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Dyson Sphere Program Patch Notes 0.7.18.6914~Version 0.7.18.6931

Dear engineers,

We have reached the start of Civilization Type III. In the future, the Dyson Sphere Program universe will become even broader because of our joint efforts.

Before we go to the update log, CentreBrain wants to send you some special tips that will affect your game progress:
·Crude oil becomes a consuming resource. The less crude oil remaining in the blowout well, the more difficult it will be to collect. The extraction efficiency can be down to 0.1/s. To keep your extraction efficiency, you can change the resource magnification setting and upgrade the mineral utilization level.
·The Cluster Seeds are different from the old version.
·You need to reopen the file to experience some of the newly added content
·Blueprint is NOT included in this update yet but on the way!

[Version 0.7.18.6914]

Features:
  • A Brand New Milky Way View- Civilization Type III System
  • All the engineers are generating ONE galaxy! - Among the engineers using the same star cluster seed, the engineer's universe with the largest power generation will be displayed in the Milky Way.
  • Added an entrance for Milky Way view. There are two ways to enter it: Click and enter the 'Milky Way' button in the main menu, or scroll to the farthest view in the starmap.
  • Now you are able to browse the star cluster you selected in the Milky Way view.
  • Added the statistics of the Milky Way view, including the total number of Dyson spheres, the total power generation of Dyson spheres, and the total number of solar sails launched.
  • Added functions to the Milky Way view, included cluster data browsing, ranking of each star area in the Milky Way view.

  • New Assembly Line construction mode – Now you can press [TAB] to switch between 'Snap to Grid' or 'Free line' mode. In 'Free line' mode, you don't have to build the conveyor belt stick to the grid, but like this:
  • New Mass Construction function! Left-click and drag your mouse can build the construction in a row. The interval among the constructions can be adjusted before the drone works on them.
  • Now you can quickly replicate the construction along with its SORTERs! Use [Shift+left click] to copy the built building, and the position of the Sorters will be intelligently adapted to the available position.
  • Now you can cover and quick upgrade in the construction mode.
  • CPU multi-threading system and related settings are available now. The logic of Sorters, Logistic Stations, Manufacturing Building, Matrix Lab, and Electricity System are incorporated in the multi-threading system.
  • Added new advanced Smelters and its related new tech and recipes.
  • Added new technology that can increase the speed of warp. The more you upgrade the tech, the faster the warp!
  • Added the logic to manually control the warp speed of the mecha
  • Added 4 new background music themes of space, factory, and ocean
  • New desert planet: Dry Lack Planet
  • New desert planet: Scarlet Ice Lake Planet
  • New desert planet: Hurricane Stone Forest Planet
  • New ocean planet: Blossom Forest Planet
  • Added a new terrain generation algorithm for the Scarlet Ice Lake Planet
  • Added ice shader for Scarlet Ice Lake Planet
  • Added 9 planting model for Blossom Forest Planet
  • Decorate the planet with your foundation! Now you can choose a color or customize a color on the palette for the foundation.
  • Add a new foundation texture
  • Added LOD1 and LOD2 rendering detail level to the sorter optimized the Sorter's GPU consumption.
  • Added LOD1 rendering detail level to Storage, optimized the Storage's GPU consumption.
  • Now you can browse the local file of savedata in the Save/Load interface.


Changes:
  • Dyson Sphere Program's underlying code framework is fully updated. It is now more efficient on CPU calculating.
  • Dyson Sphere Program's construction system logistic framework is fully recoded.
  • Optimized the logic of copy and paste building settings (recipes, filters, mode settings, etc.) to prepare for the BluePrint.
  • Adjusted and narrow the construction collision frame of the Ray Receiver.


Balance:
  • Increased the working power of Assembling machine Mk.II and MK.III
  • Increased the standby power of the Satellite Substation
  • Increased the working power of the EM-Rail Ejector
  • Increased basic life of solar sail (0.5h -> 1.5h) and maximum life after upgrade (1h -> 2.5h)
  • Increased the basic power generation of the Ray Receiver (5MW -> 6MW)
  • Increased the power generation multiple of the photon mode of the Ray Receiver (5 -> 8). The new maximum power of the Ray Receiver is 240MW
  • Increased the warm-up time of the Ray receiver (15min -> 20min)
  • Increased the critical photon energy (750MJ -> 1.2GJ)
  • Decreased Antimatter fuel rod's energy (7.5GJ -> 7.2GJ) and consume antimatter quantity (10 -> 6)
  • Decreased Artificial Star power generation 75MW -> 72MW
  • Fine-tuning the calorific value of various fuels
  • Crude oil is now a consuming resource. Collecting crude oil will gradually reduce the production of blowout wells down to a minimum of 0.1/s. The rate of decline is now related to the resource magnification setting and mineral utilization level.
  • Increased the production of crude oil blowout wells in the beginning planet and reduced the production of crude oil blowout wells in distant planets


Bugfix:
  • Fixed the bug that the Warper were not be returned when the Logistics Station was dismantled
  • Fixed the bug that the Graviton lens was not be returned when the Ray Receiver was dismantled
  • Modified the miplevel algorithm of the foundation and fixed some potential seam problems in the foundation rendering.


[Version 0.7.18.6921]

Bugfix:

  • Fixed the bug of error message after Milky Way network request failed
  • Fixed the bug of Milky Way request failure and UI disappearance in star map


[version 0.7.18.6931]

Bugfix:
  • Fixed the bug that the savedata from 0.6. X versions may get stuck in the last update.


This is the end of the update log. Thanks for reading and see you next time!

Send feedback in Discord and Google Form!

Dyson Sphere Program - FAQ for Road Map in May

Hi, engineers!

It is already our promised DeadLine of an update, and our work is still in full swing! Today we have made some tips on issues that players may be concerned about for the coming update. Here we go!

[h2]QA for the coming update[/h2]

Q: Do we need to start a new game after the update?
A: We are bringing lots of new content in this update, like new planets and modifications on recipe values. All the new changes can only be seen in a new savedata created after the update.

One of the new planets

Q: Will the savedata we play now still be available after the update?
A: Yes, you can still continue the game with your current savedata after the update. However, you'll not be able to see the new contents in the old version savedata. In addition, some of the recipe modifications may affect the old version savedata.

Q: Is it necessary for us to start a new game for the major updates in the future?
A: Yes, please do create a new savedata for the major updates! Don't forget that we will implement giant updates like Combat System and 'Assembly Space Module' (Space Station) system, and you will have to start a new game in the updated version to experience the new system.
Regarding the old savedata created before Major update patches, we are considering using the Access branch to keep the old version of the game, and the old version savedata can still be run in the Access branch.

Q: What exactly is the Level 3 Civilization? Is it a multi-player mode?
A: No, this is not a multi-player system. In the coming update, players will be able to see the power generation information of other players in the Level 3 Civilization system mode. In the future, more functions will be implemented in this system.

The concept of Level 3 Civilization function

Q: Will the Blueprint system be implemented in the coming update?
A: The coming update will implement the quick-copy of the Sorter. We know that players' blueprint MOD will be unavailable after this update, so the blueprint system will be our priority to do and it will be ready in the patch as soon as possible.

Captured from the processing of Blueprint System

Q: I heard that there will be multiple threads?
A: Yes, you are right!

Multiple Threads Yes!

Q: Will this update be with additional charges or publish in DLC?
A: No, it is a free direct patch.

Q: So, WHEN?
A: Within next week, on time!

See you next time, soon!

Join our community : Discord
Report bugs by sending a Google Form.

Dyson Sphere Program - Road Map in May

Hello, engineers!

The Producer's message has opened the tip of the next update for you.

(If you haven't checked the video yet, see here:
[previewyoutube][/previewyoutube])

In this announcement, we are bringing the dish menu to you!

Our team has focused our energy on several issues that are of great concern to the engineers, and Dyson Sphere Program will achieve a major update in mid-to-late May.
This won't be a earth-shaking one, but it will certainly remove many obstacles for the engineers' work.

[h2]Upcoming update plan in May[/h2]

[h3]1. Re-coded construction system to bring the new mass/chain construction.[/h3]

In order to better support the new convenient functions in the future (such as blueprints), we have
(1) Rewritten nearly 10,000 lines of code of the construction system
(2) Split the code of various construction methods
(3) Reconsidered multiple construction previews (Build Preview) collision
(4) Optimized collision detection of large-scale construction.

Our current progress: Mass construction of single buildings



You can construct at intervals, even every three buildings:




[h3]2. Add the 3rd level civilization - Visual Leaderboard in a common Galaxy.[/h3]
As one of our KickStarter Stretch goals, this function will be introed at its basic view in May. Players can use this function to check the power generation and other data of other players' Dyson Spheres. Is it all? How will this system look like? Let's wait and see.



The universe planned by the engineers is actually a part of the entire Milky Way galaxy - every small dot in it represents every star cluster that Icarus has ever landed on! Everyone will participate in the birth of the third level of civilization!



[h3]3. Foundation coloring functions[/h3]
For players who like to 'decorate the universe'!



[h3]4. Add new types of planets.[/h3]

New concept design:



[h3]5. Multi-threading will be realized in the main logic to optimize the efficiency of CPU loading in late game.[/h3]

We have conducted a comprehensive analysis of an savedata that produces 10800 Universe matrix per minute, and located the CPU consumption of each logical part. In the following development step, we will use multithreading to optimize these systems in sequence.



We tested the core code on various types of CPUs and Windows 7 systems to ensure the compatibility of this update.



[h3]6. Optimization in other areas will continue.[/h3]

[h3]7. And more...![/h3]

Thank you for reading. See you at the update!

Dyson Sphere Program Patch Notes 0.6.17.6137

Hi engineers,

CentreBrain can't dismiss the problems that occur on your way to power it, so we fixed them!
The development of new content will be a long journey full of inspiration. We are also looking forward to the future of the Dyson Sphere Program universe just as you, dear engineers.
Let's take a look at today's update:

[Version 0.6.17.6137]

Features:
  • Added the query (double-check box) before dismantling the Storage/Tanks/Logistic Stations. You can turn the pop-up box on/off in the Setting.
  • Added a function that now you can press and hold [SHIFT]+[DELETE] to delete the holding items directly.

Changes:
  • Power Statistics Panel UI: exchanged the colors of Discharging power and Charging power

Bugfix:
  • Fixed the bug that sometimes you may received an empty Accumulator after removing a fully charged Accumulator
  • Fixed the bug that sometimes solar sail was not generated after removing the Dyson sphere frame and Dyson shell
  • Fixed the bug that the heat value in the Thermal power station did not change after the heat value of fuel was changed



Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.6.17.6112

Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way.

Let's see the update log today:

[Version 0.6.17.6112]

Features:
  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU


Changes:
  • You won't loss your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!


Bugfix:
  • Fixed a bug that mecha walking may be interrupted when pressing S from the perspective of God in the Construction Mode
  • Fixed the bug that the customized celestial bodies' names may not be updated in the production statistics panel
  • Fixed a bug that a facility may be built in the wrong place because of the failure of the calculating of building placement distance
  • Fixed the bug that it may report an error when the Logistics Station is dismantled


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!