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cyberpunkdreams News

Minor update

You can now use Detailed plans to get Burners at the ready.
Anti-depressants and alcohol now increase the minimum need level for sex for those who require erectile function.
- But SVV now blocks this effect.
There's some new workshop stuff.
Added the missing text on Esme's Adventures 10.

Fixed some bugs and typos; thanks for the reports!

Double trouble

Double Blow has been in the game since the introduction of the Projects, many, many years ago. He's always played his part, but has been a bit thin on content. This changes now, with various new things for him, including new interactions at his place. Another thing that's been in the game since the beginning is PCP, and yes, you can now take it (not that we'd ever recommend such a thing).

There are a few other new bits and pieces this time, but the other big one is the credit-locked storyline for getting out of jail early (as opposed to giving the guards cash). This isn't a popular choice, so we've gone all out in making it extra satisfying for those who have chosen it -- an exciting action scene, new lore, a new gang, and perhaps a rare opportunity to get contact with a coveted organisation.

And last but not least, the game now has over 2.5 million words of content. It still feels like we're only just getting started...

[h3]Read the full changelog below:[/h3]

Double Blow now has a schedule.
Double Blow's had had a little work.
Double Blow now has something on his mind, along with some other stuff.

You can now finish Another way out (the credits bribe option for leaving jail early).

You can now take PCP (although it's not a good idea).
You can now buy some Party supplies in Interstate.
Added the charge level to Battery charging on your vehicle.
One new sexual quirk.

New artwork.

Fixed a couple of problems with SVV.
Fixed fuelling your vehicle manually not taking any fuel.
Fixed some typos and other minor bugs; thanks for the reports!

Meet Luke Molver: The Artistic Renegade Behind cyberpunkdreams' illustration

Howdy, pilgrims. I’m Luke, artist for cyberpunkdreams and renegade Nexus 6 skinjob. Vat-grown on the southern tip of Africa, I freelance in various creative media from game illustration and comic books to music and screenwriting.

Rob's Impact on My Art: Unleashing My Imagination

I first encountered the work of Rob (the ChantGPT), when he was writing for L0WL1F3 magazine, a down ‘n dirty cyberpunk anthology put out by these borged-up street samurai. I created the cover for the mag, as well as illustration for Rob’s story Nothing But Politics, an early cpd tale of 2090s Cincinnati. The image is the first piece of cyberpunkdreams art I ever illustrated, depicting an early incarnation of everyone’s favourite Jag...



2,500+ illustrations later, working on cyberpunkdreams has proved one of the coolest gigs I’ve ever had, and still going strong. It is a great pleasure being able to clamber from my regeneration chamber every morning and help populate the layered, complex world of cyberpunkdreams.

Rob leaves my fevered imagination dangerously untethered when illustrating the various elements and environs of the game, and I am exceedingly grateful for that freedom. I get to draw some of the coolest, strangest and most unique stuff any artist could hope to! Although for some of the reference images I’ve looked up online, my search history likely has me on a government watchlist somewhere.

Crafting cyberpunk narratives: my passion for sequential art
One of my favourite aspects of the job is the short comic narratives I get to create for various stories and encounters in the game. While I love illustration, storytelling, particularly within sequential art, is an even deeper passion. With the in-game comic strips I aim to pull the player deeper into the city, often using a 1st or 3rd person perspective to unfold the narrative over a few panels.

Also, for eagle-eyed players, I pack quite a few visual easter eggs into the strips and images...







Funnily enough, as a player myself, I’ve barely scratched the surface of the game. The big city chewed up this borderland urchin pretty quick, and spat ‘em out a penniless cannibal junkie ex-con....

Beyond cyberpunkdreams: my diverse creative ventures

In addition to my work on cyberpunkdreams, I’ve also written and illustrated several graphic novels across various genres. These include self-published work such as Sunday’s Slave, a horror western comic based on the legend of the mysterious Bluesman Robert Johnson, and Shaka Rising, an historical graphic novel detailing the rise and fall of the eponymous Zulu king. That one even got a few awards.





In addition to scribblin’ art ‘n stories, I also dabble in synthwave music, bluesy murder ballads and low-budget horror films...

You can check it all out on my site or follow me on Instagram @lukemolver

See y’all at Frank’s.

What's coming up for cyberpunkdreams?

First of all, thanks for everyone who took part in the Burnin' Rubber event last week and made it a lot of fun. We hope y'all still enjoying tooling around in your new rides.

Second, we're hard at work still on regular content updates, as well as the longer term projects on the roadmap. The next of those is the badlands, of course. But we're also thinking further afield, into other projects set in the cpd universe. So far, we've got the first anthology, cincinnati stories, and the game itself. A second, short anthology, outside edges, is already done and coming soon. And we want your help with deciding on what the next thing could or might be.

To that end, we've put a quick survey together. None of your personal or player info is recorded, and there's an access code for 20 credits when you get to the end. Thanks in advance for checking this out:

https://forms.gle/brziSCMefM8Q3oRq9

Messing with Mavis

There's some more Mavis content, for those that way inclined.
There's a bit more general Angelique stuff.
You can now use your Mementoes of Angelique.

Being very drunk now gives you No ft state.
Reworked the Bamboo fan a little.
New pharmaceutical: SVV.
New goods: Empty fuel cans. You'll need them sooner or later.

New artwork.
Added an extra visual signal for when an item is equipped.

Fixed the Tall red pumps not being wearable.
Fixed This lockup occasionally having no options.
Fixed some typos and smaller bugs; thanks for the reports!