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Bugfix release

Watch out for some new and returning rare and preview items.

Fixed Dressed to impress disappearing when going inside somewhere with a vehicle equipped.
Fixed the Stealth trainers not being in the footwear slot.
Fixed the Neord Sm4RT being usable while it in the shop or charging.
Fixed the event toggle being temporarily removed.
Fixed some more typos; thanks for the reports.

Bugfix release

Raff will let you know the route to Shannon's even without a couple of vehicles for the rest of the event.

Fixed Jax thinking you were a mutant when you weren't.
Fixed success on reducing Shae's hostility not working.
Fixed eing able to equip elbow spikes with another weapon.
Fixed some other minor bugs and typos; thanks for the reports.

Minor update

Unlocked Shae's and Shannon's opening times for the duration of the event.
Added some more stuff about Jax and being a mutant.

Fixed some vehicle's still being available even if Dusty is working on them.

Vehicles update changelog

This is a non-exhaustive list of changes. Check the Steam event for more details.

Many new vehicles, including motorbikes.
New locations and NPCs, and new content in existing locations.
Vehicles are now moddable -- find a mechanic near you and bring cash.
New system for garages and vehicle security.
New system for finding lockups in the slums and converting them.
New system for vehicle wear and maintenance.
Plus a load more.

New equipped effect for very high ambient temperature.

New artwork.

Fixed some more typos and bugs; thanks for the reports.

Burnin' Rubber

The next major milestone on our roadmap is here: vehicles.

Whilst the game has always featured a variety of different wheels, along with associated mechanics, this update adds a whole lot more. The focus has been to enable everything you need to get a vehicle ready for the badlands (our next major milestone), but there should be enough here of interest even if that's not your bag.

There are too many changes to go over individually, but the main items are:
  • A whole lot of new vehicles to find and buy, including bikes and electric vehicles.
  • Vehicle modification: this is the big one.
  • New locations and new NPCs. Someone's got to be doing those mods for you, after all.
  • A whole bunch more detailed mechanics, such as vehicle wear and security, favourite vehicles and more.


[h2]New vehicles[/h2]
We've tried to cover a lot of bases with the initial update, but as ever, there'll be more to come. But we've got 4x4 trucks now, plus sports cars, utility vehicles and a whole lot of different types of bikes. There are 23 different vehicles in total now -- more than double what we had before.



[h2]Vehicle modding[/h2]
This is the main feature, and the main thing we wanted to get in for the badlands content, although not all the mods you can install are focused on rough driving. There 36 different mods in total, with different ones being available for different types of vehicles. We've got everything from cosmetics to chip tuners to having a complete mobile workshop installed in your truck. We've got plenty more ideas for things to add in future too.

Each modded vehicle becomes unique. That means for each of the non-unique vehicles in the game (such as the lowrider or cheap sedan), there's now a unique variant that you can pick out and work with.

In future, we'll add more mechanics for you to be able to mod vehicles personally, but for now, you'll need someone to do this for you...



[h2]New locations and NPCs[/h2]
We've added a couple of new locations you can find with NPCs who will help you out with your vehicles, whether it's servicing, tuning or mods. We won't spoil any details here, but suffice to say that these places come with a lot of additional content, including the opportunity to work as a car mechanic, more stories and more lore.



[h2]New mechanics[/h2]
One of the main things that you now have is vehicle security. separate from the personal kind. The main way to build this is to make sure you have enough garage space. We've added a few places to get this, but the main way is to find and buy lockups that you can then convert into garages. In future you'll be able to convert these into other things too, such as storage or a workshop. You can also now equip a vehicle in an area where you have a garage but no home -- useful in a lot of cases. Note that as this is a new mechanic, there'll be a grace period for you to build up your security before you have to face any consequences of low security.

There's quite a lot more going on too, to help make the vehicles experience more interesting and immersive. Get stuck into the game to find out more.



[h2]And more...[/h2]
No cpd event would be complete without access codes -- we'll be sharing at least a couple in our Discord server over the next few days that'll be available until the end of the event (including one for free credits). You might find some other rare or unique stuff around the city during the next week too...



As ever, have fun, stay chill and remember to join us on Discord. Thanks for your continued support, and we'll see you there.

Rob and the cpd/ops team

discord.gg/cyberpunkdreams