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Manor Lords News

Manor Lords, Against The Storm, and the greatest RTS games now cheaper than ever

It's been a good year for Hooded Horse, the publisher behind Against The Storm, Cataclismo, Norland, and dozens of others. The biggest cause for celebration is no doubt Manor Lords - once the most wishlisted game on all of Steam, with each subsequent update, the early-access version attracts more players and plaudits. But there's also Breachway, the sci-fi strategy game with flashes of FTL, Workers and Resources, which hit 1.0 this year, and the Command and Conquer-inflected (except with ants, rather than people) RTS Empires of the Undergrowth. In commemoration of a bumper 2024, the studio has put all of its biggest and best city builders and strategy sims on sale, knocking some of the genres' heaviest hitters down to the lowest price ever.


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Fantasy city builder Against the Storm tests new biome in experimental update

Top rated city builder Against the Storm is half off as new DLC lands

Against the Storm DLC Keepers of the Stone adds a new playable species

Nominate Manor Lords for the Steam Awards

[h3]Hello everyone!
[/h3]
The Steam Autumn Sale is in full swing, and the 2024 Steam Awards are not far behind. Nominations are open for all of this year’s categories, and we’re hoping you’ll support us by nominating Manor Lords for the Oustanding Visual Style award.



We hope that with Manor Lords, players feel like they are really experiencing every detail of medieval life, whether in a humble village or a bustling city. A truly immersive visual world inspired by the art and architecture of 14th-century Franconia is an essential component of that experience.




Since our Early Access launch earlier this year, we’ve released three major updates with significant improvements to the core Manor Lords experience. In our most recent Update 3 - 0.8.004, we fully migrated the game into Unreal Engine 5 and added the highly requested fishing system.



[h3]Here’s a look at some of the features added since Manor Lord's release.[/h3]



Food and Firewood Cart Importing

Level 2 Storehouse Handcarts

King's Tax (Annual Royal Tax)



Mourning Period

Carried Corpses Visuals

New Retinue Armor Variations



Market Stall Setup Toggle

Crossbows & Huntsmen

Construction Reserve System



New Patron Saint: St. Maurice

Lady of the Manor Model Update

Unreal Engine 5 Upgrade



Fishing System

Winter Fishing Unlock

Pigs



Butchers

Salt Deposits and Sausages

Advanced Pondkeeping


More than eight beta updates have also been released on the experimental branch to give our players the chance to weigh in on proposed changes and test bug fixes before they hit the main build.

If you check out our newest update preview, you’ll see that there’s plenty more coming down the pipe for Manor Lords. This next update will include two new maps, new building upgrades, and major reworks to the systems for marketplaces, goods distribution, and distribution for ale/water.

https://steamcommunity.com/games/1363080/announcements/detail/7119722540407193800

For a more complete rundown of every change, revisit each of our major update notes here:
We’ve received so much amazing support from this community, and it’s been such a pleasure to continue working on improving the Manor Lords experience for all of you.

If you’re so inclined, we’d love to have your nomination for the Outstanding Visual Style award in this year’s Steam Awards. To nominate us, just click the “Nominate” button at the top of this post.

Thank you again for all your support.
--Greg

Manor Lords is getting new maps, building upgrades and reworks for the marketplace and ale distribution

Manor Lords developer Greg Styczeń, aka Slavic Magic, has emerged from his keep with news of a forthcoming patch for the medieval city builder. It'll add new maps, building upgrades and reworks for various economic systems.


The announcement post is mostly image-based, in keeping with the classic saying that "a picture is worth a thousand words, as long as the words in question are mostly synonyms for 'hut', 'mud', 'tree' and 'mountain'". Fortunately, Styczeń threw in a few captions to light the way.

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Huge new Manor Lords update is about to transform the medieval strategy game

Once the most wishlisted game on all of Steam, Manor Lords has captured the adoration of city builder and strategy game fans by offering a medieval alternative to Cities Skylines 2, and the perfect primer for the upcoming Civilization 7. Detailed, deep, and focused on the minutiae of everyday feudal governance, the early access version has already proven a hit, but now Manor Lords is about to be greatly expanded with new maps, building upgrades, and improvements to the economy as requested by players.


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RELATED LINKS:

New Manor Lords update targets one of the strategy game's biggest problems

Manor Lords update adds fishing and crossbows to the medieval city builder

Manor Lords just got discounted to its cheapest Steam price yet

November Update Preview: New Maps, Building Upgrades, and Marketplace Changes.

Hi everyone! We’re excited to share a sneak peek at some features in the upcoming patch for Manor Lords. Here’s some of what’s on the horizon for this next patch:

Two Brand New Maps






New Building Upgrades


Ale and Water Distribution Rework

We’ve overhauled how ale and water are supplied to settlements. These changes are now in closed testing and will improve the function of taverns and wells.



Marketplace Overhaul

We’re reworking how marketplaces and goods distribution work, having tested three different systems to find an engaging, intuitive, and easy-to-understand solution.


This update will also include distribution filters for marketplaces, a feature that’s been frequently requested.


Community News: Early Recognition

Manor Lords has been nominated for Best Debut Indie Game and Best Sim/Strategy for player voting at The Game Awards. This is very much appreciated, but of course, there’s still much work ahead. The game remains in Early Access, and I know there are plenty of features, adjustments, and fixes you’re all looking forward to. Your feedback has always been an essential part of the process, and I’m committed to continuing the open development approach that’s gotten us this far and working hard to improve the game.

~Greg