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Time for Zara

Zara is now out of testing and available to find and play. This has taken a while because there's a lot of it! There's still more to come, but she's introduced with a lot of interactions and encounters already, plus exciting intro content. As mentioned in the changelog, she also comes with some new NPC mechanics that'll be introduced to other characters over time. The main ones are:



[h2]Blowing up[/h2]
Repeatedly cycling through raising and lowering hostility with an NPC over time will now make them get fed up with you over time. This is represented by Blowing up, which will lead to more and more serious arguments over time, and eventually them cutting contact with you. This isn't something you can easily reduce either, so you'll need to be careful what you say and do around them. Or to think of it another way, as more and more NPCs are introduced and fully fleshed out, picking and choosing which ones you want to be close with becomes more important. You almost certainly won't be able to have them all (not without lots of drama, anyway...)

[h2]Knowing you[/h2]
It used to be that the Contact/... value with an NPC represented how well you knew each other. NPCs "just knew" important things about you on the assumption that you shared information in conversations that weren't represented in the game. Whilst that's still the case up to a point, NPCs will also now have a stat called Knowing you. If your contact with them rises much above this, you'll be prompted to tell them things about yourself -- whether that's vague info, lies or specific pieces of information. They will also be able to find things out about you for themselves (this is already in up to a point, e.g. Irene knows/Your secret kills). Whichever option you choose, there will be consequences, good and bad. This all ties in with the new-ish Friends/Associates card too.

[h2]Outfits[/h2]
This updates also has some new clothing mechanics, as well as new items. This is part of a bigger project to overhaul the clothing system to make tattoos work properly, amongst other things. Before long, instead of an abstracted State of dress level, the system will know specifically which bits of skin you have showing, and sets things up appropriately. This will also allow for a better Perceived temperature system and a lot more tweaks you can make, e.g. wearing a coat open or closed.

[h2]As ever...[/h2]
Lots still coming, including more body mods, additional Zara content, the badlands and a load more.

Read the full changelog below
There's loads of other stuff in this update, including bordertown and smugglers content and improvements to regular cards.

Zara's full mechanics and content are now live.
- Continue her story on the kinds of places where you met her in the first place
- Includes new NPC mechanics that'll be rolled out to other characters in future.

Four new regular cards in the bordertown.
New content on Friends/Associates.

Made some tweaks to how Carrying contraband and the smuggler's pouch works.
Made some tweaks to working for the smugglers, with a bit of new content,
- Note: if you've currently got Smuggling/On a job set, your pick-up or drop-off location might have changed.
Street level advertising has had a little work.
Interstate has had a little more work.
Filled in some more "coming soon" text.
You can now split with Irene while she's livid with you.
You can no longer join a dojo lesson with a broken finger or concussion.
Arrange a shipment has had some work.
Pillow talk has had some work.
One new physical quirk.

There are some new outfit and clothing mechanics.
- Underwear, wearing a topcoat over other outerwear, and more.
New clothing items to buy.
There's a new slot for heavier equipment.
- Access to the crowbar as weapon now comes from this instead of the Weapons locker.

New artwork.
Made some performance improvements when in the changing room.

Fixed not being able to remove items from quick access.
Fixed some problems with gearing up your Projects murder squad.
Fixed the missing waist version of the multibag.
Fixed erroneously showing an obvious mutation sometimes.
Fixed some typos and other minor bugs. Thanks for the reports!

Bugfix release

Put the Equipment & devices slot into the left hand area.

Fixed a problem with numerical formatting in some cases.
Fixed branches sometimes being doubled when opening a card.
Fixed some problems with the new Ear protectors.

Looking for something?

Lots of small tweaks this time and fixes. The main feature is Looking for something?, a new card mainly aimed at newer characters, Most of the work for the last month has gone into Zara. She's now fully in testing and will be released to everyone else very soon.

Read the full changelog below

New card, Looking for something?

Projects murder squads have been brought up to standard.
There are four new supply packets, all with uses.
You now have access to Projects brawlers.

Cluster has had a little work.
Interstate has had a tiny bit of work.
Limited very late lessons at Covedale.
Increased the impact of coursework at Covedale.

There's a new pair of quirks from which to choose.
You can now spend Following in another's footsteps to start choosing mutations early.
More options for carrying or stashing your headgear.
- Carrying it, bagging it or using a luggage rack on a bike. You've always been able to stash it in a vehicle.

Small new mechanic for if you have an implant go offline.
Prevented exploits for staying awake forever.
- These were never to your advantage anyway.
Made some small tweaks to your puppy.

Added more info to weapon tooltips.
New artwork.
Some small performance improvements.

Fixed using Slums brawlers sometimes reducing their team's quality to zero.
Fixed not being able to equip a navel chain.
Fixed the quick access inventory getting reordered when locking it.
Fixed New flesh showing Meld effects even if you've not used Meld.
Fixed a rare situation where Pimps & Prostitutes/Aftermath wouldn't trigger.
Fixed some keyboard shortcuts firing with the ctrl key pressed when they shouldn't.
Fixed slots in the left hand panel rarely failing to appear or disappear when they should,
Fixed some typos and other minor bugs. Thanks for the reports!

Modified

The response to the Modified update has been great so far! Thanks to everyone who's gotten involved and decided to add (or remove) things to (or from) their body. This update fixes some of the problems that have been reported, and we've also made the New flesh card a little more interesting. The next bigger update will be Zara, but there will be more body modifications and NPC interactions around them soon. Very near future ones might include:

  • Devil horns.
  • Split tongue.
  • Tongue piercings.
  • More top surgery options.


In the meantime, if you feel like filling in this very short project survey, there's an access code for 20 credits waiting for you at the end:

https://forms.gle/FQWAdB9rES25GihF9

[h3]Full changelog[/h3]

New flesh has had a little work.
There's a new one-off occurrence.
You can now wear caps backwards.

New artwork.

Fixed a bug with not being able to get quality breast enlargement.
Fixed some other bugs and display problems to do with body modifications.
Fixed skills dropping to zero after some surgeries.
- If you were affected by this, use the appropriate access code below to fix it.
- https://cyberpunkdreams.net/accesscode/arm-skill-loss
- https://cyberpunkdreams.net/accesscode/body-skill-loss
- Do not use these if you didn't have this bug. You will definitely lose skills if you do.
Fixed some typos and other minor bugs. Thanks for the reports!

Modified

The long-awaited body modification system is now out. This includes small things such as piercings, as well as larger modifications. Also in this update, we've got tattoos and a lot of new and previewed jewellery.

The initial list of new modification options we've got is relatively modest, but now that the system is done it'll be relatively easy to add new ones. A lot of what's new is NPC interactions, especially with your romantic partner, if you have one. You can't just go and get pointed ears or a bridal bar and expect them to be okay if you didn't mention it to them first. There will be more of these in future too.

Lastly, we've got a special access code to go with this release, for a unique spike related to body modding. It'll be valid until 2024-06-13.

https://cyberpunkdreams.net/accesscode/melded-nfh7

[h3]Check out the full changelog below[/h3]

Body modifications are now live.
- You can start a modification project in Life/Survival.
- This is a complex system of making decisions, getting used to it, talking to your contacts, etc.
- Prosthetics and muscle grafts are now a part of all this.
You can now have prosthetics and muscle grafts removed.
New slots and other effects for piercings and body jewellery.
You can now get tattooed.

New location: Jewellery Row
Many new items of jewellery (some previewed before).
New location: Gunn Tattoo
- Find them both in Gamble Street.
There's some more stuff for the horse mutant.

New artwork.

Fixed some typos and smaller bugs; thanks for the reports!