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cyberpunkdreams News

Minor update

You can get a warning if your vehicle's tank is almost empty.
There's a new card for improving Vehicle security if it's currently low.
Target/Vehicle crime now plays more of an active role in things.
- Your normal Personal security is a big part of this.
There are some new events on Got your wheels.
You can now end up Driving aggressively.

Refusing Tower's requests now has consequences.
Made some improvements to Works of charity.
There's a little more Willow content.
Different eye drops now share a common cooldown.
You can now buy and use Delay spray.
Made some changes to the Sex toys slot.
One new sex toy to buy.
Several new items of clothing to buy.

New artwork.

Fixed a problem with Irene's initial contact.
Fixed a problem with the day cycle sometimes going wrong in prison (?)
Fixed some typos and other minor bugs. Thanks for the reports.

Devlog #31 – You’re talking about memories


This month we lifted the lid on an system that’s been simmering for a while now. It’s all about your memories, but given this is the world of 2090’s Cincinnati, we’re not talking warm and fuzzy memories.

As well as memories of specific storylines, which show up now and then, you’ve also been able to collect a more generic type. Sex is obvious (we hope), violence is for when you're dishing it out, horror is for when you're on the receiving end and intensity is anything that doesn't fit anywhere else. This latest update to the system integrates them more into your everyday life. We’ve always worked hard to ensure no items are there for the sake of it. Our game isn’t one built around useless trinkets, after all. Everything in cyberpunkdreams is designed to have a purpose and while, before now, memories only had a few niche uses, now you’ll be able to get something tangible for them every game day.

This is an immersive concept that either reminds you of past occurrences or just lets you know that they're there. It's not intended to have a huge mechanical impact but it all ties into the idea of your character in cpd having their own thoughts, feelings, and impulses. They're not just a sock puppet for you to control; they’re a living, breathing creation.

Getting to Know You
October also saw a lively and enthusiastic live Q&A with the crew on our Discord server. We couldn’t be more thrilled with how it went and managed to answer some rather interesting and insightful questions. We’d rather you ask us anything than lurk in the chat so, thanks for that, sincerely. We’d be nothing without our community. Unfortunately the audio recording for the session failed, but we’ll be sure to get that sorted next time we run a live Q&A.



Speaking of community, you’ve probably also noticed our community items went live this month. There are currently 15 trading cards, plus five emoticons and three profile backgrounds and while we don't have plans to add any more items right now (15's the limit for cards, anyway), anything could happen in the future. So, watch this space. If you’re interested in trading items, our Discord server is the place (although no one seems to want to sell Darlene, for some reason…)

The introduction of Word from Tower is another big moment this month. Tower Group are clearly up to no good, but many players tend to get a little too close to them anyway, ignoring all the (literal) warning signs. If this is you, prepare to regret your decision. Car crime has also taken a step up. We recently introduced the ability to steal from other people's vehicles, so now the same can happen to you (unless you take the requisite precautions, of course). cpd is designed to be as symmetrical as possible – if you can do it to them, they can do it to you.

Also following on from last months’ exhaustive vehicles update, we’ve also greatly expanded your options when selling vehicles. The big update allowed quick sales for basic vehicles, but you can now sell almost any set of wheels for a decent price, including any that you've modded. Vehicle flipping fun, anyone?

Art Imitates Life
A game with the scale and vision of cyberpunkdreams is always evolving, with adjustments being made every month to optimise gameplay.

Of course, fixing typos and addressing glitches should come as a given. This month, as ever, we've tackled several issues and have enhanced performance and systems in several areas. Here are a few of the most notable fixes and additions: -
  • A new schedule has been added for fan-favourite character Irene.
  • More Miriam content, which is building towards the ability to date her.
  • Slums fire teams have been brought up to the new standard.




It’s always changing and evolving, and it’ll never stop. Trust us. You can check out the full list right here, on Steam.

Call & Response
As well as all the regular activity in our Discord server, we host a bi-weekly (or so) writing prompt called Call & Response. We post a question or discussion topic, and you’re free to respond however you want. When each round closes, we reward the best and most creative responses with unique access codes. This month’s prompt was: -

Half of the plugged-in world seems to love Xara One. The other half have at least heard of her, and most of those hate her. But what is Xara One -- merely the latest in manufactured celebrity for the mass market, or something altogether different?

Don’t be Afraid to Say hi
If you have something to say about the changes, have any ideas or questions, or just want to vent about your experiences in the Projects or the Bordertown, we’re here to absorb your feedback. Who knows, we might even act on it in the next update!

It’s probably worth noting that we’re always working hard on expanding the cpd universe and where we take things next is very much up to you.

If that wasn’t enough, as ever, also feel free to join us in our discord server or on Twitter, where we’re always active with little snippets from the cpd universe.

Punishment and crime

Tower Group, as you've often been warned, are not nice guys, but are you one of the ones who insist on playing with fire anyway? You might soon regret it if so. Car crime has also taken a step up. We recently introduced the ability to steal from other people's vehicles, so now the same can happen to you -- unless you take precautions, of course.

In other news, you might also have noticed that we've had our Halloween event running for a few days. It's not big enough to warrant it's own Steam event (at least not yet), but there are some items and a unique location to find.


Read the full changelog below:

You can now get Word from Tower.
You can now get Vital info if you're fighting a war.
You can now get a parked vehicle stolen.
You can now have stash stolen from a vehicle.
You can now buy a SarPlus 12 even if you have another phone already.

Two new event items of apparel to buy.
A new event-only SensX spike to find (text not complete on it yet).
One new regular item of clothing to buy.
There's some new Banshee content.
There's a bit more stuff for the sexless mutant.
Did a bit of work on Looking out for Lisa.

Fixed not being able to switch back to chat options on A conversation with Jax.
Added missing sleeping pill purge to Your immune system.
Fixed items being equipped and unequipped not being displayed.
Fixed a few other bugs and typos. Thanks for the reports.

Minor update

Irene now has a schedule.
A conversation with Jax has had a little work.
You can now experience Shakedown in prison.
There are new clothing items for sale (some previewed already).

Fixed being stuck on an unfinished card.
Fixed Shae appearing when she shouldn't on Street parking.
Fixed some other small bugs and typos; thanks for the reports!

You're talking about memories

Today's update ticks off another item that's been on the list for a while: a more immersive use for your memories - sex, violence, intensity and horror. These have been give out for a while, usually as part of specific events or storylines. Sex is obvious (we hope), violence is for when you're dishing it out, horror is for when you're on the receiving end and intensity is anything that doesn't fit anywhere else.

cyberpunkdreams, in general, does not have items only for the sake of being collectible, so any that don't have uses right now will in future, and the memories items have come under that category for a while. They have always had a few niche uses, but you'll now get something around them once per game day. This is more of an immersive thing, reminding you of past occurrences or just letting you know that they're there. It's not intended to have a huge mechanical impact. And all this ties into the idea of your character in cpd having their own thoughts, feelings and impulses. They're not just a sock puppet for you to control.

The other big new thing this time is selling vehicles. The big vehicle update allowed quick sales for basic vehicles, but you can now sell almost any set of wheels for a decent price, including any that you've customised. Vehicle flipping, anyone?

[h3]Read the full changelog below:[/h3]

You'll now experience various memories.

You can now sell (almost) any vehicle; start the process on Manage your life,
New regular card: Street parking.
You can now buy a Fuel siphon.
You can now visit the Bioshop.
Slums fire teams have been brought up to the new standard.
There's a little more at Old media.
There are more Banshee experiences.

New artwork.
One new supply packet.

Fixed (possibly) the problem with the disappearing eyewear slot.
Fixed missing State of dress on the frock jacket.
Fixed some possible progression problems with Banshee hallucinations.
Fixed some other bugs and typos; thanks for the reports.