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Manor Lords News

The Steam Summer Sale is due this week and promises "deep discounts", whatever that means

The Steam Summer Sale is kicking off this week, say Valve, purveyors of fine games and thousands of crap ones too (don't worry, we help you tell the difference). The sale begins on Thursday June 27th and runs until July 11th. That's a full two weeks of sun and soulslikes, beach balls and beat 'em ups, paddling pools and puzzle games. I don't know any other objects associated with this mythological "summer" people talk about, I'm from Ireland. But I can tell you at least some of the games that'll be in the sale, according to some bargain-teasing by Valve.


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Manor Lords players overwhelmingly vote against changing historically accurate yet NSFW character name




Everyone loves a hero—but a hero can be hard to find in a medieval city builder where randomly generated citizens mostly just perform menial tasks like chopping firewood and lugging corpses around all day. In Manor Lords, however, one character quickly managed to gain prominence and became something of a mascot, if not an outright legend...
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New Manor Lords patch makes moving stuff around a little bit easier

I couldn't handle being a peasant. Backbreaking labor isn't for me, I can barely deal with bottom-sitting labor. The life of ceaseless toil, even if it's just carrying things about for your stern lord and master, just all seems like too much work. In Manor Lords it appears developer Slavic Magic agrees, as the peasant's lot just got a little bit lighter.


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Patch 0.7.975

Hi everyone,

Here's a changelog with the latest fixes. The new patch is available on the main branch, so if you participated in the pre_release, remember to set betas to "none".

Version 0.7.972->0.7.975

Gameplay & balance:
-Food cart & Firewood cart will now keep importing until it reaches their storage limits
-Made livestock order imports slightly faster by reducing the livestock merchant's travel distance
-[Experimental] Added 4 more handcarts to the lv2 storehouse [Side note: Considering handcart resources or handcart upgrades costing wooden parts in the future - opinions welcome]

Minor changes:
-Improved loading times
-Added a concurrent sound limit to hoe & sow sound effects (they clogged the audio buffer when too many people were farming in the same spot)
-Added the localization key & icon missing for item_143 (Honeycomb)
-Chimney smoke won't generate very far from the camera where it was barely visible
-[Experimental optimization] Animal random pathing calls reduced very far from the camera where they can't be observed
-[Experimental] Bumped up pathfinding priority of farming tasks
-Blood cover should now disappear from clothes on disbanding
-Further farming optimizations

Crashfixes:
-Fixed a weird crash caused by a character somehow triggering import of a non tradable item (Timber)
-Fixed a crash related to a barter building being invalid

Bugfixes:
-Fixed workers stuck in the transport task (for instance at the malthouse) because the task targetRotation didn't account for ground slope adjustment
-Fixed livestock being stuck at following task if the livestock trader gets unassigned mid journey
-Fixed the pause toggle not being visible on the fields
-Fixed characters sometimes loading with a weird rotation
-Fixed free traders clogging pathfinding and making a lot of villagers and/or traders freeze because they were waiting in pathfinding queue
-Fixed character sometimes ghosting through walls to their ungarrison location
-Fixed Food Cart showing as "abandoned"
-Fixed people not consuming food from the Food Cart
-Fixed the "pause" toggle not working on the Firewood Cart and Food Cart
-Fixed Dyers setting up Food stalls (because they had Food stored at their workplace)
-Fixed trading post workers not respecting the export trade rule in case where the goods are already transported to the trading post for export but the player changes their mind
-Fixed the interior box being visible during the construction process of a townhouse (variation G)
-Fixed the building card border scale animation
-Further fixes for broken character rotations
-Fixed livestock import not working if the target surplus has never been set and the player is using orders
-Fixed livestock imports ignoring other region trade rules
-Fixed custom livestock orders importing form on-map regions
-Fixed livestock order merchants trying to import horses that trade route merchants were riding on
-Fixed pasture/stable space not updating when exporting animals
-Fixed resources mined in surface and deep mine not registering as produce, leading to storehouse workers ignoring them sometimes
-Fixed recruits stuck in a loop of moving armaments between burgage plots

Cosmetics:
-Field material adjustments to reduce tiling artifacts

The next step

For the first month after release I tried to be careful not to make any risky changes, my goal was to stabilize the main branch (get rid of the most common, annoying issues). I'll keep reading the feedback too see if that build is stable enough to last us a bit longer, I'd be a nice time to go into the "dev cave" and do some more fun experiments & changes to push the game forward and finally add some new features.

If you've enjoyed the game and its patches, please consider leaving a Steam review. Your feedback helps others discover Manor Lords, and the more the merrier!

Thanks for playing!

Greg Styczeń
Lead dev

Manor Lords is on Sale!

[h2]Manor Lords is 25% off today until June 22. [/h2]
Manor Lords combines deep city-building, strategic battles, and intricate economic simulations in a medieval setting. As a lord, you'll manage the growth of your village into a flourishing city, handle resources, and expand your territory through strategic conquests. Inspired by late 14th-century Franconian architecture and art, the game strives for historical accuracy, enhancing both gameplay mechanics and visuals.
[previewyoutube][/previewyoutube]
[h3]Check out the most recent update's patch notes.[/h3]
https://store.steampowered.com/news/app/1363080/view/4187863867982742757?l=english

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https://store.steampowered.com/app/1363080/Manor_Lords/

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