1. Park Beyond
  2. News

Park Beyond News

Patch 2.5.0

[h3]Note from the Dev team[/h3]

In Patch 2.5.0, we are adding 14 new animatronics for all players across the base themes of Park
Beyond to help you further bring your park to life! As a small improvement to your staff, they will
now react more spontaneously to duties when roaming the park, and of course we fixed some
additional bugs on top.

Thanks a lot for your support and have fun in Park Beyond!


[previewyoutube][/previewyoutube]
[h3]Content[/h3]
• Added 14 new Animatronic Scenery Objects
• Staff agents now perform spontaneous duties while roaming the park

[h3]Stability[/h3]
• Fixed a crash on accessing the community content after multiple login and logout
attempts
• Fixed a crash on accessing the ‘Share’ panel of any prefab for the second time
Community Content
• Fixed that only 100 contents are displayed under the collection tab
• Fixed that the error message “An unknown error occurred” is displayed for shared prefabs
in collection tab during its installation
• Fixed multiple words being incorrectly censored as foul language

[h3]Interface[/h3]
• The option menu is now upwards and downwards wrapped: when pushing down on the
bottom most element the selection highlight wraps to the topmost item, and when
pushing up on the topmost element the selection highlight wraps to the bottom most
item.
• ‘Twitter’ is now displayed as ‘X’ in the main menu
• Fixed an issue where the coaster editor panels and windows overlap with one another
• Replaced a wrong image display in the ‘Staff Order’ Help screen
• Replaced a wrong image display in the ‘Transport Rides’ when using gamepad
• Fixed modular ride stats sometimes displaying a broken symbol on anything higher than
a five-star rating
• The notification ‘There are visitors stuck...’ now disappear after the condition is no longer
fulfilled
• Fixed the “recently added” not being accessible under certain conditions on using
gamepad
• Fixed that it is not possible to scroll through the description when creating a community
park or prefab

[h3]Visitors[/h3]
• Fixed items being wrongly attached to visitors after finishing their animation
• The negative thought “We didn't have the opportunity to indulge ourselves in buying
impossified items” is now only appearing if the visitor group was very happy
• Removed opinions on “reasonable fees” for items and rides
• Removed the demographic split for the “...spent plenty of time enjoying the rides’
opinion

[h3]Staff[/h3]
• Fixed the staff entertainer headgear being invisible when equipping a different crew
costume

[h3]Paths[/h3]
• Fixed that you can only connect one queue path to an intersection

[h3]Flat Rides[/h3]
• Adjusted the Castle Siege Flat ride ticket fee since it was lower than its base version
• Adjusted the Jet Hunter Flat ride ticket fee since it was lower than its base version (DLC:
Beyond eXtreme)

[h3]Placement[/h3]
• Fixed that multiple scenery objects on certain maps cannot be selected and isn't removed
on placement
• Fixed that the rotate left and right options have no functionality in the editor panel for
user created prefabs

[h3]Shops[/h3]
• Fixed the shop attractor being non-functional after moving the shop
• Fixed the shop maintenance resetting on performing undo and redo

[h3]Modes and Missions[/h3]
• Fixed multiple instances of challenge stands appearing after loading a save if they have
been previously removed from the map
• Challenge stands no longer select an object in the environment along with it
• Goals and challenges to ‘build and open’ something in a specific area now no longer
complete after save and load for moved structures and rides
• Challenge stands with ‘build and open’ no longer accomplish after undoing a deleted
asset that was previously moved
• Fixed the tracking of the challenge stand “Earn cash via park Entry Fees” not updating
dynamically in the Exploration Park
• Fixed the Sandbox Goals "Impossify Flat Rides" accomplishing on impossifying a flat ride
twice, then placing the same flat ride again and impossify it just once

[h3]Mission 01[/h3]
• Fixed that the Cannon module placement being blocked at the Heli pad if the landing
part is colliding with the terrain

[h3]Mission 03[/h3]
• Fixed goals incorrectly updating on performing undo after shop impossifications
• Fixed the “Place and open a Soft Drink Shop on this Plateau and impossify it” challenge
stand not fulfilling reliably
• Fixed that the optional goal “Eight wonder” does not accomplish on placing a modular
ride prefab to fulfill the condition

[h3]Mission 05[/h3]
• Fixed the “Have 2 impossified food shops on this island” challenge stand not
accomplishing after moving shops from another area
• Fixed certain challenges ‘build and open’ not accomplishing after performing undo and
redo of the placement and then opening the ride afterward on Mission 03
• Fixed some flickering on eyebrows during the pitch meeting

[h3]Mission 07[/h3]
• Fixed the “Build and open a roller coaster that tunnels through this mountain” challenge
stand not accomplishing after fulfilling the condition
• Fixed the “Build a roller coaster that uses a ramp module” challenge stand not
accomplishing after fulfilling the condition
• Fixed that the notification ‘lab expansion can be unlocked’ appears when all available
expansions are already unlocked
• Fixed a rare case in which the "Have 3 distinct impossified rides" is not updating correctly

[h3]DLC[/h3]
• Fixed an issue in which the focus switches to the background during “Multiples of
Mayhem” after entering the ride editor
• Adjusted balancing for the “Collect tips from daredevils” on specific choices for “eXtreme
animatronics” during the “Festival of Fearless” pitch meeting

Patch 2.4.0

[h3]Note from the Dev team[/h3]

We are starting 2024 with a fitting Patch 2.4.0! This patch comes with a long list of bug fixes, improvements and a small content addition on all platforms. With this patch, communication around ride connectivity has been improved, UI communication for rides not being reachable by visitors has been improved and visitors will now give you a clear visual indication when they are stuck in your park with no way to reach their goal. Look for the waving arms! On the staff side, staff members who are out of energy and not able to reach a Staff Lounge to rest can now also be distinguished easier in your park.

We are happy to also include important performance improvements, most significantly affecting the PC version of Park Beyond, that will allow you to enjoy your huge parks with thousands of visitors even more!

We thank you for your ongoing support and valuable feedback and look forward to 2024 with you!


[previewyoutube][/previewyoutube]
[h3]Content[/h3]
• Added the Dragon Siege Coaster prefab
• Chicken Run: Dawn of the Nugget
• Added additional animatronics to the Park Entrance prefab
• Improved snapping of archways to paths

[h3]Stability[/h3]
• Fixed a crash when deleting a specific set of trees on the Nature Heaven Sandbox Map
• Fixed a crash on performing Undo after moving the Monorail Coaster on the Fun Land Sandbox Map (Chicken Run: Dawn of the Nugget DLC)
• Fixed a game freeze on impossifying Flat Rides on maps from Chicken Run: Dawn of the Nugget DLC
• Fixed a crash when placing an impossified Monorail Coaster prefab from Community Content
• Fixed a crash on moving a Flat Ride or Coaster into the dust cloud and selecting Undo after it is destroyed by the parking lot in Mission 8 - Top of the World
• Fixed an issue where the game would become unresponsive when a help screen triggered while in Scenic Mode
• Fixed a crash that randomly occurred while using the ride camera
• Fixed a crash that can occur during water placement or deletion
• Fixed several rarely occurring crashes

[h3]Performance[/h3]
• Implemented several improvements to save memory
• Optimized several effects and VFX
• Optimized the coaster simulation
• Fixed compression of terrain sculpting history sometimes causing frame spikes

[h3]Save & Load[/h3]
• Improved loading of unlocked lab expansions when loading a save game to ensure newly added content also gets unlocked
• Fixed the autosave not working correctly when returning to the main menu after disabling the autosave frequency setting in the Options
• Fixed disabled "Turn on lights at night" option state not being saved correctly
• Fixed an Exit path status being loaded incorrectly in certain save games of Mission 7 - A Tale of Two Theme Parks
• Fixed multiple instances of challenge stands having incorrect tracking text after loading a save from an older version of the game

[h3]Campaign[/h3]
• Added a help screen for staff orders in Mission 4 - An Eye for Details
• Fixed a shop disappearing while moving and placing it after a goal completion in Mission 2 - Welcome to Cloudstormer
• Fixed a vision spark goal not being accomplished correctly in Milestone 3 of Mission 4 - An Eye for Details
• Fixed appearances of Henchmen groups of more than four in Mission 6 - Taken at the Flood
• Fixed a team goal in Mission 6 - Taken at the Flood being accomplished incorrectly
• Fixed an issue that made it possible to place objects inside of Hemlock's parking lots in Mission 8 - Top of the World
• Removed Sweet Vending Machine from Beyond eXtreme Mission 1 - Multiples of Mayhem
• Added detailed information regarding the impossified hook for the main goal in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Fixed an incorrect reward being provided when accomplishing a team goal in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Fixed certain coaster types not being available in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Restart From Last Checkpoint Milestone saves for missions now display the correct Milestone information

[h3]Sandbox[/h3]
• Improved and updated several areas of the Exploration Park
• Fixed a piece of the park entrance path missing in the The Meander Sandbox map
• Fixed impossified shops still having an upkeep when the Sandbox setting Upkeep is set to None

[h3]Placement[/h3]
• Placement is now aborted when the pause menu is opened
• Fixed the object preview not reflecting the actual size of the randomized scale when the setting is active
• Fixed the object limit for object groups being set to the wrong amount
• Fixed an issue that made it possible to place objects above and below the maximum placement heights
• Fixed the supports of Flat Rides and Coasters disappearing when increasing the height above a certain threshold
• Fixed objects getting stuck in custom rotation preview when invoking Precision mode or grid alignment during rotation
• Fixed placement options being missing on certain prefabs
• Fixed old prefab tags becoming available after creating an object group consisting of a prefab shop while creating a new custom prefab
• Fixed benches and trash cans being affected by previously set scaling options
• Fixed benches, trash cans and entertainment points not snapping to the grid width
• Fixed multiple instances in which flat rides throw the “Area locked” error message when placing them around the owned border of certain maps
• Improved icon creation when creating prefabs

[h3]Paths[/h3]
• Improved the update of path supports when connecting a new segment to an existing path
• Fixed several collision issues with paths
• Fixed visual artifacts on paths
• Fixed an issue that created split paths under certain conditions
• Fixed an issue that made it impossible to select paths over water surfaces
• Fixed Flat Rides being placeable under water
• Eased placing paths beneath or above other paths, especially when placing grounded paths below suspended paths or vice versa
• Fixed litter not properly updating when changing a suspended path include due to intersections
• Fixed that it is not possible to properly connect a path starting from the park entrance when the first segment is deleted

[h3]Visitors[/h3]
• Visitors will now go for the shop with the shorter queue if two instances of the same shop are nearby
• Improved usage of transport rides; transport rides that have been rejected due to "Full queue" or "Waiting time too long" will not be ignored when evaluating transport rides for future routes anymore
• "Fee too High" rejections will still disqualify transport rides for the rest of the visit of an individual group of visitors
• Improved behavior of visitors getting in a situation where they are not able to reach their goal
• Added a need filter for visitor thoughts in the visitor detail panel
• Fixed visitor queue reactions not looping
• Fixed running visitors stopping for watch entertainer performances
• Fixed visitors not starting to run when leaving a transportation ride when they should
• Fixed visitors continuing to board a coaster even after the coaster had a maintenance failure
• Fixed visitors walking outside of paths to interact with objects that have been moved
• Fixed an issue that visitors constantly switch between two nearby shops with the same preference
• Visitors no longer leave the queue after impossifying a ride

[h3]Staff[/h3]
• Staff members who are out of energy and not able to reach a staff lounge can now be distinguished easier both in UI and in the park
• Added new effects to the entertainer Elf costume (High Fantasy)
• Fixed staff agents interrupting other duties when a coaster needs maintenance
• Fixed staff agents walking off paths after a staff lounge gets relocated
• Fixed mechanics incorrectly maintaining a Flat Ride or Coaster when the ride's maintenance is 100% when issuing a staff order
• Fixed occurrences of misaligned equipment during duty performances on impossified Janitors
• Fixed staff not visiting a staff lounge if their energy level reaches zero on their way

[h3]Heatmaps[/h3]
• Fixed the "Seeking ATM" not accurately representing the visitor needs

[h3]Flat Rides[/h3]
• Improved communication of connection requirements on Flat Rides to easier understand if the ride can be reached by visitors
• Added the "Beyond Seas" tag to the Pirate Ship Flat Ride
• Fixed color customization not working on Dragon Siege Flat Ride
• Fixed that the maintenance failure VFX not appearing for the Fun Land Fiesta Flat Ride, Coop Loop Flat Ride and their respective impossifications (Chicken Run: Dawn of the Nugget DLC)

[h3]Coasters[/h3]
• Improved communication of connection requirements on Coasters to easier understand if the ride can be reached by visitors
• Changed the default music of the wooden and monorail coaster
• Improved the visuals of wooden coaster struts on inversions
• Fixed issues with the elevator causing car teleportations and simulation inconsistencies
• Fixed an issue where if the docked train returned to the station from the front, incoming trains that would be merged with it were being attached to its back and snapped there instead of being attached to the front causing the carts to randomly shuffle
• Fixed issues with the prefabs Stairways of Seven and Dangerous Crossings
• Fixed the Drop Connector module not snapping to a previously placed track due to collisions on the Wide Coaster
• Fixed the possibility to place a prefab coaster outside of the playable area
• Fixed opening conditions not being fulfilled for the Dangerous Crossing coaster prefab
• Fixed the number of cars on the station exceeding the set limit when the coaster station is resized for one car after a crash
• Fixed the train not derailing when reaching an Elevator module with too high speeds under certain conditions
• Fixed the Paraglide Course track module falsely transforming into an Off Rail track module on selection under certain conditions
• Fixed the Paraglide Course track module being height adjustable above its height limitation under certain conditions
• Fixed the height of the Windtunnel module changing inconsistently while adjusting the height and waving the placement
• Fixed the wings of the train not retracting correctly under certain conditions
• Fixed supports of the Station module being misaligned when rotating the station during placement preview
• Fixed the Elevator module being visually deformed after placing it within a Wooden coaster
• Fixed an issue that made it impossible to place an impossified Monorail coaster after saving it as a custom prefab
• Fixed the ghost train getting stuck at the exit node of the Elevator module without failing the coaster test when the track is connected to the module in reverse
• Fixed the possibility to change the pitch for the Paraglide Course under certain conditions
• Fixed car colors returning to default when selecting a different car style
• Fixed that monorail coaster tracks appear deformed on zooming out
• Fixed an issue in which visitors were not boarding transportation rides after loading
• Fixed an incorrect speed limit being displayed for the Free-Fall Ramp module when placing it with a Flying coaster (Beyond eXtreme DLC)
• Fixed the end node track of the Catapult module disappearing when increasing the end node height (Chicken Run: Dawn of the Nugget DLC)
• Fixed the rocket of the Rocket Booster module having an incorrect position on certain coaster types (Chicken Run: Dawn of the Nugget DLC)
• Fixed the catapult module not having a maximum train speed limit when the train arrives at the module (Chicken Run: Dawn of the Nugget DLC)
• Fixed the placement settings "Automated Exit Path" and "Supports" missing for the Chicken Escape coaster prefab (Chicken Run: Dawn of the Nugget DLC)
• Increased the spacing between the Scrapyard Coaster supports (Chicken Run: Dawn of the Nugget DLC)

[h3]Shops & Facilities[/h3]
• Removed shop icons from vending machines
• Fixed the animations of the vendor sometimes not working correctly

[h3]Scenery Objects[/h3]
• Improved collision of volcano

[h3]Terraforming[/h3]
• Removed the cost for terrain sculpting and painting
• Fixed an issue that made it possible to multiselect water planes
• Fixed pre-placed water being removed when using the Terrain Painting brush around the water body
• Fixed the highlight of a water plane remaining after waiving the demolition
• Fixed the terraforming action staying activated when opening the Pause menu and Scenic Mode while sculpting terrain
• Fixed undesired sharp edges on water planes
• Fixed water disappearing under certain conditions when using undo/redo
• Fixed that sometimes water bodies do not update unless more terraforming is done

[h3]Sofia's Lab[/h3]
• Sorted content inside lab expansion so it's easier readable
• Added Funland Pendulum to the Chicken Run lab expansion (in addition to Profitability lab expansion)

[h3]Community Content[/h3]
• Improved thumbnail quality of shared prefabs - applicable for new/re-shared prefabs
• Fixed unsubscribed community maps appearing back in the Save/Load menu in certain cases
• Fixed several issues with community maps containing objects from unowned DLCs
• Fixed prefabs becoming disbanded upon loading into a community map
• Fixed subscribed and installed prefabs not dynamically updating after logging out of Community Content

[h3]Help Center[/h3]
• Added additional gameplay tips
• Updated several help screen images/videos
• Fixed "Staff Orders" help screen not having a French variation of the image in the first panel

[h3]Color Customization[/h3]
• Fixed multiple objects not working correctly with color customization

[h3]Undo/Redo[/h3]
• Fixed undo/redo not working after performing undo and redo on a coaster that was saved as a blueprint twice

[h3]Camera[/h3]
• Fixed camera focus being lost under certain circumstances when zooming out
• Fixed that the camera focus point can be moved during impossification

[h3]Scenic Mode[/h3]
• Fixed the Scenic Mode being accessible through an unwanted key combination

[h3]Gamepad/Controller[/h3]
• Removed the sidebar from the gamepad/controller interface
• Fixed an issue where certain Sandbox settings could not be accessed with gamepad/controller
• Fixed an issue that caused the focus to remain both on an overview panel of an object group and the radial menu in certain cases
• Fixed an issue that made it impossible to move or rotate the camera in Scenic Mode when activating the mode while in Park Management via gamepad/controller
• Fixed an issue that made it impossible to increase/decrease the height of the selected module without moving it in the coaster editor

[h3]Interface[/h3]
• Improved UI of the tips section in the Help Center
• Fixed an issue with Side Character texts in certain missions becoming unreadable due to text size changes
• Fixed certain tags missing for Beyond Seas scenery objects
• Fixed certain tooltips not disappearing when switching to Impossification mode during placement
• Fixed the resolution being set from highest to lowest when resetting the options to default
• Fixed error messages not being displayed correctly when trying to move a terraforming brush to an unowned land segment
• Fixed corrupted icons on thumbnails for the Wooden Coaster car style "Air & Sea"
• Fixed the screen turning white during a cutscene in Mission 2 - Welcome to Cloudstormer under certain conditions
• Fixed the highlighter missing on certain pop-up options
• Fixed incorrect icons being displayed for the painting brushes in the Chicken Run: Dawn of the Nugget DLC Sandbox maps
• Fixed that the staff lounge occupied notification is triggering multiple times
• Fixed the park entrance icon being displayed when selecting specific panels while in land expansion mode

[h3]Options[/h3]
• Fixed the "Reset to Default" option not reverting some settings correctly

[h3]Visual[/h3]
• Fixed multiple LOD issues on objects from the new High Fantasy and Chicken Run: Dawn of the Nugget theme
• Fixed occasional issues with impossification outlines
• Fixed "Turn on lights at night" setting lacking functionality for car styles from the Coaster Car Set

[h3]Audio[/h3]
• Fixed an issue with "Invalid Terraforming" feedback playing at the wrong time
• Fixed few occurrences of out-of-sync subtitles and voice overs

[h3]Other[/h3]
• Fixed some occurrences of wrong censoring of words

[h3]PC[/h3]
Performance
• Overall improved performance on PC

[h3]Save & Load[/h3]
• Fixed an issue that made it possible to activate multiple team goals when loading a save game from an earlier version on a save game that already had a team goal active

[h3]Community Content[/h3]
• Fixed the mod.io profile not updating to the current Steam user on changing the active Steam account in some cases

[h3]Options[/h3]
• Fixed the "Reset to Default" option changing the display mode from borderless to full screen

Park Beyond 2.3.1 - Hotfix 7

[h3]Note from the Dev team:[/h3]

Hotfix 2.3.1 comes with a list of several important fixes to help you enjoy the recently released Chicken Run: Dawn of the Nugget DLC and High Fantasy theme from Patch 2.3.0 even more! We resolved multiple occurrences of Flat Rides becoming disconnected after impossification, especially on save games from before 2.3.0.

As a bonus, we added a new coaster prefab for the new Wooden Coaster Track Type - Dragon Siege!

Thanks a lot for your support and have fun in Park Beyond!


[h3]Content[/h3]
  • Added the Dragon Siege Coaster Prefab


[h3]Stability[/h3]
  • Fixed a crash on undoing an action after moving any 'Open' Coaster with at least 1 module in the Fun-Land Sandbox map


[h3]Save & Load[/h3]
  • Fixed an issue with Flat Rides losing their connection when a Flat Ride is impossified on old save games before 2.3.0


[h3]Campaign[/h3]
  • Fixed the difficulty level in the campaign reverting back to default when restarting the game


[h3]Sandbox Maps[/h3]
  • Fixed a visual glitch on the terrain of the Fun-Land Sandbox map


[h3]Staff[/h3]
  • Fixed that staff no longer perform any duty on a certain energy level if no lounges are placed nearby


[h3]Flat Rides[/h3]
  • Fixed an issue where certain Flat Rides became disconnected after impossification
  • Fixed the maintenance failure VFX not being displayed on the "Riding Drake" ride and its impossification


[h3]Coasters[/h3]
  • Fixed the "Train Pass Time" station setting not working which resulted in coasters running indefinitely
  • Changed the default music of the wooden and monorail coaster
  • Fixed an issue with coasters in showcase mode even though they were closed when loading a game from the coaster editor
  • Fixed the hook "What Just Happened?" being accomplished on a coaster with the station size of 1
  • Fixed the exit gate of a station being misaligned with the exit path
  • Fixed the exit of a coaster being re-created when undoing the movement of a coaster


[h3]Gamepad/Controller[/h3]
  • Fixed the cursor snapping back to a different node when placing a new node in the coaster editor
  • Fixed a focus loss when placing a path from the Chicken Run theme and returning back to the placement panel
  • Fixed the focus not appearing on the 'Welcome to Park Beyond' pop up when starting the game without any save games

Get ready for the most egg-citing adventure! 🎢🐣

[h2]Can you create a theme park where chicken-obsessed visitors have the best day of their lives? The newest Park Beyond challenge be-hens here! 🐔🏃🎢[/h2]

[previewyoutube][/previewyoutube]

[h3]Watch the movie on Netflix and then peck it up today![/h3]

https://store.steampowered.com/app/2138733/Park_Beyond__Chicken_Run_Dawn_of_the_Nugget__Theme_World/

Patch 2.3.0

[h3]Note from the Dev team[/h3]

We are happy to bring you Patch 2.3.0 along with the release of Chicken Run: Dawn of the Nugget! Patch 2.3.0 comes with a long list of bug fixes, several Quality of Life improvements and a ton a free content for everyone.

We are extending the theme world of Park Beyond with a full new theme - High Fantasy - containing a new Flat Ride, scenery objects, modular structures and animatronics, entertainers. Everything you need to build your high fantasy or medieval park areas. To help the immersion we are also bringing you a fitting new coaster type along with the theme. The Wooden Coaster as a new main addition allows you to construct or rebuild your favorite wooden coasters with their unique supports.

But the Wooden Coaster is not the only new coaster type. Patch 2.3.0 also contains the Monorail track type, each of the new track types coming with all new coaster cars! To get a taste of Chicken Run: Dawn of the Nugget, we have also added the Chicken Run: Dawn of the Nugget Pendulum ride for everyone.

For Patch 2.3.0, we overhauled the water system in Park Beyond. Besides many bug fixes in this area, we have improved the placement feedback for water and added a live preview of the water plane. On top of this, placed water planes can now be selected - just like paths in a recent update - and you can change the water visuals without deleting and replacing the water. Water deletion with the demolish mode also received several feedback improvements.

Thank you all for your ongoing support, feedback and engagement! Happy building!


[h3]Known Issue[/h3]
Please be aware of an issue introduced with Patch 2.3.0 in which coasters and coaster prefabs that have their "Train Pass Number" set to 1 or higher are not working correctly and won't stop at the station anymore. We will provide a hotfix for this issue shortly and apologize for the inconvenience this may cause in enjoying your creative coaster creations.

[h3]Content[/h3]
  • Chicken Run: Dawn of the Nugget DLC
  • 2 sandbox maps: Chicken Village and Fun-Land Farms
  • 2 new Flat Rides
  • New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
  • New Coaster type with 6 new coaster cars
  • 2 new Coaster modules
  • Rocket Booster
  • Catapult
  • New Coaster prefab "Chicken Escape"
  • New shop & decoration prefabs
  • New entertainer costumes and impossification
  • 2 new Flat Ride music tracks
  • New coaster music track
  • The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
  • The Monorail track type for everyone
  • Two new track type-specific coaster cars
  • The High Fantasy Pack for everyone
  • Wooden Coaster track type
  • Two new track type-specific coaster cars
  • New Flat Ride
  • New theme with new scenery objects, modular structures and animatronics
  • New Flat Ride music track
  • Added new Coaster prefab
  • UFO Sighting (Beyond eXtreme)


[h3]Stability[/h3]
  • Fixed a crash when placing the clone of an object that was previously undone
  • Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
  • Fixed a crash on selecting a module after deleting a track segment and undoing this action
  • Fixed a crash when switching between Mouse and Gamepad on module placement
  • Fixed a crash caused by invalid staff duty
  • Fixed various out of memory crashes
  • Fixed a crash that can occur on loading specific community parks
  • Fixed a freeze or long loading times on loading specific community parks
  • Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
  • Fixed a crash when repeatedly logging in and out from the community content
  • Fixed an occasional crash related to undo/redo
  • Fixed an occasional crash when reaching the curved path checkpoint in Mission 01


[h3]Performance[/h3]
  • Improved performance further when moving larger prefabs
  • Improved performance when moving multiple prefabs at the same time
  • Improved performance for the terraforming undo history
  • Improved overall placement performance


[h3]Campaign[/h3]
  • Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
  • Fixed that occasionally the game speed is greyed out when loading mission save files


[h3]Mission 01 - Ambitious Beginnings[/h3]
  • Fixed the camera moving behind the starting point at the beginning of the mission
  • Fixed that the SFX for the cannon are missing while in the first-person camera


[h3]Mission 02 - Welcome to Cloudstormer[/h3]
  • Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
  • Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions


[h3]Mission 03 - Dawn of impossification[/h3]
  • Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad


[h3]Mission 05 - Duel at the Beaches[/h3]
  • Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences


[h3]Mission 06 - Taken at the Flood[/h3]
  • Fixed a minor visual issue on the orientation phase


[h3]Mission 07 - A Tale of Two Theme Parks[/h3]
  • Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
  • Added a ride camera for the Thrillinator coaster


[h3]Beyond eXtreme - Multiples of Mayhem[/h3]
  • Added missing help screens
  • Fixed team goal “Winner Takes it all” not accomplishing after fulfilling the requirements


[h3]Beyond eXtreme - Festival of the Fearless[/h3]
  • Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
  • Added a new throw-up exclusive team goal
  • Added a new Newphoria exclusive team goal
  • Added missing help screens
  • Updated interaction stand rewards
  • Extended the playable area slightly


[h3]Sandbox Maps[/h3]
  • Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
  • Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride


[h3]Visitors[/h3]
  • Fixed visitors standing inside trash cans when using them
  • Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
  • Improved condition for the "All the rides we like are closed" thought to be thought by visitors
  • Fixed visitors still holding onto their souvenir while in rides
  • Fixed certain agent affects disappearing after loading a savegame


[h3]Staff[/h3]
  • Fixed janitors standing inside trash cans when emptying them
  • Fixed the idle animations of ride operators not displaying correctly
  • Fixed multiple issues with colour customization of entertainers and impossified entertainers
  • Fixed staff hair clipping through hats and different headgear


[h3]Flat Rides[/h3]
  • Fixed some incorrect tags on Flat Rides


[h3]Coasters[/h3]
  • Added lights to additional coaster cars
  • Reduced time for the UI to fade out in the ride camera
  • Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
  • Fixed various car styles so that their restraints are opening/closing properly at the station
  • Fixed occurrences in which illegal tracks could be placed with gamepad/controller
  • Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
  • Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
  • Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
  • Fixed the Flying Coaster resetting to the station after going through certain modules
  • Fixed ride editor not showing any costs for unchanged concept rides
  • Fixed that the tracks are not updating on changing the gid settings in the coaster editor
  • Fixed the train size resetting to default on exiting the Car and Train settings
  • Fixed the elevator module being visually deformed after undoing and redoing its placement
  • The safety test now fails when a split car with different facing directions stops at the station
  • Fixed that you automatically increase the height of tracks after deleting the elevator module
  • Fixed track nodes adjusting their height randomly on their own
  • Fixed split trains sometimes getting stuck on merging near a station
  • Fixed tracks snapping up or down after releasing the height adjustment button
  • Fixed some inconsistencies in the “Tracks are too long” error message
  • Fixed the track height automatically adjusting on performing undo on a windtunnel module


[h3]Paths[/h3]
  • Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
  • Improved intersections updating their path texture when changing adjacent path textures
  • Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
  • Improved path supports reacting to path changes with more accuracy and faster
  • Added a collision highlight to objects colliding with a path being placed
  • Fixed multiple occurrences of flickering paths
  • Fixed the multiselect staying active when selecting a path and waiving the selection again
  • Fixed a missing highlight on path railings
  • Fixed paths snapping to the ground on specific maps under certain conditions
  • Fixed path snapping no longer working after height adjustment under certain conditions
  • Fixed that you cannot see the placed paths and tangent line during tunnelling
  • Adjusted the “metal bars” thumbnail to fit the placed path better


[h3]Placement[/h3]
  • Improved snap setups of trims and fixed various snapping issues related to them
  • Walls can now be snapped at any angle to each other when placed in object space
  • Fixed issues with fences not snapping correctly
  • Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
  • Fixed the shop core not being included in the object count of a prefab
  • Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
  • Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
  • Fixed an incorrect cost display when editing custom prefabs that contain a coaster


[h3]Shops and Facilities[/h3]
  • Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
  • Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
  • Fixed the luxury toilet Candyville prefab containing a basic toilet


[h3]Community Content[/h3]
  • Added clearer error messages
  • Improved purge notification for exclusive DLC content
  • Improved visibility and scroll speed of the scroll bar
  • Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
  • Fixed certain error messages not being displayed correctly
  • Fixed that shop impossifications are reset on starting a Community Park
  • Fixed a wrong error message triggering after accessing community content related to account age setting
  • Fixed custom tags not updating dynamically on overwriting an existing prefab


[h3]Scenery Objects[/h3]
  • Animatronics now use an idle animation when the action animation is not active


[h3]Terraforming[/h3]
  • Water brushes now have separate visuals displaying the water level around the cursor
  • Water level is now previewed during placement
  • Improved the feedback for legal and illegal water placement
  • Water is now selectable after placement and the chosen water texture can be adjusted
  • Improved feedback on water deletion with the demolish mode
  • Terraforming now displays the cost tooltip
  • Fixed the “flatten to plateau” functionality behaving differently when using it around rides


[h3]Sofia's Lab[/h3]
  • Fixed lab expansions being unlockable with a double-click


[h3]Help Center[/h3]
  • Added a search bar to the help center to ease the search for specific help screens
  • Added a tip for issuing staff orders in the help center


[h3]Camera[/h3]
  • Fixed the camera getting stuck in first person view when the selected visitor would leave the park


[h3]Gamepad/Controller[/h3]
  • Fixed issues with the dynamic cursor not working correctly or ignoring settings


[h3]Visuals[/h3]
  • Added an option for rides to disable night lights
  • Fixed certain Flat Rides not responding to night settings
  • Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
  • Fixed shop vendors sometimes snapping during their animations
  • Fixed visitors sometimes not unequipping their purchased items


[h3]Interface[/h3]
  • Fixed various occurrences of cut off text
  • Fixed occurrences of tooltips not disappearing
  • Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
  • Fixed that the focus is lost when a help screen triggers while height adjusting during placement
  • Fixed multiple outdated or missing images in help screens
  • Fixed “Start Map” and “reset settings” button being truncated with specific UI scaling
  • Fixed that ATMs and Toilets spamming the notification feed
  • Added a back button to the community content
  • Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
  • Fixed that tooltips for specific team goals are overlapping with their description


[h3]Audio[/h3]
  • Improved culling of audio emitters like flat rides
  • Fixed audio desyncing on higher game speeds


[h3]Options[/h3]
  • Options can now be reset manually to default values


[h3]Other[/h3]
  • Updated censored profanities
  • Improved labels for camera button prompt and general button prompt settings


[h3]Stability[/h3]
  • Fixed a game freeze occurring if an autosave is created during mission outros


[h3]Interface[/h3]
  • Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section