Still trying to figure things out
Last update, I was making plans on how to deal with the newly constructed social network for Child Arms and Steam continued to trouble me. It feels completely different than what other sites are doing that I was kind of perplexed on how to continue to update the store front. As time went on, I started thinking about my life and how I feel that i have not fulfilled all that I wish to accomplish. I eventually settled on a decision.
A few months ago, I started another project. This project, while still a creative endeavor, also has a business sense to it. I just realized that I can't keep working on projects if it doesn't actually get a response. I think all of us indie devs can relate, we work for months, even years, on a game only to end up getting one or two downloads. Sometimes none. I've been through that path for the past decade or two, but now that I'm older, I can't continue to do that anymore. My life is not getting any better and constantly struggling with my projects is not going to take me anywhere. I have to make a conscience decision to create a product that will actually sell.
In comparison, Child Arms is more of a passion projects, and these don't usually sell. I am still working on making Child Arms the exception, but that's going to take time. I can still feel the potential of what Child Arms can achieve and I still dream of the day that the project finally gets traction. Yet, after a decade of trying to get my projects off the ground, I realize I need more than passion, I need so much more that I have yet to discover what it is.
But in the end of the day, I really just wish to work on the game. Marketing, getting your work out there to the public, this is a necessity, of course, but by the time I figured this out, I was so far into the project that it was too late to modify it for any way to appeal to the mainstream. This game was designed during a time when I was still going by the old philosophy of just making a good game and players will come. It is only recent that I realize that is false, and it comes from my observation of the current indie scene. There are so many amazing games being made but they have no player base. It has become apparent to me that I have to do something that stands out among the rest in order for Child Arms to get out of this predicament.
I have to figure out how to promote Child Arms properly to get the audience I need but I feel I am inadequate at this point in time to actually achieve this. I need more and I'm hoping the second project will provide the necessary resources in order to do so. Maybe even get some help in that regard because at this point in my life, I can only do so much.
That is why I decided to hold things back for now and that means that this Steam store page won't be updated for a while. It will just be the store front where players can check out the demo and wishlist the game. I will utilize Steam in the future for sure but right now I can only concentrate on the game itself. I have organize everything and some things have to be put aside.
Hopefully the future is brighter and Child Arms will be given the priority it needs, but for the time being, I have to concentrate what is best for my life and future. And in the end of the day, this being a passion project I've had for 2 decades, I just want to make the game.
A few months ago, I started another project. This project, while still a creative endeavor, also has a business sense to it. I just realized that I can't keep working on projects if it doesn't actually get a response. I think all of us indie devs can relate, we work for months, even years, on a game only to end up getting one or two downloads. Sometimes none. I've been through that path for the past decade or two, but now that I'm older, I can't continue to do that anymore. My life is not getting any better and constantly struggling with my projects is not going to take me anywhere. I have to make a conscience decision to create a product that will actually sell.
In comparison, Child Arms is more of a passion projects, and these don't usually sell. I am still working on making Child Arms the exception, but that's going to take time. I can still feel the potential of what Child Arms can achieve and I still dream of the day that the project finally gets traction. Yet, after a decade of trying to get my projects off the ground, I realize I need more than passion, I need so much more that I have yet to discover what it is.
But in the end of the day, I really just wish to work on the game. Marketing, getting your work out there to the public, this is a necessity, of course, but by the time I figured this out, I was so far into the project that it was too late to modify it for any way to appeal to the mainstream. This game was designed during a time when I was still going by the old philosophy of just making a good game and players will come. It is only recent that I realize that is false, and it comes from my observation of the current indie scene. There are so many amazing games being made but they have no player base. It has become apparent to me that I have to do something that stands out among the rest in order for Child Arms to get out of this predicament.
I have to figure out how to promote Child Arms properly to get the audience I need but I feel I am inadequate at this point in time to actually achieve this. I need more and I'm hoping the second project will provide the necessary resources in order to do so. Maybe even get some help in that regard because at this point in my life, I can only do so much.
That is why I decided to hold things back for now and that means that this Steam store page won't be updated for a while. It will just be the store front where players can check out the demo and wishlist the game. I will utilize Steam in the future for sure but right now I can only concentrate on the game itself. I have organize everything and some things have to be put aside.
Hopefully the future is brighter and Child Arms will be given the priority it needs, but for the time being, I have to concentrate what is best for my life and future. And in the end of the day, this being a passion project I've had for 2 decades, I just want to make the game.