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cyberpunkdreams News

Bugfix release

Put the Equipment & devices slot into the left hand area.

Fixed a problem with numerical formatting in some cases.
Fixed branches sometimes being doubled when opening a card.
Fixed some problems with the new Ear protectors.

Looking for something?

Lots of small tweaks this time and fixes. The main feature is Looking for something?, a new card mainly aimed at newer characters, Most of the work for the last month has gone into Zara. She's now fully in testing and will be released to everyone else very soon.

Read the full changelog below

New card, Looking for something?

Projects murder squads have been brought up to standard.
There are four new supply packets, all with uses.
You now have access to Projects brawlers.

Cluster has had a little work.
Interstate has had a tiny bit of work.
Limited very late lessons at Covedale.
Increased the impact of coursework at Covedale.

There's a new pair of quirks from which to choose.
You can now spend Following in another's footsteps to start choosing mutations early.
More options for carrying or stashing your headgear.
- Carrying it, bagging it or using a luggage rack on a bike. You've always been able to stash it in a vehicle.

Small new mechanic for if you have an implant go offline.
Prevented exploits for staying awake forever.
- These were never to your advantage anyway.
Made some small tweaks to your puppy.

Added more info to weapon tooltips.
New artwork.
Some small performance improvements.

Fixed using Slums brawlers sometimes reducing their team's quality to zero.
Fixed not being able to equip a navel chain.
Fixed the quick access inventory getting reordered when locking it.
Fixed New flesh showing Meld effects even if you've not used Meld.
Fixed a rare situation where Pimps & Prostitutes/Aftermath wouldn't trigger.
Fixed some keyboard shortcuts firing with the ctrl key pressed when they shouldn't.
Fixed slots in the left hand panel rarely failing to appear or disappear when they should,
Fixed some typos and other minor bugs. Thanks for the reports!

Modified

The response to the Modified update has been great so far! Thanks to everyone who's gotten involved and decided to add (or remove) things to (or from) their body. This update fixes some of the problems that have been reported, and we've also made the New flesh card a little more interesting. The next bigger update will be Zara, but there will be more body modifications and NPC interactions around them soon. Very near future ones might include:

  • Devil horns.
  • Split tongue.
  • Tongue piercings.
  • More top surgery options.


In the meantime, if you feel like filling in this very short project survey, there's an access code for 20 credits waiting for you at the end:

https://forms.gle/FQWAdB9rES25GihF9

[h3]Full changelog[/h3]

New flesh has had a little work.
There's a new one-off occurrence.
You can now wear caps backwards.

New artwork.

Fixed a bug with not being able to get quality breast enlargement.
Fixed some other bugs and display problems to do with body modifications.
Fixed skills dropping to zero after some surgeries.
- If you were affected by this, use the appropriate access code below to fix it.
- https://cyberpunkdreams.net/accesscode/arm-skill-loss
- https://cyberpunkdreams.net/accesscode/body-skill-loss
- Do not use these if you didn't have this bug. You will definitely lose skills if you do.
Fixed some typos and other minor bugs. Thanks for the reports!

Modified

The long-awaited body modification system is now out. This includes small things such as piercings, as well as larger modifications. Also in this update, we've got tattoos and a lot of new and previewed jewellery.

The initial list of new modification options we've got is relatively modest, but now that the system is done it'll be relatively easy to add new ones. A lot of what's new is NPC interactions, especially with your romantic partner, if you have one. You can't just go and get pointed ears or a bridal bar and expect them to be okay if you didn't mention it to them first. There will be more of these in future too.

Lastly, we've got a special access code to go with this release, for a unique spike related to body modding. It'll be valid until 2024-06-13.

https://cyberpunkdreams.net/accesscode/melded-nfh7

[h3]Check out the full changelog below[/h3]

Body modifications are now live.
- You can start a modification project in Life/Survival.
- This is a complex system of making decisions, getting used to it, talking to your contacts, etc.
- Prosthetics and muscle grafts are now a part of all this.
You can now have prosthetics and muscle grafts removed.
New slots and other effects for piercings and body jewellery.
You can now get tattooed.

New location: Jewellery Row
Many new items of jewellery (some previewed before).
New location: Gunn Tattoo
- Find them both in Gamble Street.
There's some more stuff for the horse mutant.

New artwork.

Fixed some typos and smaller bugs; thanks for the reports!

Tweaker

[h3]Body modification incoming[/h3]
Most of the development work at the moment is going into delivering the long-awaited body modification update, which is currently in testing. However, we're still putting out new content and fixes in the meantime. Part of the push for background work at the moment is improving cards you see regularly (especially towards the beginning of the game) more interesting. This includes things such as implant and temperament cards and regular in-deck locations such as A coffee stall. Depending on the card, you might see more options, small semi-randomised cycles of content on the card and more random events (the last especially at specific locations).

As for the main body modification update, this is very close now. Probably next week.

[h3]Accessibility[/h3]
We've also added some accessibility improvements, in terms of more keyboard shortcuts for navigating and playing open cards (you can see the full list of keyboard shortcuts in the main menu). The long term plan for accessibility is still to implement a console interface for typed commands, but in the short term we're planning on adding more smaller tweaks and shortcuts. Near future plans include:

  • Full shortcut-accessible descriptions of the requirements for playing each branch of an open card.
  • New interface for bundling items (this will be generally better anyway).
  • Better keyboard navigation for the main elements of the story tab.


[h3]Read the full changelog below[/h3]

Two new physical quirks.
Internal armour has had some work.
- A bit more effective overall but with more consequences.
A beggar has had a little work.
A coffee stall has had a little work.
One-shots clinics have had a little work.

Tweaked implant installation timings (mostly down).
- Doesn't apply to implants currently being installed.
Increased the temperature at which Heat upon heat kicks in.
The Heat upon heat threshold now takes into account some quirks and a mutation.
Adjusted the prices of some elective treatments.
Some additional outfit stuff.

New artwork.
Cards now open with the first playable action focused.
New keyboard shortcut: c will focus the first playable action of the open card..
New keyboard shortcut: a will play the currently focused action.
- These should make playing card with the keyboard much easier.
New keyboard shortcut: s will open the supply packet interface (from any screen).
Undocked panels that have disappeared off the edge of the screen will now be re-docks automatically.

Fixed being able to use the Discipline option on Self-improvement if you'd not made a self-improvement.
Fixed a potential problem with Living with/Ann and Ann's digs.
Fixed some typos and other small bugs. Thanks for the reports!