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Unit Adjustment Announcement(2025/11/27)

Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
The unit adjustment applied on [JST] 11/27/2025 is detailed below.
This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last September.
Please refer to the official website of the other platforms below for details on the intent of the adjustment
and the results data.
https://bo2.ggame.jp/en/info/?p=185410
 
■【Application Update file ver.0200】

 
■General Type
【F91】
Spec
 ・Unit skill “Optimized Cooling Efficiency LV1” is adjusted to “LV2”
Ranged main weapon: F91 Beam Rifle
 ・Cool-down Time is shortened as “5.0” → “4.0”
Sub-weapon: F91 Head-Mounted Vulcan
 ・Rate of fire is increased
Sub-weapon: V.S.B.R. x2
 ・Focus is shortened as “3.0” → “2.5”
 Normal firing:
 ・Power is increased as “1500” → “1600”
 ・Stagger accumulation value is enhanced
 ・ASL (automatic aiming compensation) range is extended
 Focus firing:
 ・Power is increased
 ・Heat rate charging is reduced
Sub-weapon: F91 Beam Saber x2
 ・Weapon switching time is shortened
While skill “Mobile Melee Program” activating:
 ・Power is increased
Sub-weapon: V.S.B.R. x2 [Discharge]
 ・Power is increased as “950” → “1000”
 ・Overheat is shortened as “30.0” → “20.0”
 ・Focus is shortened as “4.0” → “3.0”
 ・Stagger accumulation value is enhanced
 
【F90】
Spec
 ・Close range Part Slot is increased as “18” → “20”
 ・Mid-range Part Slot is increased as “22” → “23”
 ・Long range Part Slot is increased as “15” → “16”
Melee main weapon: F90 Beam Saber
 ・Increased compensation for Downward melee attacks
Sub-weapon: F90 Head Vulcan Gun x2
 ・Ammo Amount is increased as “30” → “60”
Sub-weapon:F90 Beam Rifle [Rapid]
 ・Cool-down Time is shortened as “0.8” → “0.5”
 ・Weapon switching time is shortened
 ・ASL (automatic aiming compensation) range is extended
Sub-weapon: F90 Beam Saber x2
 ・Power is increased as “2700” → “2800”
Skill: OS “Type A.R”
 ・Effect time is extended
 ・Increase the following effects while the skill is active:
  ⇒Effect that reduces the chance of stagger caused by accumulated damage
 
【Zeta Plus A2】
Spec
 ・Unit Skill “Immobile Fire System LV1” has been given
Ranged main weapon: Zeta Plus A2 Beam Rifle
 ・Cool-down Time is shortened as “0.6” → “0.5”
Melee main weapon: Zeta Plus A2 Beam Saber
 ・Increased compensation for Downward melee attacks
Sub-weapon: Beam Cannon x2
 ・Power is increased as “1150” → “1250”
 ・Cool-down Time is shortened as “4.0” → “3.0”
Sub-weapon: High Mega Cannon
 ・Cool-down Time is shortened as “5.5” → “2.0”
 ・Focus is shortened as “2.5” → “2.0”
 1st focus stage:
 ・Power is increased as “2800” → “3500”
 2nd focus stage:
 ・Power is increased
 
【Zeta Plus A2 (Transformed)】
Sub-weapon: Beam Cannon x2 (Transformed)
 ・Power is increased as “600” → “700”
 ・Heat Rate is reduced as “15%” → “14%”
 ・Rate of fire is increased
 
【Jagd Doga [Sleeve Type]】
Spec
 ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
 ・Close range Part Slot is increased as “13” → “15” (Upper LVs are also enhanced)
 ・Mid-range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
Ranged main weapon: JD [Sleeve Type] BM
 ・Cool-down Time is shortened as “1.0” → “0.8”
 ・Focus is shortened as “2.5” → “2.0”
 Normal firing:
 ・Power is increased as “600” → “800” (Upper LVs are also enhanced)
 ・Stagger accumulation value is enhanced
 Focus firing:
 ・Power is increased
 ・Ammo consumption is reduced
Sub-weapon: Missile x3
 ・Power is increased as “550” → “800” (Upper LVs are also enhanced)
 ・Cool-down Time is shortened as “4.5” → “4.0”
 ・Reload is shortened as “10.0”→”8.0″
Sub-weapon: Funnel x2 [Focused Fire]
 ・Power is increased as “200” → “500” (Upper LVs are also enhanced)
 ・Stagger accumulation value is enhanced
 ・ASL (automatic aiming compensation) range is extended
Sub-weapon: Funnel x2 [Pursue]
 ・Power is increased as “250” → “450” (Upper LVs are also enhanced)
 ・Heat Rate is reduced as “25%” → “23%”
 ・ASL (automatic aiming compensation) range is extended
 
■Raid type
【Zaku IV (IP)】
Spec
 ・LV1 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
 ・LV1 Unit skill “Forced Injector LV3” is adjusted to “LV4”
 ・LV2 Close range Part Slot is increased as “24” → “25”
 ・LV2 Mid-range Part Slot is increased as “19” → “21”
 ・LV2 Long range Part Slot is increased as “13” → “15”
 ・LV2 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
 ・LV2 Unit skill “Power Accelerator LV2” is adjusted to “LV3”
Ranged main weapon: Zaku IV (IP) Beam Machine Gun
 ・Ammo Amount is increased as “18” → “24”
 ・Weapon switching time is shortened
Melee main weapon: Zaku IV (IP) Large Heat Hawk
 ・Increased compensation for Downward melee attacks
Sub-weapon: Head Beam Cannon x2
 ・Cool-down Time is shortened as “4.0” → “3.0”
 ・Overheat is shortened as “15.0” → “12.0”
Sub-weapon: Funnels x6 [Pincer]
 ・LV2 Power is increased as “420” → “500”
Sub-weapon: Funnels x6 [Pursue]
 ・Cool-down Time is shortened as “0.8” → “0.5”
 ・LV2 Power is increased as “310” → “400”
Sub-weapon: Funnels x2 [Bombard]
 ・Power is increased as “230” → “300” (Upper LVs are also enhanced)
 ・Reload is shortened as “22.0”→”15.0″
 ・Stagger accumulation value is enhanced
 
【ReZEL Type-C [Defenser a-Unit]】
Spec
 ・Unit HP is enhanced as “23000” → “25000”
 ・Close range Part Slot is increased as “20” → “22”
 ・Mid-range Part Slot is increased as “17” → “18”
 ・Long range Part Slot is increased as “11” → “13”
 ・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
 ・Unit skill “Forced Injector LV3” is adjusted to “LV4”
 ・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
 ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
Melee main weapon: ReZEL Type-C H Beam Saber
 Normal attack:
 ・Increased compensation for Downward melee attacks
 Heavy attack:
 ・Increased the power of simultaneously fired “Micro Missile x4”
Sub-weapon: ReZEL Long Beam Saber
 ・Increased compensation for Downward melee attacks
 
【ReZEL Type-C [DaU] (Transformed)】
Spec
 ・Unit HP is enhanced as “23000” → “25000”
 ・Close range Part Slot is increased as “20” → “22”
 ・Mid-range Part Slot is increased as “17” → “18”
 ・Long range Part Slot is increased as “11” → “13”
 ・Unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
 ・Unit skill “High Boost Ram Attack LV1” is adjusted to “LV2”
 
【Superb Jegan】
Spec
 ・Unit HP is enhanced as “18500” → “20500”
 ・Range attack boost is enhanced as “35” → “40”
 ・Close range Part Slot is increased as “13” → “14”
 ・Mid-range Part Slot is increased as “14” → “15”
 ・Long range Part Slot is increased as “13” → “14”
 ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
 ・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
 ・Unit skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2”
Ranged main weapon: Superb Jegan HML
 ・Cool-down Time is shortened as “4.5” → “4.0”
 Normal firing:
 ・Power is increased as “2600” → “2800”
 ・Stagger accumulation value is enhanced
 Focus firing:
 ・Power is increased
 ・Heat rate charging is reduced
Melee main weapon: Superb Jegan B Saber
 ・Power is increased as “1900” → “2100”
Sub-weapon: Superb Jegan VPS
 ・Stagger accumulation value is enhanced
Sub-weapon: Superb Jegan B Rifle
 ・Power is increased as “1800” → “2000”
 ・Stagger accumulation value is enhanced
 ・Weapon switching time is shortened
Sub-weapon: Waist-Mounted Grenade
 ・Power is increased as “900” → “1000”
 ・Reload is shortened as “10.0”→”8.0″
 
【GM Guard Custom】
Spec
 ・Unit Skill “Immobile Fire System LV1” has been given
 ・LV3 Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
 ・LV4 Unit skill “Damage Control LV1” is adjusted to “LV2”
Ranged main weapon: E-2 Beam Spray Gun
 ・Power is increased as “1000” → “1100” (Upper LVs are also enhanced)
 ・Cool-down Time is shortened as “2.5” → “1.0”
Melee main weapon: GM Guard Custom Beam Dagger
 ・Weapon switching time is shortened
Sub-weapon: Shoulder-Mounted Vulcan x2
 ・Range is enhanced as “150m” → “175m”
Sub-weapon: G Shield Hidden Gatling
 ・Power is increased as “100” → “130” (Upper LVs are also enhanced)
 ・Stagger accumulation value is enhanced
 ・Weapon switching time is shortened
 
 
■Support type
【Silver Bullet Suppressor】
Spec
 ・LV2 Unit HP is enhanced as “26000” → “27000” (Upper LVs are also enhanced)
 ・LV2 Close range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
 ・LV2 Mid-range Part Slot is increased as “22” → “23” (Upper LVs are also enhanced)
 ・LV2 Long range Part Slot is increased as “19” → “20” (Upper LVs are also enhanced)
 ・LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged main weapon: SBS Beam Magnum
 ・Reload is shortened as “11.0”→”10.0″
 ・Focus is shortened as “1.0” → “0.8”
 ・Increase explosion range upon impact
Sub-weapon: 60mm Vulcan Gun x2
 ・Power is increased as “160” → “180” (Upper LVs are also enhanced)
 ・Ammo Amount is increased as “30” → “50”
 ・Stagger accumulation value is enhanced
Sub-weapon: Shoulder Beam Cannon x2
 Normal firing:
 ・Power is increased as “1300” → “1400” (Upper LVs are also enhanced)
 ・Stagger accumulation value is enhanced
 Focus firing:
 ・Power is increased
 ・Stagger accumulation value is enhanced
 ・Increase explosion range upon impact
Sub-weapon: Grenade Launcher
 ・Power is increased as “800” → “900” (Upper LVs are also enhanced)
 ・Reload is shortened as “10.0”→”8.0″
Sub-weapon: Grenade Launcher [Chain Explosion]
 ・Reload is shortened as “10.0”→”8.0″
 ・LV2 Power is increased as “350” → “400” (Upper LVs are also enhanced)
 
【Zaku IV】
Spec
 ・Unit Skill “Immobile Fire System LV1” has been given
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
  ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
 ・LV2 Unit skill “Resist Move LV1” is adjusted to “LV2”
Ranged main weapon: Zaku IV Long-Range Beam Rifle
 ・Overheat is shortened as “12.0” → “10.0”
 ・Focus is shortened as “1.5” → “1.0”
 Normal firing:
 ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)
Sub-weapon: Head Beam Cannon x2
 ・Heat Rate is reduced as “95%” → “80%”
 ・ASL (automatic aiming compensation) range is extended
Sub-weapon: Zaku IV Beam Machine Gun x2
 ・Power is increased as “300” → “350” (Upper LVs are also enhanced)
 ・Range is enhanced as “300m” → “350m”
 ・Reload is shortened as “15.0”→”10.0″
 ・Stagger accumulation value is enhanced
 
【Zssa】
Spec
 ・Unit HP is enhanced as “17500” → “19500” (Upper LVs are also enhanced)
 ・Thrusters are enhanced as “65” → “70”
  ⇒LV3 Thrusters are enhanced as “65” → “75”
 ・High-speed movement is enhanced as “175” → “185”
 ・Adjusted the sliding that occurs when switching movement directions, improving mobility
 ・Unit Skill “Anti-Blast Stabilizer LV1” has been given
 ・Unit Skill “Bullet Feeder LV1” has been given
 ・Unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV2”
  ⇒LV3 and above LV unit skill “Special Back Add-On Buffer LV1” is adjusted to “LV3”
 ・LV2 Close range Part Slot is increased as “5” → “7” (Upper LVs are also enhanced)
 ・LV2 Mid-range Part Slot is increased as “28” → “29” (Upper LVs are also enhanced)
 ・LV2 Long range Part Slot is increased as “7” → “9” (Upper LVs are also enhanced)
 ・LV2 and above LV unit skill “Frontline Support System LV1” is adjusted to “LV2”
 ・LV3 and above LV unit skill “Damage Control LV1” is adjusted to “LV2”
 ・LV3 and above LV unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged main weapon: Beam Rifle (NZ)
 ・Power is increased as “1800” → “2000” (Upper LVs are also enhanced)
 ・Heat Rate is reduced as “75%” → “70%”
 ・Projectile speed is increased
Sub-weapon: Shoulder 7-Tube Missile POD x2
 ・Power is increased as “250” → “280” (Upper LVs are also enhanced)
 ・Projectile speed is increased
Sub-weapon: Arm 3-Tube Missile POD x2
 ・Increased incendiary damage
 ・Weapon switching time is shortened
Sub-weapon: Chest 3-Tube Missile POD x2
 ・Power is increased as “100” → “150” (Upper LVs are also enhanced)
 ・Cool-down Time is shortened as “5.0” → “4.5”
 ・Increased the number of hits caused by explosions
 ・Projectile speed is increased
 ・Weapon switching time is shortened
Sub-weapon: Diffusion Beam Cannon
 ・Overheat is shortened as “15.0” → “13.0”
 
 
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