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City Bus Manager News

We are currently working on the first DLC for City Bus Manager!

We are happy to announce that we are currently working on the first DLC for City Bus Manager!


From now on we will reveal parts of the name and the release date at regular intervals. Maybe some of you already have an idea what the DLC could be called based on the letters. Let us know in the comments. 😉

Nominate us for the Steam Awards!

The Steam Awards are just around the corner again!

Do you see City Bus Manager as "Labor of Love"?
Then nominate us!

We are happy about your engagement :)



Modding Contest - Announcement



The City Bus Manager Modding Contest is entering its second round! 😊

Since you always upload countless great mods to the Community Hub, we have decided to hold another modding contest!
You have until December 4th at 8:00 p.m. to upload your mods to the Steam Community Hub.

To participate, all you have to do is include the hashtag #CBMModdingContest2 in the description of the mod.
After the submission deadline, you, the community, have time to vote for the top 3 mods. The winners will then receive an Aerosoft voucher worth 50 euros.

We look forward to your submissions and wish you good luck! 🍀

Further information about the process in Discord

Content Update 6: Railway Replacement Services, Charter Request, 20+ Events



[h2]Highlights[/h2]
  • Random Events: Over 20 new exciting events that can occur at any time, adding even more variety to the game, from rail replacement traffic, charter requests to employee illnesses

  • When starting a new sandbox game, you can now choose starting money, research, subsidies and the map starting size
  • The range of bus stops is now visually displayed
  • Lines can now be activated and deactivated to pause them temporarily or not activate them immediately after construction
  • New airport data: Only passenger airports are now displayed and the passenger numbers generated are dependent on the airport size
  • During line construction, the line duration and the number of connected buildings and POIs are now displayed directly
  • Editing lines now works reliably so that buses only use the new line and timetables from the next day onwards


[h2]Performance[/h2]
  • Performance improvements for high number of shifts and bus stops
  • Fixed random lags under macOS
  • Optimized loading time
  • Disk space consumption of large savegames extremely optimised

[h2]Buses[/h2]
  • When buying a new bus you can now cancel the purchase in the paint shop
  • Tank size of the buses is now displayed
  • The standard buses supplied can now also be deactivated if you only want to use certain buses
  • Fixed bug that buses disappeared in rare cases when transferring between depots
  • Fixed bug that buses were not shown in depot in rare cases, although they were there
  • Bug fixed that defective buses were sometimes not shown in the list of defective buses
  • Fixed bugs with assigned parking spaces
  • Defects on buses now occur more randomly
  • Fixed bug that buses could get identical number plates
  • Fixed bug that smoke particles were not displayed on modding buses

[h2]Staff[/h2]
  • Employee salary can now be adjusted for all employees with the same experience level with one click
  • Bus drivers now no longer have core working hours but come to work for their shifts
  • Fixed bug where staff were coming to work late from home
  • Fixed bug where stress indicator was not working for staff in external depots
  • Salary range of employees is now adjusted to their experience level

[h2]Map[/h2]
  • Added distinction between tram stops and train stops, which are now also taken into account in the passenger simulation
  • When clicking on several buses / stops on the map at the same position, a selection box is now displayed
  • Fixed bug that at some stops it was not shown correctly how many passengers were waiting
  • Fixed bug that buses flew over the map in rare cases
  • Optimised sorting of bus stops in different languages
  • You can now zoom out further in the map view

[h2]Building[/h2]
  • Incorrect preview images of objects corrected
  • Fixed error when building wall objects
  • Fixed bug that armchairs could not be deleted and moved in the Service Centre

[h2]Shifts[/h2]
  • You can now manually cancel the shifts of buses on the map that they go directly back to the depot after completing the next tour
  • Fixed bug that shifts were regenerated every day, even though there were no changes to the shifts and you had to reassign them every day
  • Fixed bug that shifts were not started in time
  • Fixed bug that shifts failed without reason
  • Fixed bug that shifts were partially assigned to bus drivers from other depots and thus the shifts could not be carried out
  • Fixed a bug when assigning vehicle groups to shifts

[h2]Lines[/h2]
  • Line colours can now be freely selected via a colour picker
  • Visual improvements in the display of deleted or edited line courses
  • After creating a line, the depot can now be selected directly
  • Improvements in the feedback of the clients of public service lines
  • When building lines, POIs now no longer count as reached by waypoints

[h2]Timetable[/h2]
  • Additional trip intervals available in the timetable
  • Fixed bug that trip times were not displayed correctly when opening the timetable for the first time after an edit
  • Bug fixed when copying timetables
  • Fixed bug when updating timetables
  • Fixed a bug when saving timetables
  • Adding waypoints afterwards no longer resets the journey times

[h2]Miscellaneous[/h2]
  • It is now brighter at night
  • The company name can now be changed
  • Waiting time of the service centre is now displayed in the UI
  • More data volume selection levels added to mobile phone contract
  • New animation when unlocking a medal
  • Running costs of external depots (rent and maintenance) are now partially subsidised (this may change the running costs if the subsidy rate changes)
  • Balancing the rewards of tasks
  • Fixed bug that text fields sometimes got focus for no reason
  • Fixed graphic error in the financial overview
  • Added error message when saving cannot be done due to a full hard drive
  • Added confirmation messages before overwriting a savegame
  • Weekdays are now displayed correctly in Chinese
  • Fixed bug that F1 messages were not possible while the game was paused
  • Fixed bug that postcodes were not found in some countries, e.g. Poland
  • Fixed a bug that caused passengers to write bad reviews in spite of a very good overall rating.
  • Many other small bug fixes and improvements

Note: With the new update, the initial loading of existing savegames may take longer once.

We would like to thank you once more for 100% positive recent reviews and your ongoing support!

Thank you for 100% positive Steam reviews!



Thanks for 100% positive Steam reviews in the last 30 days!

Here's a little preview: In October there will be a new update with new events including sick staff, police checks, SEV and individual orders for trips from schools, for example.

Stay tuned!