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cyberpunkdreams News

Bugfix release

New artwork.

Fixed some problems with the new storyline.
Fixed buying drugs from the gangs not giving the correct quantities.
Fixed not being able to remove items from quick access.
Fixed some typos and other minor bugs.

Bugfix release

Hanging around the stacks has had a bit more work.

Fixed Crashed adrenals also giving Comedown/Amphetamines.
Fixed some minor bugs and typos; thanks for the reports!

Bugfix release

Fixed a problem with Zane's dealer.
Fixed a problem with buying DLC credits packs.
Fixed some more typos; thanks for the reports!

Clinics, black

New mini-story for discovering more about black clinics in the city.
- You need to make some progress here before you can find new clinics.
You can now work directly with your mutant sidekicks.

There's a new location in the Projects to discover.
Some additional content for Alessandra.
Roll call has had a bit more work.
You can now refuse street girls you're given as a result of a war.
Some additional content at Eastside Stacks.
Errands at the Eastside Stacks have had a little work.
You can now use Sliding through the city to increase your maximum companions for a while.
Local dealers have had some work.
- The selection is more random. with a separate limit on each type of purchase, but the total number of purchases is less random.
Hallucinating mechanics have had some tweaks.
Some more minor changes.

New artwork.

Fixed a problem with buying credits through microtransactions.
Fixed Fight or flight not giving a non-lethal option if you stunned your last ambusher.
Another possible fix for ARIA labels on requirements not working.
Fixed some more typos and minor bugs. Thanks for the reports!

Celebrating 10 years of cyberpunkdreams

10 years, you ask? But surely this is only the second anniversary?

And yes, it is true that this is the second anniversary of cyberpunkdreams' release on Steam, but I first started work on the game in 2013, using Failbetter Games' StoryNexus platform. My goal at the time was to have something playable within a month. I hit that goal and started inviting testers into the game from that time. A lot of the content I wrote in that first month is still in the game, including the opening lines.

So, apart from a brief hiatus from when FBG shut down StoryNexus and my new engine was ready, cyberpunkdreams has had people in it and playing it for 10 years now. The initial beta on Steam opened in August 2020, and the game was released fully in May 2021 -- two years ago today!

It's been quite a journey, and there's a long way to go yet. Luckily, I'm not anywhere near running out of steam. My only problem is far too many ideas to handle. As ever, stay tuned for more updates and more on the latest plans. And also as ever, thanks to everyone who's played the game and supported the project over the years. But now onto the important stuff.

Second anniversary event content


We've got a few things for you over the coming week:

  • The much coveted Sinzil Crimson X phone will be back for less than 24 hours. Check Discord for the access code.
  • The Akizowear Zone One phone will also be back and available via an access code for the week.
  • Two unique stories; one from last year and one completely new one. Playing the game during the event will unlock these, but there's no time pressure to finish them.
  • Some unique or rare items to find by exploring in game,
  • Unique items and previews shared via access codes.




[h2]Unique stories[/h2]

The first of these, The traitor you choose, was in the game last time. You need to have various criteria to start it; we won't spoil it. It'll auto-trigger when it's ready. The second, Deep Stacks, is new. You need to be renting a place in Eastside Stacks in the Projects to start it, and to be hanging out there. Both of these stories can have a lasting impact on your game, so make your decisions wisely.



[h2]Access codes[/h2]

We'll be sharing a few throughout the week on our Discord server, which you can join here:

https://discord.gg/cyberpunkdreams

All the codes will require you to play during the event in order to activate them. We might also share a few on Steam, starting with the Zone One, in case you missed it last time:

https://cyberpunkdreams.net/accesscode/zone-one-8kfh

Once again, thanks again for all the fun and support over the years!

rob & the cpd/ops team