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Devlog #30 – Vehicular Fun in the Cincinnati Sun



The last couple of months have been a bit of a dust storm in the world of 2090’s Cincinnati with August and September representing some substantial leaps forward. Last month, for example, we marked an exciting milestone as the game now has over 2.5 million words of content. The summer months also saw our long-awaited major vehicle update with plenty of new vehicles, including motorbikes, as well as new systems for storing and modding your rides.

Of course, this is already old news, and you can read all about it here, but it still represents one of the biggest leaps forward in terms of new content so far this year with a raft of detailed mechanics as well as new locations and NPCs. In short, there’s never been a better time to get behind the wheel and burn rubber, especially with the badlands coming soon. But that’s not all that’s been cooking in our kitchen.

Late summer also brought with it the Summer Heatwave ‘23 – Crazy Clowns, ice cream, Darlene, pink spikes and mysteries aplenty. Not to mention the scorching weather.

We also added a bunch of new content for Double Blow during September, who’s been a part of the game for a good, long while but has only now become the fleshed out character he was always designed to be. We also added more content for Mavis and Angelique, for those that way inclined.

A Roadmap for the Future
We’ve updated our roadmap with the latest tweaks to our planned content schedule. As ever, this is a living document, but we’ll keep doing our best to keep it on-track and relevant. The most obvious addition is Zara. Like Double Blow, she’s been in the game for a long time, but only really as a name and a face – and she’s also long been the most requested thing to flesh out properly.

As you might guess, the content that gets pushed back the most is usually the biggest and most ambitious, but it’s time to bite this particular bullet. This means pushing some other items back, but we’re not expecting too many complaints in this case.

A lot of our community have also responded to our future projects survey (this is still open, if you want to have your say). Thank you so much for all the feedback we’ve received. We’ve been going through it all and will have an announcement about the next big thing for cyberpunkdreams before too long.



Art Imitates Life
As well as the major milestones, as ever, there have been a lot of smaller additions and fixes to the game – many driven by your reports, feedback and requests. Here are a few of the most notable:
  • Art imitates life as antidepressants and alcohol now increase the minimum need level for sex and being very drunk now gives you a No fit state.
  • The credit-locked storyline for getting out of jail early has received a lot of love, including an exciting action scene, new lore, a new gang, and perhaps a rare opportunity to get contact with a coveted organisation.
  • You can take PCP (not that we’d recommend such a thing) and there’s a brand new pharmaceutical in the shape of SVV.

The game is always changing and evolving, and it’ll never stop. Trust us. You can check out the full list right here, on Steam.



Community updates
We just scheduled our first ever live developer Q&A, which will be hosted on a stage channel in our Discord server – show your interest here. The event will be at 11pm BST on 2023-10-14. We’ll have more details closer to the time, but we’ll be answering questions about the world, lore, game design and more.

Call & Response is also still going strong, with lots of creative and interesting responses from the community coming in for each of our prompts. If you’re not already familiar with it, we post a question or discussion topic, and you’re free to respond however you want. When each round closes, we reward the best and most creative responses with unique access codes. Recent prompts have included:

You're commiserating over your shared misery with a drink at Frank's. The beer's tall and cold, like they serve it here. What happened, and what are you going to do about it?

Reclaiming the continental badlands, even a small part of the badlands, would be a daunting task. Environmental clean-up, rebuilding infrastructure, bringing in water. But it could happen, with enough money and corporate backing. The real question is, will it?


Don’t be afraid to say hi
If you have something to say about the changes, have any ideas or questions, or just want to vent about your experiences in the Projects or the Bordertown, we’re here to absorb your feedback. Who knows, we might even act on it in the next update!
And as ever, also feel free to join us in our discord server or on Twitter, where we’re always active with little snippets from the cpd universe.

Until next time!



Bugfix release

Getting changed now displays your current gender presentation.

Fixed Double Blow's sometimes being blank on entry.
Fixed Double has something on his mind sometimes being blank.
Fixed a problem with the price of bundled grenades.
Fixed a potential problem with building a place in the bordertown with a very large crew.
Fixed a bunch of typos and smaller bugs. Thanks for the reports!

Late Summer Heatwave '23

It's that time of year again: starting now and until the 29th, we've got the heatwave in-game event happening. Yes, things are gonna get hot before they cool off for winter.

There are some items to find, including some that have never been seen before (which might or might not see regular release later). Depending on whether or not you played during previous events and how far you got into a certain mystery, there might also be a certain kind of van on the street.

Join our Discord to make sure you don't miss out on any codes during the event: https://discord.gg/cyberpunkdreams

Minor update

You can now use Detailed plans to get Burners at the ready.
Anti-depressants and alcohol now increase the minimum need level for sex for those who require erectile function.
- But SVV now blocks this effect.
There's some new workshop stuff.
Added the missing text on Esme's Adventures 10.

Fixed some bugs and typos; thanks for the reports!

Double trouble

Double Blow has been in the game since the introduction of the Projects, many, many years ago. He's always played his part, but has been a bit thin on content. This changes now, with various new things for him, including new interactions at his place. Another thing that's been in the game since the beginning is PCP, and yes, you can now take it (not that we'd ever recommend such a thing).

There are a few other new bits and pieces this time, but the other big one is the credit-locked storyline for getting out of jail early (as opposed to giving the guards cash). This isn't a popular choice, so we've gone all out in making it extra satisfying for those who have chosen it -- an exciting action scene, new lore, a new gang, and perhaps a rare opportunity to get contact with a coveted organisation.

And last but not least, the game now has over 2.5 million words of content. It still feels like we're only just getting started...

[h3]Read the full changelog below:[/h3]

Double Blow now has a schedule.
Double Blow's had had a little work.
Double Blow now has something on his mind, along with some other stuff.

You can now finish Another way out (the credits bribe option for leaving jail early).

You can now take PCP (although it's not a good idea).
You can now buy some Party supplies in Interstate.
Added the charge level to Battery charging on your vehicle.
One new sexual quirk.

New artwork.

Fixed a couple of problems with SVV.
Fixed fuelling your vehicle manually not taking any fuel.
Fixed some typos and other minor bugs; thanks for the reports!