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How to increase your Manor Lords population

How do you increase your Manor Lords population? The prospect of building a functional, pleasant, and busy town can be quite daunting with each new round of Manor Lords. You're initially awarded few families with which to work and must figure out the best way to utilize them - increasing your population will also increase your workforce, but how do you do it?


The village-builder, Manor Lords, is out now, and players are knee-deep in mud trying to figure out the best way of increasing their Manor Lords approval rating, and how to attract more families in the building game. We've built big and built small, and have figured out a few tips for increasing your population in Manor Lords.


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Manor Lords dev downplays hype ahead of early access launch

How to increase your Manor Lords approval rating

Prepare your PC for Manor Lords by downloading this new Nvidia driver

How to increase your Manor Lords approval rating

How do you increase your Manor Lords approval rating? You'll no doubt want to achieve a lot in your time as an omnipotent ruler. Whether that translates to a huge, sprawling empire, or a cozy hamlet, you'll need a lot of happy people to achieve your vision. The more that your residents approve of you, the more you'll get out of them; it's a mutually beneficial situation, really.


With the Manor Lords release date upon us, players are figuring out the best ways to build their region, and no matter your end goal, a high Manor Lords approval rating is vital. If you aren't doing a good job, your citizens could revolt, or even abandon you completely. Here's how to improve your approval rating so you can be the best leader you can be.


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RELATED LINKS:

Manor Lords dev downplays hype ahead of early access launch

How to increase your Manor Lords population

Prepare your PC for Manor Lords by downloading this new Nvidia driver

Manor Lords dev staves off early access disappointment by explaining his game isn't here to murder Total War

Slavic Magic, the sole creator behind anticipated (sub genres forthcoming) strategy game Manor Lords, has written a transparent and refreshingly to-the-point blog post on Steam addressing both expectations and future updates. Specifically, Slavic Magic aka Greg Manor Lords has taken time to outline exactly what his game - currently the most wishlisted on Steam, ahead of Hades 2 - isn’t.


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A few words from the Dev before the launch into Early Access

Hey everyone,

It's been quite a journey so far, but it won't stop on April 26th. During development, the core tester group was around 130+ people. Given the popularity of the game, I'm pretty sure there is going to be a wave of feedback that I will need to address after the early access launch.

I wanted to address a few things for everyone who intends on buying the game on April 26th...

What this game is not.

-Manor Lords is not a Total War competitor. It's a citybuilder with battles. Yes, battles are there, but not as huge or as frequent as some of you might expect. The majority of gameplay is focused on citybuilding and management.

-It's not a Empire Management style Grand Strategy game either. The map has regions, but you won't be able to conquer the whole Europe, nor have marriages or anything like that. The game is designed to play at a much smaller scale.

-It's not an RPG either. If you played KCD or Mount&Blade, ML is a different type of game. There is a visit mode in Manor Lords which allows you to walk around your town, but it's an experimental, cosmetic bonus feature, the game is really meant to be played from the "bird's eye" perspective, like a strategy game (almost always) should. There won't be any first person gameplay.

-It's not a competitive, fast paced RTS like Age of Empires or Starcraft. A lot of the game mechanics focus on aesthetics of your town and resources take some time to be transported around the map. This results mostly in a more of a relaxed experience, with high intensity moments spicing up atmospheric citybuilding rather than the game being at high intensity all the time.

This will be an early access release.

Yes, it must be disappointing, but I think it's the right choice. It's my first serious game and not only some stuff is still unfinished, but I bet you guys will ask me to change some things you don't necessarily like. But I want to pursue an open development strategy of a back and forth between me and you, I think it worked great for the game so far (I'm comparing to times where there wasn't even a testing group and I was developing in a bubble).

The publisher and I recently shared the game with content creators all over the world. Feel free to check out numerous streams and let's plays out there before buying to make sure this is the game for you!

That said, the reception has been super positive so far for which I’m very grateful. I think the game should find a way into the hearts of players who expected Manor Lords to be what it is, a realistic, organic, authentic city builder with real time battles.

Roadmap

I do not plan on releasing a roadmap yet. I've made a mistake once or twice before, of promising and working on a feature only to find out that the testers didn't care as much as I did and that they actually wanted something else. So even if I have a plan, I want to adopt the philosophy of "listen, verify, implement". This way I expect the first month of patches to be just bug fixes and polish. During that time, together with Hooded Horse, we’ll be collecting your feedback and then prioritizing work based on what we hear.

I'm still considering whether to keep the testing of future patches closed or open, my current idea is to have an open pre_release beta branch so that everyone who owns the game can check and test the most recent pre-release unstable version of the game and contribute if they want to. And keeping the main branch as the previous most stable version. Though let me know, maybe you'd prefer me to keep the unstable versions to a closed testing group?

As always, thanks for following and all the support. I’ll certainly keep the updates more frequent here once the early access officially starts.

Have a good one!

Greg

Prepare your PC for Manor Lords by downloading this new Nvidia driver

Chances are you have Manor Lords on your Steam wishlist, if you haven't pre-ordered it already, and Nvidia wants to make sure your graphics card is ready for launch. While the medieval strategy game shouldn't prove too taxing for most pixel pushers, you'll want to make sure you have the latest drivers to reap the highest levels of performance.


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