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Dyson Sphere Program News

Dyson Sphere Program Patch Notes 0.8.22.8915

Dear engineers,
The CentreBrain just meet a computing issue, so we have to cancel the update scheduled for Sept 30... and rearrange it earlier to Sept 29! :D
You can always trust the CentreBrain!

[version 0.8.22.8915]

Features:
  • 100 new Steam achievements are now live! Time to enrich your showcase!
  • 42 Milestones are now live in-game! This system will engrave your glorious moments for each new game!
  • Added new pop-up for achievements and milestones achieved. You can press P to open the analysis panel to check the achievements and milestones you have reached.
  • Added new abnormal data detection function. If abnormal data is detected, achievement conditions and MilkyWay data will not be checked and uploaded. (Abnormal data includes and is not limited to: abnormal extra items, technology unlocked, and other game values tampered by third party softwares, etc.)
  • Added Achievement reset function.
  • Please know that for [0.8.21] and earlier versions' savedata, achievement detection is not enabled by default. You can manually turn it on in [Analysis Panel (P)] - [Achievements].


Bugfix:
  • Fixed the bug that it may report bugs without reason when building Conveyor Belt in Blueprint Mode.
  • Fixed the bug that may wrongly indicates the need of surface support when building Splitters in Blueprint Mode.
  • Fixed the bug that the Icarus' night light may illuminate the wrong position of satellites in the case of multiple satellites.
  • Fixed the bug that the ice surface is not affected by the fog effect when observing the Scarlet Ice Lake from a distance.


IMPORTANT TO KNOW!
We'll be at Tokyo Game Show at 11:00 a.m. Beijing Standard Time on September 30. The producer is going to bring you new messages in the online event, don't miss it!

Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Steam Achievement Coming Soon

Hi Engineers,
How are you guys getting along with the colorful Icarus? We are eating Chinese mooncakes while sending you this announcement - Happy Mid-Autumn Festival!

CentreBrain plans to the Steam Achievement system on the evening of September 30. \WOW/!
We will test the achievement system in the next few days, and the achievements will be visible during our test. You will be able to read about the achievements. However, these achievements cannot be unlocked until our official update on the 30th. Keep patient...!

We hope these achievements will bring you some FUN. See you at the 30th Sept ;)

Dyson Sphere Program Patch Notes 0.8.21.8562

Hi engineers!

When you finish the update and enter the game, you'll find the Icarus is kinda different - Yes, Icarus the HD Remastered! New textures, cool animations, and even more hardcore (face) landing technology!
Along with it comes new types of gas giants, factory rendering efficiency improvements, and other enhancements.

We've looked at a few ways to save engineers from having to reopen a new game every time a new planet type is added. For example, we tried the method of "leaving the visited planets unchanged and re-randomizing the unvisited planets", but we found that the randomization process was too complicated that the visited planets may also change under it. So now we are adding "subtypes" of planets to solve the problem.

Take a look at today's update.

[Version 0.8.21.8562]
Features:
  • The model of Icarus was remade. It now has high-resolution body modeling and textures!
  • Now Icarus has more colorways. You can press C to open the Body Panel to change the color scheme.
  • Added jump animation for Icarus.
  • Added 6 different standby animations for Icarus.
  • Added 4 sub-types of gas giants (gas giants that have not been reached in the old version savedata may become new sub-types of gas giants after the update)
  • Added 1 new main type of gas giants. It produces hydrogen/deuterium at 84%/16% (It can only be visible in the new game)
  • Added 1 atmosphere sub-type for Arid Desert (Arid Desert that has not been reached in the old version savedata may have the new atmosphere sub-type after the update)
  • Added 9 types of rocks and 9 types of gravel decoration to the planet Ashen Gelisol (Ashen Gelisol that has not been reached in the old version savedata may have the new types of rocks and decorations after the update)
  • Added LOD1 / LOD2 rendering levels for Matrix Lab. The rendering frame rate will be improved on planets with dense Matrix Labs.
  • Added LOD1 / LOD2 for Fractionator. The rendering frame rate will be improved on planets with dense Fractionators.
  • Added LOD1 / LOD2 render levels for Solar Panels. The rendering frame rate will be improved on planets with dense of Solar Panels.
  • Remade Space capsule model and textures.


Changes:
  • Optimized the Icarus animation blending.
  • Optimized the steering controlling when Icarus running and flying.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.8.20.8116

Hey engineers!
We have done some, hmmm, subsequent updates from the last update. Hope you Icarus have a happy Blueprint and a happy game!

[Version 0.8.20.8116]

Bugfix:
  • Fixed a bug that the Conveyor Belt could not be connected end to end in the Blueprint construction mode caused by the optimization of the Conveyor Belt collision in [8092] patch .
  • Fixed a bug that the Logistics Station could not be connected in a specific location caused by the optimization of the Conveyor Belt collision in [8092] patch .
  • Fixed a bug that the Conveyor Belt and the Conveyor Belt near the pole could still be connected even though they are too far away from each other.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.8.20.8092

Hi engineers, how's going? We brought some new fixes to improve your operation experiences.

[version 0.8.20.8092]

Features:
  • Added the real-time calculation logic of the Conveyor Belt into the multi-threaded system.


Changes:
  • Optimized the length of savedata. Reduced the length of [Entity Data] by about 50%, and the length of [Conveyor Belt and Cargo] by about 10%. Please "Save" once after updating the version to enable this optimization.
  • Modified the collision detection of the Conveyor Belt in the Blueprint construction mode to solve collision problems that may occurred during the construction of the multi-layer Conveyor Belt in Blueprint.
  • Optimized the algorithm for controlling target frame rate and slightly improved the utilization of the GPU at a fixed frame rate.


Bugfix:
  • Fixed a bug that the building may leave an afterimage in Blueprint construction mode.
  • Fixed a bug that the position of the Sorter connected to the Conveyor Belt was abnormally shifted in the Blueprint construction mode.
  • Fixed a bug that the deflection angle of the Sorter in the Blueprint construction mode was not detected in advance.
  • Fixed a bug that the canceled Key-binding may still keep triggering.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!