Patch Notes v1.14
Hi everyone!
All changes will be available in the game after the update.
[h3][Stage Improvements and Changes][/h3]
[h3][Monsters][/h3]
[h3][Map Object][/h3]
[h3][Core][/h3]
[h3][Player Weapon][/h3]
[h3][Elite Stat Changes per Threat Level][/h3]
[h3][Sound][/h3]
[h3][UI][/h3]
All changes will be available in the game after the update.
[h3][Stage Improvements and Changes][/h3]
- Removed normal and elite monster battles from Boss Mac and Boss Charlotte’s stages.
- Removed normal and elite monster battles from the stage before Boss Cyclopes.
- Changed the level design of the sewers stage. (Increase the number of platforms that require double jumping, wall climbing or dashing to reach.)
- Added a feature that increases all ATK by 50% in Easy Mode.
[h3][Monsters][/h3]
- Greatly increased the amount of currency dropped by monsters.
- Reduced the HP of all monsters according to the new progression system
- Increased the casting delay between skills when Boss Panus is berserk
- Reduced DMG of Boss Panus’ Fire Sword projectiles.
- Fixed a bug where Boss Panus did not stack Ignite.
[h3][Map Object][/h3]
- Players can upgrade as much as they want through Nautilus’ core showcase by using Red Gems.
- Whenever a core is purchased, the price of the same type of core increases by 300.
- It is not affected by the character characteristic [Core Upgrade]’s double level up effect.
- Can use restock.
- The restock button does not appear if the player is not in a situation where restock can be used (when there are less than 3 cores of one core type that can be upgraded).
- Whenever a core is purchased, the price of the same type of core increases by 300.
[h3][Core][/h3]
- Ignition Legendary Core [Explosion Acceleration]
- Reduced number of Ignite stacks required for the explosion that decreased every level. (2 → 1)
- Reduced explosion DMG increase per level. (100% → 50%)
- Reduced number of Ignite stacks required for the explosion that decreased every level. (2 → 1)
- Ignition Legendary Core [Eternal Flame]
- Reduced the max amount of stacks that increased per level. (10 → 5)
- Reduced the max amount of stacks that increased per level. (10 → 5)
- Ignition Core [Burning Bullet Blaster]
- Reduced the Burning Bullet ATK increase per level. (60 → 20)
- Reduced the Burning Bullet ATK increase per level. (60 → 20)
- Electric Core [Screeching Lightning]
- Increased max increase value of electric DMG increase (600% → 800%)
- Increased max increase value of electric DMG increase (600% → 800%)
- Electric Core [Electronic Cannon]
- Reduced Electronic Cannon’s base ATK. (30 → 20)
- Reduced Electronic Cannon’s ATK increase per level. (15 → 5)
- Reduced Electronic Cannon’s base ATK. (30 → 20)
[h3][Player Weapon][/h3]
- Increased Basic ATK of Kil’s Destroyer. (30 → 40)
- Increased Skill ATK of Kil’s Destroyer. (70 → 90)
- Increased weapon upgrade Chain Combo Lv 2 DMG of Kil’s Destroyer. (15% → 30%)
- Increased weapon upgrade Gale Lv 2 ATK of Kil’s Destroyer. (15% → 30%)
- Increased Basic ATK of Kil’s Inquisitor. (76 → 80)
- Increased Skill ATK of Kil’s Inquisitor. (80 → 90)
- Increased Basic ATK of Kil’s Evil hunter. (20 → 30)
- Increased Skill ATK of Kil’s Evil hunter. (80 → 110)
- Increased Basic ATK of Darcy’s Silence. (38 →46)
- Increased Skill ATK of Darcy’s Silence. (200 → 230)
- Increased weapon upgrade Rapid Slash ATK SPD of Darcy’s Silence.
- Increased Basic ATK of Jenny’s Sidewinder. (36 → 42)
- Increased Skill ATK of Jenny’s Sidewinder. (68 → 80)
[h3][Elite Stat Changes per Threat Level][/h3]
- Changed elite attribute DMG according to Threat Level.
- Reduced elite attribute DMG per Threat Level from 9% → 5%
- Threat Level 12 elite 96% → 60%
- Reduced elite attribute DMG per Threat Level from 9% → 5%
- Modified values acquired from Threat Level increase.
- Reduced normal enemy max ATK increase (60% → 40%)
- Reduced max amount of normal enemy max HP increase (60% → 40%)
- Reduced elite max ATK increase (60% → 40%)
- Reduced max amount of elite max HP increase (60% → 40%)
- Reduced boss max ATK increase (60% → 30%)
- Reduced max amount of boss max HP increase (60% → 30%)
- Reduced duration of invincibility when boss’ HP is below 50% (10s → 5s)
- Increased interval between HP recovery when boss HP is below 50%. (10s → 15s)
- Changed the value and interval of the ATK increase that occurs after encountering the boss. (10s → 20s / 10% → 5%)
- Reduced normal enemy max ATK increase (60% → 40%)
[h3][Sound][/h3]
- Removed the Ignition Core’s [Auto Fire Blast] SFX.
- Removed the Cyro Core’s [Auto Frost Explosion] SFX.
[h3][UI][/h3]
- Improved the issue where the frame drops when multiple damage text appears at once.
- Added game tips to the loading scene.
- Tips or details about the story will appear at random.
- They appear when first starting off at the Armory, and when moving to stages that do not involve combat.
- Tips or details about the story will appear at random.