please do note that there is an intended logic to these settings where it is quite easy to set them up to conflict with each other. This is something that our settings menus and launcher detection takes into consideration. Any manual editing of the `user_settings.config` may result in settings ending up in a permanently broken state from which the settings menu might not be able to save you, in this case using the reset button in the launcher is your best solution to the problem. That option will clear all your render settings and start you over fresh. Please be aware that manual editing of the `user_settings.config`, especially modifying read/write properties of that file will make it very hard for us to diagnose/debug your problems should you have them so when reporting bugs related to settings make sure to mention if you have edited them manually to avoid confusion. There is no shame in this, we just want to know this so that we can offer the proper assistance.