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cyberpunkdreams News

Sliding

Probably of most interest to y'all this time around are some tweaks to Sliding through the city, which has traditionally only been used to limit the number of times per day you can clear your hand.

When moving through the city, this is now only reduced if you actually have cards in your hand, which has been a requested feature for a while. Perhaps more importantly, it now has its own card if it rises high enough, with various options -- including the ability to increase the size of your action bank for a few real time hours. There's also been some work on clinics and NPCs, especially Angelique, now has a schedule.

Read the full changelog below:

New card for high enough Sliding through the city.
- A few options, including increasing your action bank.
When moving area, Sliding through the city is now only reduced if you have cards in your hand.
A few new NPC interactions.
One time clinics are now found via

Minor update

Vehicle prices have been tweaked.
Removed storing vehicles at Parking in the airport.
- It was a pain to maintain for not much benefit.
Smith's truck is now its own vehicle and not an Old pick-up truck.
You can now sell Supply packet/Street clothes as bundled goods.
- More coming soon.

Fixed the Pork pie hat giving instead of removing Glare.
Fixed some teams supply options not taking the goods away.
Fixed the Quick access area going a bit nuts if it was left undocked between game loads.
Fixed getting locked in the wrong card after completing part of The only resort.
Fixed some more typos; thanks for the reports!

Minor update

Army surplus has had a bit of work.
Made some tweaks to Strapped up, including being able to remove it manually.
Blocked being able to call in Close companions whilst in a scene.
Three new supply packet types.
Slums logistics teams are now at the new teams standard.
Logistics teams no longer count towards war strength.
Teams now need a minimum quality of five to contribute to war strength.
Branching out: another new card to help newer characters on their way.
Fight or flight? will now give you access to bodies if appropriate.
Removed core styles from the Lace shrug as it can be removed outside the changing room.

You can now roll up and undock your quick access inventory.
The effects slot has been split into multiple categories and now appears in your left hand area.
- Some effects and wounds might not be equipped when you first load; just reload.
Reordered things slightly.

Fixed some bugs to do with new clothing items.
Fixed a number of smaller bugs and typos.

DLC Credit Packs

You can now buy credits as DLC packs on the Steam store. This might be more economical for players whose native currency isn't USD. There are two packs for each level to allow multiple purchases if desired, and we'll add more in future (repeatable DLC purchases is something Steam limits to big publishers). These packs work in exactly the same way as buying credits through a microtransaction, although unlike a microtransaction, you do not need to have a verified email on your cpd account.

We've also updated the price of the 400 credit pack from $31.99 to $29.99, both as DLC and as a microtransaction.

Check out the new packs on the store page:

https://store.steampowered.com/app/1361680/cyberpunkdreams/

Looks like summer

More than a dozen new items of apparel for summer.
- A couple previously previewed, but mostly new.

Increased initial funds from Raff.
Increased payments from Join a work gang a little.
Made genetic testing kits slightly cheaper.

New artwork.

Fixed getting stuck in a pick-up bar.
Fixed some other minor bugs.