Skyclimbers Q2 Newsletter - Sentius Devlog
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[/p][h2]Monster Taming Beta Devlog
[/h2][p]With another core pillar coming together, we are ready to showcase new Sentius designs, mechanics, and game systems. This step bring us one step closer to the official closed Beta.[/p][p][/p][p]
[/p][p]New Sentius alert, Actylax! A Magma/Terra Type from Rokkuton
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[/p][p]We have now added climbing to the list of locomotion types for mounts.
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[/p][p]Actylax can be found in the Desert Plains, the Savannah Forest, and even the Ocean biome of Rokkuton. With its unique locomotion profile, the player can seamlessly travel on the ground, climb surfaces, and glide to their destination. Keep in mind gliding isn't flying! Players will need to gain altitude first, either by climbing or launching from cliffs. [/p][p][/p][p]
[/p][p]Buffaqua is a pure water type and the final stage of a three-phase evolution line.[/p][p][/p][p]
[/p][p]Buffaqua is another new Sentius, inspired by water buffalo and wildebeest. These sturdy creatures are native to the Marsh Plains biome, but can be found in small herds elsewhere. Great migrations happen annually, where they cross the marsh biome into the savannah and back again.[/p][p][/p][p]
[/p][p]Grollum, a gaia-type Sentius, demonstrates its natural climbing ability in the wild. Though vulnerable to Ice and Magma types, Grollum makes up for it with a powerful physique and sharp intelligence. Known to use natural tools for foraging and nest-building, it balances brawn with surprising cunning.[/p][p][/p][p]
[/p][p]Waxli is a designer Sentius. Native to Yukos, Waxli has adapted to survive in the cold reaches of the Deep Forest.[/p][p][/p][p]
[/p][p]Waxli is shown here in the Drakonian biome. Some Sentius can migrate between biomes, and across continents. Learning their seasonal patterns can increase your chances of encountering rare Sentius.[/p][p][/p][p]
[/p][p]Leolith, another designer, Sentius is the youngest of a pack and is never seen without its immediate family. Wherever Leolith roams, its kin are sure to follow.[/p][p][/p][p]
[/p][p]Leoclaw, the second evolution in a unique four-sentius chain, carries a similar move progression from Leolith with increased stats and mountability. [/p][p][/p][p]
[/p][p]Roxli, a fan favorite, now has its first form, Rokkat, fully game-ready![/p][p][/p][p]
[/p][p]Nesting Avian Sentius defy continental borders, for example, this Griffos nest, is located in a non native continent of Rokkuton. These hardy avian species are generally rare or super rare but provide biodiversity in barren landscapes, and add gameplay variety. [/p][p][/p][p]
[/p][p]In the Ocean biome, a wide range of species traverse the sky, sea, and shore, each with its own unique blend of movement adaptation.
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[/p][p]Much like cormorants, Albarott fly in formation along the water's edge before descending on feeding sites. These tight-knit groups travel, breed, and hunt as one.[/p][p][/p][p]
[/p][p]Albarott are capable of short dives, though their large frames limit how deep they can go. Instead, they often paddle across the surface with their feetresting atop the water to dry off while hunting for young Kelpups or Coddora.[/p][p][/p][p]
[/p][p]Kelpup has undergone a major redesign. We're narrowing in on a more realistic visual style while staying true to our anime-inspired roots. Our goal is to create a believable ecological system that still feels visually striking. To achieve this, we're grounding colors and proportions in nature, while using creative flourishes to suggest plausible evolutionary paths and add depth to each design.[/p][p]
[/p][h3]A Living Ecosystem [/h3][p]Our biomes are modeled after real world ecosystems, featuring trophic cascades, keystone species, and predator-prey dynamics that follow established biological principles. This approach results in grounded character designs and game systems that reward stewardship.[/p][p][/p][p]
[/p][p][/p][p]This trophic web, inspired by the real kelp forests of northern coastlines, shows a complex interplay of relationships between the different species.[/p][p][/p][p]
[/p][p][/p][p]The kelp forest is the foundation of this ecosystem. Without it, countless species would be affected, and Kelpups, our sea otter analogue, wouldn't survive. [/p][p][/p][p]
[/p][p][/p][p]Sea urchins, classified as Biota (non-tameable fauna), are grazers that constantly feed on the edges of kelp forests, trimming their boundaries. Kelpups prey on these urchins to keep their numbers in check. Without this balance, sea urchins can quickly devastate entire forests.
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[/p][p][/p][p]At the top of the food web are apex predators, along with mid-tier crossovers like Albarott, which hunt in multiple domains. The orca analogue, Orcydro, serves as the true apex. Its pods patrol several kelp forests, helping regulate Kelpup and Aquotta populations. Albarott will occasionally dive to pick off isolated Kelpups, further maintaining balance within the ecosystem.
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[/p][p][/p][p]These ecological design principles directly influence spawn rates and Sentius rarity. Overhunting or overtaming can lead to reduced spawn frequency or shifts in which Sentius appear in a given biome. For those who prefer a more straightforward experience, ecological systems can be ignored or disabled in the world generation settings without impacting core progression.[/p][p]
[/p][p][/p][p]Rare Sentius may become more difficult to encounter, but no species will ever go extinct. This approach maintains an immersive ecological system without creating gameplay that feels punitive.[/p][p]
[/p][h2]Sentius Gauntlet Updates
[/h2][p]When entering gauntlet mode, the player will automatically sheathe any active weapons. Capturable entities within interaction range are now highlighted in blue, while those outside of range appear in red. Input for the gauntlet has been streamlined. Stun and capture have been consolidated into a single mechanic: left-clicking while aiming the gauntlet will stun a Sentius if it is not already stunned, and clicking again on a stunned Sentius will initiate the capture beam.[/p][p][/p][p]
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Once a Sentius is stunned, a limited window begins during which the player must initiate capture. To discourage stun abuse, any Sentius that breaks out of stun will recover up to 20 percent of its health, which decreases the chances of a successful capture. Stunned Sentius are invincible and will immediately target the player once they break free.
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During capture, the Sentius will attempt to escape. The likelihood of a successful capture depends heavily on the Sentius’ level and remaining health. Bringing its health down to 30 percent or lower provides the best chance of success. Lastly, all three of your party members can now be summoned at the same time through the gauntlet.[/p][p][/p][p]
[/p][p][/p][h2]Sentius Mount Updates [/h2][p]
Sentius can serve as mounts across land, air, and water, each offering unique advantages based on their movement type. Land-based Sentius provide fast and reliable ground traversal, often with sprint capabilities or terrain-specific perks.
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Aquatic Sentius enable swift water travel, making it possible to navigate ocean depths or cross large bodies with ease.[/p][p]
[/p][p][/p][h3]Aerial Sentius allow players to take to the skies, offering freedom of movement and access to hard-to-reach areas. [/h3][p]Saddles are another new addition, making mounts permanent fixtures in your party. [/p][p][/p][p]
[/p][p]Each mount type enhances exploration in distinct ways and may be required to access certain biomes or complete traversal-based objectives.[/p][p][/p][h3]
[/h3][h3][/h3][h3]Sentius evolution is now implemented at fixed level caps[/h3][p]Evolution is the key reward mechanism for leveling up your Sentius, as over time, they will become more powerful, gain new movesets, and increase base stats. This can also be paired with environment requirements, items, or even questlines for specific Sentius. [/p][h3]
[/h3][h3] Sentipedia Codex Database[/h3][p]Similar to the Web interface: https://www.skyclimbers.net/sentipedia, which is currently being overhauled for a re-release with tons of new features and redesigned + new Sentius; this in game inventory allow syou to read descriptions, see strengths, weaknesses, movesets, ecology descriptions and more![/p][p][/p][p]
[/p][p]This concludes the Development updates. Thanks for tuning in! [/p][p]
[/p][h2]Rewards Updates[/h2][p][/p][p]
[/p][p][/p][h3]If you still haven't redeemed a Steam key, please contact [email protected] via email
\[Crowdfunding supporters only]
[/h3][h3]- If you moved and are expecting a physical reward, please contact [email protected] [/h3][p][/p][p]
[/p][p][/p][h2]Beta Progress
[/h2][p]Alongside ongoing improvements to our Sentius systems and taming mechanics, we're making steady progress toward Beta. Work is underway on deeper city simulation, audio engine updates, and key back-end systems. We’ll explore these in more detail in the next development update.[/p][p]Until then, thank you for your continued patience and support. We're committed to building and self-publishing Skyclimbers with care and purpose.[/p][p][/p]
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[/h2][p]With another core pillar coming together, we are ready to showcase new Sentius designs, mechanics, and game systems. This step bring us one step closer to the official closed Beta.[/p][p][/p][p]
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[/h2][p]When entering gauntlet mode, the player will automatically sheathe any active weapons. Capturable entities within interaction range are now highlighted in blue, while those outside of range appear in red. Input for the gauntlet has been streamlined. Stun and capture have been consolidated into a single mechanic: left-clicking while aiming the gauntlet will stun a Sentius if it is not already stunned, and clicking again on a stunned Sentius will initiate the capture beam.[/p][p][/p][p]
Once a Sentius is stunned, a limited window begins during which the player must initiate capture. To discourage stun abuse, any Sentius that breaks out of stun will recover up to 20 percent of its health, which decreases the chances of a successful capture. Stunned Sentius are invincible and will immediately target the player once they break free.
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During capture, the Sentius will attempt to escape. The likelihood of a successful capture depends heavily on the Sentius’ level and remaining health. Bringing its health down to 30 percent or lower provides the best chance of success. Lastly, all three of your party members can now be summoned at the same time through the gauntlet.[/p][p][/p][p]
Sentius can serve as mounts across land, air, and water, each offering unique advantages based on their movement type. Land-based Sentius provide fast and reliable ground traversal, often with sprint capabilities or terrain-specific perks.
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Aquatic Sentius enable swift water travel, making it possible to navigate ocean depths or cross large bodies with ease.[/p][p]
[/h3][h3]- If you moved and are expecting a physical reward, please contact [email protected] [/h3][p][/p][p]
[/h2][p]Alongside ongoing improvements to our Sentius systems and taming mechanics, we're making steady progress toward Beta. Work is underway on deeper city simulation, audio engine updates, and key back-end systems. We’ll explore these in more detail in the next development update.[/p][p]Until then, thank you for your continued patience and support. We're committed to building and self-publishing Skyclimbers with care and purpose.[/p][p][/p]
- [p]Paratope Team [/p]