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Mealtime

The main thing this time is our latest accessibility feature for screen reader and other users. While you have an action button on a card focused, press "e" to bring up a dialog box that explains all the requirements for that action. As ever, you can access the full list of keyboard shortcuts in-game via the menu.

This feature brings the game closer to being completely accessible on screen readers. It's very close as-is, but there are still a handful of things that are tricky to interpret. I'm also planning some additional features that'll make the whole experience a lot smoother.

We've also got more regular features this time, including a schedule for Marie, new cooking recipes for mutants, plus some other tweaks and features around mealtime. Hanging out at the gym has also had a load of work. It was very old content, so felt a little outdated at this point.

Read the full changelog below

You can now use your kimchi.
There are some new special recipes.
You can now meal prep in bulk for some recipes.
Made some additional tweaks to grubbing up.
Your urban scout now has a card.
Hanging out at the gym has had some work.

Marie now has a schedule.
- Plus some other tweaks.

New accessibility feature.
- Press e with an option focused to bring up a dialog box with a detailed description.
- Includes both the stat requirements and hover text.
- There is a menu of keyboard shortcuts in-game.
Decks are now fully accessible
New artwork.

Corrected the price of some unsorted items.
- This also fixes ammo boxes giving too much ammo.
Fixed Knowing Zara sometimes being blank.
Fixed a problem with slums surveillance teams.
Fixed some minor bugs and typos; thanks for the reports!

A place of death

When the votes were combined, Whores for the slaughter and The sickness in the Core won a recent content poll on Discord, and because these two are both closely related and something you can discover early in the game, it made sense to finish them off. Take a moral stance... or don't. The choice is yours.

The absolute winner of the content poll was Cyberchurch. That taking taking longer as it's actually two complex stories in one, with multiple moving parts and will require a lot of other things to be finished first. But it is coming!

However, the main big batch of content being worked on at the moment is more main mission content. A lot has been done already, but there's a lot more still to do. In the meantime, expect the usual smaller updates, tweaks and fixes, as usual.

[h3]Events[/h3]
The next one is Christmas and New Year, which will feature a lot of unique items and previews, as usual. After that, there'll be Valentine's, which is a relative short event. And between the two will be the release of the new OST, both in-game and as a purchase on Steam. It's over two hours of music in total, including both old and new tracks, but everything remastered.


[h3]Full changelog[/h3]
You can now pursue Whores for the slaughter.
You can now pursue The sickness in the Core.
You can now attend Gunn's performance art show.

Slums surveillance teams have been brought up to standard.
More Differences.
More Bar stories.

Tweaked the Knowing the... area familiarity cards.
Tweaked the State of dress calculation a little.
Modified how the Dressed to impress cap works a little.
Increased the level at which Clothing wear kicks in a little.

You can now pull back your hood via the outfit controls.
You can now access Paying your crew directly from your phone.
Reorganised the phone menu a bit.

New artwork.

Fixed the weapon version of the sledgehammer not working.
Fixed some typos and other minor bugs; thanks for the reports!

Bugfix release

Fixed occasionally getting stuck on Random oddments.
Fixed repeated messages about Toho's sale.
Fixed Clear your socket not appearing.
Fixed some typos; thanks for the reports!

Minor update

There's a new DMM card.
There's a little bit more Halloween content.
There's a bit more stuff for the Enforcer.
New quirks.
Various other small things in different places.

You can now make supply packets and bundle items with enough vehicle stash or current stash.

Fixed a potential problem with underwear being on display when it shouldn't.
Fixed the Toho sale message repeating.
Fixed some typos and other minor bugs. Thanks for the reports!

Electric

Our Halloween event is still in progress, but we've also got some new content and fixes for you:


New fighter temperament card in the Projects.
Electric Ali has had a bit of work.
You can now buy and use a Spike display rack.

The game now keeps track of errands completed.
New job - Runner.
- Not yet implemented, but it'll contribute to your total.

Split the punk outfit into two different ones (skirt or jeans).
The high viz jacket now has detachable high viz sleeves.
There's some other stuff around and about.

New keyboard shortcut for closing notifications -- shift-n

Buying the Lepidoptera mask no longer kills your character.
- If you were affected by this bug, contact support at [email protected] to have your character restored.
Fixed getting stuck in one of the new SensX spikes.
Fixed bad value numbers when putting together supply packets.
Fixed some typos; thanks for the reports!