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  3. Patch Notes v1.14

Patch Notes v1.14

Hi everyone!

All changes will be available in the game after the update.



[h3][Stage Improvements and Changes][/h3]
  1. Removed normal and elite monster battles from Boss Mac and Boss Charlotte’s stages.
  2. Removed normal and elite monster battles from the stage before Boss Cyclopes.
  3. Changed the level design of the sewers stage. (Increase the number of platforms that require double jumping, wall climbing or dashing to reach.)
  4. Added a feature that increases all ATK by 50% in Easy Mode.

[h3][Monsters][/h3]
  1. Greatly increased the amount of currency dropped by monsters.
  2. Reduced the HP of all monsters according to the new progression system
  3. Increased the casting delay between skills when Boss Panus is berserk
  4. Reduced DMG of Boss Panus’ Fire Sword projectiles.
  5. Fixed a bug where Boss Panus did not stack Ignite.

[h3][Map Object][/h3]
  1. Players can upgrade as much as they want through Nautilus’ core showcase by using Red Gems.

    • Whenever a core is purchased, the price of the same type of core increases by 300.
    • It is not affected by the character characteristic [Core Upgrade]’s double level up effect.
    • Can use restock.
    • The restock button does not appear if the player is not in a situation where restock can be used (when there are less than 3 cores of one core type that can be upgraded).

[h3][Core][/h3]
  1. Ignition Legendary Core [Explosion Acceleration]

    • Reduced number of Ignite stacks required for the explosion that decreased every level. (2 → 1)
    • Reduced explosion DMG increase per level. (100% → 50%)
  2. Ignition Legendary Core [Eternal Flame]

    • Reduced the max amount of stacks that increased per level. (10 → 5)
  3. Ignition Core [Burning Bullet Blaster]

    • Reduced the Burning Bullet ATK increase per level. (60 → 20)
  4. Electric Core [Screeching Lightning]

    • Increased max increase value of electric DMG increase (600% → 800%)
  5. Electric Core [Electronic Cannon]

    • Reduced Electronic Cannon’s base ATK. (30 → 20)
    • Reduced Electronic Cannon’s ATK increase per level. (15 → 5)

[h3][Player Weapon][/h3]
  1. Increased Basic ATK of Kil’s Destroyer. (30 → 40)
  2. Increased Skill ATK of Kil’s Destroyer. (70 → 90)
  3. Increased weapon upgrade Chain Combo Lv 2 DMG of Kil’s Destroyer. (15% → 30%)
  4. Increased weapon upgrade Gale Lv 2 ATK of Kil’s Destroyer. (15% → 30%)
  5. Increased Basic ATK of Kil’s Inquisitor. (76 → 80)
  6. Increased Skill ATK of Kil’s Inquisitor. (80 → 90)
  7. Increased Basic ATK of Kil’s Evil hunter. (20 → 30)
  8. Increased Skill ATK of Kil’s Evil hunter. (80 → 110)
  9. Increased Basic ATK of Darcy’s Silence. (38 →46)
  10. Increased Skill ATK of Darcy’s Silence. (200 → 230)
  11. Increased weapon upgrade Rapid Slash ATK SPD of Darcy’s Silence.
  12. Increased Basic ATK of Jenny’s Sidewinder. (36 → 42)
  13. Increased Skill ATK of Jenny’s Sidewinder. (68 → 80)

[h3][Elite Stat Changes per Threat Level][/h3]
  1. Changed elite attribute DMG according to Threat Level.

    • Reduced elite attribute DMG per Threat Level from 9% → 5%
    • Threat Level 12 elite 96% → 60%
  2. Modified values acquired from Threat Level increase.

    • Reduced normal enemy max ATK increase (60% → 40%)
    • Reduced max amount of normal enemy max HP increase (60% → 40%)
    • Reduced elite max ATK increase (60% → 40%)
    • Reduced max amount of elite max HP increase (60% → 40%)
    • Reduced boss max ATK increase (60% → 30%)
    • Reduced max amount of boss max HP increase (60% → 30%)
    • Reduced duration of invincibility when boss’ HP is below 50% (10s → 5s)
    • Increased interval between HP recovery when boss HP is below 50%. (10s → 15s)
    • Changed the value and interval of the ATK increase that occurs after encountering the boss. (10s → 20s / 10% → 5%)

[h3][Sound][/h3]
  1. Removed the Ignition Core’s [Auto Fire Blast] SFX.
  2. Removed the Cyro Core’s [Auto Frost Explosion] SFX.

[h3][UI][/h3]
  1. Improved the issue where the frame drops when multiple damage text appears at once.
  2. Added game tips to the loading scene.

    • Tips or details about the story will appear at random.
    • They appear when first starting off at the Armory, and when moving to stages that do not involve combat.