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Manor Lords News

Manor Lords is on Sale!

[h2]Manor Lords is 25% off today until August 6th! [/h2]
Manor Lords combines deep city-building, strategic battles, and intricate economic simulations in a medieval setting. As a lord, you'll manage the growth of your village into a flourishing city, handle resources, and expand your territory through strategic conquests. Inspired by late 14th-century Franconian architecture and art, the game strives for historical accuracy, enhancing both gameplay mechanics and visuals.
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[h3]Check out the most recent update's patch notes.[/h3]
https://store.steampowered.com/news/app/1363080/view/4187863867982742757?l=english

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Manor Lords publisher doubles down on protecting devs as CEO says 'developer sustainability' is more important than 'any perpetual growth'




The publisher of Manor Lords, Hooded Horse, has been at the center of a recent discussion concerning indie developers and the difficulties of early access. Earlier in the week, Hooded Horse CEO Tim Bender got into a debate with Hinterland CEO Raphael van Lierop, who called Manor Lords a "pretty interesting case study in the pitfalls of early access." While that argument has since been settled, Bender has continued to stress both his and Hooded Horse's support for the devs on their roster...
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Hooded Horse CEO hits back at claims that Manor Lords slipped up in early access: 'Not every game should be aimed at becoming some live service boom or bust'




Over the last couple of weeks, the same old debate about what makes a game successful and how devs can hold on to that success emerged yet again. Some decided that Helldivers 2 losing 90% of its playerbase was an issue despite the live service game having a healthy 40,000 or more concurrent players each day. And now Manor Lords, the small city builder that managed to climb to the most wishlisted game spot on Steam, is also apparently showing cause for concern...
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Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

The publishers of recent city builder sensation Manor Lords and elder survival sim juggernaut The Long Dark are having a mostly gentlepersonly skirmish about how many significant updates a game should have in early access, and the potential consequences in terms of both developer overwork and players losing interest.

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Manor Lords publisher doesn't think devs should be "forced to run on a treadmill until their mental or physical health breaks" just to regularly update a game


Manor Lords' publisher has defended the strategy game over a post that it thinks espouses an "endless growth" perspective "that causes so much trouble in the games industry."


Earlier this year, Manor Lords released into early access, and it did so very successfully, racking up two million copies sold in its first three weeks. But, like many early access games, buzz around it has died down a bit, in part because big updates haven't been released too frequently since its release. A post from The Long Dark developer Hinterland's CEO Raphael van Lierop appeared to criticise this very point on LinkedIn, saying that while they "really love what is here" there's "very little to it" and that it's a "pretty interesting case-study in the pitfalls of Early Access development."


Lierop continued, "It launched with a pretty strong base game but without much content. A heavily systems-centric game needs either a range of maps, game modes, or some amount of proc-gen dynamism to keep it fresh.

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