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Chapter Two

Yes, it's taken a long, long time, but Chapter Two of the main mission is finally here. It contains a lot of content, both for the mission itself and for things surrounding it (so if you've opted out of the mission with Another life, there's still a lot for you here). I've been working on this content for something like a year, but thinking about it for a lot, lot longer. I literally just ticked something off my ideas list that was added in October 2013. Far out.

I don't want to spoil too much here, but here's a taster for what's in store. It's a lot of new story, plus new mechanics and new character work. All of this is connected to the main mission somehow, even if it's won't be immediately obvious how.

  • Chapter Two itself, of course.
  • A second thread, where you launch your own parallel, branching investigation into what's going on.
  • Night markets, which are an entirely new way of finding and buying certain items and commodities.
  • New items.
  • Several completely new locations in the slums and the Projects.
  • New characters, including new "main" and "secondary" ones.
  • A completely new selection of implants to install.
  • More crafting and workshop functionality.
  • More content for
  • Black Moon*.




Launch event

As usual with bigger releases, we've got an in-game event for the launch that will run for about a week. There will be rare or preview items to find, and maybe some other bits and pieces. To kick things off, here's an access code for 20 credits:

cyberpunkdreams.net/accesscode/chap2-m345

Note that for this, and all other event codes, you need to be playing during the event to use it. There will be a few more shared in our Discord; this is also a great community and will help you a lot with navigating all the new content, so make sure to join today.



Bugfix release

  • New artwork.

  • Fixed some problems in
  • A body* and related stuff.
  • Fixed some problems with some outfit effects.
  • Fixed some typos and minor bugs; thanks for the reports!

Bodies in the street

This update started in the usual way – I started making some minor tweaks to a scene in order to address some exploits and inconsistencies, and it turned into a full blown overhaul. In this case, the scene in question was A body. This is an important one, as the (dead) flesh trade is an important part of the economy for a lot of players.

Overall, on top of adding fixes, this scene felt far too static. There were a few options that changed depending on a handful of dynamic variables, but not many. Is it a closed scene? Is the body fresh? That kind of thing. So as well as adding a whole load of new options, many of which depend on your character, there's now a time limit and various other things that can interrupt the scene, so you've got to prioritise and decide how quickly to act to do what you need to do. Which might still be just to walk away – that option will always be there.

[h2]Body mechanics[/h2]
Once you actually have a body in your possession (assuming you've decided to haul it away, there are some new things here too. They can now have evidence attached to them, which you'll need to clean before selling them. They can now be different types as well – e.g. a mutant, one of your own, etc. The system now knows in what area of the city your bodies are stored in too (although it doesn't do anything with this yet).

There is a big overhaul planned for working with cadavers coming, including setting up a morgue, organ extraction, performing autopsies and other things. For your own crew, you'll be able to try to find the family or arrange a cremation. This update isn't all that yet, but it's a stepping stone in that direction.



[h2]Chapter Two[/h2]
This is all set up and scheduled now. It'll launch at 2026-03-26, 23:00 UTC and there will be a launch event with access codes and other things that'll last for about a week. So yeah, it's almost here!



[h2]Full changelog[/h2]
  • There's some more Smith stuff.
  • – More detailed mechanics and content for various things.
  • – He now has the Blowing up mechanic.

  • Made some improvements to A body.
  • – The scene is now more dynamic and has more options.
  • Bodies can now having evidence attached to them (which you can remove).
  • Selling bodies on Working the streets has had the treatment.
  • Updated how Evidence works.
  • – This is now always something that is left behind at the scene.
  • Different organ types all now bundled to Bundled/Organs.
  • – You'll need unbundled organs for particular errands, etc.
  • Easy killer is making an appearance in more different places.
  • – Deciding to kill only becomes easy if you've done it a lot, or with some mental traits.

  • Some new items to buy.
  • Tweaked and added some outfit effects.

  • New artwork.

  • Fixed some incorrect prices at Army surplus.
  • Fixed some typos and minor bugs; thanks for the reports!


Minor update

  • Well-established characters are now given the option to opt-out of the coming skill system overhaul.
  • – At least the part that pertains to skill caps.

  • You can now modify your chest slot outside of a changing room.
  • You can now dispose of bundled human flesh.
  • There's a little more stuff at Black Moon.

  • Fixed arrest options on Trouble with your crew getting stuck.
  • Fixed not being able to pick up a print job at your slums lockup workshop.
  • Fixed missing Tight around the crotch on a couple of bodysuits.
  • Fixed Tucked getting cleared on exiting a changing room.
  • Fixed some problems with neck accentuation.
  • Fixed not being able to equip an underwired bra.
  • Fixed nightmare cards not appearing as they should.
  • Fixed some typos and other minor bugs; thanks for the reports!

Minor update

This one's mainly about stuff under the hood, but there are some new things too. *Trouble with your crew* and that whole system should now be a bit more interesting and diverse, as well as being better balanced (upgrades to the engine are enabling a lot of new, subtle changes to how things are balanced). The big push is still Chapter Two. There's a lot of stuff in testing for this currently, and it'll be the end of March at the latest.

  • Trouble with your crew and associated cards have had a little work.
  • There's a bit more war stuff.
  • There's a tiny bit more Smith stuff.
  • You can now change your mind about Modifying yourself? (costs credits).

  • New artwork.

  • Made some tweaks and fixes to tucking and having a bulge.
  • Fixed not being able to make the first step with the penis sound.
  • Fixed some other minor bugs and typos; thanks for the reports!