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Manor Lords News

After spending time trying to fix a bug that wasn't actually there, Manor Lords dev has a simple request for players: 'Have fun with mods but please don't report bugs if you use them'




Manor Lords does not yet have official mod support, but that hasn't stopped industrious modders from doing their thing with it. A VR mod popped up at the beginning of May, and last week someone put Shrek into the game. Which is all well and good, and developer Slavic Magic seems very supportive of the efforts overall. But he does have one request: If you're using a Manor Lords mod, please don't submit Manor Lords bug reports...
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Manor Lords bans mod discussion until full support arrives

The official Manor Lords Discord is banning the discussion or encouragement of mods until the official support arrives, in an effort to maintain the "integrity" of the gameplay. This hasn't, and won't, stop players from making mods for the game going forward, but publisher Hooded Horse will lift the rule when proper modding support drops. Now we wait for a Shrek total conversion mod, I guess?


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Experimental new Manor Lords update introduces big trade changes

Manor Lords has an ale problem, so you've been called in to vote

First Manor Lords patch teases big trade and storage changes

Large Manor Lords patch contains plenty of fixes, new mechanics, a new unit, upgraded buildings and armor, more

Slavic Magic has released an experimental patch for Manor Lords, and it comes with plenty of fixes, new game mechanics, and some upgrades.

The patch addresses some of the more commonly reported issues such as the rate of Hildebolt's claims, the "None" people spawning in huge numbers and refusing to do any work, clogged Trading Posts, weak archer damage, ineffective sawpits and inefficient marketplace supply.

It also fixes issues with the game being stuck at the summary screen after a victory or game over, some of the problems with optimizations in large cities, problems with crops erasing in the winter, too harsh oversupply and undersupply systems, people and livestock staying homeless despite having enough living space, and overly high ale consumption - which can be a problem in real life too when down the pub.

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Experimental new Manor Lords update introduces big trade changes

A new Manor Lords update makes a wealth of changes to the recently released medieval strategy game, including several notable tweaks to trade and a new annual tax. The latest patch from developer Slavic Magic is full of dramatic changes, and has been made available to play now on Steam via the game's experimental beta branch for testing.


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RELATED LINKS:

Manor Lords has an ale problem, so you've been called in to vote

First Manor Lords patch teases big trade and storage changes

Manor Lords trade explained

One Manor Lords player is managing a city with over 3,000 residents and just 1 market to 'push the game to the limit'




player has already managed to reach peak medieval suburbia in Manor Lords, with an outrageous population of 3,220 residents and just one market to sustain everyone, and somehow, it's all working out well...
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