Unit Adjustment Announcement(2025/12/25)
Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
The unit adjustment applied on [JST] 12/25/2025 is detailed below.
This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last October.
Please refer to the official website of the other platforms below for details on the intent of the adjustment and
the results data.
https://bo2.ggame.jp/en/info/?p=187385
■【Application Update file ver.0201】
■General Type
【Hi-Nu Gundam】
Spec
・Unit Skill “Aerial Melee System LV2” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to
“Melee Composite System LV1”
Sub-weapon: Hi-Nu G Head Vulcan Gun
・Range is enhanced as “200m” → “250m”
Sub-weapon: Shield-Mounted Beam Cannon
・Power is increased as “1900” → “2200”
・Cool-down time is shortened as “5.0” → “4.0”
Sub-weapon: Fin Funnel x6 [Focused Fire]
・Power is increased as “300” → “350”
・Stagger Accumulation Value is enhanced
Sub-weapon: Fin Funnel [Support]
・Power is increased as “300” → “400”
【Xeku Eins Type 3 Loadout】
Spec
・Unit HP is enhanced as “20500” → “23000”(Upper LVs are also enhanced)
・Close range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Unit Skill “Explosive Reactive Armor LV1” has been given
・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・Unit Skill “Bullet Feeder LV1” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Ranged main weapon: Xeku Eins Machine Gun
・Power is increased as “160” → “175”(Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “16.0”
・Rate of fire is increased
Sub-weapon: Xeku Eins Clay Bazooka
・Power is increased as “2400” → “2600”(Upper LVs are also enhanced)
・Ammo Amount is increased as “4” → “5”
・Cool-down time is shortened as “8.0” → “6.0”
・Reload is shortened as “20.0” → “15.0”
Sub-weapon: Type 3 Loadout Club
・Power is increased as “1700” → “2000”(Upper LVs are also enhanced)
・Weapon switching time is shortened
【GM III】
Spec
・Close range Part Slot is increased as “7” → “9”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・Increase the speed adjustment when moving sideways
・LV2 and above unit Speed is enhanced as “125” → “130”
・LV2 Thrusters are enhanced as “60” → “65”
⇒LV3 and above unit Thrusters are enhanced as “60” → “70”
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
⇒LV3 and above Unit Skill “Composite H Mobility Combat System LV2” has been given
・LV3 and above Unit skill “Forced Injector LV1” is adjusted to “LV2”
Sub-weapon: Shoulder Missile POD
・Power is increased as “200” → “250”(Upper LVs are also enhanced)
・Projectile speed is increased
・Stagger Accumulation Value is enhanced
Sub-weapon: Waist Large Missile Launcher
・Power is increased as “1100” → “1400”(Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “20.0” → “17.0”
・Projectile speed is increased
・Expand the explosion radius upon impact
・Rigidity time after using weapon is shortened
■Raid Type
【RX-93ff Nu Gundam】
Spec
・Speed is enhanced as “135” → “140”
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to
“Melee Composite System LV1”
Ranged main weapon: 93ff Beam Rifle
・Overheat is shortened as “20.0” → “15.0”
Sub-weapon: Shield-Mounted Beam Cannon
・Power is increased as “1900” → “2200”
・Cool-down time is shortened as “5.0” → “4.0”
Sub-weapon: L Fin Funnel [Launch]
・ASL (automatic aiming compensation) range is extended
Sub-weapon: L Fin Funnel [Rapid]
・Focus is shortened as “5.0” → “4.0”
Normal firing:
・Power is increased as “1800” → “2000”
・Heat Rate is reduced as “28%” → “25%”
Sub-weapon: Shield-Mounted Missile x4
・Power is increased as “700” → “800”
【Narrative Gundam [C-Packs]】
Spec
・LV1 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4”
Ranged main weapon: NG [C-Packs] Beam Rifle
・Ammo Amount is increased as “6” → “7”
Melee main weapon: NG [C-Packs] Beam Saber x2
・Increased compensation for Downward Melee attacks
Sub-weapon: Shield-Mounted Beam Cannon
・Power is increased as “1650” → “2000”(Upper LVs are also enhanced)
Sub-weapon: Shield-Mounted Missile x4
・Power is increased as “600” → “700”(Upper LVs are also enhanced)
Sub-weapon: NG [C-Packs] Blow
Normal attack:
・Increased combo compensation
Normal attack under the effect of “Awaken Narrative Ability Boost”:
・Increased combo compensation
Under the effect of “Psycho-Field” and “Awaken Narrative Ability Boost”:
・Increased power
Skill: NT-D Narrative Ability Boost
・After the LV1 skill is triggered, reduces the time required to activate “Awaken Narrative Ability Boost LV1”
・While the LV2 skill is active, reduces continuous damage received
【Qubeley Mk II】
Spec
・LV1 Unit HP is enhanced as “23500” → “24500”
・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV1 Unit skill “Assault Booster LV1” is adjusted to “LV2”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Melee main weapon: Qubeley Mk II Beam Saber x2
・LV1 Power is increased as “2800” → “3000”
・LV2 Power is increased as “3100” → “3200”
Sub-weapon: Beam Saber [Triple Prong]
・LV1 Power is increased as “3200” → “3400”
・LV2 Power is increased as “3500” → “3600”
Skill: Psycommu System Resonance (E)
・LV1 Changed the skill activation condition from “HP 30% or below” to “HP 50% or below”
【GAZ-L Grau】
Spec
・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given
・Unit skill “Special Left Shoulder Armor Buffer LV2” is adjusted to “LV3”
・Unit skill “Special Right Shoulder Armor Buffer LV3” is adjusted to “LV4”
・LV2 Range Attack Boost is enhanced as “24” → “30”
・LV2 Close range Part Slot is increased as “22” → “24”
・LV2 Mid-range Part Slot is increased as “15” → “16”
・LV2 Long range Part Slot is increased as “7” → “8”
・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon: GAZ-L Grau Beam Rifle
Normal firing:
・LV2 Power is increased as “1785” → “1850”
Focus firing:
・LV2 Increased power
Sub-weapon: 6-Tube Special Missile Pod
・Reload is shortened as “10.0” → “8.0”
・LV2 Power is increased as “735” → “800”
Sub-weapon: GAZ-L Grau Beam Lance
・Increased compensation for Downward Melee attacks
・LV2 Power is increased as “2625” → “2750”
Sub-weapon: 6-Tube Special Missile Pod [Incendiary]
・LV2 Power is increased as “262” → “400”
■Support Type
【Geymalk】
Spec
・Speed is enhanced as “105” → “110”
・High-speed movement is enhanced as “190” → “210”
・Thrusters are enhanced as “60” → “70”
⇒LV2 and above Thrusters are enhanced as “65” → “75”
・Rotate is enhanced as “54” → “60”
・Close range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “26” → “27”(Upper LVs are also enhanced)
・Unit Skill “Frontline Support System LV2” has been given
・Unit Skill “Special Leg Buffer LV3” has been given
⇒LV3 Unit Skill “Special Leg Buffer LV4” has been given
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
Ranged main weapon: Arm Mega Particle Cannon x2
・Cool-down time is shortened as “5.5” → “4.0”
・Overheat is shortened as “17.0” → “14.0”
・Weapon switching time is shortened
・LV2 Power is increased as “367” → “400”(Upper LVs are also enhanced)
Sub-weapon: Shoulder Dual Beam Launcher x2
・Rigidity time after using weapon is shortened.
・LV2 Power is increased as “1575” → “1650”(Upper LVs are also enhanced)
Sub-weapon: Mega Particle Cannon Barrage
・Focus is shortened as “2.5” → “2.0”
・Weapon switching time is shortened
・LV2 Power is increased as “840” → “880”(Upper LVs are also enhanced)
Sub-weapon: Triple Grenade Launcher x2
・Power is increased as “350” → “450”(Upper LVs are also enhanced)
Sub-weapon: Child Funnels x6 [Pincer]
・Power is increased as “250” → “280”(Upper LVs are also enhanced)
・Heat Rate is reduced as “55%” → “50%”
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended
・Shortened the time to fire the next shoot to make it easier to hit enemy
Sub-weapon: Mother Funnels x2 [Pursue]
・Power is increased as “1000” → “1200”(Upper LVs are also enhanced)
・Overheat is shortened as “22.0” → “16.0”
・Stagger Accumulation Value is enhanced
Sub-weapon: Child Funnels x6 [Stationary]
・Overheat is shortened as “20.0” → “15.0”
【Re-GZID】
Spec
・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced)
・Unit Skill “Resist Move LV1” has been given
⇒LV2 Unit Skill “Resist Move LV2” has been given
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged main weapon: Re-GZID Beam Smart Gun
Normal firing:
・Power is increased as “1100” → “1200”(Upper LVs are also enhanced)
・Heat Rate is reduced as “16%” → “14%”
Focus firing:
・Reduced heat rate
Sub-weapon: Chest Gatling Gun
・Power is increased as “90” → “100”(Upper LVs are also enhanced)
Sub-weapon: Arm Grenade Launcher
・Power is increased as “500” → “600”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
Sub-weapon: Waist-Mounted Grenade x2
・Power is increased as “600” → “700”(Upper LVs are also enhanced)
・Rate of fire is increased
【Re-GZID (Transformed)】
Spec
・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Sub-weapon: Beam Smart Gun
・Overheat is shortened as “15.0” → “12.0”
【Zaku Machinery (EB)】
Spec
・Unit HP is enhanced as “15000” → “17000”(Upper LVs are also enhanced)
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit skill “Anti-Beam Coating LV1” is adjusted to “LV2”
・LV2 Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3”
Ranged main weapon: ZM (EB) Long Rifle
・Focus is shortened as “2.5” → “2.0”
Normal firing:
・Power is increased as “550” → “600”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “40%”
Focus firing:
・Increased the power
・Reduced the heat rate
Sub-weapon: ZM (EB) Zaku Machine Gun
・Power is increased as “150” → “170”(Upper LVs are also enhanced)
・Cool-down time is shortened as “0.5” → “0.3”
■Regarding the balance adjustments for “Full Armor Ground Type Zeta Gundam” and “Prototype Psycho Gundam”
After January 2026 update patch, the unit balance adjustments implemented on PS4/PS5 will also be applied to
Steam® GBO2 in the same way.
※For the adjustment intent and performance data, please refer to the official information for PS4/PS5 below.
https://bo2.ggame.jp/en/info/?p=187385
■Adjustment
▽General Type
【Full Armor Ground Type Zeta Gundam】
Spec
・Unit HP is enhanced as “23000” → “21000”
Sub-weapon: Shoulder M Launcher x2 [Incendiary]
・Adjusted the duration of the incendiary effect
・Adjusted the stagger accumulation value
・Adjusted the projectile’s homing performance after firing
Sub-weapon: Chest I-Field Generator
・Overheat is shortened as “20.0” → “25.0”
・Adjusted the I-Field’s activation time
Skill: Bio-Sensor K Ability Boost
・Adjusted the following effects during skill activation:
⇒Melee attack power increase effect
⇒Thruster consumption reduction
【Prototype Psycho Gundam】
Spec
・Unit Skill “Pursuit Melee Aux. Program LV1” has been removed
・Unit skill “Damage Control LV3” is adjusted to “LV2”
Sub-weapon: Chest Diffuse M Particle Cannon
・Adjusted the stagger accumulation value
Sub-weapon: Wired Hand [Blow]
・Range is reduced as “275m” → “200m”
・Reload is extended as “12.0” → “15.0”
Skill: Psycommu System Frenzy
・Adjusted the increased damage taken effect during skill activation
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
The unit adjustment applied on [JST] 12/25/2025 is detailed below.
This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last October.
Please refer to the official website of the other platforms below for details on the intent of the adjustment and
the results data.
https://bo2.ggame.jp/en/info/?p=187385
■【Application Update file ver.0201】
■General Type
【Hi-Nu Gundam】
Spec
・Unit Skill “Aerial Melee System LV2” has been given
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to
“Melee Composite System LV1”
Sub-weapon: Hi-Nu G Head Vulcan Gun
・Range is enhanced as “200m” → “250m”
Sub-weapon: Shield-Mounted Beam Cannon
・Power is increased as “1900” → “2200”
・Cool-down time is shortened as “5.0” → “4.0”
Sub-weapon: Fin Funnel x6 [Focused Fire]
・Power is increased as “300” → “350”
・Stagger Accumulation Value is enhanced
Sub-weapon: Fin Funnel [Support]
・Power is increased as “300” → “400”
【Xeku Eins Type 3 Loadout】
Spec
・Unit HP is enhanced as “20500” → “23000”(Upper LVs are also enhanced)
・Close range Part Slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Unit Skill “Explosive Reactive Armor LV1” has been given
・Unit Skill “Anti-Blast Stabilizer LV1” has been given
・Unit Skill “Bullet Feeder LV1” has been given
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Ranged main weapon: Xeku Eins Machine Gun
・Power is increased as “160” → “175”(Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “16.0”
・Rate of fire is increased
Sub-weapon: Xeku Eins Clay Bazooka
・Power is increased as “2400” → “2600”(Upper LVs are also enhanced)
・Ammo Amount is increased as “4” → “5”
・Cool-down time is shortened as “8.0” → “6.0”
・Reload is shortened as “20.0” → “15.0”
Sub-weapon: Type 3 Loadout Club
・Power is increased as “1700” → “2000”(Upper LVs are also enhanced)
・Weapon switching time is shortened
【GM III】
Spec
・Close range Part Slot is increased as “7” → “9”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・Increase the speed adjustment when moving sideways
・LV2 and above unit Speed is enhanced as “125” → “130”
・LV2 Thrusters are enhanced as “60” → “65”
⇒LV3 and above unit Thrusters are enhanced as “60” → “70”
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
⇒LV3 and above Unit Skill “Composite H Mobility Combat System LV2” has been given
・LV3 and above Unit skill “Forced Injector LV1” is adjusted to “LV2”
Sub-weapon: Shoulder Missile POD
・Power is increased as “200” → “250”(Upper LVs are also enhanced)
・Projectile speed is increased
・Stagger Accumulation Value is enhanced
Sub-weapon: Waist Large Missile Launcher
・Power is increased as “1100” → “1400”(Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Reload is shortened as “20.0” → “17.0”
・Projectile speed is increased
・Expand the explosion radius upon impact
・Rigidity time after using weapon is shortened
■Raid Type
【RX-93ff Nu Gundam】
Spec
・Speed is enhanced as “135” → “140”
・Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1” are now merged to
“Melee Composite System LV1”
Ranged main weapon: 93ff Beam Rifle
・Overheat is shortened as “20.0” → “15.0”
Sub-weapon: Shield-Mounted Beam Cannon
・Power is increased as “1900” → “2200”
・Cool-down time is shortened as “5.0” → “4.0”
Sub-weapon: L Fin Funnel [Launch]
・ASL (automatic aiming compensation) range is extended
Sub-weapon: L Fin Funnel [Rapid]
・Focus is shortened as “5.0” → “4.0”
Normal firing:
・Power is increased as “1800” → “2000”
・Heat Rate is reduced as “28%” → “25%”
Sub-weapon: Shield-Mounted Missile x4
・Power is increased as “700” → “800”
【Narrative Gundam [C-Packs]】
Spec
・LV1 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Forced Injector LV3” is adjusted to “LV4”
Ranged main weapon: NG [C-Packs] Beam Rifle
・Ammo Amount is increased as “6” → “7”
Melee main weapon: NG [C-Packs] Beam Saber x2
・Increased compensation for Downward Melee attacks
Sub-weapon: Shield-Mounted Beam Cannon
・Power is increased as “1650” → “2000”(Upper LVs are also enhanced)
Sub-weapon: Shield-Mounted Missile x4
・Power is increased as “600” → “700”(Upper LVs are also enhanced)
Sub-weapon: NG [C-Packs] Blow
Normal attack:
・Increased combo compensation
Normal attack under the effect of “Awaken Narrative Ability Boost”:
・Increased combo compensation
Under the effect of “Psycho-Field” and “Awaken Narrative Ability Boost”:
・Increased power
Skill: NT-D Narrative Ability Boost
・After the LV1 skill is triggered, reduces the time required to activate “Awaken Narrative Ability Boost LV1”
・While the LV2 skill is active, reduces continuous damage received
【Qubeley Mk II】
Spec
・LV1 Unit HP is enhanced as “23500” → “24500”
・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV1 Unit skill “Assault Booster LV1” is adjusted to “LV2”
・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Melee main weapon: Qubeley Mk II Beam Saber x2
・LV1 Power is increased as “2800” → “3000”
・LV2 Power is increased as “3100” → “3200”
Sub-weapon: Beam Saber [Triple Prong]
・LV1 Power is increased as “3200” → “3400”
・LV2 Power is increased as “3500” → “3600”
Skill: Psycommu System Resonance (E)
・LV1 Changed the skill activation condition from “HP 30% or below” to “HP 50% or below”
【GAZ-L Grau】
Spec
・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given
・Unit skill “Special Left Shoulder Armor Buffer LV2” is adjusted to “LV3”
・Unit skill “Special Right Shoulder Armor Buffer LV3” is adjusted to “LV4”
・LV2 Range Attack Boost is enhanced as “24” → “30”
・LV2 Close range Part Slot is increased as “22” → “24”
・LV2 Mid-range Part Slot is increased as “15” → “16”
・LV2 Long range Part Slot is increased as “7” → “8”
・LV2 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon: GAZ-L Grau Beam Rifle
Normal firing:
・LV2 Power is increased as “1785” → “1850”
Focus firing:
・LV2 Increased power
Sub-weapon: 6-Tube Special Missile Pod
・Reload is shortened as “10.0” → “8.0”
・LV2 Power is increased as “735” → “800”
Sub-weapon: GAZ-L Grau Beam Lance
・Increased compensation for Downward Melee attacks
・LV2 Power is increased as “2625” → “2750”
Sub-weapon: 6-Tube Special Missile Pod [Incendiary]
・LV2 Power is increased as “262” → “400”
■Support Type
【Geymalk】
Spec
・Speed is enhanced as “105” → “110”
・High-speed movement is enhanced as “190” → “210”
・Thrusters are enhanced as “60” → “70”
⇒LV2 and above Thrusters are enhanced as “65” → “75”
・Rotate is enhanced as “54” → “60”
・Close range Part Slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Mid-range Part Slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long range Part Slot is increased as “26” → “27”(Upper LVs are also enhanced)
・Unit Skill “Frontline Support System LV2” has been given
・Unit Skill “Special Leg Buffer LV3” has been given
⇒LV3 Unit Skill “Special Leg Buffer LV4” has been given
・Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
Ranged main weapon: Arm Mega Particle Cannon x2
・Cool-down time is shortened as “5.5” → “4.0”
・Overheat is shortened as “17.0” → “14.0”
・Weapon switching time is shortened
・LV2 Power is increased as “367” → “400”(Upper LVs are also enhanced)
Sub-weapon: Shoulder Dual Beam Launcher x2
・Rigidity time after using weapon is shortened.
・LV2 Power is increased as “1575” → “1650”(Upper LVs are also enhanced)
Sub-weapon: Mega Particle Cannon Barrage
・Focus is shortened as “2.5” → “2.0”
・Weapon switching time is shortened
・LV2 Power is increased as “840” → “880”(Upper LVs are also enhanced)
Sub-weapon: Triple Grenade Launcher x2
・Power is increased as “350” → “450”(Upper LVs are also enhanced)
Sub-weapon: Child Funnels x6 [Pincer]
・Power is increased as “250” → “280”(Upper LVs are also enhanced)
・Heat Rate is reduced as “55%” → “50%”
・Stagger Accumulation Value is enhanced
・ASL (automatic aiming compensation) range is extended
・Shortened the time to fire the next shoot to make it easier to hit enemy
Sub-weapon: Mother Funnels x2 [Pursue]
・Power is increased as “1000” → “1200”(Upper LVs are also enhanced)
・Overheat is shortened as “22.0” → “16.0”
・Stagger Accumulation Value is enhanced
Sub-weapon: Child Funnels x6 [Stationary]
・Overheat is shortened as “20.0” → “15.0”
【Re-GZID】
Spec
・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced)
・Unit Skill “Resist Move LV1” has been given
⇒LV2 Unit Skill “Resist Move LV2” has been given
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Ranged main weapon: Re-GZID Beam Smart Gun
Normal firing:
・Power is increased as “1100” → “1200”(Upper LVs are also enhanced)
・Heat Rate is reduced as “16%” → “14%”
Focus firing:
・Reduced heat rate
Sub-weapon: Chest Gatling Gun
・Power is increased as “90” → “100”(Upper LVs are also enhanced)
Sub-weapon: Arm Grenade Launcher
・Power is increased as “500” → “600”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
Sub-weapon: Waist-Mounted Grenade x2
・Power is increased as “600” → “700”(Upper LVs are also enhanced)
・Rate of fire is increased
【Re-GZID (Transformed)】
Spec
・Unit HP is enhanced as “18000” → “19000”(Upper LVs are also enhanced)
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Sub-weapon: Beam Smart Gun
・Overheat is shortened as “15.0” → “12.0”
【Zaku Machinery (EB)】
Spec
・Unit HP is enhanced as “15000” → “17000”(Upper LVs are also enhanced)
・LV2 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2 Unit skill “Anti-Beam Coating LV1” is adjusted to “LV2”
・LV2 Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV2”
・LV2 Unit skill “Special Right Shoulder Armor Buffer LV2” is adjusted to “LV3”
Ranged main weapon: ZM (EB) Long Rifle
・Focus is shortened as “2.5” → “2.0”
Normal firing:
・Power is increased as “550” → “600”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “40%”
Focus firing:
・Increased the power
・Reduced the heat rate
Sub-weapon: ZM (EB) Zaku Machine Gun
・Power is increased as “150” → “170”(Upper LVs are also enhanced)
・Cool-down time is shortened as “0.5” → “0.3”
■Regarding the balance adjustments for “Full Armor Ground Type Zeta Gundam” and “Prototype Psycho Gundam”
After January 2026 update patch, the unit balance adjustments implemented on PS4/PS5 will also be applied to
Steam® GBO2 in the same way.
※For the adjustment intent and performance data, please refer to the official information for PS4/PS5 below.
https://bo2.ggame.jp/en/info/?p=187385
■Adjustment
▽General Type
【Full Armor Ground Type Zeta Gundam】
Spec
・Unit HP is enhanced as “23000” → “21000”
Sub-weapon: Shoulder M Launcher x2 [Incendiary]
・Adjusted the duration of the incendiary effect
・Adjusted the stagger accumulation value
・Adjusted the projectile’s homing performance after firing
Sub-weapon: Chest I-Field Generator
・Overheat is shortened as “20.0” → “25.0”
・Adjusted the I-Field’s activation time
Skill: Bio-Sensor K Ability Boost
・Adjusted the following effects during skill activation:
⇒Melee attack power increase effect
⇒Thruster consumption reduction
【Prototype Psycho Gundam】
Spec
・Unit Skill “Pursuit Melee Aux. Program LV1” has been removed
・Unit skill “Damage Control LV3” is adjusted to “LV2”
Sub-weapon: Chest Diffuse M Particle Cannon
・Adjusted the stagger accumulation value
Sub-weapon: Wired Hand [Blow]
・Range is reduced as “275m” → “200m”
・Reload is extended as “12.0” → “15.0”
Skill: Psycommu System Frenzy
・Adjusted the increased damage taken effect during skill activation
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".