An update on Darktide's launch window

There could hardly be a place in the Warhammer 40,000 universe further from the open battlefields of its tabletop game than the hive city of Tertium. While the city itself is home to billions and sprawls over a whole continent, the dark sewers and mechanical caverns beneath it are where you'll be headed in Warhammer 40k: Darktide, Fatshark's far future follow-up to the rat-smashing Vermintide games.
Author Dan Abnett has been dwelling in this world for quite some time now. He's written a frankly staggering number of novels set in the 40k universe, including several books in the Horus Heresy series, as well as the 16 novels that comprise his Gaunt's Ghosts series. He's been tapped by Fatshark and Games Workshop as a co-writer on Darktide, and he says that for him, finding the human perspective has been the key to making it a terrifying experience - but also one that leans into the inherent humour he finds in the Warhammer 40k setting.
"In the grim darkness of the far future, there is only war is one of the most dramatic lines in any science fiction universe," Abnett tells us. "It's also really funny, because it's just so damn big. It's so grandiose and operatic that you could easily start giggling, just because of how bleakly serious and horrific everything is."
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About Dan Abnett Dan Abnett is a multiple New York Times bestselling author and an award-winning comic book writer. He has written over fifty novels, including the acclaimed Gaunt’s Ghosts series, the Inquisitor Eisenhorn Cycle, and volumes of the million-selling Horus Heresy series. His many other novels include The Silent Stars Go By (Doctor Who), Rocket Raccoon and Groot: Steal the Galaxy, Triumff, and Embedded. In comics, his 2008 run on The Guardians of the Galaxy for Marvel formed the inspiration for the blockbuster movies. He is also noted for significant work on DC’s Legion of Superheroes, Justice League and Aquaman and, for the Vertigo imprint, The New Deadwardians. A regular contributor to the UK’s long-running 2000AD, he is the creator of series including Brink, Grey Area, Feral and Foe, Lawless, Kingdom and the classic Sinister Dexter. He has also written extensively for the games industry, including Shadow of Mordor and Alien:Isolation. Dan lives and works in Maidstone, Kent, in the UK.
In the grim darkness of the far future, there aren't any more rats, because they've gone and blown up the world - which is a story for another time. Vermintide 2 developer Fatshark has announced a follow-up to its frenzied co-op Skaven smasher, and it's a Warhammer 40K game called Darktide that's coming sometime in 2021.
The trailer for Warhammer 40K: Darktide debuted at the Xbox Games Showcase, and shows the spooky heavy metal, gothic-industrial setting we've come to know and love from 40K. Like Vermintide, Darktide features "visceral 4-player co-op action' and is set in the hive city of Tertium, where a recon squad of what appear to be Imperial Guard soldiers has been sent to quell an uprising.
Since this is Warhammer 40K, there's a focus on firearms, and there's an almost Aliens feel to the first-person footage featured in the trailer. One soldier's rifle-mounted torch barely pierces the blackness of the seemingly deserted hive level, and it quickly becomes clear that the team isn't nearly as alone as they first may have thought.
RELATED LINKS:
Is Darktide riddled with heresy? We asked a Warhammer 40K nerd
Vermintide follow-up Warhammer 40K: Darktide makes its gameplay debut
Pre-orders are open for these new Warhammer 40,000 Space Marine figurines
Darktide, the upcoming Warhammer 40k tie-in from Swedish studio Fatshark, is scheduled for release this year, pandemic permitting. So far there's an announcement and a trailer, which you could argue is a mere sliver of the game, but it's more than enough for me to get very excited and speculate wildly - but in an informed way - about.
Fatshark has confirmed that Darktide will build on its Vermintide franchise. It makes sense: Vermintide 2's game as a service approach has been very successful, with Fatshark claiming five million players across all platforms, and Warhammer 40k is a natural place to extend Vermintide's gameplay loop. Managing hordes and bloody melee combat fit into the gothic ruins of the far future perfectly, while grinding for gear will suit Warhammer 40k's ludicrous arsenal and sumptuous gothic bling. Any changes that Fatshark makes to Vermintide's co-op baddie-bashing formula will be an evolution, not a revolution.
So we already have a good guess at Darktide's gameplay, but what about characters, weapons, and loot? Well, drawing on two years spent studying Warhammer 40k to write a non-fiction book, I'm going to tell you. You may call it guesswork. I call it journalism (Editor: it's guesswork).
RELATED LINKS:
Vermintide follow-up Warhammer 40K: Darktide makes its gameplay debut
Pre-orders are open for these new Warhammer 40,000 Space Marine figurines
Darktide is the Warhammer 40K version of Vermintide