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Manor Lords, the best city builder of 2024, hits 3 million sales as players continue to fill its maps with muddy medieval towns




Our favourite city builder of 2024, Manor Lords, is having a pretty great 2025 as well. Following a meaty update that introduced a pair of new maps, bridges, building upgrades and a bunch of fixes, it's now hit the 3 million sales mark. Not bad for solo developer Slavic Magic—though that characterisation did net the developer a bit of flak last year, since contractors have also contributed to the game...
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[Update 4 hotfix - 0.8.029] Bugfixes & Logistics improvements

Hi all,

I decided to apply the fixes we tested in beta to the main branch.

As a reminder here are the most prominent changes:

-Fixed the bug where artisans stop working after upgrading the residential building
-Added different pickup zones that make storage buildings operate much smoother
-Since villagers often got stuck trying to pickup yields from vegetable extensions, the smallest vegetable patch was replaced by a storage shed
-Improved optimization

I also hotfixed the bug from the 0.8.028 beta which caused lv2 granary to sometimes never get finished

Also another reminder: A lot of players had problems with crashes on launch cause their antivirus software is deleting the game exe. Nothing was changed in the code that could cause it and obviously there is no virus - AV software has gone a bit crazy. Add the exe to exceptions and verify game files and it should fix it.

Lastly, I heard that some players who last played the game back when it was running on UE4 are now facing crashes on the UE5 builds - in those cases deleting all game files (including in AppData) and reinstalling the game fixed the crashes.

Full changelog

Version 0.8.028->0.8.029

Minor changes;
-Fixed some "holes" in Winding River landscape topology

Crashfixes:
-Fixed the vegetable extension crashing on a specific triangular plot shape

Bugfixes:
-Fix attempt for some PCs loading the coat of arms image as black if it was previously created in the UE4 build
-Walked back the change from 0.8.010 "Windmills should no longer mill flour if there is no pantry space left" since it can lead to the windmill getting stuck when the storage is perfectly full
-Fixed vegetable plots not being spawned on plots when the extension area center line is far different than the plot area center line. Note: Sadly that necessary fix might cause irregular vegetable patches from previous saves to appear invalid or have some plants removed.
-Fixed construction resources sometimes differing after loading a save, potentially leading to soft locking the construction progress if the player lacks resources

Version 0.8.024->0.8.028
(same as the last Beta):

Minor changes:
-[Experimental] Veggie gardens are no longer instantly constructed. They now include a shed for vegetable storage for smoother logistics and easier handcart access. Also, because we need to fit the shed, one small vegetable patch was removed.
-Separated resources into pickup zones in the lv2 storehouse to make logistics more efficient
-[Experimental] The game will skip playing lengthy pickup animations inside the lv2 storehouse, lv2 granary and trading post (behind doors where it's not visible anyway) to make logistics smoother
-Added a special pickup zone for ale in the lv2 granary
-[Experimental] Disabled dynamic FOV on High Peaks to reduce clipping with the side mountains
-Added shed barrel drop zone to the lv1 tavern so that they don't have to fit them through the tiny door
-Tweaked pushing distance for characters colliding with static obstacles to reduce the chance of them getting stuck in tight doorways
-Added more info about construction status to save data to avoid buildings loading as unconstructed if they get altered between patches. This will also force older patch buildings to load as constructed.
-Localization updates

Optimization:
-Landscape texture optimizations
-GUI optimizations

Bugfixes:
-Fixed upgrading a residential buildings blocking all crafting in the artisan workshop until the player reloads the save or rebuilds the extension
-Fixed the overstock being limited to the active worker count
-Fixed the overstocked good amount not displaying in the tooltip
-Fixed buildings potentially loading as invisible when construction is in progress
-Fixed construction workers sometimes not equipping the spade when digging
-Fixed: Storage is full notification appears upon upgrading the Well
-Fixed tavern and trader TAB floaters displaying 0/0 workers
-Fixed all vegetable patches inside a single residential plot using the same vegetable type (new saves only)
-Fixed orchards appearing as saplings for a moment after loading even though they were grown when the game was saved

Cosmetics:
-[Experimental] Map view tweaks, trying to look more like it's actually drawn
-[Experimental] Increased vegetable garden drawing distances

Thank you!

Greg and team

Save 30% on Manor Lords

Build and expand your medieval settlement in Manor Lords, now 30% off during the January Sale. Check it out alongside other great titles in the Hooded Horse January Publisher Sale.

Manor Lords is a medieval strategy game featuring in-depth city building and large-scale tactical battles. Rule your lands as a medieval lord. Experience the passing seasons, changing weather, and the rise and fall of cities in this richly detailed medieval world.

Hooded Horse January Publisher Sale 2025

https://store.steampowered.com/app/1363080/Manor_Lords/

Manor Lords, Norland, and other top strategy games are now cheaper than ever

The past couple of years has seen a real bumper crop of magnificent new strategy games and city builders, and indie publisher Hooded Horse has been scoring win after win. Among their hits are medieval sim Manor Lords, strategic roguelike Against the Storm, colony sim Norland, and deep space RTS Nebulous: Fleet Command. If you've missed out on anything from their catalog, or have any sitting on your Steam wishlist, a spectacular new sale is the perfect chance to grab one or more of them at a low price. Here are some of the highlights.


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RELATED LINKS:

Manor Lords, Against The Storm, and the greatest RTS games now cheaper than ever

Fantasy city builder Against the Storm tests new biome in experimental update

Top rated city builder Against the Storm is half off as new DLC lands

[Beta update - 0.8.029] Open Beta Bugfixes

Hi all,

Few more fixes to the open beta branch.

To try the BETA, please follow these steps:
  • Open Steam
  • Right-click on Manor Lords in your library
  • Select Properties
  • Go to the BETAS tab
  • Enter the password: veryNiceBasket
  • Choose "pre_release" from the "Beta participation" drop-down list
  • Wait for the game to update the files (if nothing happens, restart the Steam client)
  • Launch the game
All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental.
To discuss this, please join the official Discord server https://discord.gg/manorlords. You'll find a channel specifically for discussing the ongoing pre_release branch.

Version 0.8.028->0.8.029

Minor changes;
-Fixed some "holes" in Winding River landscape topology

Crashfixes:
-Fixed the vegetable extension crashing on a specific triangular plot shape

Bugfixes:
-Fix attempt for some PCs loading the coat of arms image as black if it was previously created in the UE4 build
-Walked back the change from 0.8.010 "Windmills should no longer mill flour if there is no pantry space left" since it can lead to the windmill getting stuck when the storage is perfectly full
-Fixed vegetable plots not being spawned on plots when the extension area center line is far different than the plot area center line. Note: Sadly that necessary fix might cause irregular vegetable patches from previous saves to appear invalid or have some plants removed.
-Fixed construction resources sometimes differing after loading a save, potentially leading to soft locking the construction progress if the player lacks resources

Thank you!

Greg