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Patch 4.0.1

[h2]Note from the Dev team[/h2]

Patch 4.0.1 comes to address some important issues to help you enjoy the latest additions to the game.
We resolved an annoying crash when navigating through the visitor thoughts that randomly occurred after some playtime or after loading a save. Additionally, we also fixed the game consistently crashing when selecting a specific Beyond the Depths window panel object.

Some Beyond the Depths objects incorrectly increased in size after placement and after loading a save, this should now be fixed. To ensure we do not break any of your creations, the fix only affects newly placed objects and prefabs, any save games in which the scale of these assets is already incorrect won't be adjusted.

Thanks a lot for your support and have fun in Park Beyond!
[h2]Content[/h2]

[h3]Stability[/h3]
  • Fixed a crash when clicking on the visitor thoughts tab
  • Fixed a crash after selecting the 'Antique gold two-panel window' modular structure

[h3]Scenery Objects, Modular structures[/h3]
  • Fixed certain Beyond the Depths assets change in size after placement
  • Fixed certain Beyond the Depths assets increasing their size after loading a save
  • Fixed certain Beyond the Depths prefabs change size after loading a save

Park Beyond — Beyond the Skies of Arabia DLC Overview🎢

[h2]Hey Visioneers!

With Patch 4.0, the final Theme World DLC of the Annual Pass, Beyond the Skies of Arabia, has been released!

Have you had a chance to play it yet? Of course, we also have a trailer ready for you! Enjoy![/h2]

[previewyoutube][/previewyoutube]
[h3]Access the full patch notes HERE.[/h3]

[h2]Discover now![/h2]

https://store.steampowered.com/app/2138732/Park_Beyond__Beyond_the_Skies_of_Arabia__Theme_World/

Patch 4.0.0

Note from the Dev team
Beyond the Skies of Arabia - Theme World is coming to you along with Patch 4.0.0, a major patch with shiny new content and many bug fixes!
As a special treat a small set of Beyond the Skies of Arabia deco objects is coming to everyone for free and the scary Little Nightmares II Flat Ride Dreaded Classroom is now also available for everyone.
We have extended the prefab collection with Staff Lounge Prefabs for every major theme and created two ready-made coasters, one for the Monorail coaster and one special coaster that contains every free coaster module!
Thank you all for your ongoing support and feedback in the past year! We hope you enjoy Patch 4.0.0 and continue to enjoy your time in Park Beyond!

Content
• New DLC: Beyond the Skies of Arabia – Theme World
• Two new Mission maps 'Science and Magic' and 'Sofia's Seventh Voyage'
• Sandbox variants of the above maps
• A new coaster type 'Spinning Coaster'
• A Spinning coaster prefab 'The Weave'
• A new module for the Spinning Coaster track type, the 'Spinning Lock'
• A new coaster module the 'Portal'
• A portal coaster prefab 'Teleportation Station'
• Scenery objects and modular objects
• New entertainer costumes
• New shop and facility prefabs
• Two new path textures
• Some of the Beyond the Skies of Arabia decorational objects are available for everyone
• The Little Nightmares II Flat ride ‘Dreaded Classroom’ is now available for everyone
• A new coaster prefab for everyone, the 'Into the Beyond'
• A new Monorail coaster prefab for everyone, the 'Tri-way Transport'
• Added an alternative camera rotation/panning setting that toggles the mouse buttons
• Visitors leaving the park due to unhappy now have dedicated animations
• Improved group color customization: when multi selecting objects, as many color channels are available based on the object with the highest amount of color channels in the group
• The Park Beyond base themes Western, Candyville, DaVinci and Alien Planet now have Staff Lounge prefabs
• The Beyond eXtreme – Theme world now has a Staff Lounge prefab

Stability
• Fixed a crash when pressing specific gamepad inputs at the same time while in ride camera
• Fixed a crash related to decorational objects and customization
• Fixed a crash related to undo and redo of the coaster station
• Fixed a rare crash related to module placement
• Fixed a rare crash related to modular ride simulation
• Fixed a rare crash during ride placement
• Fixed a rare crash related to path placement
• Fixed a rare crash on starting placement
• Fixed a rare crash related to staff impossifications
• Fixed a rare crash related to invalid visitor thoughts
• Fixed a rare crash on loading a save that contains the elevator module
• Fixed a rare crash during boot up sequence on launching the campaign activity cards on PS5
• Fixed a rare crash on toggling precision camera
• Fixed a rare crash related to invalid gate slots
• Fixed a rare crash on having the game run in the background without any input
• Fixed a rare crash related to visitors
• Fixed a rare crash related to the visitor simulation
• Fixed a rare crash related to visitor thoughts
• Fixed a crash related to scenery objects and selection
• Fixed a rare crash related to the camera
• Fixed a freeze when continuously moving the station module

Performance
• Improved an issue with audio stuttering on console
• Fixed a frame drop on placing and destroying prefabs on specific maps
• Fixed frame drops when selecting ‘replace’ for shop cores and navigating to different prefabs shops
• Fixed frame drops when using undo and redo on Mission 08 after deleting multiple rides at once
• Improved frame rate when selecting and trying to interact with an object group with over 1000 objects
• Improved frame rate when performing undo after deleting preplaced park entrances
• Performance optimization related to ATMs and their timers
• Performance improvements related to coaster simulation and car collision
• Optimizations related to the ATM timer for visitors
• Optimizations for the amazement widget
• Fixed a momentary freeze when selecting or placing the Beyond the Depths Park entrance prefab

Exploration Park
• Fixed the challenge stand ‘Place at least 3 trash cans’ is updated when trash cars are placed before reaching the milestone
• Fixed that no challenge updates or can be completed after loading a save during the first milestone

Campaign
• Fixed some goals accomplishing based on the sales of an item done in a previous milestone instead of the current one
• Fixed that some goals requiring the fulfilment of a specific hook do not work for water rides
• Fixed that the progress status is not displayed for challenges that display multiple goals at once
• Fixed an issue where Team Goals didn’t reset after selecting one while the condition of multiple ones are fulfilled
• Fixed that active Team Goal remain after completing all milestones and selecting ‘Stay on Map’
• Fixed that the tracking text for the Team Goal ‘Mechanical Stunt’ does not update correctly for impossified mechanics
• Fixed that the tracking text for the Team Goal ‘No fun for Families’ updates incorrectly after placing coasters loved by Families
• Fixed multiple balloon assets not being selectable on the ‘The Sky’s the Limit’ map
• Fixed a case where undo/redo loses its functionality after destroying or cloning scenery platforms on the ‘The Sky’s the Limit’ map
• Beyond Extreme – Theme World
• Fixed an incorrect milestone text displayed after selecting ‘Restart from Checkpoint’ for the Multiples of Mayhem map
• Fixed that the animation of the 'Medusa Temple' Flat Ride can sometimes show with misaligned fire VFX on the Multiples of Mayhem map
• Fixed that the goal ‘Let x visitors throw up’ does not progress if visitors throw up in toilets on the Festival of Fearless map
• Fixed that the hook 'Newton's Law of Motion' cannot be completed since the ramp module isn't available on the Festival of Fearless map

Mission 04 – An Eye For Detail
• Fixed that a tiny model of Alex can be seen floating in the sky

Mission 05 – Duel at the Beaches
• Adjusted a challenge to make it clear that rides need to be impossified and open for it to be fulfilled
• Fixed the incorrect icon of the 'Cracked Soil' painting texture

Mission 06 – Taken at the Flood
• Fixed the Team Goal ‘Trashfest’ accomplishing while the park cleanliness is not calculated yet

Mission 07 – A Tale of Two Theme Parks
• Fixed that the Team Goal ‘Trial by Turnstiles’ reverts to 0 after save and load
• Fixed that the challenge 'User a launcher module to tunnle through the mountain' does not accomplish if the station is placed on a different land extension than the challenge itself
• Fixed a visual issue on Hemlocks Park wall

Mission 08 – Top of the World
• Fixed that certain mission specific visitor thoughts are being spammed after placing Anti-Gravity Platforms
• Fixed an issue that resulted in flat rides being on top of parking lots when relocating the ride and using undo
• Fixed that impossified Flat rides for the Team Goal ‘Six impossified Flat Rides before Breakfast’ counting regardless of if the rides are opened or not

Agents
• Fixed a case where visitors could get stuck in the coaster queue and no longer board the ride
• Fixed that visitors can hold balloons while riding a modular ride
• Fixed staff equipment being misaligned when they are exhausted
• Fixed staff equipment being missing once they enter their exhausted state and have fully rested
• Fixed the mechanics tools being misaligned after they enter their exhausted state
• Fixed staff equipment missing their color when standing idle while exhausted after placing a staff lounge
• Fixed staff member status not being correct after firing and re-hiring multiple staff members at once
• Fixed that the headgear of entertainers disappears after they use a staff lounge
• Fixed an issue of an extra operator appearing on coasters after impossifying an existing prefab
• Fixed that visitors could get stuck in a queue after relocating a ride while it is still running
• Fixed that the overview panel of object groups not displaying modular structure assets present in the object group
• Fixed that the Yeti entertainer costume slides heavily
• Fixed that visitor status effects are being displayed for too long
• Fixed that the ride operator can be clipping through the decoration of impossified coaster stations
• Fixed that visitors teleport to the wrong Flat ride or coaster exit path after deletion under certain conditions
• Fixed visitors leaving the queue of water rides after impossifying the coaster
• Fixed an issue where visitors would get stuck on a path after performing undo and redo
• Fixed that visitors and staff can both get stuck under certain conditions

Coaster
• Added video tooltips to the water track modifiers
• It is now possible to change the pitch and roll for the Forks and Filter module for any non-water track type
• Added the ‘Connectivity’ section for coaster so they display if the ride is unreachable or not
• Fixed that cars visually remain stuck on the ride after leaving the first person cam running for a few minutes
• Fixed ride prefabs losing their name after deletion and performing undo
• Fixed that tracks snap to scenery objects
• Fixed the coaster track preview being displayed incorrectly after waiving placement multiple times via gamepad
• Fixed that the first segment of the Off-Rail track fails to push the boats in the Log Flume coaster
• Fixed that nodes are occasionally displayed double in both forward and backward direction for water rides
• Fixed that on multiple occasions for water rides, the term ‘Train’ is used instead of ‘Boats’
• Fixed that visitors do not board the first boat of a water rides if the hold time is set to a high number and the ride is being reset
• Fixed that boats accelerate and derail during their second round when they enter a sharp curved track segment
• Fixed boats getting stuck before reaching the turntable after placing a rocket module before it
• Fixed multiple issues where split cars would get stuck on the turntable module under specific conditions
• Fixed that cars get stuck in the turntable module when two modules are build close to each other
• Fixed that the safety test is stuck in an infinite loop when using the turntable module with specific settings
• Fixed an issue that the train climbs inclined tracks without using a chain lift on connecting to the 'Turntable' with the secondary direction set to 'Reverse'
• Fixed that all nodes of the turntable module can be used as in-nodes for the train on non-water rides
• Fixed the parachute animation not disappearing after existing the turntable module if the launch direction is set to backwards
• Fixed that the water texture of the waterfall module starts to flicker after changing the graphics quality settings to low or medium
• Fixed that selecting a track that is not the front track makes the node behind the station the active node
• Fixed stuts not updating correctly when performing undo after moving them
• Fixed that it is possible to place paraglider tracks onto and under water surfaces
• Fixed that the ‘insert node’ option does not appear for longer track segments after selecting the shortest possible track segment before
• Fixed that elevators take only one boat at a time regardless of the selected setting
• Fixed cars teleporting to the end node of an elevator under certain conditions
• Fixed that it is possible to place the elevator with a height of 0
• Fixed an issue with navigating between tabs in the ride editor after selecting a node while in ‘Place Coaster Elements’ panel
• Fixed that no safety test fail message is displayed when few of split cars get stuck on the track while others have already reached the station
• Fixed that the ‘Adjust car colors individually’ option disappears after changing the car style multiple times
• Fixed that trains are not derailing when trying to dock from the wrong side of the station
• Fixed that split cars collide at the station during the safety test when arriving with specific speed
• Fixed an issue where only track modifiers are displayed when two open track nodes are being connected which are not connected to the main station
• Fixed an issue with the cannon module deforming after moving the coaster
• Fixed that trains derail on exiting the cannon module if a reversed module is placed close to the end receiver
• Fixed an issue with split cars getting stuck at the spring module when using specific settings on fork modules
• Fixed that transportation rides can be opened without connecting the entrance path of the secondary station
• Fixed a duplicate failure message when cars of the same train stop at different station modules
• Fixed that cars decelerate just before reaching the elevator module regardless of their speed when the launch direction is set to backward
• Fixed that cars do not crash and can get stuck on the waterwheel end node
• Fixed that the fun rating of the coaster prefab 'Jumpy Castle' displays an incorrect value during impossification
• Fixed that offrail tracks are sometimes difficult to place while using gamepad
• Fixed that offrail track nodes cannot be snapped to
• Beyond eXtreme – Theme world
• Fixed Flying coaster carts snapping when jumping through the drop connector
• Chicken Run: Dawn of the Nugget – Theme world
• Fixed the missing track section for end node of the catapult module
• Fixed an issue with the ‘Chicken Escape’ Prefab that resulted in the safety test failing
• Beyond the Depths – Theme world
• Fixed that the geyser module can make cars and boats teleport into the sky and drop again when entering the module with a specific speed
• Fixed that split cars fail to collide with the remaining cars when passing throuhg the geyser module
• Fixed that tracks can be connected from the wrong node to the geyser module resulting in broken tracks
• Added bobbing to the geyser module
• Fixed a graphical corruption on PS5 on the ‘Sea Vessel’ car style

Placement
• Fixed that duplicate theme tags are sometimes displayed during prefab creation
• Fixed the thumbnail of prefabs not updating dynamically on rotating and overwriting the prefab
• Fixed that the options ‘Move’, ‘Clone’ and ‘Rotate’ not being available for specific park Entrances, prefabs, and preplaced scenery objects in the
• Fixed that prefabs that have been overwritten reappear upon starting a new gameplay session in a different map
• Fixed that placement options fail to work after selecting any attraction from the object group overview panel
• Fixed an issue where undo and redo lose their functionality under certain conditions
• Fixed undo/redo being accessible using gamepad without the usual input after performing undo and redo after placing any Flat ride
• Fixed automated paths being invisible when loading community content parks containing any unowned DLC path textures
• Fixed an issue with placing flat rides, shops and facilities right on top of water bodies
• Fixed that the Park Beyond themed Seafood shop prefab could not be moved or cloned
• Fixed that changing the materal of a structure module object group does not automatically update the color customization
• Fixed that the name of assets do not get updated dynamically after renaming
• Fixed an issue where flat rides would take a long time to appear after being selected under certain conditions
• Fixed that the error message 'Out of Bounds!' is displayed while moving coaster blueprints within the owned land
• Fixed that certain Flat rides with round platforms terraform too much of their surrounding terrain

Scenery Objects, Modular structures
• Fixed that the ‘Antique Archway’ and ‘Masonry Arch’ are lacking any snapping to paths
• Fixed multiple modular structures and scenery objects being positioned below the surface by default
• Fixed that the material type changes on hovering over different structures then waiving the panel without selecting the material
• Fixed the snapping of certain eaves not working
• Fixed that the trim name for ‘Corner’ and ‘Curved’ are not displayed for some support modules
• Fixed that the trim name ‘Corner’ is displayed instead of ‘Curved’ for some support modules
• Fixed that an incorrect tooltip ‘Ancient Stone’ is displayed for some pillar support modules
• Fixed some stone pillar height description not matching their ingame appearance
• Fixed the color customization on DaVinci balloons
• Beyond the Depths – Theme World
• Fixed that all Beyond the Depths modular structure materials are listed as ‘Castle Stone’ in the material selection panel

Camera
• Fixed that the 'Replace' function can cause the camera to jump or placement to lose focus
• Fixed that the free camera can snap above the ground for tunneled or terraformed terrain

Audio
• Fixed an issue with audio stuttering that can be heard during gameplay in a park with multiple coasters placed
• Fixed that sound effects are missing while using terraforming brushes

Park Management
• Corrected and added character broadcasts whenever specific Flat Rides are impossified
• Fixed that the ‘remaining payback time’ statistic in loans does not track correctly after fully paying back a loan
• Fixed that the loan amortization in the finances tab does not reflect the monthly repay rate correctly
• Fixed that 'Boost fun' and 'Boost amazement' is missing within the impossification panel during Shop Impossification
• Fixed that the 'Manage Prefabs' option has no functionality on selecting it shortly before the pitch meeting
• Fixed that refounded cash after demolition is counted for the achievement 'Worker', 'Middle Class' and 'Millionaire'
• Beyond the Depths – Theme World
• Fixed that the Beyond the Depths souvenir shop prefabs only unlock if the Western theme is also unlocked
• Fixed the Flat Ride 'Serpents Appetite' displaying a wrong image in the 'Shops and Rides' tab of the Park Management panel

Interface
• Fixed that the prefab thumbnails often have too dark shadows
• Added some additional words to the profanity filter
• Removed some words from the profanity filter that resulted in normal words being censored
• Fixed multiple typos
• Fixed a missing tooltip for the impossified hook ‘Gushing with Excitement’
• Fixed that the rides queueing time stat for specific rides can be displayed with negative values after impossification
• Fixed the ‘customer’ section in the overview panel for shops and rides not updating
• Fixed that occasionally there are multiple entries for the uniform color customization
• Fixed that the dynamic cursor is not immediately visible upon starting a new map
• Fixed that the dynamic cursor is not visible upon starting a new missing map
• Fixed an issue with gamepad where the ‘place module’ tab is triggered while changing the station size
• Fixed that the text and tooltip of cleanliness for toilets have the same description as rides
• Fixed that coaster editor menus and panels often overlap one another
• Fixed that sometimes the placement tooltips do not show the correct price of discounted objects
• Fixed the colour of staff lounge and toilet icons being the same as for food shops
• Fixed that the highlighter can get stuck while hovering over a downloading map in the campaign menu
• Adjusted the heatmap section for ‘Utilization’ to ‘Ride Utilization’
• Fixed some placeholders displayed in the Undo & Redo help screen for other languages than English
• Fixed that it is not possible to navigate the ‘Unsubscribe’ button under user account setting of community content while content is currently being downloaded using gamepad
• Fixed that there is a non-functional pop up is displayed when buying DLCs that are reflected ingame immediately
• Fixed that the focus fails to remain on the ‘reload map’ pop up after purchasing any DLC from the store while inside of the community content browser
• Fixed that the focus remains in the placement panel while a 'Milestone Accomplished' pop up appears
• Fixed an issue where it is not possible to navigate to the overview panel of a staff member with a DLC costume upon loading a save without DLCs enabled
• Fixed an issue with the ‘Buy Now’ Popup appearing on subscribed content consisting of overwritten DLC content
• Fixed that the dynamic cursor disappears on selecting the option 'change choice' during impossification when using gamepad
• Fixed that the description of the selected choice are not displayed on selecting and waiving the entertainers for impossfication
• Fixed that it is impossible to navigate to the 'Save' and 'Discard' options during color customization of specific coaster cars
• Fixed that it is not possible to select a track icon while in coaster editor after logging out of the community content multiple times

Save/Load
• Fixed that the total park entrance fee number reduces on loading into milestone saves
• Fixed that disabled option ‘impossified station’ automatically gets enabled after loading a save
• Fixed that when placing a ride and saving the visitor spawn wave is missing after load

Patch 3.1.0

[h3]Note from the Dev team[/h3]

Patch 3.1.0 is coming to you with many bug fixes for the base game and recently released DLCs. But the patch does not only contain bug fixes!

With 3.1.0 all players are getting a new car style for the Wide Coaster and also a new Entertainer Impossification, the Yeti from our very same Flat Ride. The recently added Turntable Module is now also available for all other coaster types, not only the Log Flume and Beyond the Depth's River Rapids and the Elevator Module was added as an additional module for both the Log Flume as well as the River Rapids.

To make Coaster impossifications extra rewarding, the station now receives a visual upgrade upon impossification but of course you can switch back to the standard station at any time.


[previewyoutube][/previewyoutube]
[h3]Content[/h3]
• A Coaster impossification now visually upgrades the station
• Added a new Wide Coaster car style
• Added a new Yeti Entertainer
• The Turntable module is now available for all coasters
• The Elevator and according hooks are now available for the Log Fume and River Rapids coasters

[h3]Stability[/h3]
• Fixed a crash during the boot up sequence when launching the title on the 95% mark
• Fixed a crash on spamming undo/redo after deleting huge objects just like Park Entrance Prefabs
• Fixed a cash on performing undo and redo after deleting a large number of preplaced scenery objects
• Fixed a crash that occurs on loading a save containing a specific water ride setup
• Fixed a rare crash on selecting visitors
• Fixed a rare crash on selecting Sandbox maps
• Fixed a rare crash on rotating a coaster prefab
• Fixed a rare crash on placing a flat ride
• Fixed a rare crash after staying idle with a lot of staff members in the park
• Fixed a freeze on accessing the Community Content while switching between gamepad to mouse and keyboard

[h3]Performance[/h3]
• Improved Performance on using undo/redo on bigger prefabs or when selecting multiple objects at once
• Fixed a performance hitch during impossification
• Performance optimization for the calculation of the intensity level of a given modular ride car
• Agent save optimizations
• Smaller performance improvements

[h3]Mission 1 - Ambitious Beginnings[/h3]
• Fixed that goals aren't fulfilling when building far ahead of the paper plane

[h3]Mission 4 - Any Eye for Details[/h3]
• Fixed an issue with incorrect tracking texts displayed for milestone 1 on loading saves of an older version of the game

[h3]Mission 8.5 - Epilogue[/h3]
• Fixed some default names displayed when selecting preplaced objects like the platforms
• Fixed that multiple flat rides and coasters such as the river rapids and the wide coaster showing the ‘Object collision’ error

[h3]Coasters[/h3]
• Fixed that multiple coaster prefabs fail the safety test when editing and re-testing them
• Fixed the visuals of the wind tunnel module
• Fixed that the theme tag is often displayed double on coaster prefabs
• Fixed an issue where cars break right before the elevator regardless of the speed
• Fixed an issue in which certain water ride hooks are tacking the distance or usage of every train instead of the average
• Fixed an issue where water tracks get converted into lifts or drops upon undoing a section placed after a lift or drop
• Added the missing hook ‘Boat Ride’ to the Log Fume coaster
• Fixed that certain water ride track segments are randomly changing in height during coaster editor mode
• Fixed that the color customization only applies for the first six boats after increasing the boat count for water rides
• Fixed that the safety test fails after reducing the train count on the ‘Galton’s Splash Zone’ prefab
• Fixed the ‘Visitor Slot’ displaying a different value over time
• Fixed the ‘Ride Duration’ value reducing over time on any coaster that uses the Turntable module
• Fixed an issue with cars queuing when facing different direction
• Corrected the colors and visuals on the Turntable module
• Adjusted the visuals from the start of a water ride drop
• Fixed all struts below modules using the same rotation
• Fixed speed limit of modules interfering with each other if the modules are placed close to another
• Fixed the required speed value changing after re-aiming the ramp module and aborting the action
• Fixed some issues around the paraglider missing it's visuals on the cars or boats
• Fixed an issue where the offrail transformation of the cars would not disappear upon entering the Elevator module
• Fixed that an extra node is placed and the track is deformed when snapping modules while grid height is active during placement
• Fixed missing lights for the Wide Coaster and Wild Mouse cars
• Fixed that the hook ‘Trident’ incorrectly accomplished on using a Two-Way-Fork module
• Fixed that the safety test fails when the train returns from a spring module back to the station
• Fixed that the safety test fails for a specific speed on the spring module
• Fixed that it is possible to insert nodes for very short segments
• Fixed car lights being turned on at night for closed rides
• Fixed the maintenance failure animations disappearing after loading
• Fixed incorrect stats and ratings being displayed if a coaster is modified without applying the changes when exiting the coaster editor
• Fixed the 'Train count won't fit' message being displayed for non-water coasters
• Improved water ride transitions of drops, lifts, offrails and certain modules
• Fixed that trains moving backwards on a brake track pick up speed
• Fixed that the hook's stat 'number of times a module is used' stop counting after one car has passed through it
• Chicken Run: Dawn of the Nugget - Theme World
• Fixed the rocket booster backward variant not working
• Fixed that cars can enter the catapult module regardless of the current speed if a rocket is attached to it
• Beyond The Depths - Theme World
• Fixed that boats cannot enter the Geyser module backward
• Added struts to the Waterwheel module
• Fixed that the Waterwheel always fails with a coaster using only one car

[h3]Interface[/h3]
• Fixed that button prompts in the coaster editor are hidden by video tooltips
• Fixed some overlap of tooltips in the map selection menu
• Fixed that the default for cancel and changing camera mode are bound to the same key
• Fixed a placeholder image being displayed for manual saves after renaming it during stream installation
• Fixed some typos in goal overviews, referring to multiple ‘coaster’ instead of ‘coasters’
• Fixed that the hook “We Are Going Down” refers to ‘waterwall’ instead of ‘waterfall’ in its tooltip description
• Adjusted the warning for car and train settings if the train count doesn’t fit with the available space
• Fixed that sub menus are overlapping with the selection menus while in the coaster editor
• Fixed that the ‘tracks are colliding with other structures’ error is displaced after undo/redo on the top nodes of the Drop Connector
• Fixed that the customer count can go to negative values when the utilization status is abandoned for a flat ride
• Fixed some default strings being used for individual color customization on boats
• Fixed some placeholder names on different coasters after impossification
• Updated Icons for water ride track types, Freefall ramp and Turntable
• Beyond The Depths - Theme World
• Updated Icons for the Geyser and Waterwheel module
• Fixed a typo in the Grim Peninsula Sandbox map
• Fixed a typo in the River Rapids tooltip description

[h3]Placement[/h3]
• Fixed that coaster previews starts glitching after increasing the station height under certain conditions
• Fixed that the coaster preview can get stuck in the “out of bounds” error message under certain conditions
• Fixed asset previews snapping upon increasing the height and waiving free rotation mode
• Fixed that it is not possible to place paths on the water surface on maps with preplaced water bodies such as Mission 04, 05, and Mediterranean Sandbox maps
• Fixed that the option selected between 'Move' & 'Precision Move' is invoked every time on selecting any option from Object Group Prefab panel for a prefab containing of one blueprint coaster
• Fixed that it was impossible to select specific scenery objects while they are in their play animation

[h3]Scenery Objects/Modular Structures[/h3]
• Fixed the height value label on multiple objects not fitting the item
• Fixed that some stone block pillars are having an incorrect icon displayed for their variants
• Beyond The Depths - Theme World

• Adjusted the VFX for multiple scenery objects
• Fixed some duplicate naming for certain modular objects

[h3]Save/Load [/h3]
• Fixed renaming a save occasionally altering the thumbnail until the game is relaunched
• Fixed that the daytime and the freeze time option aren’t correctly saved
• Fixed incorrect images displayed for milestone saves
• Fixed that the bankruptcy warning is missing on loading any subscribed park
• Fixed that future mission maps were not unlocked after loading saves from an older version of the game

[h3]Agents[/h3]
• Fixed operator agents for coasters and staff vendors floating mod-air after deleting the according shop, facility or station
• Fixed that shopkeepers remain after deleting the shop and performing undo/redo
• Transport ride now have a ride operator for every station
• Fixed visitors getting stuck on the exploration park entrance after impossifying the preplaced flat rides
• Fixed that staff Agents who are playing the ‘exhausted’ animation do not revert back once they have rested in a staff lounge
• Fixed that impossified staff did not play their walking animation after being fired
• Fixed an issue with missing equipment colors after staff members performed assigned duties
• Fixed the display on some VFX for Beyond eXtreme, High Fantasy and Zombeyond entertainers
• Beyond The Depths - Theme World
• Fixed entertainer costumes only having SFX for the first iteration while performing on an entertainment point

Patch 3.0.0

[h3]Note from the Dev team[/h3]

Beyond the Depths - Theme World is being brought to you along with Patch 3.0.0, a major patch with new and splashy content for everyone, usability improvements and of course tons of bug fixes!

As a water ride, everyone is receiving the Log Flume coaster which comes with many adapted coaster modules from non-water coasters and two completely new coaster modules, the Turntable and the Waterfall module.

Along with this new content, several food and drink items have received fitting modifiers that will affect the needs of your visitors. Consumables can now have modifiers like spicy, refreshing, soothing, energizing or heavy.

To ease your placement and building experience pillars, fences, eaves and trims have now been categorized in the same way as walls, roofs and ceilings to make your desired building pieces easier to access. On top of that, the search function in the placement menu now also works for object tags.

With this patch you will also have an easier time finding the save game you are looking for as we have added live park thumbnails and the ability to add custom names to your save games.
Thank you all for your ongoing support and feedback! We hope you enjoy Patch 3.0.0 and have fun in Park Beyond!

[previewyoutube][/previewyoutube]

[h3]Content[/h3]
  • Beyond the Depths DLC:
    - 2 new Sandbox maps: The Ancient Ruins, Grim Peninsula
    - 2 new Flat Rides
    - New theme with scenery objects, modular structures and animatronics
    - New shop, facility and decoration prefabs
    - New coaster type River Rapids
    - 2 new coaster modules : Waterwheel | Geyser
  • New coaster type Log Fume for everyone
  • 2 new coaster modules for everyone : Turntable | Waterfall
  • Mission maps can now be skipped and no longer need to be unlocked individually
  • Pillars, fences, eaves and trims are now categorized in the placement menu for an easier building experience
  • The search function in the placement menu can now find objects based on their tag
  • Save games now show the last state of the park as thumbnail and can be renamed
  • Visitors that are currently arriving or leaving the park no longer appear colored in heatmaps
  • Selected food and drink items now have effects on visitors: spicy food for example will make them thirsty, soothing drinks will alleviate nausea
  • Transportation rides have been rebalanced so their income, fun and amazement gain are referring to the actual amount of stations each visitor group will travel, instead of referring to visitors making a full round arriving back at the station they initially boarded


[h3]Stability [/h3]
  • Fixed a random crash on loading a save file
  • Fixed a random crash after some playtime
  • Fixed a crash on undoing a coaster on specific mission maps
  • Fixed a freeze on performing undo after deleting a coaster and adjusting the station size
  • Fixed a crash that occurs when accessing and waiving the community content browser continuously
  • Fixed a rare crash on selecting stuck visitors
  • Fixed a random crash that occurs randomly after loading an older save file
  • Fixed a random crash after placing a flat ride with automated path
  • Fixed a crash on deleting save files in an empty load menu


[h3]Performance [/h3]
  • Multiple performance improvements on all platforms leading to more stable framerates
  • Improved performance for placement preview of any modular ride prefab especially with long track length
  • Improved performance related to supports and supports updating
  • Improved performance related to coaster adjustments
  • Improved performance around scenery objects containing audio like e.g. animatronics
  • Improved framerate when moving nodes in the ride editor
  • Optimized VFX effects
  • Optimized LODs and shadows settings
  • Loading time improvements
  • Fixed that frames drop heavily on moving a second station module around on Mission 05


[h3]Modes and Missions [/h3]
  • Adjusted collision on Mission map ‘Sky is the Limit’ to improve the overall placement on the floating platforms
  • Adjusted snapping of assets on Mission map ‘Sky is the Limit’ to the anti-gravity floating platforms
  • Fixed that after selecting any asset via gamepad the 'Start Pitch Meeting' button is hidden and no longer accessible
  • Fixed team goal ‘Have 3 distinct impossified rides’ accomplishing on placing and impossifying the same flat ride
  • Fixed the challenge ‘Build and open at least 3 toilets inside the park’ accomplishing with only 2 toilets in the Exploration Park
  • Fixed that it is possible to interact with removed challenge stands when box selecting the area it was previously available
  • Fixed that challenge stands can be selected while attempting to create an object group
  • Fixed the team goal ‘Shooting star’ accomplishing before exiting the coaster editor mode of a coaster
  • Fixed the team goal ‘Let 50 visitors experience catastrophic failure’ accomplishing incorrectly
  • Fixed the team goal ‘Was there even any doubt’ accomplishing regardless of if the condition remains fulfilled over the requested period


[h3]Mission 2 - Welcome to Cloudstormer[/h3]
  • Fixed that the object group editor stays active throughout mission 02 if it was activated before the pitch meeting
  • Fixed an incorrect tracked count displayed for the goal 'Build and open a flat ride that is relished or loved'


[h3]Mission 3 - The Dawn of Impossification [/h3]
  • Fixed the spelling of ‘Slingshot’


[h3]Mission 4 - An Eye for Details [/h3]
  • Fixed the goals from Mission 04 ‘place 3 staff lounges’ counting incorrectly on loading saves from an older version of the game


[h3]Mission 7 - Taken at the Flood[/h3]
  • Fixed the challenge ‘Use launcher module to tunnel through the mountain’ not accomplishing when the coaster station is placed on a different land extension on Mission 07
  • Fixed broadcast messages flickering during the intro and outro sequences
  • Fixed that one of Izzys lines is cut off during the pitch meeting in multiple languages


[h3]Mission 8 - Top of the World [/h3]
  • Fixed an issue where the antigravity platform is not available after loading into Milestone 1 of Mission 08
  • Fixed the optional goal "You've made my heart so full" not resetting on selection resulting in the goal immediately failing


[h3]Sandbox Maps [/h3]
  • Fixed the goal display ‘Sell 10 impossified dogs’ to ‘deconstructed dog’ for sandbox map goals
  • Fixed the sandbox goals ‘impossify Flat Rides’ accomplishing with double impossifications on the same placed ride
  • Fixed offrail tracks not working on preplaced water body in any mediterranean sandbox map
  • Fixed that preplaced scenery cannot be moved properly on the desert map 'The Oasis'
  • Chicken Run: Dawn of the Nugget:
    - Fixed that the chicken run ‘Funland Farms’ can display a checkerboard texture when zooming out
    - Fixed the 'Do you want to but this land extension? It Costs $1' tooltip for non-purchasable land being displayed in the map 'Funland Farms'


[h3]Placement [/h3]
  • Removed redundant ‘Purge’ pop up while trying to place subscribed DLC prefabs consisting of a purgeable asset
  • Fixed the ‘Remove from Object Group’ option not being available for single objects within an object group
  • Fixed ‘Set as anchor location’ option not being available for object groups
  • Fixed cloned scenery assets adjusting size to the current placement setting
  • Fixed some rotation issues that occur with specific scenery objects
  • Fixed overview panels of assets being based on the first asset selected when containing purgeable DLC objects
  • Fixed collision behaviour being inconsistent for coasters, flat rides, shops and facilities during prevision placement
  • Fixed that rides, shops and facilities cannot be placed right on top of water bodies with a height of 0m
  • Fixed demolish mode waiving immediately after performing undo
  • Fixed objects vanishing from the map on selecting move and exiting the object editor
  • Fixed preview of preplaced objects snapping back to its default position after moving on specific maps
  • Fixed ‘move’ and ‘clone’ options missing for multiple Beyond eXtreme prefabs
  • Fixed that the object group editor mode is not triggered for objects that were previewed for placement while undoing
  • Fixed the station preview snapping on hovering over terraformed terrain
  • Fixed an incorrect ‘Area Locked’ message being displayed on the land fragment border while placing an object with Grid width to 1M and Grid Alignment to 'World' on owned land
  • Fixed land extension border not displaying for Tracks, Modules and Coaster elements if accessed after selecting the track placement icon
  • Fixed modular structures being out of bounds after undoing and simultaneously placing a cloned structure
  • Fixed background flickering on rotating 90° in the prefab creation panel on desert maps
  • Fixed that the automated path price is doubled but only the normal amount is refunded on performing undo
  • Fixed an issue that path and queue textures mismatch with the texture displayed in the thumbnail during initial placement of rides
  • Chicken Run: Dawn of the Nugget
  • Fixed error message ‘Area Locked’ appearing incorrectly on trying to place water on owned land on the Fun-Land Farms sandbox map


[h3]Scenery Objects and Modular Structures [/h3]
  • Added the ‘tree’ tag to the banana plants scenery objects
  • Scenery objects are now affected by the time scale
  • Set correct sets for truss pillar modular set
  • Removed some duplicate scenery and modular objects from the placement menu
  • Fixed multiple LOD issues on scenery objects
  • Fixed incorrect thumbnails for a few scenery objects
  • Fixed broken armillary idle animation
  • Fixed certain modular structures not triggering the object group editor mode on placement


[h3]Flat Rides[/h3]
  • Colour customization fixes for the platforms of multiple flat rides
  • Adjusted the default ticket fee for the impossified ‘Castle Siege’ Flat Ride since that was set too high
  • Fixed that the ride animation of a flat ride continuing after undoing its deletion
  • Fixed that the ride status remains closed on connecting an exit path containing of more than one path segment
  • Fixed the ‘Area Locked!’ error message appearing on placing Flat rides near the borders on certain maps


[h3]Shops and Facilities [/h3]
  • Fixed that there is a duplicate shop attractor after multiselecting and moving more than one impossified shop
  • Fixed attractors lacking collision with other game assets
  • Fixed that the impossified version of a shop is cloned instead of its base version
  • Fixed that the incorrect refund amount is added to the wallet on performing undo after replacing any shop
  • Fixed undo and redo not working on relocated shop attractor


[h3]Coasters [/h3]
  • Generally improved camera and track placement behavior when using gamepad
  • Adjusted the hook ‘Acrophobia’ to also complete with a height of exactly 10 meters
  • Added theme tags to coaster prefabs
  • Fixed an issue with gamepad that pushes each newly placed track lower than the previous one
  • Fixed the hook of the 'Hammerhead Kiss' prefab fails to satisfy by default
  • Fixed an issue with the calculated default fee prices for coasters with low throughput: coasters with few cars and long coasters will have a higher default fee now to ensure they are profitable
  • Fixed the elevator module having issues with split trains
  • Fixed the spring module resulting in stuck coaster cars
  • Fixed that there are two different failure statements when cars of the same train stop at different station modules
  • Fixed transportation rides running and declining in maintenance despite having no visitors after loading a community map
  • Fixed that it is possible to place coaster prefabs on top of each other
  • Fixed that coasters do not show an error message on placing them very far below the terrain
  • Fixed that only a limited number of cars can enter the catapult module when placed at an inclined angle
  • Fixed that coasters are missing their operator after construction
  • Fixed the status of coasters switching to ‘Closed’ after performing undo after moving the station
  • Fixed that coaster tracks can be placed under water without any error message being displayed
  • Fixed an issue with the spring module on performing undo and redo during track placement
  • Fixed that it is difficult to select the coaster prefab ‘Hammerhead Kiss’ after placing it near the map boundary
  • Fixed track placement preview snapping randomly to one direction every time after placing a track segment
  • Fixed that the test train is stuck in a loop after changing the launch direction to backward and the train pass number to more than zero
  • Fixed the train snapping back to the primary station when a wind tunnel is used between two station modules
  • Fixed coaster test details being incorrect after editing a coaster or after save and load
  • Fixed car lift module options ‘reset after use’ resetting after save and load
  • Fixed that it is not possible to construct a coaster with exactly 1500$ crash due to a rounding issue
  • Fixed that a coaster with exactly 200-meter length isn’t validated due to a rounding issue
  • Fixed the ‘Tracks are too long’ error message triggering at max length track placement
  • Fixed the car getting stuck at the elevator module when it is connected to any of the two- or three-way fork
  • Removed the non-functional switch direction setting from the filter module
  • Fixed the zoom while in car & train settings panel
  • Fixed an incorrect text displayed in the hook status section for ‘Projectile Experience’
  • Fixed an issue where the car lowered by the 'Car Lift' fails to collide with the cars passing through the bottom node of the module
  • Fixed that there are no costs on modifying a coaster after invoking and waiving the pause menu during track placement
  • Fixed the node of the elevator module not moving along in precision mode
  • Fixed that the 'Place Module' panel doesn't scroll automatically to show the selected scalable module during placement
  • Fixed an incorrect error message being displayed when the train enters the end node of the Cannon
  • Fixed supports not moving correctly when moving pieces attached to modules that split the train
  • Fixed an issue with split trains that wait in an incorrect position right before entering the elevator module
  • Beyond eXtreme
  • Fixed the spring module bouncing off at a distance for wide coasters
  • Fixed color customization for the wide coaster platform
  • Fixed that the preview of the paraglide course track are invisible on initial placement of prefabs
  • Chicken Run: Dawn of the Nugget
  • Added a tooltip video to the catapult module
  • Fixed the catapult module having issues with split trains
  • Fixed the information in the test detail panel when a coaster train enters the catapult module with high speed
  • Fixed the rocket from the rocket booster module being placed incorrectly on a train moving backwards
  • Fixed an issue in which trains would get stuck on the Cannon and Elevator if the backward rocket booster is placed before them
  • Fixed colour customization not working for Chicken Run: Dawn of the Nugget cars


[h3]Community Content [/h3]
  • Fixed the asset available under ‘featured mods’ section not working in community content tab
  • Fixed the settings ‘close rides and facilities’ not working on loading into community maps after enabling it
  • Fixed some words showing up in the wrong language while downloading community park content


[h3]Park Management [/h3]
  • Removed terraforming costs row in financial overview since it does not cost cash anymore
  • Added new help screens for park expansion, undo/redo, decoration and fees
  • Added new tips for ATMs, Ride Fees, Updating Ride Fees, Ride Creativity and Job Efficiency
  • When paying off a loan, the replay duration now stays the same but the monthly repay rate is reduced instead
  • Fixed an issue that displays an incorrect lab expansion number after unlocking the first expansion
  • Fixed that coaster prefabs are placeable without previously unlocking the required modules from Sofia’s Lab
  • Fixed that under certain conditions is it impossible to unlock new lab expansions on loading saves from an older version of the game


[h3]Terraforming [/h3]
  • Added error message on adding water over a coaster that is placed in a cavity
  • Fixed that the error message ‘No cavity Available’ is displayed while adding water to carved ground
  • Fixed an issue in which the terraforming brush disappears on and under certain scenery objects
  • Fixed preplaced water not reappearing after undoing its deletion
  • Fixed error message 'No cavity available’ triggering on hovering the cursor close to terraformed terrain
  • Fixed that placing water in a cavity around or near another cavity removes water from the other one
  • Fixed the terrain deforming due to flat ride placement not restoring properly after performing undo
  • Fixed the painting brush not working anymore after clicking left mouse button while painting the terrain
  • Fixed that the terraformed terrain doesn’t restore after deleting any Ride


[h3]Staff [/h3]
  • Changed ‘search for a staff lounge’ energy values for all staff members: they will now search for a staff lounge as intended when they reach 20% energy level
  • Improved the selection on entertainers with bigger costumes
  • Added descriptions and hints for staff duties
  • Fixed that fired staff still received salary until they leave the park
  • Fixed staff agents stopping to execute duties as soon as they start looking for a staff lounge


[h3]Visitors [/h3]
  • Fixed visitors puking outside of the park entrance
  • Fixed visitors that have the ‘critical nausea’ status effect constantly re-enter toilets
  • Fixed visitors standing in queue snapping after closing a ride
  • Fixed visitors teleporting to the main station queue on closing a transportation ride
  • Fixed a case in which visitors can board transportation rides from the wrong station


[h3]Interface[/h3]
  • The scenic mode no longer gets aborted when a park level pop up appears
  • Updated Tips and helpscreens to reflect the current path placement behaviour to ignore terrain
  • Removed a wrong description from ‘Reach Park Level’ sandbox goals
  • Adjusted the titles of DLCs displayed in the main menu, to properly reflect the Titles of the DLCs
  • Added tooltips for the ‘reset to default’ and ‘auto’ buttons
  • Removed non-functional ‘rotate 90 degrees’ button callout displaying while in prevision placement mode
  • Removed non-functional height adjustment button callouts being displayed when cycle prevision is activated during placement preview
  • Outage notification will disappear when the linked structure experiences a maintenance failure, and only pop up again if no one is maintaining the structure while it's getting used by visitors
  • Removed non-functional button callouts when any placements are made with precision tool
  • Fixed ‘toggle details’ button binding inconsistencies in the staff management screen using gamepad
  • Fixed the description displayed in the tooltip for ticket fee for all rides
  • Fixed the word ‘Points’ being displayed as ‘Paints’ in the tips section about entertainer points
  • Fixed the overview panel not triggering on waiving the move or clone option while in placement preview
  • Fixed that the path placement panel is closed upon performing undo and redo
  • Fixed that the price tooltip disappears while navigating past the boundaries of existing land segments
  • Fixed an issue from the 'Save Failed' pop up that selecting "OK" doesn't respond under certain conditions


[h3]Camera [/h3]
  • Fixed shadow flickering when moving the camera far away
  • Fixed assets jittering on moving the camera during placement preview using gamepad
  • Fixed camera snapping on the tracks when in prevision mode while placing any coaster element
  • Fixed that the camera doesn’t move on selecting ‘Go to Location’ from the visitor panel while they are in a ride


[h3]Options [/h3]
  • Fixed audio occlusion option not showing restart required message
  • Fixed that the audio of NPC commentary keeps playing after disabling it in the options settings
  • Fixed the ‘Colour Vision Deficiency’ filter not being applied to scenic mode
  • Chicken Run: Dawn of the Nugget
  • Fixed the option ‘Contact shadows’ failing to reflect on the sandbox map Funland Fiesta


[h3]Visuals [/h3]
  • Added missing lights to several flat rides
  • Added the paraglider parachute to the Mantaray car style
  • Improved visuals to the rocket module when used with a wide coaster
  • Fixed some lights for the Bubbly Balloons flat ride
  • Fixed the animation for specific ghost car styles failing to trigger during its ride animation
  • Fixed that some cars do not open and close their doors while at the station
  • Fixed that the paraglider of the blue Pac-Man car doesn’t open
  • Fixed wooden coaster struts for intersection module appearing upside down
  • Fixed visual flickering on eyebrows during the pitch meeting in Mission 05
  • Fixed the VFX of maintenance failures and outages being barely visible on coaster stations