1. MOBILE SUIT GUNDAM BATTLE OPERATION 2
  2. News

MOBILE SUIT GUNDAM BATTLE OPERATION 2 News

[Situation Battle] Schedule(2025/08/07)

Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 

■Next Situation Battle Schedule
Schedule
[PST]
 1st week: 08/07/2025 12:00 – 08/10/2025 11:59
 2nd week: 08/14/2025 12:00 – 08/17/2025 11:59
[CEST]
 1st week: 08/07/2025 21:00 – 08/10/2025 20:59
 2nd week: 08/14/2025 21:00 – 08/17/2025 20:59
Topic
 Sibling Machine

MAP
 Resort Development District
No. of Players
 5 vs 5
Team A
MS
Type
COST
Main weapons
GAZ-R
General
650
Ranged: Galbaldy Beta Beam Rifle
Melee: Heat Lance (NZ)
Gundam Unit 5 (Bst)
Raid
650
Ranged: Hyper Bazooka
Melee: Beam Saber [Further Enhanced] x2
Gundam GP04
Support
650
Ranged: GP04 Long-Range Rifle
Melee: Beam Saber [Enhanced Type II]
Qubeley Mk II
Raid
650
Ranged: Qubeley Mk II B Gun
Melee: Qubeley Mk II Beam Saber x2
Dezpada
General
650
Ranged: Dezpada WB Beam Cannon
Melee: Dezpada Beam Saber

Remark:
 Qubeley Mk II will be equipped with the skill “Pursuit Melee Aux. Program” and the body color will be changed to red.
 
Team B
MS
Type
COST
Main weapons
GAZ-L
Raid
650
Ranged: Galbaldy Beta Beam Rifle
Melee: GAZ-L Heat Lance
Gundam Unit 4 (Bst)
General
650
Ranged: Hyper Bazooka x2
Melee: Beam Saber [Further Enhanced]
Gerbera Tetra Kai
Raid
650
Ranged: Gerbera Tetra Beam Machine Gun
Melee: Gerbera Tetra Beam Saber
Qubeley Mk II
Raid
650
Ranged: Qubeley Mk II B Gun
Melee: Qubeley Mk II Beam Saber x2
Sisquiede
Support
650
Ranged: Sisquiede L Beam Rifle
Melee: Sisquiede Beam Saber

Remark: Qubeley Mk II will be equipped with the skill “Pursuit Melee Aux. Program”.
 
 ※You can join this mode even you don't have any MS on the list.
  Pilot will be assigned a random MS from team A or B.
 ※MS status in this mode will different from the normal, also the main weapons and custom part cannot be changed.
  Default MS and pilot appearance will also be used in this mode.
 ※You can check the MS list in sortie counter.
 
■Situation "Sibling Machine" rewards
 Directives for Situation Battle will be available to pilots during the period.
 You can finish the missions and claim the rewards before the schedule cycle is over.
 ◆Contents
  ◎1st week
   ・STEP1: Dezpada LV1 (General unit, ground/space uses, cost: 550)
   ・STEP2: 10,000DP
   ・STEP3: 40,000DP
 
  ◎2nd week
   ・STEP1: Sisquiede LV1 (Support unit, ground/space uses, cost: 550)
   ・STEP2: 10,000DP
   ・STEP3: 40,000DP
 
 ※The details of the directives and their achievement status can be checked by pressing [tab]
  in basecamp or even sortie room.
 ※Rewards can be gained in the Rewards Center.
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

Notice of P.M.U. Material Enhancement Campaign

Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.

 
■P.M.U. Material Enhancement Campaign
Starting from [PDT] 07/31/2025 / [CEST] 07/31/2025, P.M.U. Material Enhancement Campaign will begin.
 ■Period
  [PDT] 07/31/2025 01:00 – 08/27/2025 21:59 [Scheduled]
  [CEST] 07/31/2025 10:00 – 08/28/2025 06:59 [Scheduled]
 
 ■Content
  During the period, basic rewards and container rewards will be boosted,
  and time-limited missions with extra rewards will be available to all pilots.
 
 
■P.M.U. Material Enhancement Campaign ①: Special Supply Drop
Starting from [PDT] 07/31/2025 / [CEST] 07/31/2025, Special Supply Drop will begin.

 ■Period
  [PDT] 07/31/2025 01:00 – 08/27/2025 21:30 [Scheduled]
  [CEST] 07/31/2025 10:00 – 08/28/2025 06:30 [Scheduled]
 
 ※About the schedule
  Special Supply Drop can be requested once from 17:00 [JST] on the first day of the campaign until 4:59 [JST]
  the following day, afterwards can be requested Everyday 5:00 [JST] – Next Day 4:59 [JST].
 
  Furthermore, every Thursday and as well as on Last Day of the Campaign
  Supply Drop lineup will be updated at 17:00 [JST], therefore request times will differ.
  Detailed schedule is listed below.
 
  [PDT]
  1st day: 07/31/2025 01:00 - 07/31/2025 12:59
  2nd: 07/31/2025 - 13:00 - 08/01/2025 12:59
  3rd: 08/01/2025 - 13:00 - 08/02/2025 12:59
  4th: 08/02/2025 - 13:00 - 08/03/2025 12:59
  5th: 08/03/2025 - 13:00 - 08/04/2025 12:59
  6th: 08/04/2025 - 13:00 - 08/05/2025 12:59
  7th: 08/05/2025 - 13:00 - 08/06/2025 21:30
  8th: 08/07/2025 01:00 - 08/07/2025 12:59
  9th: 08/07/2025 - 13:00 - 08/08/2025 12:59
  10th: 08/08/2025 - 13:00 - 08/09/2025 12:59
  11th: 08/09/2025 - 13:00 - 08/10/2025 12:59
  12th: 08/10/2025 - 13:00 - 08/11/2025 12:59
  13th: 08/11/2025 - 13:00 - 08/12/2025 12:59
  14th: 08/12/2025 - 13:00 - 08/13/2025 21:30
  15th: 08/14/2025 01:00 - 08/14/2025 12:59
  16th: 08/14/2025 - 13:00 - 08/15/2025 12:59
  17th: 08/15/2025 - 13:00 - 08/16/2025 12:59
  18th: 08/16/2025 - 13:00 - 08/17/2025 12:59
  19th: 08/17/2025 - 13:00 - 08/18/2025 12:59
  20th: 08/18/2025 - 13:00 - 08/19/2025 12:59
  21st: 08/19/2025 - 13:00 - 08/20/2025 21:30
  22nd: 08/21/2025 01:00 - 08/21/2025 12:59
  23rd: 08/21/2025 - 13:00 - 08/22/2025 12:59
  24th: 08/22/2025 - 13:00 - 08/23/2025 12:59
  25th: 08/23/2025 - 13:00 - 08/24/2025 12:59
  26th: 08/24/2025 - 13:00 - 08/25/2025 12:59
  27th: 08/25/2025 - 13:00 - 08/26/2025 12:59
  28th: 08/26/2025 - 13:00 - 08/27/2025 21:30
  [CEST]
  1st day: 07/31/2025 10:00 - 07/31/2025 21:59
  2nd: 07/31/2025 - 22:00 - 08/01/2025 21:59
  3rd: 08/01/2025 - 22:00 - 08/02/2025 21:59
  4th: 08/02/2025 - 22:00 - 08/03/2025 21:59
  5th: 08/03/2025 - 22:00 - 08/04/2025 21:59
  6th: 08/04/2025 - 22:00 - 08/05/2025 21:59
  7th: 08/05/2025 - 22:00 - 08/07/2025 06:30
  8th: 08/07/2025 10:00 - 08/07/2025 21:59
  9th: 08/07/2025 - 22:00 - 08/08/2025 21:59
  10th: 08/08/2025 - 22:00 - 08/09/2025 21:59
  11th: 08/09/2025 - 22:00 - 08/10/2025 21:59
  12th: 08/10/2025 - 22:00 - 08/11/2025 21:59
  13th: 08/11/2025 - 22:00 - 08/12/2025 21:59
  14th: 08/12/2025 - 22:00 - 08/14/2025 06:30
  15th: 08/14/2025 10:00 - 08/14/2025 21:59
  16th: 08/14/2025 - 22:00 - 08/15/2025 21:59
  17th: 08/15/2025 - 22:00 - 08/16/2025 21:59
  18th: 08/16/2025 - 22:00 - 08/17/2025 21:59
  19th: 08/17/2025 - 22:00 - 08/18/2025 21:59
  20th: 08/18/2025 - 22:00 - 08/19/2025 21:59
  21st: 08/19/2025 - 22:00 - 08/21/2025 06:30
  22nd: 08/21/2025 10:00 - 08/21/2025 21:59
  23rd: 08/21/2025 - 22:00 - 08/22/2025 21:59
  24th: 08/22/2025 - 22:00 - 08/23/2025 21:59
  25th: 08/23/2025 - 22:00 - 08/24/2025 21:59
  26th: 08/24/2025 - 22:00 - 08/25/2025 21:59
  27th: 08/25/2025 - 22:00 - 08/26/2025 21:59
  28th: 08/26/2025 - 22:00 - 08/28/2025 06:30
 
 ■Content
  During the period, pilots can get 1 guaranteed MS in the latest lineup from this Special Supply Drop
  (3 tokens per drop) everyday.
  You can get 3 tokens from the “Daily Missions” and take the chance so that you will not miss anything!
 
  ※Regarding the Special Supply Drops and their percentages, check the [Item List].
  ※Details of daily missions and their achievement status can be found in the “H.A.R.O.” → “Missions” → “Daily”.
 
 
■P.M.U. Material Enhancement Campaign ②: Reinforced container recon team
During the period, container discovering chance after the battle will be increased from “10%” to “25%” during the period.
There is more! MS discovering chances from container will also be great boosted!

 
※Maximum 2 containers can be discovered daily.
※Extra container will be reward to those pilot who has been awarded with Premium War Medal.
※Date will be updated daily at 5:00 AM [JST].
※Pilots with penalty status [PENALTY LV1] or above will not able to get any container.
 
 
■P.M.U. Material Enhancement Campaign ③: “Triple the Base Rewards” campaign
During the campaign, battle rewards “EXP”, “DP” and “CP” will be tripled!

 
 
■P.M.U. Material Enhancement Campaign ④: Limited Special Mission
Starting from [PDT] 07/31/2025 / [CEST] 07/31/2025, limited special mission will begin.

 
 ■Period
  Round 1:
   [PDT] 07/31/2025 01:00 – 08/13/2025 21:59 [Scheduled]
   [CEST] 07/31/2025 10:00 – 08/14/2025 06:59 [Scheduled]
  Round 2:
   [PDT] 08/14/2025 01:00 – 08/27/2025 21:59 [Scheduled]
   [CEST] 08/14/2025 10:00 – 08/28/2025 06:59 [Scheduled]
 
 ■Content
  We have a special mission for all pilots during the period.
  You will have a chance to gain unit’s patterns, Modification kits, Mechanic tickets and DP for rewards
  while completing the special mission during the campaign.
 
 ■Mission reward
  ■Pattern
  ・Round 1: Wood & Rope HG

 
  ・Round 2: Small Spots HG

 
  ■Other rewards
  ・Round 1: 170 ★★ Mechanic tickets
        170 ★★★ Mechanic tickets
        390,000 DP in total
  ・Round 2: 175 ★★ Modification kits
        175 ★★★ Modification kits
        390,000 DP in total
 
 ※Unlike daily missions, you don’t have to complete all of them in one day.
  The achievement status will be carried over to the next day during the period.
 ※The details of the missions and their achievement status can be found in the “Missions”→ “Limited”
  under the H.A.R.O. menu.
 ※Rewards can be gained in the Rewards Center.
 
 
The latest information will be posted on STEAM News and our X (Twitter) in the future.
https://x.com/pc_gbo2
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

Announcement for Token Pack with Haman

Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
 
■Token Pack with Haman is now on sale!

During the period, Token pack with 53 tokens and Haman will be on sale!
Token Pack with Haman is only for 44.99USD!!
 
 
  ■How to purchase
   You can purchase the pack at the Store from H.A.R.O. menu.

 
  ■Voice sample
https://bo2.ggame.jp/images/info/2025/05/3d5fcb71d674f77e0c5f7ebb99fd8e93.mp4
 
  ■VR operator
   Haman Karn (CV: Yoshiko Sakakibara)

 
 ■Period
   [PDT] 07/31/2025 01:00 – 08/27/2025 21:59 [Scheduled]
   [CEST] 07/31/2025 10:00 – 08/28/2025 06:59 [Scheduled]
 
※This token pack can only be purchased ONCE per account.
※Only Japanese operator voice is available.
※Operator can be changed in the menu H.A.R.O.>Options>Sound Settings by selecting the operator.
 
The latest information will be posted on STEAM News and our X (Twitter) in the future.
https://x.com/pc_gbo2
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

Application Data Update and Server Maintenance Notice

Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
 
Server maintenance will be performed on the following schedule.
 
◇Date & Time
[PDT] 07/30/2025 22:00 – 07/31/2025 01:00 [Scheduled]
[CEST] 07/31/2025 07:00 – 07/31/2025 10:00 [Scheduled]
 
◇Maintenance Details
・Application Update file ver.0195
・Supply Drop Lineup Update
 
 ※Please note that you will not be able to log in to the game during the maintenance.
 ※The end time may vary depending on the maintenance status. Please understand this in advance.
 ※Entering the maintenance during matching may cause unexpected errors.
  Please log out of the game before maintenance.
 
 
We apologize for any inconvenience this may cause and appreciate your understanding and cooperation.
 
[PDT] 07/31/2025 / [CEST] 07/31/2025 Updated content is listed below.
 
 
■P.M.U. Material Enhancement Campaign
Starting from [PDT] 07/31/2025 / [CEST] 07/31/2025, P.M.U. Material Enhancement Campaign will begin.
 ■Period
  [PDT] 07/31/2025 01:00 – 08/27/2025 21:59 [Scheduled]
  [CEST] 07/31/2025 10:00 – 08/28/2025 06:59 [Scheduled]
  ※You can have a check to the information below for more details.
https://store.steampowered.com/news/app/1367080/view/546742253404553291
 
 
■Full Armor Ground Type Zeta Gundam guaranteed STEP UP Supply Drop
Starting from [PDT] 07/31/2025 / [CEST] 07/31/2025,
Full Armor Ground Type Zeta Gundam LV1 guaranteed STEP UP Supply Drop

 
  ■Period
   [PDT] 07/31/2025 01:00 – 08/06/2025 21:30 [Scheduled]
   [CEST] 07/31/2025 10:00 – 08/07/2025 06:30 [Scheduled]
  ■Content
  A Supply Drop, in which 10 consecutive Supply Drops can be requested up to STEP7.
  The STEP will progress by 1 each time you perform a request,
  as STEP1 → STEP2 → STEP3 → STEP4 → STEP5 → STEP6 → STEP7.
  Once you reach STEP7, the Boosted Supply Drop will end.
  ・STEP1 (15 Tokens): Tokens 50% OFF!
  ・STEP2 (30 Tokens): 50 ★★★★ Mechanic tickets for bonus!
  ・STEP3 (30 Tokens): 50 ★★★★ Modification kits for bonus!
  ・STEP4 (30 Tokens): ★★★★ Materials Drop Rate x2!
  ・STEP5 (30 Tokens): ★★★★ Materials Drop Rate x3! + 100 ★★★★ Mechanic tickets for bonus!
  ・STEP6 (30 Tokens): ★★★★ Materials Drop Rate x3! + 100 ★★★★ Modification kits for bonus!
  ・STEP7 (30 Tokens): 1 Guaranteed “Full Armor Ground Type Zeta Gundam LV1”!!
               + custom part “Category Sp ATK Program [General] LV1” for bonus!
 
  ■Custom part
   ◎Category Sp ATK Program [General] LV1
   ・Can only be equipped to General category.
    Increases MS HP 2000.
    Increases damage dealt to enemy in favorable unit type.

 
 ※Same supplies will be drawn as the ongoing Supply Drops.
   For details, please check the [Item List].
 
 
■[#1] Custom Part Guaranteed Special Supply Drop
Starting from [PDT] 07/31/2025 / [CEST] 07/31/2025, [#1] Custom Part Guaranteed Special Supply Drop will begin.

 
 ■Period
  [PDT] 07/31/2025 01:00 – 08/06/2025 21:30 [Scheduled]
  [CEST] 07/31/2025 10:00 – 08/07/2025 06:30 [Scheduled]
 
 ■Content
  A Supply Drop, in which 10 consecutive Supply Drops can be requested up to STEP3.
  The STEP will progress by 1 each time you perform a request, as STEP1 → STEP2 → STEP3.
  Once you reach STEP3, the Boosted Supply Drop will end.
  ・STEP1 (15 Tokens): Tokens 50% OFF!
  ・STEP2 (30 Tokens): Custom part “New Model Frame LV4” for bonus! & 1 ★★ MS guaranteed!
  ・STEP3 (30 Tokens): Custom part “Special Combustion Agent LV1” for bonus! & 1 ★★★ MS guaranteed!
 
 ■Custom parts
  New Model Frame LV4
   MS HP increased by 2400.
   HP recovery effect from repair tool increased by 15%.

 
  Special Combustion Agent LV1
   Increases incendiary damage dealt by 25%.
   Also increases duration of incendiary effect by 10%.

 
 ※Pilots who already have those custom parts will obtain a number of recycle tickets instead.
 ※Same supplies will be drawn as the ongoing Supply Drops.
  For details, please check the [Item List].
 
 
■Notice of "Limited Supply Drop!! Zeta Gundam 3P2 Type"
Starting from [PDT] 07/31 01:00 / [CEST] 07/31/2025 10:00,
a Limited Supply Drop with a MS drop rate boosted event will begin.

 
 ■Period
  [PDT] 07/31/2025 01:00 – 08/06/2025 21:30 [Scheduled]
  [CEST] 07/31/2025 10:00 – 08/07/2025 06:30 [Scheduled]
 
 ■Contents
  During the period, “Limited Supply Drop (Once / 10 Times)” can be requested from the material counter.
  During the Limited Supply Drop, Zeta Gundam 3P2 Type’s drop rate will be increased.
 
 ■Featured material with a Big Boost to its supply drop rate
  In the Limited Supply Drop, drop rate on each unit LV and weapon will be affected respectively.
  ◎Supply drop rate increase① (Item Amount 1)
   ・★★★ Zeta Gundam 3P2 Type LV1 (Raid unit, ground/space uses, cost: 650)
  ◎Supply drop rate increase② (Item Amount 1)
   ・★★★ Zeta Gundam 3P2 Type LV2 (Raid unit, ground/space uses, cost: 700)
  ◎Supply drop rate increase③ (Item Amount 2)
   ・★★ ZG 3P2 Type Beam Pistol LV2
   ・★ ZG 3A Type B Saber LV2
 
 ■Supply Drops that are affected by the drop rate increase
  ・Limited Supply Drop
 
※Materials those can be received from this Limited Supply Drop will be as same as the current normal Supply Drop
 lineup. Differing from the standard Supply Drop, only the specified items in the Limited Supply Drop will be boosted.
※Drop rate increases of the Limited Supply Drop will affect the units of each LV and also the units’ main weapon differently.
 While LV 1-2 unit and weapons are affected by the drop rate increases as below.
  ・LV1 Unit’s drop rate increased by “3%”
  ・LV2 Unit’s drop rate increased by “3%”
  ・Main weapons’ drop rate Increase “3%”
 The Supply Drop rate increases is made by the reducing the drop rate of “★” rarity items.
※Regarding the detailed lineup of the Limited Supply Drop, please check [Item List].
※The amount of tokens required to request a Limited Supply Drop is the same as normal Supply Drop.
 (Once – 3 tokens / 10 Times – 30 tokens)
※Please also make sure to have a check to the event schedule so that you will not miss anything.
 
■Notice of Supply Drop Lineup “Full Armor Ground Type Zeta Gundam”
Supply Drop Lineup has been updated.

 
 ■Period
  [PDT] 07/31/2025 01:00 – 08/06/2025 21:30 [Scheduled]
  [CEST] 07/31/2025 10:00 – 08/07/2025 06:30 [Scheduled]
 
 ■Added New Materials
  ■Unit
   ・★★★★ Full Armor Ground Type Zeta Gundam LV1 (General unit, ground only, cost: 650)
   ※The above MS is eligible for the Monthly MS Bonus Unit.
 
  ■Mobile Suit Features
  ・General unit with cost of 650.
  ・A heavy-armed variant of the Zeta Gundam, deployed to attack the Titan base of Kilimanjaro.
  ・The Zeta Gundam was AEUG’s first variable MS,
   and it achieved high mobility in both its cruising form called “Wave Shooter” and its MS form.
   Its armament includes a beam rifle, beam saber, and head vulcan, all of which are highly versatile.
   It is also equipped with an additional missile launcher and I-field for heavy equipment
   designed to fight against the Psycho Gundam.
  ・Although this unit cannot transform into MA form in its equipment specifications,
   the “Bio-Sensor K Ability Boost” skill LV1 increases its mobility and attack power,
   and improves its maneuverability in the air.
   In addition, its sub-weapon “Chest I-Field Generator” greatly reduces damage caused by beam damage.
  ・Can only be deployed on the Ground.
https://bo2.ggame.jp/images/info/2025/05/e3d5ff9fd9fd1936898e29b8fcdacda3.mp4
 
   ※This video may not be representative of the actual product.
   ※Please also make sure to have a check to the event schedule so that you will not miss anything.
 
 Skill “Bio-Sensor K Ability Boost”
 ・When the unit’s HP falls below 50%, the following effects automatically activate:
  ・Attack power and mobility increase.
  ・During the skill’s activation, the effects of “Power Accelerator LV2”, “Flap Booster LV1”,
   and “Offense System LV1” are granted.
  ・At the moment the skill activates, all reactions except for stagger caused by accumulated damage are nullified.
 
 Sub-weapon “Chest I-Field Generator”
 ・The chest I-field is activated for a certain period of time, reducing damage from beam ranged attacks
  and mitigating the damage reactions due to the accumulation of received beam ranged attacks.
  However, changing to melee weapon, launching a tackle attack or getting off from the MS will cause
  the I-field to vanish, resulting in overheating.
 

 
 ■Exclusive pilot item as a Bonus for the 10 Consecutive Supply Drops!
  Beginning from [PDT] 07/31/2025 01:00 / [CEST] 07/31/2025 10:00,
  1 random exclusive pilot item as a bonus can be obtained from 10 consecutive drops.

 
  ■Period
   [PDT] 07/31/2025 01:00 – 08/06/2025 21:30 [Scheduled]
   [CEST] 07/31/2025 10:00 – 08/07/2025 06:30 [Scheduled]
 
  ■Supply Drop with Bonus Items
   Normal 10-consecutive Supply Drops
 
  ■Bonus Item Contents (get 1 of the 2 items randomly listed below)
   ■Wear
    Normal Suit: AEUG 02
   ■Accessory
    Helmet: AEUG 02
   ※Requesting 10-Consecutive Supply Drops during the campaign will grant you an additional 11th supply drop,
    and get 1 extra item.
   ※Single Supply Drop is NOT applied with this benefit.
    The bonus item will not be awarded even if you request the 1-Attempt Supply Drop ten times in a row.
 
 ■Other materials
  ■Unit
   ・★★★ Zeta Gundam 3P2 Type LV2 (Raid unit, ground/space uses, cost: 700)
   ※The above MS is eligible for the Monthly MS Bonus Unit.

 
 ■Removed Materials from the Supply Drop
  Some materials are removed from the supply drop lineup.
   ※For more information regarding the updated supply drop lineup, please refer to the [Supply Drop List].
 
 ■Notice of [Big Boost to Supply Drop Rates Campaign]
  Some of the newly added materials will have a boost to their supply drop rates for a limited time.
  ■Period
   [PDT] 07/31/2025 01:00 – 08/06/2025 21:30 [Scheduled]
   [CEST] 07/31/2025 10:00 – 08/07/2025 06:30 [Scheduled]
  ■Featured material that will benefit from the Big Boost to its Supply Rate
   ・★★★★ Full Armor Ground Type Zeta Gundam LV1 (General unit, ground only, cost: 650)
  ■Supply Drops that will benefit from Big Boost to Supply Rates
   ・Normal Supply Drop
    ※After the end of the campaign, all supply drop rates will be the same as other materials.
 
 
■Announcement for Token Pack with Haman
Token Pack with Haman will be on sale from [PDT] 07/31/2025 / [CEST] 07/31/2025.

 
 ■Period
  [PDT] 07/31/2025 01:00 – 08/27/2025 21:59 [Scheduled]
  [CEST] 07/31/2025 10:00 – 08/28/2025 06:59 [Scheduled]
 
 ■Details
  During the period, Token pack with 53 tokens and Haman will be on sale!
  Token Pack with Haman is only for 44.99USD!!
 
  ■How to purchase
    You can purchase the pack at the "Store" in H.A.R.O. menu.

 
  ■VR operator
   Haman Karn (CV: Yoshiko Sakakibara)

 
  ■Voice sample
https://bo2.ggame.jp/images/info/2025/05/3d5fcb71d674f77e0c5f7ebb99fd8e93.mp4
 
※This token pack can only be purchased ONCE per account.
※Only Japanese operator voice is available.
※Operator can be changed in the menu H.A.R.O.>Options>Sound Settings by selecting the operator.
 
 
■Monumental Unit Adjustment Online!!

◎We have made major adjustments to some of the MS specs,
 added new sub-weapons and specialized some weapons to target units.
 Due to the number of adjusted MS, we have separated them into types for your convenience.
https://store.steampowered.com/news/app/1367080/view/546742253404553289
 ※Due to the update, the following MS will be automatically reset the weapon shortcut.
 ・Zaku III
 ・Zaku Flipper
 
 
■MAPs
 ◎some MAPs have been adjusted
  Deserted City

 
 Adjustment ①: New buildings added to the central battlefield
  ⇒ The central area, which serves as the main battlefield, was generally an open space,
    making it difficult to approach enemy units.
    Therefore, we have added new tall buildings to serve as cover.

 
 Adjustment ②: Added cover around Relay Points E and F
  ⇒ Relay points E and F were both located in open areas without any cover,
    making it particularly difficult to secure them during high-cost battles.
    Therefore, we have added new structures to serve as cover.
 ◎Relay point E

 
 ◎Relay point F

 
 
 Military Port

 
 Adjustment ①: New route added for advancing toward the base
  ⇒ Until now, advancing toward the base required either making a large detour along the outer edge of the map
    to use a slope, or jumping over the ledge in front of the base, which made it difficult to launch an attack.
    To address this, we have added a slope in front of the base.

 
 Adjustment ②: Water transparency adjusted for ground-level perspective
  ⇒ With the addition of the slope making it easier to advance toward the base, we have increased
    the water’s surface transparency when viewed from the ground to make it easier to see underwater activity,
    in order to prevent the defending side from being put at too much of a disadvantage.

 
 Adjustment③: Adjusted water depth
  ⇒ This map features significant elevation differences between the ground and underwater areas,
    making it difficult to attack in either direction due to firing angle limitations.
    To address this, we have raised the overall depth of the underwater areas.

 
 City Ruins

 
 Adjustment ①: Added a new route that allows traversal through the dome
  ⇒ The dome located at the center of the map had limited entry routes, which often led to a stalemate in battles.
    To address this, we have added new entry routes into the dome.

 
 Adjustment ②: Relocated the Type 61 tank
  ⇒ The Type 61 tanks positioned near relay points C and D were obstructing movement during mobile suit combat,
    so we have adjusted their placement.

 
 
 Ravine

 
 Adjustment ①: Modified the shape of the central high ground
  ⇒ This map tended to result in a stalemate due to long-range firefights in the central area,
    so we have modified the shape of the central high ground to allow players to advance while taking cover.

 
 Adjustment ②: Added a new route from the central area into the waterways
  ⇒ We have created an opening in the cliff that separates the central area and the waterways,
    adding a new route to relay points A and B.
    Additionally, since there was previously only one exit from the waterways,
    we have added a branch to create a second exit.
 ◎Modified the shape of the cliff

 
 ◎Added a branch to the waterway

 
 ⇒ In addition, various minor adjustments to terrain shapes have been made throughout the map.
 
 
■Others
 ◎Added an operator list screen and a voice preview feature.
  ⇒  Added a list screen to the operator selection, allowing for more visual overview
     of the operators and the ability to preview their voices.
     You can access it by highlighting “Operator” under “H.A.R.O. > Options > Sound Settings”
     and pressing the confirm button.

 
 
■August 2025 Premium Login Bonus

 ◎[PDT] 07/31/2025 13:00 – 08/10/2025 12:59
 ◎[CEST] 07/31/2025 22:00 – 08/10/2025 21:59

 ・List of items you can get
  MS: ★★★★ Dijeh Traversia LV1
  Other: Mechanic ticket [★★★★]–[★★★★★], Modification kit [★★★]–[★★★★],
       Hanger usage permission , DP, Token
 
 ◎[PDT] 08/10/2025 13:00 – 08/20/2025 12:59
 ◎[CEST] 08/10/2025 22:00 – 08/20/2025 21:59

 ・List of items you can get
  MS: ★★★ Kämpfer High Mobility Type LV1
  Others: [★] – [★★★] Modification kits, Hanger usage permission <The middle of the month>, DP, Token
 
 ◎[PDT] 08/20/2025 13:00 – 08/31/2025 12:59
 ◎[CEST] 08/20/2025 22:00 – 08/31/2025 21:59

 ・List of items you can get
  MS: ★★★ Dijeh Assault Package LV1
  Others: [★] – [★★★] Modification kits, Hanger usage permission <At the end of the month>, DP, Token
 ※When you acquire the Hangar usage permission, the dedicated hangar of the reinforcement facility will be opened.
 ※Hangars have early, mid, and late slots, and each of these slots will be opened in the duration
  in which the permission to use the hangar is acquired.
 ※All hangars opened by the usage right will become unavailable at the end of the month
  in which the usage rights are acquired ([PST] 12:59 / [CEST] 21:59 on the day).
  (If the end of the month arrives in the middle of storing the MS,
  it will be unavailable after the MS enhancement is completed.)
 
 
■New Materials for exchange are added to Recycle Counter.
 ⇒ Information about newly added materials
 ■Custom part
 ・★★★ Overtuning (Thrusters) LV1 added

 ※The materials mentioned above will be available at the Recycle Counter, from [JST] 07/31/2025 – 08/28/2025.
 
 
■Rating Match/Quick Match Game Modes are updated.
 ※There may be differences about the game mode with the information above,
  which were introduced during the previous update regarding [Possible Game Modes].
 
 
■Some MS spec is adjusted for the Situation Battle “Black Otter”.
 ■Adjusted MS
 ◎Team B
  ・Gelgoog (Stutzer)
   ⇒  Greater MS spec
  ・Zaku II F2
   ⇒  Greater MS spec
  ・Rick Dom (Stutzer)
   ⇒  Greater MS spec
  ・Zaku II (Stutzer)
   ⇒  Greater MS spec
 
 
■Schedule for this week's weekend-only battle
 ◎Weekend-only battle schedule
  [PDT] 07/31/2025 12:00 – 08/03/2025 11:59 [Scheduled]
  [CEST] 07/31/2025 21:00 – 08/03/2025 20:59 [Scheduled]
 ◎Special Rules
  ・"Mix-up", "Simple Battle", "Shuffle Target", "Brawl Match" and "Duel Match" will be held in every 2 hours.
  ・Situation Battle “Black Otter” will be held.
 
 
■Next Clan Match Schedule
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
https://store.steampowered.com/news/app/1367080/view/3696937262747690435
 
 
■Fixes
 ◎Units
  ・Fixed an issue where a part of the MS model for “Red Gundam” was incorrect.
  ・Fixed an issue where other MSs were appearing in the unit icon
   displayed in the sortie preparation room for “Gundam EX”.
 ◎Battles
  ・Fixed an issue where melee-type attacks were hitting the fields
   generated by the sub-weapon “Beam Reflector” and the skill “Chest Beam Diffusion Field”.
   Melee-type attacks will no longer make contact with these fields.
 
 ◎Others
  ・Fixed inconsistencies in the notation of ‘Strategic Naval Research Institute (S.N.R.I.)’ in mobile suit descriptions.
 
 
The latest information will be posted on STEAM News and our X (Twitter) in the future.
https://x.com/pc_gbo2
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

Unit Adjustment Announcement(2025/07/31)

Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
The details of Unit Adjustment made on [JST] 07/31/2025 are listed below.
This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last May.
Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data.
https://bo2.ggame.jp/en/info/?p=175871
https://bo2.ggame.jp/en/info/?p=175882
https://bo2.ggame.jp/en/info/?p=175895
 
■【Application Update file ver.0195】
 
 
■Unit Adjustment

◎We have made major adjustments to some of the MS specs,
 added new sub-weapons and specialized some weapons to target units.
 
■General Type

 
【ZZ Gundam】
 ・Grant skill “Release Ranged Output Limiter LV1”
  Due to this adjustment, the sub-weapon “Head High Mega Cannon” can now focus to 2nd stage.

 
Spec
 ・Unit HP is enhanced as “21500” → “23000” (Upper LVs are also enhanced)
 ・Unit Skill “Release Ranged Output Limiter LV1” has been given
 ・Unit Skill “Immobile Fire System LV1” has been given
 ・Unit Skill “Melee Composite System LV1” has been given
  ⇒In response to this adjustment, “High-Performance Balancer LV1” and ”Melee Combo Controller LV1″ are removed.
 ・LV1 Unit skill “Forced Injector LV2” is adjusted to“LV3”
 ・LV1 Unit skill “Flight Control Program LV2” is adjusted to“LV3”
Melee main weapon: 【ZZ Hyper Beam Saber】
 ・Power is increased as “2700” → “3100” (Upper LVs are also enhanced)
 ・Weapon switching time is shortened
Sub-weapon: 【Rear Missile Launcher x2】
 ・Power is increased as “250” → “400” (Upper LVs are also enhanced)
 ・Stagger Accumulation Value is enhanced
Sub-weapon: 【Head High Mega Cannon】
 ・Overheat is shortened as “120.0” → “60.0”
 ・Changed to allow movement while charging
 ・Changed to allow two-stage charging
 1st stage focusing:
 ・Fires a powerful single-shot beam that causes stagger on hit
 2nd stage focusing:
 ・Fires a beam that deals continuous damage while being fired
 
【ZZ Gundam (Transformed)】
Spec
 ・Unit HP is enhanced as “21500” → “23000” (Upper LVs are also enhanced)
 ・Unit Skill “Transformed Reinforcement LV1” has been given
Sub-weapon: 【Rear M.L. x2 (Transformed)】
 ・Power is increased as “250” → “500” (Upper LVs are also enhanced)
 ・Stagger Accumulation Value is enhanced
 
【Narrative Gundam [B-Packs]】
 ・New added: sub-weapon “Wired Long-Range ATK T x2 [Stationary]”

 
Spec
 ・LV1 Unit HP is enhanced as “21000” → “23000” (spec in Lv2 is also enhanced)
 ・LV1 Ballistic resistance boost is enhanced as “8” → “16” (spec in Lv2 is also enhanced)
 ・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3” (spec in Lv2 is also enhanced)
Sub-weapon: 【4-Tube Missile Launcher x2 [Incendiary]】
 ・Power is increased as “750” → “1050” (Upper LVs are also enhanced)
 ・Cool-down Time is shortened as “5.0” → “4.0”
 ・Reload is shortened as “12.0”→”10.0″
Sub-weapon: 【Wired Assault Unit x2 [Pincer]】
 ・Power is increased as “500” → “650” (Upper LVs are also enhanced)
Sub-weapon: 【Wired Long-Range ATK T x2 [Stationary]】
 ・New added
 
【Dijeh SE-R】
 ・Sub-weapon “Head-Mounted Vulcan [TYPE III]” is now replaced by “Dijeh SE-R Head Vulcan”

 
Spec
 ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
 ・Speed is enhanced as “130” → “135”
  ⇒LV4 Speed is enhanced as “135” → “140”
 ・Unit Skill “Power Accelerator LV2” has been given
 ・Unit Skill “Pursuit Melee Aux. Program LV1” has been given
  ⇒LV3 Unit Skill “Pursuit Melee Aux. Program LV2” has been given
 ・Unit skill “Leg Shock Absorber LV3” is adjusted to “LV4”
 ・Unit skill “Forced Injector LV2” is adjusted to “LV3”
  ⇒LV4 Unit skill “Forced Injector LV3” is adjusted to “LV4”
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
  ⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
 ・LV1–3 Unit skill “Offense System LV1” is adjusted to “LV2”
Melee main weapon: 【Dijeh Beam Sword】
 ・Increase combo compensation
 ・Increased compensation for Lower Melee attacks
Sub-weapon: 【Head-Mounted Vulcan [TYPE III]】
 ・Replaced by new sub-weapon “Dijeh SE-R Head Vulcan”
Sub-weapon: 【Dijeh SE-R Head Vulcan】
 ・New added
  Improved from the original spec of “Head-Mounted Vulcan [TYPE III]”
 ・Power is increased as “95” → “110”
 ・Stagger Accumulation Value is enhanced
 ・ASL (automatic aiming compensation) range is extended.
Sub-weapon: 【GM II Beam Rifle】
 ・Power is increased as “1700” → “2000” (Upper LVs are also enhanced)
 ・Heat Rate is reduced as “85%” → “75%”
 ・Overheat is shortened as “15.0” → “12.0”
 ・Weapon switching time is shortened
 
【High Mobility Zaku】
 ・Sub-weapon “Cracker [Enhanced]” is now replaced by “High Mobility Zaku Cracker”

 
 ・Sub-weapon “Zaku Machine Gun” is now replaced by “High Mobility Zaku Machine Gun”

 
 ・New sub-weapon “Cracker [Chain Explosion]” added

 
Spec
 ・Speed is enhanced as “120” → “125”
 ・Thrusters are enhanced as “60” → “65”
  ⇒LV3 Thrusters are enhanced as “60” → “70”
 ・Close range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “3” → “4” (Upper LVs are also enhanced)
 ・Unit Skill “Over Boost LV1” has been given
  ⇒LV3 Unit Skill “Over Boost LV2” has been given
 ・LV3 Unit skill “Leg Shock Absorber LV1” is adjusted to “LV3”
 ・LV3 Unit skill “Forced Injector LV1” is adjusted to “LV2”
 ・LV3 Unit skill “Thruster Output Increase LV1” is adjusted to “LV2”
 ・LV3 Unit skill “Reaction Booster Program LV1” is adjusted to “LV2”
Sub-weapon: 【Cracker [Enhanced]】
 ・Replaced by new sub-weapon “High Mobility Zaku Cracker”
Sub-weapon: 【High Mobility Zaku Cracker】
 ・New added
  Improved from the original spec of “Cracker [Enhanced]”
 ・Power is increased as “1250” → “1300”
 ・Cool-down Time is shortened as “2.5” → “2.0”
Sub-weapon: 【Zaku Machine Gun】
 ・Replaced by new sub-weapon “High Mobility Zaku Machine Gun”
Sub-weapon: 【High Mobility Zaku Machine Gun】
 ・New added
  Improved from the original spec of “Zaku Machine Gun”
 ・Power is increased as “67” → “80”
 ・Stagger Accumulation Value is enhanced
 ・ASL (automatic aiming compensation) range is extended.
Sub-weapon: 【Cracker [Chain Explosion]】
 ・New added
 
【Act Zaku】
 ・Sub-weapon “Hand Grenade Z” is now replaced by “Act Zaku Hand Grenade”

 
 ・New sub-weapon “Hand Grenade [Incendiary]” added

 
Spec
 ・LV3 Range Attack Boost is enhanced as “26” → “32” (Upper LVs are also enhanced)
 ・LV3 Melee Attack Boost is enhanced as “30” → “34” (Upper LVs are also enhanced)
 ・LV3 Thrusters are enhanced as “60” → “65”
  ⇒LV4 Thrusters are enhanced as “65” → “70”
 ・LV3 Close range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
 ・LV3 Mid range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
 ・LV3 Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
 ・LV3 Unit Skill “Thruster Output Increase LV1” has been given
  ⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given
 ・LV3 Unit Skill “Reaction Booster Program LV1” has been given
  ⇒LV4 Unit Skill “Reaction Booster Program LV2” has been given
 ・LV3 Unit skill “Leg Shock Absorber LV2” is adjusted to “LV3”
Sub-weapon: 【Hand Grenade Z】
 ・Replaced by new sub-weapon “Act Zaku Hand Grenade”
Sub-weapon: 【Act Zaku Hand Grenade】
 ・New added
  Improved from the original spec of “Hand Grenade Z”
 ・Power is increased as “1100” → “1300”
 ・Reload is shortened as “13.0”→”10.0″
 ・Stagger Accumulation Value is enhanced
Sub-weapon: 【Hand Grenade [Incendiary]】
 ・New added
 
【Powered GM】
 ・Sub-weapon “Head-Mounted Vulcan [Late Model]” is now replaced by “Powered GM Head Vulcan”

 
Spec
 ・Range Attack Boost is enhanced as “25” → “32” (spec in Lv2-4 is also enhanced)
 ・Melee Attack Boost is enhanced as “15” → “25” (spec in Lv2-4 is also enhanced)
 ・Close range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “4” → “5” (Upper LVs are also enhanced)
 ・Unit Skill “Tactical Boost LV1” has been given
 ・Unit skill “Leg Shock Absorber LV2” is adjusted to “LV4”
  ⇒LV4 Unit skill “Leg Shock Absorber LV3” is adjusted to “LV4”
Sub-weapon: 【Head-Mounted Vulcan [Late Model]】
 ・Replaced by new sub-weapon “Powered GM Head Vulcan”
Sub-weapon: 【Powered GM Head Vulcan】
 ・New added
  Improved from the original spec of “Head-Mounted Vulcan [Late Model]”
 ・Power is increased as “67” → “80”
 ・Ammo Amount is increased as “30” → “40”
 ・Stagger Accumulation Value is enhanced
 ・Projectile speed is increased
 
【Early Production Gelgoog】
 ・Sub-weapon “MMP-80 Machine Gun” is now replaced by “Early Production G MMP-80MG”

 
Spec
 ・Unit HP is enhanced as “15000” → “16000” (Upper LVs are also enhanced)
 ・Unit Skill “Instant Thruster Precision System LV1” has been given
  ⇒LV3 Unit Skill “Instant Thruster Precision System LV2” has been given
 ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
  ⇒LV2 Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
  ⇒LV3 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ・LV2 Close range Part Slot is increased as “15” → “16” (Upper LVs are also enhanced)
 ・LV2 Mid range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
 ・LV2 Long range Part Slot is increased as “8” → “9” (Upper LVs are also enhanced)
Sub-weapon: 【MMP-80 Machine Gun】
 ・Replaced by new sub-weapon “Early Production G MMP-80MG”
Sub-weapon: 【Early Production G MMP-80MG】
 ・New added
  Improved from the original spec of “MMP-80 Machine Gun”
 ・Power is increased as “120” → “130”
 ・Range is enhanced as “200m” → “250m”
 ・Rate of fire is increased.
 ・Stagger Accumulation Value is enhanced
 
【Gelgoog High Mobility Type [UL]】
 ・New sub-weapon “Arm 3-Tube M Pod [Incendiary]” added

 
Spec
 ・Close range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “7” → “8” (Upper LVs are also enhanced)
 ・LV1–3 Unit Skill “Pursuit Ranged Aux. Program LV1” has been given
 ・LV1–3 Unit Skill “Pursuit Melee Aux. Program LV1” has been given
 ・LV4 Unit skill “Unit Skill “Pursuit Ranged Aux. Program LV1” is adjusted to “LV2”
 ・LV4 Unit skill “Unit Skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2”
Sub-weapon: 【Arm 3-Tube Missile POD】
 ・Power is increased as “400” → “450” (Upper LVs are also enhanced)
 ・Weapon switching time is shortened
Sub-weapon: 【Arm 3-Tube M Pod [Incendiary]】
 ・New added
 
【Ga-Zowmn】
 ・New sub-weapon “9-Tube Missile Pod x2 (Transformed)” added

 
Spec
 ・Unit HP is enhanced as “17000” → “18500” (Upper LVs are also enhanced)
 ・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3”
Ranged main weapon: 【Hyper Knuckle Buster】
 ・Power is increased as “1700” → “1900” (Upper LVs are also enhanced)
Sub-weapon: 【Beam Gun】
 ・Rate of fire is increased
Sub-weapon: 【9-Tube Missile Pod x2】
 ・Reload is shortened as “15.0”→”12.0″
 ・Projectile speed is increased
 
【Ga-Zowmn (Transformed)】
Spec
 ・Unit HP is enhanced as “17000” → “18500” (Upper LVs are also enhanced)
 ・Unit Skill “Transformation Optimizer LV1” has been given
 ・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3”
Sub-weapon: 【9-Tube Missile Pod x2 (Transformed)】
 ・New added
 
【Rick Dias】
 ・Sub-weapon “Beam Pistol x2” is now replaced by “R Dias B Pistol x2”

 
 ・New sub-weapon “R Dias Knuckles Dummy Balloon” added

 
Spec
 ・Close range Part Slot is increased as “10” → “11” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
  ⇒LV4 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
 ・LV3 Unit Skill “Thruster Output Increase LV1” has been given
  ⇒LV4 Unit Skill “Thruster Output Increase LV2” has been given
 ・LV3 Unit Skill “Reaction Booster Program LV2” has been given
  ⇒LV4 Unit Skill “Reaction Booster Program LV3” has been given
Sub-weapon: 【Beam Pistol x2】
 ・Replaced by new sub-weapon “R Dias B Pistol x2”
Sub-weapon: 【R Dias B Pistol x2】
 ・New added
  Improved from the original spec of “Beam Pistol x2”
 ・Power is increased as “500” → “550”
 ・Stagger Accumulation Value is enhanced
 ・ASL (automatic aiming compensation) range is extended.
Sub-weapon: 【R Dias Knuckles Dummy Balloon】
 ・New added
 
【Gelgoog Vertex Kyanos】
 ・Sub-weapon “Backpack Missile POD” is now replaced by “GVC Backpack Missile POD”

 
Spec
 ・Unit HP is enhanced as “21000” → “22000” (Upper LVs are also enhanced)
 ・Unit skill “Quick Turn LV1” is adjusted to “LV2”
 ・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
  ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
 ・LV2 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
 ・LV2 Unit skill “Offense System LV1” is adjusted to “LV2”
Melee main weapon: 【GVC Beam Bayonet】
 ・Increased compensation for Lower Melee attacks
Sub-weapon: 【Backpack Missile POD】
 ・Replaced by new sub-weapon “GVC Backpack Missile POD”
Sub-weapon: 【GVC Backpack Missile POD】
 ・New added
  Improved from the original spec of “Backpack Missile POD”
 ・Changed so that the projectile can be guided with the reticle after being fired
 ・LV2 Power is increased as “500” → “600”
Sub-weapon: 【GVC Vulcan POD】
 ・Power is increased as “80” → “90” (Upper LVs are also enhanced)
 ・Stagger Accumulation Value is enhanced
Sub-weapon: 【Beam Gun With Beam Bayonet】
 ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced)
 ・Heat Rate is reduced as “30%” → “25%”
 ・Cool-down Time is shortened as “0.8” → “0.5”
 ・Stagger Accumulation Value is enhanced
 
【Zaku III】
 ・Sub-weapon “Torso Beam Launcher x2” now have the new function “Release Limiter”

 
Spec
 ・Unit Skill “Immobile Fire System LV1” has been given
 ・Unit Skill “Damage Control LV1” has been given
  ⇒LV3 Unit Skill “Damage Control LV2” has been given
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
  ⇒Unit LV2 and above Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
Sub-weapon: 【Torso Beam Launcher x2】
 ・Cool-down Time is shortened as “7.0” → “5.0”
 ・Overheat is shortened as “18.0” → “12.0”
 ・Stagger Accumulation Value is enhanced
 ・New function “Release Limiter”
 Release Limiter:
 ・Performance has been adjusted, allowing the weapon to fire without consuming the heat gauge
 
【Hazel Owsla】
Spec
 ・Unit HP is enhanced as “18000” → “19000” (Upper LVs are also enhanced)
 ・Close range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “9” → “10” (Upper LVs are also enhanced)
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
  ⇒LV2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
 ・LV2 Speed is enhanced as “125” → “130”
 ・LV2 Thrusters are enhanced as “60” → “65”
 ・LV2 Unit skill “Leg Shock Absorber LV3” is adjusted to “LV4”
Melee main weapon: 【H Owsla Beam Saber】
 ・LV2 Power is increased as “2350” → “2500”
Sub-weapon: 【Missile Pod】
 ・Reload is shortened as “13.0” → “10.0”
 ・Stagger Accumulation Value is enhanced
 ・LV2 Power is increased as “275” → “300”
Sub-weapon: 【Heat Blade】
 ・Cool-down Time is shortened as “3.5” → “3.0”
 ・LV2 Power is increased as “2550” → “2700”
Sub-weapon: 【Chaff Dispenser】
 ・Reload is shortened as “20.0” → “13.0”
 
【Tristan】
Spec
 ・Unit HP is enhanced as “16000” → “17500” (Upper LVs are also enhanced)
 ・Speed is enhanced as “135” → “140”
  ⇒LV3 Speed is enhanced as “140” → “145”
 ・Close range Part Slot is increased as “22” → “24” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “15” → “17” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “7” → “9” (Upper LVs are also enhanced)
 ・LV4 Unit skill “Reaction Booster Program LV1” is adjusted to “LV3”
Ranged main weapon: 【Tristan Beam Rifle】
 Normal firing:
 ・Power is increased as “2600” → “2700” (Upper LVs are also enhanced)
 ・Heat Rate is reduced as “75%” → “70%”
 ・Overheat is shortened as “14.0” → “12.0”
 Focus firing:
 ・Increases power
 ・Reduces heat rate charging
 ・Stagger Accumulation Value is enhanced
Sub-weapon: 【Arm 90mm Gatling Cannon】
 ・Rate of fire is increased
Sub-weapon: 【Tristan Club】
 ・Power is increased as “2200” → “2400” (Upper LVs are also enhanced)
 ・Reload is shortened as “10.0” → “8.0”
 
【Döven Wolf】
Spec
 ・Unit HP is enhanced as “15000” → “18000” (Upper LVs are also enhanced)
 ・Speed is enhanced as “125” → “130”
  ⇒LV4 Speed is enhanced as “130” → “135”
 ・Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV2”
  ⇒LV2–3 Unit skill “Back Binder Special Cushioning LV1” is adjusted to “LV3”
  ⇒LV4 Unit skill “Back Binder Special Cushioning LV3” is adjusted to “LV4”
 ・LV1 Unit Skill “Damage Control LV1” has been given
 ・LV2–3 Unit skill “Damage Control LV1” is adjusted to “LV2”
Ranged main weapon: 【Döven Wolf B Rifle】
 Normal firing:
 ・Heat Rate is reduced as “85%” → “80%”
 ・Focus is shortened as “4.0” → “3.0”
 ・LV2 Power is increased as “2310” → “2400” (Upper LVs are also enhanced)
 Focus firing:
 ・Reduces heat rate charging
 ・LV2 Increases power (Upper LVs are also enhanced)
Sub-weapon: 【Shoulder Beam Cannon x2】
 ・Heat Rate is reduced as “90%” → “85%”
 ・LV2 Power is increased as “1470” → “1600” (Upper LVs are also enhanced)
Sub-weapon: 【12-Tube Missile Launcher】
 ・LV2 Power is increased as “315” → “400” (Upper LVs are also enhanced)
Sub-weapon: 【Incom Beam Cannon x2 [Pincer]】
 ・Heat Rate is reduced as “50%” → “45%”
 ・Stagger Accumulation Value is enhanced
 ・ASL (automatic aiming compensation) range is extended.
 ・Shortened the time to fire the next shoot to make it easier to hit enemy.
 ・LV2 Power is increased as “525” → “600” (Upper LVs are also enhanced)
 
【The-O】
Spec
 ・Unit HP is enhanced as “21500” → “24000” (Upper LVs are also enhanced)
 ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
  ⇒LV2 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
 ・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ・LV1 Unit skill “Special Shoulder Buffer LV2” is adjusted to “LV3”
 ・LV1 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Ranged main weapon: 【The-O Beam Rifle】
 ・Reload is shortened as “13.0” → “11.0”
 ・Weapon switching time is shortened
Melee main weapon: 【The-O Beam Sword】
 ・Power is increased as “2600” → “2750” (Upper LVs are also enhanced)
 ・Increased compensation for Lower Melee attacks
Sub-weapon: 【The-O Beam Rifle [Rapid]】
 ・Stagger Accumulation Value is enhanced
Sub-weapon: 【Beam Sword x4】
 ・Power is increased as “2900” → “3100” (Upper LVs are also enhanced)
 ・Increased compensation for Lower Melee attacks
 
【Qubeley】
Spec
 ・Unit Skill “Full Attack LV1” has been given
 ・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
 ・LV3 Unit skill “Damage Control LV2” is adjusted to “LV3”
 ・LV3 Unit skill “Flight Control Program LV2” is adjusted to “LV3”
Melee main weapon: 【Qubeley Beam Saber x2】
 ・Power is increased as “2800” → “3100” (Upper LVs are also enhanced)
 ・Increased compensation for Lower Melee attacks
 ・Weapon switching time is shortened
Sub-weapon: 【Funnels x6 [Pincer]】
 ・Heat Rate is reduced as “40%” → “35%”
 ・Weapon switching time is shortened
 ・ASL (automatic aiming compensation) range is extended.
 ・Shortened the time to fire the next shoot to make it easier to hit enemy.
 ・LV2 Power is increased as “300” → “325” (Upper LVs are also enhanced)
Sub-weapon: 【Funnels x6 [Surround]】
 ・Weapon switching time is shortened
 ・LV2 Power is increased as “500” → “525” (Upper LVs are also enhanced)
Sub-weapon: 【Funnels x6 [Pursue]】
 ・Stagger Accumulation Value is enhanced
 ・LV2 Power is increased as “220” → “250” (Upper LVs are also enhanced)
 
 
■Raid type

 
【Gelgoog Vertex】
 ・New sub-weapon “GV Backpack Missile POD [Incendiary]” added

 
 ・Sub-weapon “Backpack Missile POD” is now replaced by “GV Backpack Missile POD”

 
Spec
 ・Unit skill “Quick Turn LV1” is adjusted to “LV2”
 ・LV1 Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ・LV2 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
Sub-weapon: 【GV Backpack Missile POD [Incendiary]】
 ・New added
Sub-weapon: 【Backpack Missile POD】
 ・Replaced by new sub-weapon “GV Backpack Missile POD”
Sub-weapon: 【GV Backpack Missile POD】
 ・New added
  Improved from the original spec of “Backpack Missile POD”
 ・Changed so that the projectile can be guided with the reticle after being fired
 ・LV2 Power is increased as “400” → “450”
 
【GM Light Armor】
 ・Sub-weapon “Hand Grenade E” is now replaced by “GL Hand Grenade”

 
Spec
 ・Unit Skill “Emergency Evasion System LV1” has been given
  ⇒LV4 Unit Skill “Emergency Evasion System LV2” has been given
 ・Unit skill “Leg Shock Absorber LV1” is adjusted to “LV2”
  ⇒LV4 Unit Skill “Leg Shock Absorber LV3” has been given
 ・LV5 Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
Melee main weapon: 【Beam Saber [Modified]】
 ・Increase combo compensation
Sub-weapon: 【Hand Grenade E】
 ・Replaced by new sub-weapon “GL Hand Grenade”
Sub-weapon: 【GL Hand Grenade】
 ・New added
  Improved from the original spec of “Hand Grenade E”
 ・Power is increased as “1000” → “1100”
 ・Cool-down Time is shortened as “2.5” → “2.0”
 ・Reload is shortened as “13.0” → “10.0”
 ・Stagger Accumulation Value is enhanced
 ・Now can be used while high-speed movement
 
【Zaku Flipper】
 ・Sub-weapon “Camera Gun” is now replaced by “Zaku Flipper Camera Gun”

 
 ・Sub-weapon “Sturm Faust” is now replaced by “Zaku Flipper S Faust”

 
Spec
 ・Unit Skill “Over Boost LV1” has been given
 ・Unit skill “Precision Analysis System LV1” is adjusted to “LV2”
Sub-weapon: 【Camera Gun】
 ・Replaced by new sub-weapon “Zaku Flipper Camera Gun”
Sub-weapon: 【Zaku Flipper Camera Gun】
 ・New added
  Improved from the original spec of “Camera Gun”
 ・Overheat is shortened as “15.0” → “6.0”
 ・Weapon switching time is shortened
 ・ASL (automatic aiming compensation) range is extended
Sub-weapon: 【Sturm Faust】
 ・Replaced by new sub-weapon “Zaku Flipper S Faust”
Sub-weapon: 【Zaku Flipper S Faust】
 ・New added
  Improved from the original spec of “Sturm Faust”
 ・Power is increased as “2400” → “2500”
 ・Overheat is shortened as “15.0” → “12.0”
 ・Weapon switching time is shortened
 
【Act Zaku Commander Type】
 ・Sub-weapon “Hand Grenade Z” is now replaced by “H Grenade [Commander Type]”

 
Spec
 ・Unit HP is enhanced as “16000” → “17000” (Upper LVs are also enhanced)
 ・Close range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “3” → “4” (Upper LVs are also enhanced)
 ・Unit skill “Over Boost LV1” is adjusted to “LV2”
 ・Unit skill “Assault Booster LV1” is adjusted to “LV2”
  ⇒LV2 Unit skill “Assault Booster LV2” is adjusted to “LV3”
 ・LV3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Melee main weapon: 【Double Heat Hawk】
 ・Increase combo compensation
 ・Increased compensation for Lower Melee attacks
Sub-weapon: 【Hand Grenade Z】
 ・Replaced by new sub-weapon “H Grenade [Commander Type]”
Sub-weapon: 【H Grenade [Commander Type]】
 ・New added
  Improved from the original spec of “Hand Grenade Z”
 ・Power is increased as “1100” → “1300”
 ・Ammo Amount is increased as “3” → “5”
 ・Cool-down Time is shortened as “2.5” → “2.0”
 ・Stagger Accumulation Value is enhanced
 ・Now can be used while high-speed movement
 
【G-3 Gundam】
 ・Sub-weapon “Beam Rifle” is now replaced by “G-3 Gundam Beam Rifle”

 
 ・Sub-weapon “Large Shield” is now replaced by “G-3 Gundam Shield”

 
Spec
 ・Close range Part Slot is increased as “13” → “14” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “16” → “17” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “3” → “6” (Upper LVs are also enhanced)
 ・Unit skill “Forced Injector LV1” is adjusted to “LV2”
  ⇒Skill adjusted to “LV3” in unit LV5
 ・Unit skill “Assault Booster LV1” is adjusted to “LV2”
  ⇒Skill adjusted to “LV3” in unit LV4 and above
 ・LV4 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Sub-weapon: 【Beam Rifle】
 ・Replaced by new sub-weapon “G-3 Gundam Beam Rifle”
Sub-weapon: 【G-3 Gundam Beam Rifle】
 ・New added
  Improved from the original spec of “Beam Rifle”
 Normal firing:
 ・Power is increased as “1400” → “1450”
 ・Cool-down Time is shortened as “1.5” → “1.0”
 ・Overheat is shortened as “15.0” → “10.0”
 ・Focus is shortened as “2.5” → “2.0
 ・Stagger Accumulation Value is enhanced
 ・Projectile speed is increased
 ・Granting a limiter release function
 Focus firing:
 ・Increases power
 ・Stagger Accumulation Value is enhanced
 ・Projectile speed is increased
 Release Limiter:
 ・Performance changes, allowing use during high-speed movement
Sub-weapon: 【Large Shield】
 ・Replaced by new sub-weapon “G-3 Gundam Shield”
Sub-weapon: 【G-3 Gundam Shield】
 ・New added
  Improved from the original spec of “Large Shield”
 ・Shield HP is enhanced as “2500” → “3500”
 
【Char’s Gelgoog】
 ・New sub-weapon “Char’s Gelgoog BR [Rapid]” added

 
 ・Sub-weapon “Cracker [Enhanced]” is now replaced by “Char’s Gelgoog Cracker”

 
Sub-weapon: 【Char’s Gelgoog BR [Rapid]】
 ・New added
Sub-weapon: 【Cracker [Enhanced]】
 ・Replaced by new sub-weapon “Char’s Gelgoog Cracker”
Sub-weapon: 【Char’s Gelgoog Cracker】
 ・New added
  Improved from the original spec of “Cracker [Enhanced]”
 ・Power is increased as “1250” → “1400”
 ・Cool-down Time is shortened as “2.5” → “2.0”
 ・Stagger Accumulation Value is enhanced
 ・Now can be used while high-speed movement
 
【Delta Plus】
 ・New sub-weapon “Shield Grenade Launcher (Transformed)” addedd

 
Spec
 ・Unit HP is enhanced as “18000” → “19500” (Upper LVs are also enhanced)
 ・Unit Skill “Aerial Melee System LV1” has been given
  ⇒Skill “Aerial Melee System LV2” has been given to unit LV2 and above
 ・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
 ・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Ranged main weapon: 【Delta Plus Beam Rifle】
 Normal firing:
 ・Power is increased as “1700” → “1850” (Upper LVs are also enhanced)
 ・Cool-down Time is shortened as “0.6” → “0.5”
 ・Overheat is shortened as “14.0” → “12.0”
 Focus firing:
 ・Reduces heat rate charging
Melee main weapon: 【Delta Plus Beam Saber】
 ・Weapon switching time is shortened
Sub-weapon: 【60mm Vulcan】
 ・Power is increased as “100” → “120” (Upper LVs are also enhanced)
 ・Stagger Accumulation Value is enhanced
Sub-weapon: 【Shield Beam Cannon】
 ・Cool-down Time is shortened as “4.7” → “3.5”
 ・Overheat is shortened as “20.0” → “13.0”
 ・Stagger Accumulation Value is enhanced
 ・Weapon switching time is shortened
Sub-weapon: 【Shield Grenade Launcher】
 ・Power is increased as “500” → “800” (Upper LVs are also enhanced)
 
【Delta Plus (Transformed)】
Spec
 ・Unit HP is enhanced as “18000” → “19500” (Upper LVs are also enhanced)
 ・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3”
Sub-weapon: 【Shield Grenade Launcher (Transformed)】
 ・New added
Sub-weapon: 【Delta Plus B. Rifle (Transformed)】
 ・Heat Rate is reduced as “35%” → “30%”
 
【Zaku I】
Spec
 ・Unit HP is enhanced as “7000” → “7500” (Upper LVs are also enhanced)
 ・Close range Part Slot is increased as “3” → “4” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “1” → “2” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “0” → “1” (Upper LVs are also enhanced)
 ・Unit Skill “Maneuver Armor LV1” has been given
  ⇒LV5 Unit Skill “Maneuver Armor LV2” has been given
 ・Unit Skill “Interrupt Tackle LV1” has been given
 ・Unit skill “Enhanced Tackle LV2” is adjusted to “LV3” (Upper LVs are also enhanced)
Ranged main weapon: 【Zaku Machine Gun [Early Model]】
 ・Power is increased as “128” → “135” (Upper LVs are also enhanced)
 ・Stagger Accumulation Value is enhanced
 ・ASL (automatic aiming compensation) range is extended
Ranged main weapon: 【Zaku Bazooka [Early Model]】
 ・Power is increased as “1295” → “1300” (Upper LVs are also enhanced)
 ・Cool-down Time is shortened as “6.7” → “6.0”
 ・Reload is shortened as “12.0” → “10.0”
 
【Hazel Custom [Icarus Unit Equipped]】
Spec
 ・Unit skill “Flight System LV2” is adjusted to “LV3”
Ranged main weapon: 【[IU Equipped] L Rifle】
 Normal firing:
 ・Power is increased as “2200” → “2400”
 ・Cool-down Time is shortened as “5.5” → “5.0”
 ・Reload is shortened as “14.0” → “12.0”
 ・Focus is shortened as “5.0” → “3.0”
 Focus firing:
 ・Stagger Accumulation Value is enhanced
Melee main weapon: 【[IU Equipped] Beam Saber】
 ・Increased compensation for Lower Melee attacks
Sub-weapon: 【[IU Equipped] B Machine Gun】
 ・Range is enhanced as “275m” → “300m”
 ・Cool-down Time is shortened as “0.5” → “0.3”
Sub-weapon: 【[IU Equipped] Club】
 ・Power is increased as “1800” → “2000”
 
【Baund Doc】
Spec
 ・Unit HP is enhanced as “21000” → “25000” (Upper LVs are also enhanced)
 ・Speed is enhanced as “135” → “140”
 ・Unit Skill “Emergency Evasion System LV1” has been given
 ・Unit Skill “Melee Composite System LV3” has been given
  ⇒In response to this adjustment, “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are removed
 ・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
 ・Unit skill “Damage Control LV1” is adjusted to “LV2”
 ・Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3”
 ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
 ・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Sub-weapon: 【Arm Claw】
 ・Cool-down Time is shortened as “6.0” → “4.0”
Sub-weapon: 【Scattering Mega Particle Cannon】
 ・Weapon switching time is shortened
Skill: 【Psycho Wave】
 ・Changed the activation condition from MS HP “30% or less” to “50% or less”
 ・Grants a slight boost to melee priority
 
【Baund Doc (Transformed)】
Spec
 ・Unit HP is enhanced as “21000” → “25000” (Upper LVs are also enhanced)
 ・Speed is enhanced as “135” → “140”
 ・Unit Skill “Melee Composite System LV3” has been given
  ⇒In response to this adjustment, “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are removed
 ・Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
 ・Unit skill “Damage Control LV1” is adjusted to “LV2”
 ・Unit skill “Waist Special Cushioning LV2” is adjusted to “LV3”
 ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
 ・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Sub-weapon: 【Feet Claws】
 ・Cool-down Time is shortened as “3.0” → “2.5”
 
 
■Support type

 
【Zeta Gundam [HML]】
 ・New added sub-weapon “H Mega Launcher [Discharge]“

 
Ranged main weapon: 【Hyper Mega Launcher】
 ・Weapon switching time is shortened
 Normal firing:
 ・Focus is shortened as “10.0” → “8.0”
Sub-weapon: 【Arm Grenade Launcher】
 ・Stagger Accumulation Value is enhanced
 ・LV2 Power is increased as “600” → “650” (Upper LVs are also enhanced)
Sub-weapon: 【Zeta Gundam [HML] Beam Rifle】
 ・Ammo Amount is increased as “5” → “6”
 ・Weapon switching time is shortened
 ・LV2 Power is increased as “2300” → “2400” (Upper LVs are also enhanced)
Sub-weapon: 【H Mega Launcher [Discharge]】
 ・New added
 
【Gunner Gundam】
 ・New added sub-weapon “G Gundam B Rifle [Rapid]“

 
 ・New added sub-weapon “G Gundam B Rifle [Discharge]“

 
Spec
 ・LV3 Close range Part Slot is increased as “6” → “7” (Upper LVs are also enhanced)
 ・LV3 Mid range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
 ・LV3 Long range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
Ranged main weapon: 【Gunner Gundam Beam Rifle】
 Normal firing:
 ・Power is increased as “1000” → “1100” (Upper LVs are also enhanced)
Sub-weapon: 【G Gundam B Rifle [Rapid]】
 ・New added
Sub-weapon: 【G Gundam B Rifle [Discharge]】
 ・New added
 
【Gundam GP04】
 ・New added sub-weapon “GP04 Long-Range Rifle [Discharge]“

 
Spec
 ・Unit HP is enhanced as “16000” → “17000” (Upper LVs are also enhanced)
 ・Unit Skill “Special Back Add-On Buffer LV2” has been given
  ⇒Unit Skill “Special Back Add-On Buffer LV3” has been given in unit LV3 and above
Ranged main weapon: 【GP04 Long-Range Rifle】
 ・Power is increased as “2000” → “2100” (Upper LVs are also enhanced)
 ・Overheat is shortened as “15.0” → “12.0”
Sub-weapon: 【GP04 Beam Rifle】
 ・Ammo Amount is increased as “5” → “6”
Sub-weapon: 【GP04 Long-Range Rifle [Discharge]】
 ・New added
 
【Schuzrum Dias [NZ]】
 ・Sub-weapon “Beam Pistol x2” is now replaced by “[NZ Type] Beam Pistol x2”

 
 ・Sub-weapon “Double Binder Beam Cannon” is now replaced by “B Beam Cannon x2 [NZ Type]”

 
 ・New added sub-weapon “Knuckles Dummy Balloon [NZ Type]“

 
Spec
 ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
 ・Close range Part Slot is increased as “11” → “12” (Upper LVs are also enhanced)
 ・Mid range Part Slot is increased as “17” → “18” (Upper LVs are also enhanced)
 ・Long range Part Slot is increased as “12” → “13” (Upper LVs are also enhanced)
 ・Unit Skill “Resist Move LV1” has been given
  ⇒LV4 Unit Skill “Resist Move LV2” has been given
 ・Unit skill “Forced Injector LV1” is adjusted to “LV2”
  ⇒LV4 Unit skill “Forced Injector LV2” is adjusted to “LV3”
 ・LV1–3 Unit Skill “Damage Control LV1” has been given
 ・LV4 Unit skill “Damage Control LV1” is adjusted to “LV2”
 ・Reduces inertial effort when switching direction of movement
Sub-weapon: 【Beam Pistol x2】
 ・Replaced by new sub-weapon “[NZ Type] Beam Pistol x2”
Sub-weapon: 【[NZ Type] Beam Pistol x2】
 ・New added
  Improved from the original spec of “Beam Pistol x2”
 ・Power is increased as “450” → “500”
 ・Projectile speed is increased.
 ・Stagger Accumulation Value is enhanced
Sub-weapon: 【Double Binder Beam Cannon】
 ・Replaced by new sub-weapon “B Beam Cannon x2 [NZ Type]”
Sub-weapon: 【B Beam Cannon x2 [NZ Type]】
 ・New added
  Improved from the original spec of “Double Binder Beam Cannon”
 ・Power is increased as “1200” → “1500”
 ・Heat Rate is reduced as “90%” → “85%”
 ・Overheat is shortened as “25.0” → “15.0”
 ・Stagger Accumulation Value is enhanced
 ・Weapon switching time is shortened
 ・Rigidity time after using weapon is shortened.
Sub-weapon: 【Knuckles Dummy Balloon [NZ Type]】
 ・New added
 
【Jamru Fin】
Spec
 ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
 ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
 ・LV2 Close range Part Slot is increased as “10” → “11”
 ・LV2 Mid range Part Slot is increased as “14” → “15”
 ・LV2 Long range Part Slot is increased as “16” → “17”
Sub-weapon: 【High Mega Cannon】
 Normal firing:
 ・Power is increased as “2450” → “2500” (Upper LVs are also enhanced)
 ・Focus is shortened as “5.0” → “4.0”
 ・Weapon switching time is shortened
 ・Rigidity time after using weapon is shortened.
 Focus firing:
 ・Grants an effect that nullifies the damage reduction effect of Special Buffer skills
 ・Stagger Accumulation Value is enhanced
 ・Rigidity time after using weapon is shortened.
Sub-weapon: 【Small Missile Launchers】
 ・Stagger Accumulation Value is enhanced
 ・LV2 Power is increased as “250” → “350”
 
【Jamru Fin (Transformed)】
Spec
 ・Unit HP is enhanced as “19000” → “21000” (Upper LVs are also enhanced)
 ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
 ・LV2 Close range Part Slot is increased as “10” → “11”
 ・LV2 Mid range Part Slot is increased as “14” → “15”
 ・LV2 Long range Part Slot is increased as “16” → “17”
Sub-weapon: 【High Mega Cannon (Transformed)】
 Normal firing:
 ・Overheat is shortened as “20.0” → “13.0”
 ・Focus is shortened as “2.5” → “1.5”
 Focus firing:
 ・Grants an effect that nullifies the damage reduction effect of Special Buffer skills
Sub-weapon: 【Small Missile Launchers (Transformed)】
 ・LV2 Power is increased as “480” → “540”
 
【Full Armor 7th Gundam】
Spec
 ・LV3 Close range Part Slot is increased as “14” → “15” (Upper LVs are also enhanced)
 ・LV3 Mid range Part Slot is increased as “21” → “22” (Upper LVs are also enhanced)
 ・LV3 Long range Part Slot is increased as “18” → “19” (Upper LVs are also enhanced)
Sub-weapon: 【Leg Missile POD x2】
 ・Power is increased as “300” → “400” (Upper LVs are also enhanced)
Sub-weapon: 【Arm Grenade Launcher】
 ・Increase explosion range upon impact
Sub-weapon: 【Arm Beam Gun】
 ・Power is increased as “250” → “300” (Upper LVs are also enhanced)
Sub-weapon: 【240mm Mega Beam Cannon】
 ・Adjusted to allow non-focus firing
 (No changes on focus firing)
 
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".