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Patch Notes v1.27

Hey everyone!
The patch will be applied once the game is updated.



[h3][Danger Level Balance Modifications][/h3]
  1. [Dash Double Cooldown] : Player’s Dash Cooldown (100% Increase → 20% Increase)
  2. [Skill Double Cooldown] : Player’s Skill Cooldown (100% Increase → 20% Increase)
  3. [Sub Weapon Double Cooldown] : Player’s Sub Weapon Cooldown (100% Increase → 20% Increase)
  4. [Broken Gear] : 50% chance of broken gear appearing in the gearbox. Broken gears have no effects.
  5. [Solo Gear] : 50% chance of only one gear being available at the gearbox.
  6. [Solo Core] : 50% chance of only one core being available at the core showcase.

[h3][Bug Fix][/h3]
  1. Fixed a bug where ‘Jira’ wasn’t summoned when Jenny’s weapon upgrade [Convene] is Lv 4 or 5.
  2. Fixed a bug where Zett’s weapon upgrade [Counter Punch] 5’s cooldown wasn’t applied.
  3. Fixed a bug where the player can repeatedly buy risk gear(Bear’s Claw, Voodoo Doll) at Sophia’s lab.
  4. Fixed a bug where the gear that reached maximum level was being sold at Honk’s Car.
  5. Fixed a bug where Machine Gun Drone inflicted the damage by over 10% of player’s Normal ATK.
  6. Fixed a bug where Machine Gun Drone attacks the port when the danger level [Hostile Port] is activated
  7. Fixed a bug where the script of the danger level raising objects was shown as %%.
  8. Fixed a bug where the increase in Normal ATK due to Zett’s weapon upgrade [Fighting Spirit] was not applied to Machine Gun Drone’s DMG.
  9. Fixed a bug where the gear applied with double level up was shown as only one level being raised.
  10. Fixed a bug where two sounds were played during the Chapter 4 Plantos’ laser pattern.
  11. Fixed a bug where the sound doesn’t come out during the Chapter 4 Plantos’ laser pattern.
  12. Fixed a bug where the sound effect does not match with the number of projectiles when the Chapter 4 Plantos’ vine appears.

Thanks!