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Patch 3.0.0

[h3]Note from the Dev team[/h3]

Beyond the Depths - Theme World is being brought to you along with Patch 3.0.0, a major patch with new and splashy content for everyone, usability improvements and of course tons of bug fixes!

As a water ride, everyone is receiving the Log Flume coaster which comes with many adapted coaster modules from non-water coasters and two completely new coaster modules, the Turntable and the Waterfall module.

Along with this new content, several food and drink items have received fitting modifiers that will affect the needs of your visitors. Consumables can now have modifiers like spicy, refreshing, soothing, energizing or heavy.

To ease your placement and building experience pillars, fences, eaves and trims have now been categorized in the same way as walls, roofs and ceilings to make your desired building pieces easier to access. On top of that, the search function in the placement menu now also works for object tags.

With this patch you will also have an easier time finding the save game you are looking for as we have added live park thumbnails and the ability to add custom names to your save games.
Thank you all for your ongoing support and feedback! We hope you enjoy Patch 3.0.0 and have fun in Park Beyond!

[previewyoutube][/previewyoutube]

[h3]Content[/h3]
  • Beyond the Depths DLC:
    - 2 new Sandbox maps: The Ancient Ruins, Grim Peninsula
    - 2 new Flat Rides
    - New theme with scenery objects, modular structures and animatronics
    - New shop, facility and decoration prefabs
    - New coaster type River Rapids
    - 2 new coaster modules : Waterwheel | Geyser
  • New coaster type Log Fume for everyone
  • 2 new coaster modules for everyone : Turntable | Waterfall
  • Mission maps can now be skipped and no longer need to be unlocked individually
  • Pillars, fences, eaves and trims are now categorized in the placement menu for an easier building experience
  • The search function in the placement menu can now find objects based on their tag
  • Save games now show the last state of the park as thumbnail and can be renamed
  • Visitors that are currently arriving or leaving the park no longer appear colored in heatmaps
  • Selected food and drink items now have effects on visitors: spicy food for example will make them thirsty, soothing drinks will alleviate nausea
  • Transportation rides have been rebalanced so their income, fun and amazement gain are referring to the actual amount of stations each visitor group will travel, instead of referring to visitors making a full round arriving back at the station they initially boarded


[h3]Stability [/h3]
  • Fixed a random crash on loading a save file
  • Fixed a random crash after some playtime
  • Fixed a crash on undoing a coaster on specific mission maps
  • Fixed a freeze on performing undo after deleting a coaster and adjusting the station size
  • Fixed a crash that occurs when accessing and waiving the community content browser continuously
  • Fixed a rare crash on selecting stuck visitors
  • Fixed a random crash that occurs randomly after loading an older save file
  • Fixed a random crash after placing a flat ride with automated path
  • Fixed a crash on deleting save files in an empty load menu


[h3]Performance [/h3]
  • Multiple performance improvements on all platforms leading to more stable framerates
  • Improved performance for placement preview of any modular ride prefab especially with long track length
  • Improved performance related to supports and supports updating
  • Improved performance related to coaster adjustments
  • Improved performance around scenery objects containing audio like e.g. animatronics
  • Improved framerate when moving nodes in the ride editor
  • Optimized VFX effects
  • Optimized LODs and shadows settings
  • Loading time improvements
  • Fixed that frames drop heavily on moving a second station module around on Mission 05


[h3]Modes and Missions [/h3]
  • Adjusted collision on Mission map ‘Sky is the Limit’ to improve the overall placement on the floating platforms
  • Adjusted snapping of assets on Mission map ‘Sky is the Limit’ to the anti-gravity floating platforms
  • Fixed that after selecting any asset via gamepad the 'Start Pitch Meeting' button is hidden and no longer accessible
  • Fixed team goal ‘Have 3 distinct impossified rides’ accomplishing on placing and impossifying the same flat ride
  • Fixed the challenge ‘Build and open at least 3 toilets inside the park’ accomplishing with only 2 toilets in the Exploration Park
  • Fixed that it is possible to interact with removed challenge stands when box selecting the area it was previously available
  • Fixed that challenge stands can be selected while attempting to create an object group
  • Fixed the team goal ‘Shooting star’ accomplishing before exiting the coaster editor mode of a coaster
  • Fixed the team goal ‘Let 50 visitors experience catastrophic failure’ accomplishing incorrectly
  • Fixed the team goal ‘Was there even any doubt’ accomplishing regardless of if the condition remains fulfilled over the requested period


[h3]Mission 2 - Welcome to Cloudstormer[/h3]
  • Fixed that the object group editor stays active throughout mission 02 if it was activated before the pitch meeting
  • Fixed an incorrect tracked count displayed for the goal 'Build and open a flat ride that is relished or loved'


[h3]Mission 3 - The Dawn of Impossification [/h3]
  • Fixed the spelling of ‘Slingshot’


[h3]Mission 4 - An Eye for Details [/h3]
  • Fixed the goals from Mission 04 ‘place 3 staff lounges’ counting incorrectly on loading saves from an older version of the game


[h3]Mission 7 - Taken at the Flood[/h3]
  • Fixed the challenge ‘Use launcher module to tunnel through the mountain’ not accomplishing when the coaster station is placed on a different land extension on Mission 07
  • Fixed broadcast messages flickering during the intro and outro sequences
  • Fixed that one of Izzys lines is cut off during the pitch meeting in multiple languages


[h3]Mission 8 - Top of the World [/h3]
  • Fixed an issue where the antigravity platform is not available after loading into Milestone 1 of Mission 08
  • Fixed the optional goal "You've made my heart so full" not resetting on selection resulting in the goal immediately failing


[h3]Sandbox Maps [/h3]
  • Fixed the goal display ‘Sell 10 impossified dogs’ to ‘deconstructed dog’ for sandbox map goals
  • Fixed the sandbox goals ‘impossify Flat Rides’ accomplishing with double impossifications on the same placed ride
  • Fixed offrail tracks not working on preplaced water body in any mediterranean sandbox map
  • Fixed that preplaced scenery cannot be moved properly on the desert map 'The Oasis'
  • Chicken Run: Dawn of the Nugget:
    - Fixed that the chicken run ‘Funland Farms’ can display a checkerboard texture when zooming out
    - Fixed the 'Do you want to but this land extension? It Costs $1' tooltip for non-purchasable land being displayed in the map 'Funland Farms'


[h3]Placement [/h3]
  • Removed redundant ‘Purge’ pop up while trying to place subscribed DLC prefabs consisting of a purgeable asset
  • Fixed the ‘Remove from Object Group’ option not being available for single objects within an object group
  • Fixed ‘Set as anchor location’ option not being available for object groups
  • Fixed cloned scenery assets adjusting size to the current placement setting
  • Fixed some rotation issues that occur with specific scenery objects
  • Fixed overview panels of assets being based on the first asset selected when containing purgeable DLC objects
  • Fixed collision behaviour being inconsistent for coasters, flat rides, shops and facilities during prevision placement
  • Fixed that rides, shops and facilities cannot be placed right on top of water bodies with a height of 0m
  • Fixed demolish mode waiving immediately after performing undo
  • Fixed objects vanishing from the map on selecting move and exiting the object editor
  • Fixed preview of preplaced objects snapping back to its default position after moving on specific maps
  • Fixed ‘move’ and ‘clone’ options missing for multiple Beyond eXtreme prefabs
  • Fixed that the object group editor mode is not triggered for objects that were previewed for placement while undoing
  • Fixed the station preview snapping on hovering over terraformed terrain
  • Fixed an incorrect ‘Area Locked’ message being displayed on the land fragment border while placing an object with Grid width to 1M and Grid Alignment to 'World' on owned land
  • Fixed land extension border not displaying for Tracks, Modules and Coaster elements if accessed after selecting the track placement icon
  • Fixed modular structures being out of bounds after undoing and simultaneously placing a cloned structure
  • Fixed background flickering on rotating 90° in the prefab creation panel on desert maps
  • Fixed that the automated path price is doubled but only the normal amount is refunded on performing undo
  • Fixed an issue that path and queue textures mismatch with the texture displayed in the thumbnail during initial placement of rides
  • Chicken Run: Dawn of the Nugget
  • Fixed error message ‘Area Locked’ appearing incorrectly on trying to place water on owned land on the Fun-Land Farms sandbox map


[h3]Scenery Objects and Modular Structures [/h3]
  • Added the ‘tree’ tag to the banana plants scenery objects
  • Scenery objects are now affected by the time scale
  • Set correct sets for truss pillar modular set
  • Removed some duplicate scenery and modular objects from the placement menu
  • Fixed multiple LOD issues on scenery objects
  • Fixed incorrect thumbnails for a few scenery objects
  • Fixed broken armillary idle animation
  • Fixed certain modular structures not triggering the object group editor mode on placement


[h3]Flat Rides[/h3]
  • Colour customization fixes for the platforms of multiple flat rides
  • Adjusted the default ticket fee for the impossified ‘Castle Siege’ Flat Ride since that was set too high
  • Fixed that the ride animation of a flat ride continuing after undoing its deletion
  • Fixed that the ride status remains closed on connecting an exit path containing of more than one path segment
  • Fixed the ‘Area Locked!’ error message appearing on placing Flat rides near the borders on certain maps


[h3]Shops and Facilities [/h3]
  • Fixed that there is a duplicate shop attractor after multiselecting and moving more than one impossified shop
  • Fixed attractors lacking collision with other game assets
  • Fixed that the impossified version of a shop is cloned instead of its base version
  • Fixed that the incorrect refund amount is added to the wallet on performing undo after replacing any shop
  • Fixed undo and redo not working on relocated shop attractor


[h3]Coasters [/h3]
  • Generally improved camera and track placement behavior when using gamepad
  • Adjusted the hook ‘Acrophobia’ to also complete with a height of exactly 10 meters
  • Added theme tags to coaster prefabs
  • Fixed an issue with gamepad that pushes each newly placed track lower than the previous one
  • Fixed the hook of the 'Hammerhead Kiss' prefab fails to satisfy by default
  • Fixed an issue with the calculated default fee prices for coasters with low throughput: coasters with few cars and long coasters will have a higher default fee now to ensure they are profitable
  • Fixed the elevator module having issues with split trains
  • Fixed the spring module resulting in stuck coaster cars
  • Fixed that there are two different failure statements when cars of the same train stop at different station modules
  • Fixed transportation rides running and declining in maintenance despite having no visitors after loading a community map
  • Fixed that it is possible to place coaster prefabs on top of each other
  • Fixed that coasters do not show an error message on placing them very far below the terrain
  • Fixed that only a limited number of cars can enter the catapult module when placed at an inclined angle
  • Fixed that coasters are missing their operator after construction
  • Fixed the status of coasters switching to ‘Closed’ after performing undo after moving the station
  • Fixed that coaster tracks can be placed under water without any error message being displayed
  • Fixed an issue with the spring module on performing undo and redo during track placement
  • Fixed that it is difficult to select the coaster prefab ‘Hammerhead Kiss’ after placing it near the map boundary
  • Fixed track placement preview snapping randomly to one direction every time after placing a track segment
  • Fixed that the test train is stuck in a loop after changing the launch direction to backward and the train pass number to more than zero
  • Fixed the train snapping back to the primary station when a wind tunnel is used between two station modules
  • Fixed coaster test details being incorrect after editing a coaster or after save and load
  • Fixed car lift module options ‘reset after use’ resetting after save and load
  • Fixed that it is not possible to construct a coaster with exactly 1500$ crash due to a rounding issue
  • Fixed that a coaster with exactly 200-meter length isn’t validated due to a rounding issue
  • Fixed the ‘Tracks are too long’ error message triggering at max length track placement
  • Fixed the car getting stuck at the elevator module when it is connected to any of the two- or three-way fork
  • Removed the non-functional switch direction setting from the filter module
  • Fixed the zoom while in car & train settings panel
  • Fixed an incorrect text displayed in the hook status section for ‘Projectile Experience’
  • Fixed an issue where the car lowered by the 'Car Lift' fails to collide with the cars passing through the bottom node of the module
  • Fixed that there are no costs on modifying a coaster after invoking and waiving the pause menu during track placement
  • Fixed the node of the elevator module not moving along in precision mode
  • Fixed that the 'Place Module' panel doesn't scroll automatically to show the selected scalable module during placement
  • Fixed an incorrect error message being displayed when the train enters the end node of the Cannon
  • Fixed supports not moving correctly when moving pieces attached to modules that split the train
  • Fixed an issue with split trains that wait in an incorrect position right before entering the elevator module
  • Beyond eXtreme
  • Fixed the spring module bouncing off at a distance for wide coasters
  • Fixed color customization for the wide coaster platform
  • Fixed that the preview of the paraglide course track are invisible on initial placement of prefabs
  • Chicken Run: Dawn of the Nugget
  • Added a tooltip video to the catapult module
  • Fixed the catapult module having issues with split trains
  • Fixed the information in the test detail panel when a coaster train enters the catapult module with high speed
  • Fixed the rocket from the rocket booster module being placed incorrectly on a train moving backwards
  • Fixed an issue in which trains would get stuck on the Cannon and Elevator if the backward rocket booster is placed before them
  • Fixed colour customization not working for Chicken Run: Dawn of the Nugget cars


[h3]Community Content [/h3]
  • Fixed the asset available under ‘featured mods’ section not working in community content tab
  • Fixed the settings ‘close rides and facilities’ not working on loading into community maps after enabling it
  • Fixed some words showing up in the wrong language while downloading community park content


[h3]Park Management [/h3]
  • Removed terraforming costs row in financial overview since it does not cost cash anymore
  • Added new help screens for park expansion, undo/redo, decoration and fees
  • Added new tips for ATMs, Ride Fees, Updating Ride Fees, Ride Creativity and Job Efficiency
  • When paying off a loan, the replay duration now stays the same but the monthly repay rate is reduced instead
  • Fixed an issue that displays an incorrect lab expansion number after unlocking the first expansion
  • Fixed that coaster prefabs are placeable without previously unlocking the required modules from Sofia’s Lab
  • Fixed that under certain conditions is it impossible to unlock new lab expansions on loading saves from an older version of the game


[h3]Terraforming [/h3]
  • Added error message on adding water over a coaster that is placed in a cavity
  • Fixed that the error message ‘No cavity Available’ is displayed while adding water to carved ground
  • Fixed an issue in which the terraforming brush disappears on and under certain scenery objects
  • Fixed preplaced water not reappearing after undoing its deletion
  • Fixed error message 'No cavity available’ triggering on hovering the cursor close to terraformed terrain
  • Fixed that placing water in a cavity around or near another cavity removes water from the other one
  • Fixed the terrain deforming due to flat ride placement not restoring properly after performing undo
  • Fixed the painting brush not working anymore after clicking left mouse button while painting the terrain
  • Fixed that the terraformed terrain doesn’t restore after deleting any Ride


[h3]Staff [/h3]
  • Changed ‘search for a staff lounge’ energy values for all staff members: they will now search for a staff lounge as intended when they reach 20% energy level
  • Improved the selection on entertainers with bigger costumes
  • Added descriptions and hints for staff duties
  • Fixed that fired staff still received salary until they leave the park
  • Fixed staff agents stopping to execute duties as soon as they start looking for a staff lounge


[h3]Visitors [/h3]
  • Fixed visitors puking outside of the park entrance
  • Fixed visitors that have the ‘critical nausea’ status effect constantly re-enter toilets
  • Fixed visitors standing in queue snapping after closing a ride
  • Fixed visitors teleporting to the main station queue on closing a transportation ride
  • Fixed a case in which visitors can board transportation rides from the wrong station


[h3]Interface[/h3]
  • The scenic mode no longer gets aborted when a park level pop up appears
  • Updated Tips and helpscreens to reflect the current path placement behaviour to ignore terrain
  • Removed a wrong description from ‘Reach Park Level’ sandbox goals
  • Adjusted the titles of DLCs displayed in the main menu, to properly reflect the Titles of the DLCs
  • Added tooltips for the ‘reset to default’ and ‘auto’ buttons
  • Removed non-functional ‘rotate 90 degrees’ button callout displaying while in prevision placement mode
  • Removed non-functional height adjustment button callouts being displayed when cycle prevision is activated during placement preview
  • Outage notification will disappear when the linked structure experiences a maintenance failure, and only pop up again if no one is maintaining the structure while it's getting used by visitors
  • Removed non-functional button callouts when any placements are made with precision tool
  • Fixed ‘toggle details’ button binding inconsistencies in the staff management screen using gamepad
  • Fixed the description displayed in the tooltip for ticket fee for all rides
  • Fixed the word ‘Points’ being displayed as ‘Paints’ in the tips section about entertainer points
  • Fixed the overview panel not triggering on waiving the move or clone option while in placement preview
  • Fixed that the path placement panel is closed upon performing undo and redo
  • Fixed that the price tooltip disappears while navigating past the boundaries of existing land segments
  • Fixed an issue from the 'Save Failed' pop up that selecting "OK" doesn't respond under certain conditions


[h3]Camera [/h3]
  • Fixed shadow flickering when moving the camera far away
  • Fixed assets jittering on moving the camera during placement preview using gamepad
  • Fixed camera snapping on the tracks when in prevision mode while placing any coaster element
  • Fixed that the camera doesn’t move on selecting ‘Go to Location’ from the visitor panel while they are in a ride


[h3]Options [/h3]
  • Fixed audio occlusion option not showing restart required message
  • Fixed that the audio of NPC commentary keeps playing after disabling it in the options settings
  • Fixed the ‘Colour Vision Deficiency’ filter not being applied to scenic mode
  • Chicken Run: Dawn of the Nugget
  • Fixed the option ‘Contact shadows’ failing to reflect on the sandbox map Funland Fiesta


[h3]Visuals [/h3]
  • Added missing lights to several flat rides
  • Added the paraglider parachute to the Mantaray car style
  • Improved visuals to the rocket module when used with a wide coaster
  • Fixed some lights for the Bubbly Balloons flat ride
  • Fixed the animation for specific ghost car styles failing to trigger during its ride animation
  • Fixed that some cars do not open and close their doors while at the station
  • Fixed that the paraglider of the blue Pac-Man car doesn’t open
  • Fixed wooden coaster struts for intersection module appearing upside down
  • Fixed visual flickering on eyebrows during the pitch meeting in Mission 05
  • Fixed the VFX of maintenance failures and outages being barely visible on coaster stations



Patch 2.5.0

[h3]Note from the Dev team[/h3]

In Patch 2.5.0, we are adding 14 new animatronics for all players across the base themes of Park
Beyond to help you further bring your park to life! As a small improvement to your staff, they will
now react more spontaneously to duties when roaming the park, and of course we fixed some
additional bugs on top.

Thanks a lot for your support and have fun in Park Beyond!


[previewyoutube][/previewyoutube]
[h3]Content[/h3]
• Added 14 new Animatronic Scenery Objects
• Staff agents now perform spontaneous duties while roaming the park

[h3]Stability[/h3]
• Fixed a crash on accessing the community content after multiple login and logout
attempts
• Fixed a crash on accessing the ‘Share’ panel of any prefab for the second time
Community Content
• Fixed that only 100 contents are displayed under the collection tab
• Fixed that the error message “An unknown error occurred” is displayed for shared prefabs
in collection tab during its installation
• Fixed multiple words being incorrectly censored as foul language

[h3]Interface[/h3]
• The option menu is now upwards and downwards wrapped: when pushing down on the
bottom most element the selection highlight wraps to the topmost item, and when
pushing up on the topmost element the selection highlight wraps to the bottom most
item.
• ‘Twitter’ is now displayed as ‘X’ in the main menu
• Fixed an issue where the coaster editor panels and windows overlap with one another
• Replaced a wrong image display in the ‘Staff Order’ Help screen
• Replaced a wrong image display in the ‘Transport Rides’ when using gamepad
• Fixed modular ride stats sometimes displaying a broken symbol on anything higher than
a five-star rating
• The notification ‘There are visitors stuck...’ now disappear after the condition is no longer
fulfilled
• Fixed the “recently added” not being accessible under certain conditions on using
gamepad
• Fixed that it is not possible to scroll through the description when creating a community
park or prefab

[h3]Visitors[/h3]
• Fixed items being wrongly attached to visitors after finishing their animation
• The negative thought “We didn't have the opportunity to indulge ourselves in buying
impossified items” is now only appearing if the visitor group was very happy
• Removed opinions on “reasonable fees” for items and rides
• Removed the demographic split for the “...spent plenty of time enjoying the rides’
opinion

[h3]Staff[/h3]
• Fixed the staff entertainer headgear being invisible when equipping a different crew
costume

[h3]Paths[/h3]
• Fixed that you can only connect one queue path to an intersection

[h3]Flat Rides[/h3]
• Adjusted the Castle Siege Flat ride ticket fee since it was lower than its base version
• Adjusted the Jet Hunter Flat ride ticket fee since it was lower than its base version (DLC:
Beyond eXtreme)

[h3]Placement[/h3]
• Fixed that multiple scenery objects on certain maps cannot be selected and isn't removed
on placement
• Fixed that the rotate left and right options have no functionality in the editor panel for
user created prefabs

[h3]Shops[/h3]
• Fixed the shop attractor being non-functional after moving the shop
• Fixed the shop maintenance resetting on performing undo and redo

[h3]Modes and Missions[/h3]
• Fixed multiple instances of challenge stands appearing after loading a save if they have
been previously removed from the map
• Challenge stands no longer select an object in the environment along with it
• Goals and challenges to ‘build and open’ something in a specific area now no longer
complete after save and load for moved structures and rides
• Challenge stands with ‘build and open’ no longer accomplish after undoing a deleted
asset that was previously moved
• Fixed the tracking of the challenge stand “Earn cash via park Entry Fees” not updating
dynamically in the Exploration Park
• Fixed the Sandbox Goals "Impossify Flat Rides" accomplishing on impossifying a flat ride
twice, then placing the same flat ride again and impossify it just once

[h3]Mission 01[/h3]
• Fixed that the Cannon module placement being blocked at the Heli pad if the landing
part is colliding with the terrain

[h3]Mission 03[/h3]
• Fixed goals incorrectly updating on performing undo after shop impossifications
• Fixed the “Place and open a Soft Drink Shop on this Plateau and impossify it” challenge
stand not fulfilling reliably
• Fixed that the optional goal “Eight wonder” does not accomplish on placing a modular
ride prefab to fulfill the condition

[h3]Mission 05[/h3]
• Fixed the “Have 2 impossified food shops on this island” challenge stand not
accomplishing after moving shops from another area
• Fixed certain challenges ‘build and open’ not accomplishing after performing undo and
redo of the placement and then opening the ride afterward on Mission 03
• Fixed some flickering on eyebrows during the pitch meeting

[h3]Mission 07[/h3]
• Fixed the “Build and open a roller coaster that tunnels through this mountain” challenge
stand not accomplishing after fulfilling the condition
• Fixed the “Build a roller coaster that uses a ramp module” challenge stand not
accomplishing after fulfilling the condition
• Fixed that the notification ‘lab expansion can be unlocked’ appears when all available
expansions are already unlocked
• Fixed a rare case in which the "Have 3 distinct impossified rides" is not updating correctly

[h3]DLC[/h3]
• Fixed an issue in which the focus switches to the background during “Multiples of
Mayhem” after entering the ride editor
• Adjusted balancing for the “Collect tips from daredevils” on specific choices for “eXtreme
animatronics” during the “Festival of Fearless” pitch meeting

Patch 2.4.0

[h3]Note from the Dev team[/h3]

We are starting 2024 with a fitting Patch 2.4.0! This patch comes with a long list of bug fixes, improvements and a small content addition on all platforms. With this patch, communication around ride connectivity has been improved, UI communication for rides not being reachable by visitors has been improved and visitors will now give you a clear visual indication when they are stuck in your park with no way to reach their goal. Look for the waving arms! On the staff side, staff members who are out of energy and not able to reach a Staff Lounge to rest can now also be distinguished easier in your park.

We are happy to also include important performance improvements, most significantly affecting the PC version of Park Beyond, that will allow you to enjoy your huge parks with thousands of visitors even more!

We thank you for your ongoing support and valuable feedback and look forward to 2024 with you!


[previewyoutube][/previewyoutube]
[h3]Content[/h3]
• Added the Dragon Siege Coaster prefab
• Chicken Run: Dawn of the Nugget
• Added additional animatronics to the Park Entrance prefab
• Improved snapping of archways to paths

[h3]Stability[/h3]
• Fixed a crash when deleting a specific set of trees on the Nature Heaven Sandbox Map
• Fixed a crash on performing Undo after moving the Monorail Coaster on the Fun Land Sandbox Map (Chicken Run: Dawn of the Nugget DLC)
• Fixed a game freeze on impossifying Flat Rides on maps from Chicken Run: Dawn of the Nugget DLC
• Fixed a crash when placing an impossified Monorail Coaster prefab from Community Content
• Fixed a crash on moving a Flat Ride or Coaster into the dust cloud and selecting Undo after it is destroyed by the parking lot in Mission 8 - Top of the World
• Fixed an issue where the game would become unresponsive when a help screen triggered while in Scenic Mode
• Fixed a crash that randomly occurred while using the ride camera
• Fixed a crash that can occur during water placement or deletion
• Fixed several rarely occurring crashes

[h3]Performance[/h3]
• Implemented several improvements to save memory
• Optimized several effects and VFX
• Optimized the coaster simulation
• Fixed compression of terrain sculpting history sometimes causing frame spikes

[h3]Save & Load[/h3]
• Improved loading of unlocked lab expansions when loading a save game to ensure newly added content also gets unlocked
• Fixed the autosave not working correctly when returning to the main menu after disabling the autosave frequency setting in the Options
• Fixed disabled "Turn on lights at night" option state not being saved correctly
• Fixed an Exit path status being loaded incorrectly in certain save games of Mission 7 - A Tale of Two Theme Parks
• Fixed multiple instances of challenge stands having incorrect tracking text after loading a save from an older version of the game

[h3]Campaign[/h3]
• Added a help screen for staff orders in Mission 4 - An Eye for Details
• Fixed a shop disappearing while moving and placing it after a goal completion in Mission 2 - Welcome to Cloudstormer
• Fixed a vision spark goal not being accomplished correctly in Milestone 3 of Mission 4 - An Eye for Details
• Fixed appearances of Henchmen groups of more than four in Mission 6 - Taken at the Flood
• Fixed a team goal in Mission 6 - Taken at the Flood being accomplished incorrectly
• Fixed an issue that made it possible to place objects inside of Hemlock's parking lots in Mission 8 - Top of the World
• Removed Sweet Vending Machine from Beyond eXtreme Mission 1 - Multiples of Mayhem
• Added detailed information regarding the impossified hook for the main goal in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Fixed an incorrect reward being provided when accomplishing a team goal in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Fixed certain coaster types not being available in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Restart From Last Checkpoint Milestone saves for missions now display the correct Milestone information

[h3]Sandbox[/h3]
• Improved and updated several areas of the Exploration Park
• Fixed a piece of the park entrance path missing in the The Meander Sandbox map
• Fixed impossified shops still having an upkeep when the Sandbox setting Upkeep is set to None

[h3]Placement[/h3]
• Placement is now aborted when the pause menu is opened
• Fixed the object preview not reflecting the actual size of the randomized scale when the setting is active
• Fixed the object limit for object groups being set to the wrong amount
• Fixed an issue that made it possible to place objects above and below the maximum placement heights
• Fixed the supports of Flat Rides and Coasters disappearing when increasing the height above a certain threshold
• Fixed objects getting stuck in custom rotation preview when invoking Precision mode or grid alignment during rotation
• Fixed placement options being missing on certain prefabs
• Fixed old prefab tags becoming available after creating an object group consisting of a prefab shop while creating a new custom prefab
• Fixed benches and trash cans being affected by previously set scaling options
• Fixed benches, trash cans and entertainment points not snapping to the grid width
• Fixed multiple instances in which flat rides throw the “Area locked” error message when placing them around the owned border of certain maps
• Improved icon creation when creating prefabs

[h3]Paths[/h3]
• Improved the update of path supports when connecting a new segment to an existing path
• Fixed several collision issues with paths
• Fixed visual artifacts on paths
• Fixed an issue that created split paths under certain conditions
• Fixed an issue that made it impossible to select paths over water surfaces
• Fixed Flat Rides being placeable under water
• Eased placing paths beneath or above other paths, especially when placing grounded paths below suspended paths or vice versa
• Fixed litter not properly updating when changing a suspended path include due to intersections
• Fixed that it is not possible to properly connect a path starting from the park entrance when the first segment is deleted

[h3]Visitors[/h3]
• Visitors will now go for the shop with the shorter queue if two instances of the same shop are nearby
• Improved usage of transport rides; transport rides that have been rejected due to "Full queue" or "Waiting time too long" will not be ignored when evaluating transport rides for future routes anymore
• "Fee too High" rejections will still disqualify transport rides for the rest of the visit of an individual group of visitors
• Improved behavior of visitors getting in a situation where they are not able to reach their goal
• Added a need filter for visitor thoughts in the visitor detail panel
• Fixed visitor queue reactions not looping
• Fixed running visitors stopping for watch entertainer performances
• Fixed visitors not starting to run when leaving a transportation ride when they should
• Fixed visitors continuing to board a coaster even after the coaster had a maintenance failure
• Fixed visitors walking outside of paths to interact with objects that have been moved
• Fixed an issue that visitors constantly switch between two nearby shops with the same preference
• Visitors no longer leave the queue after impossifying a ride

[h3]Staff[/h3]
• Staff members who are out of energy and not able to reach a staff lounge can now be distinguished easier both in UI and in the park
• Added new effects to the entertainer Elf costume (High Fantasy)
• Fixed staff agents interrupting other duties when a coaster needs maintenance
• Fixed staff agents walking off paths after a staff lounge gets relocated
• Fixed mechanics incorrectly maintaining a Flat Ride or Coaster when the ride's maintenance is 100% when issuing a staff order
• Fixed occurrences of misaligned equipment during duty performances on impossified Janitors
• Fixed staff not visiting a staff lounge if their energy level reaches zero on their way

[h3]Heatmaps[/h3]
• Fixed the "Seeking ATM" not accurately representing the visitor needs

[h3]Flat Rides[/h3]
• Improved communication of connection requirements on Flat Rides to easier understand if the ride can be reached by visitors
• Added the "Beyond Seas" tag to the Pirate Ship Flat Ride
• Fixed color customization not working on Dragon Siege Flat Ride
• Fixed that the maintenance failure VFX not appearing for the Fun Land Fiesta Flat Ride, Coop Loop Flat Ride and their respective impossifications (Chicken Run: Dawn of the Nugget DLC)

[h3]Coasters[/h3]
• Improved communication of connection requirements on Coasters to easier understand if the ride can be reached by visitors
• Changed the default music of the wooden and monorail coaster
• Improved the visuals of wooden coaster struts on inversions
• Fixed issues with the elevator causing car teleportations and simulation inconsistencies
• Fixed an issue where if the docked train returned to the station from the front, incoming trains that would be merged with it were being attached to its back and snapped there instead of being attached to the front causing the carts to randomly shuffle
• Fixed issues with the prefabs Stairways of Seven and Dangerous Crossings
• Fixed the Drop Connector module not snapping to a previously placed track due to collisions on the Wide Coaster
• Fixed the possibility to place a prefab coaster outside of the playable area
• Fixed opening conditions not being fulfilled for the Dangerous Crossing coaster prefab
• Fixed the number of cars on the station exceeding the set limit when the coaster station is resized for one car after a crash
• Fixed the train not derailing when reaching an Elevator module with too high speeds under certain conditions
• Fixed the Paraglide Course track module falsely transforming into an Off Rail track module on selection under certain conditions
• Fixed the Paraglide Course track module being height adjustable above its height limitation under certain conditions
• Fixed the height of the Windtunnel module changing inconsistently while adjusting the height and waving the placement
• Fixed the wings of the train not retracting correctly under certain conditions
• Fixed supports of the Station module being misaligned when rotating the station during placement preview
• Fixed the Elevator module being visually deformed after placing it within a Wooden coaster
• Fixed an issue that made it impossible to place an impossified Monorail coaster after saving it as a custom prefab
• Fixed the ghost train getting stuck at the exit node of the Elevator module without failing the coaster test when the track is connected to the module in reverse
• Fixed the possibility to change the pitch for the Paraglide Course under certain conditions
• Fixed car colors returning to default when selecting a different car style
• Fixed that monorail coaster tracks appear deformed on zooming out
• Fixed an issue in which visitors were not boarding transportation rides after loading
• Fixed an incorrect speed limit being displayed for the Free-Fall Ramp module when placing it with a Flying coaster (Beyond eXtreme DLC)
• Fixed the end node track of the Catapult module disappearing when increasing the end node height (Chicken Run: Dawn of the Nugget DLC)
• Fixed the rocket of the Rocket Booster module having an incorrect position on certain coaster types (Chicken Run: Dawn of the Nugget DLC)
• Fixed the catapult module not having a maximum train speed limit when the train arrives at the module (Chicken Run: Dawn of the Nugget DLC)
• Fixed the placement settings "Automated Exit Path" and "Supports" missing for the Chicken Escape coaster prefab (Chicken Run: Dawn of the Nugget DLC)
• Increased the spacing between the Scrapyard Coaster supports (Chicken Run: Dawn of the Nugget DLC)

[h3]Shops & Facilities[/h3]
• Removed shop icons from vending machines
• Fixed the animations of the vendor sometimes not working correctly

[h3]Scenery Objects[/h3]
• Improved collision of volcano

[h3]Terraforming[/h3]
• Removed the cost for terrain sculpting and painting
• Fixed an issue that made it possible to multiselect water planes
• Fixed pre-placed water being removed when using the Terrain Painting brush around the water body
• Fixed the highlight of a water plane remaining after waiving the demolition
• Fixed the terraforming action staying activated when opening the Pause menu and Scenic Mode while sculpting terrain
• Fixed undesired sharp edges on water planes
• Fixed water disappearing under certain conditions when using undo/redo
• Fixed that sometimes water bodies do not update unless more terraforming is done

[h3]Sofia's Lab[/h3]
• Sorted content inside lab expansion so it's easier readable
• Added Funland Pendulum to the Chicken Run lab expansion (in addition to Profitability lab expansion)

[h3]Community Content[/h3]
• Improved thumbnail quality of shared prefabs - applicable for new/re-shared prefabs
• Fixed unsubscribed community maps appearing back in the Save/Load menu in certain cases
• Fixed several issues with community maps containing objects from unowned DLCs
• Fixed prefabs becoming disbanded upon loading into a community map
• Fixed subscribed and installed prefabs not dynamically updating after logging out of Community Content

[h3]Help Center[/h3]
• Added additional gameplay tips
• Updated several help screen images/videos
• Fixed "Staff Orders" help screen not having a French variation of the image in the first panel

[h3]Color Customization[/h3]
• Fixed multiple objects not working correctly with color customization

[h3]Undo/Redo[/h3]
• Fixed undo/redo not working after performing undo and redo on a coaster that was saved as a blueprint twice

[h3]Camera[/h3]
• Fixed camera focus being lost under certain circumstances when zooming out
• Fixed that the camera focus point can be moved during impossification

[h3]Scenic Mode[/h3]
• Fixed the Scenic Mode being accessible through an unwanted key combination

[h3]Gamepad/Controller[/h3]
• Removed the sidebar from the gamepad/controller interface
• Fixed an issue where certain Sandbox settings could not be accessed with gamepad/controller
• Fixed an issue that caused the focus to remain both on an overview panel of an object group and the radial menu in certain cases
• Fixed an issue that made it impossible to move or rotate the camera in Scenic Mode when activating the mode while in Park Management via gamepad/controller
• Fixed an issue that made it impossible to increase/decrease the height of the selected module without moving it in the coaster editor

[h3]Interface[/h3]
• Improved UI of the tips section in the Help Center
• Fixed an issue with Side Character texts in certain missions becoming unreadable due to text size changes
• Fixed certain tags missing for Beyond Seas scenery objects
• Fixed certain tooltips not disappearing when switching to Impossification mode during placement
• Fixed the resolution being set from highest to lowest when resetting the options to default
• Fixed error messages not being displayed correctly when trying to move a terraforming brush to an unowned land segment
• Fixed corrupted icons on thumbnails for the Wooden Coaster car style "Air & Sea"
• Fixed the screen turning white during a cutscene in Mission 2 - Welcome to Cloudstormer under certain conditions
• Fixed the highlighter missing on certain pop-up options
• Fixed incorrect icons being displayed for the painting brushes in the Chicken Run: Dawn of the Nugget DLC Sandbox maps
• Fixed that the staff lounge occupied notification is triggering multiple times
• Fixed the park entrance icon being displayed when selecting specific panels while in land expansion mode

[h3]Options[/h3]
• Fixed the "Reset to Default" option not reverting some settings correctly

[h3]Visual[/h3]
• Fixed multiple LOD issues on objects from the new High Fantasy and Chicken Run: Dawn of the Nugget theme
• Fixed occasional issues with impossification outlines
• Fixed "Turn on lights at night" setting lacking functionality for car styles from the Coaster Car Set

[h3]Audio[/h3]
• Fixed an issue with "Invalid Terraforming" feedback playing at the wrong time
• Fixed few occurrences of out-of-sync subtitles and voice overs

[h3]Other[/h3]
• Fixed some occurrences of wrong censoring of words

[h3]PC[/h3]
Performance
• Overall improved performance on PC

[h3]Save & Load[/h3]
• Fixed an issue that made it possible to activate multiple team goals when loading a save game from an earlier version on a save game that already had a team goal active

[h3]Community Content[/h3]
• Fixed the mod.io profile not updating to the current Steam user on changing the active Steam account in some cases

[h3]Options[/h3]
• Fixed the "Reset to Default" option changing the display mode from borderless to full screen

Park Beyond 2.3.1 - Hotfix 7

[h3]Note from the Dev team:[/h3]

Hotfix 2.3.1 comes with a list of several important fixes to help you enjoy the recently released Chicken Run: Dawn of the Nugget DLC and High Fantasy theme from Patch 2.3.0 even more! We resolved multiple occurrences of Flat Rides becoming disconnected after impossification, especially on save games from before 2.3.0.

As a bonus, we added a new coaster prefab for the new Wooden Coaster Track Type - Dragon Siege!

Thanks a lot for your support and have fun in Park Beyond!


[h3]Content[/h3]
  • Added the Dragon Siege Coaster Prefab


[h3]Stability[/h3]
  • Fixed a crash on undoing an action after moving any 'Open' Coaster with at least 1 module in the Fun-Land Sandbox map


[h3]Save & Load[/h3]
  • Fixed an issue with Flat Rides losing their connection when a Flat Ride is impossified on old save games before 2.3.0


[h3]Campaign[/h3]
  • Fixed the difficulty level in the campaign reverting back to default when restarting the game


[h3]Sandbox Maps[/h3]
  • Fixed a visual glitch on the terrain of the Fun-Land Sandbox map


[h3]Staff[/h3]
  • Fixed that staff no longer perform any duty on a certain energy level if no lounges are placed nearby


[h3]Flat Rides[/h3]
  • Fixed an issue where certain Flat Rides became disconnected after impossification
  • Fixed the maintenance failure VFX not being displayed on the "Riding Drake" ride and its impossification


[h3]Coasters[/h3]
  • Fixed the "Train Pass Time" station setting not working which resulted in coasters running indefinitely
  • Changed the default music of the wooden and monorail coaster
  • Fixed an issue with coasters in showcase mode even though they were closed when loading a game from the coaster editor
  • Fixed the hook "What Just Happened?" being accomplished on a coaster with the station size of 1
  • Fixed the exit gate of a station being misaligned with the exit path
  • Fixed the exit of a coaster being re-created when undoing the movement of a coaster


[h3]Gamepad/Controller[/h3]
  • Fixed the cursor snapping back to a different node when placing a new node in the coaster editor
  • Fixed a focus loss when placing a path from the Chicken Run theme and returning back to the placement panel
  • Fixed the focus not appearing on the 'Welcome to Park Beyond' pop up when starting the game without any save games

Get ready for the most egg-citing adventure! 🎢🐣

[h2]Can you create a theme park where chicken-obsessed visitors have the best day of their lives? The newest Park Beyond challenge be-hens here! 🐔🏃🎢[/h2]

[previewyoutube][/previewyoutube]

[h3]Watch the movie on Netflix and then peck it up today![/h3]

https://store.steampowered.com/app/2138733/Park_Beyond__Chicken_Run_Dawn_of_the_Nugget__Theme_World/